enable background and remove timer in autobuild
1.2.0 - changed: enabled when launched in background - added: autobuild: hide "invisible" material - removed: timer to setup render scene
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				@ -14,6 +14,12 @@ Activate / deactivate layer opacity according to prefix
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Activate / deactivate all masks using MA layers
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-->
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1.2.0
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- changed: enabled when launched in background
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- added: autobuild: hide "invisible" material
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- removed: timer to setup render scene
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1.1.4
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- changed: force set color by prefix if autobuild option swiched on
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										199
									
								
								OP_auto_build.py
									
									
									
									
									
								
							
							
						
						
									
										199
									
								
								OP_auto_build.py
									
									
									
									
									
								
							@ -4,7 +4,7 @@ from pathlib import Path
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from . import gen_vlayer, fn
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def batch_setup_render_scene(context=None):
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def batch_setup_render_scene(context=None, render_scn=None):
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    '''A series of setup actions for Render scene:
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    - renumber fileout
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    - Clean compo Tree
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@ -14,8 +14,11 @@ def batch_setup_render_scene(context=None):
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    if context is None:
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        context = bpy.context
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    render_scn = context.scene
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    if render_scn is None:
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        render_scn = bpy.data.scenes.get('Render')
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        if not render_scn:
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            print('"Render" scene not found in batch_setup_render_scene')
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            return
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    ## Renumber File outputs
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    print('Renumber File outputs')
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@ -24,27 +27,36 @@ def batch_setup_render_scene(context=None):
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            fn.renumber_keep_existing(fo)
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    ## Swap to bg_cam (if any)
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    if render_scn.objects.get('bg_cam') and (not render_scn.camera or render_scn.camera.name != 'bg_cam'):
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        print('Swap to bg cam')
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        bpy.ops.gp.swap_render_cams()
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    # if render_scn.objects.get('bg_cam') and (not render_scn.camera or render_scn.camera.name != 'bg_cam'):
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    #     print('Swap to bg cam')
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    #     bpy.ops.gp.swap_render_cams()
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    ## Go to camera view in visible viewports
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    print('Go to camera view in visible viewports')
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    if render_scn.camera:
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        for window in bpy.context.window_manager.windows:
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            screen = window.screen
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            for area in screen.areas:
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                if area.type == 'VIEW_3D':
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                    area.spaces.active.region_3d.view_perspective = 'CAMERA'
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    if render_scn.objects.get('bg_cam'):
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        render_scn.camera = render_scn.objects.get('bg_cam')
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        fn.set_resolution_from_cam_prop(scene=render_scn)
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    ## Go to camera view in visible viewports (! Need timer + Already done in workspace script!)
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    # if not bpy.app.background:
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    #     print('Go to camera view in visible viewports')
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    #     if render_scn.camera:
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    #         for window in bpy.context.window_manager.windows:
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    #             screen = window.screen
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    #             for area in screen.areas:
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    #                 if area.type == 'VIEW_3D':
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    #                     print('3D viewport found, Go in Camera')
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    #                     area.spaces.active.region_3d.view_perspective = 'CAMERA'
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    ## Clean compo Tree
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    print('Clean compo Tree')
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    bpy.ops.gp.clean_compo_tree('EXEC_DEFAULT', use_render_scene=True)
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    # bpy.ops.gp.clean_compo_tree('INVOKE_DEFAULT', use_render_scene=True)
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    ## Trigger check file before finishing ?
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    # bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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    print('batch setup render scene Done')
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class GPEXP_OT_render_auto_build(bpy.types.Operator):
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    bl_idname = "gp_export.render_auto_build"
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    bl_label = "Auto-Build"
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@ -55,7 +67,7 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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    def poll(cls, context):
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        return context.object and context.object.type == 'GPENCIL'
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    timer : bpy.props.FloatProperty(default=0.1, options={'SKIP_SAVE'})
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    # timer : bpy.props.FloatProperty(default=0.1, options={'SKIP_SAVE'})
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    excluded_prefix : bpy.props.StringProperty(
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        name='Excluded Layer By Prefix', default='GP, RG, PO, MA',
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@ -159,6 +171,11 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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            for ob in all_gp_objects:
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                fn.clean_mats_duplication(ob)
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        ## Hide "invisible" material
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        mat_invisible = bpy.data.materials.get('invisible')
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        if mat_invisible and mat_invisible.is_grease_pencil:
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            mat_invisible.grease_pencil.hide = True
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        ob_list = [o for o in all_gp_objects if not o.hide_get() and fn.is_valid_name(o.name)]
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        if not ob_list:
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            self.report({'ERROR'}, 'No GP object to render found')
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@ -226,149 +243,51 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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                else:
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                    render_wkspace_filepath = Path(bpy.utils.user_resource('SCRIPTS'), 'startup', 'bl_app_templates_user', 'GP', 'startup.blend')
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                    ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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                    print('ret: ', ret)
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                    if ret != {'FINISHED'}:
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                        print(f'Fallback to addon stored workspaces: (No "GP Render" found in {render_wkspace_filepath})')
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                        # Fallback to workspace template shipped with addon (TODO : add template blend file in addon)
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                        render_wkspace_filepath = Path(__file__).parent / 'workspaces' / 'startup.blend'
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                        ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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                    if ret != {'FINISHED'}:
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                        print('No GP render workspace available')
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        ## Batch setup render scene
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        if batch_setup_render_scene:
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            bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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        ## Trigger check file before finishing ?
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        # bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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        ## Note: After all these operation, a ctrl+Z might crash
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        print('\nDone.')
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        return {"FINISHED"}
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                    ## extra retry after append activate ?...
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                    if ret == {'FINISHED'}:
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                        render_wkspace = bpy.data.workspaces.get('GP Render')
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                        if render_wkspace:
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                            context.window.workspace = render_wkspace
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'''
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class GPEXP_OT_render_auto_build(bpy.types.Operator):
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    bl_idname = "gp_export.render_auto_build"
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    bl_label = "Auto-Build"
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    bl_description = "Trigger all operation to make build render scene with default settings"
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    bl_options = {"REGISTER"}
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    @classmethod
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    def poll(cls, context):
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        return context.object and context.object.type == 'GPENCIL'
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    excluded_prefix : bpy.props.StringProperty(
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        name='Excluded Layer By Prefix', default='GP,RG,PO',
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        description='Exclude layer to send to render by prefix (comma separated list)')
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    timer : bpy.props.FloatProperty(default=0.01, options={'SKIP_SAVE'})
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    def execute(self, context):
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        print('-- Auto-build Render scene --\n')
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        ## Prefix Filter
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        ## TODO : add to preferences / environment var
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        prefix_to_render = ['CO', 'CU', 'FX', 'TO', 'MA']
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        render_scn = bpy.data.scenes.get('Render')
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        if render_scn:
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            self.report({'ERROR'}, 'A "Render" scene already exists')
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            return {'CANCELLED'}
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        ## clean name and visibility
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        for o in [o for o in context.scene.objects if o.type == 'GPENCIL']:
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            if o.hide_render:
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                print(f'skip: {o.name} hide render')
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                continue
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            for l in o.data.layers:
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                ## Clean name when layer has no name after prefix
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                if re.match(r'^[A-Z]{2}_$', l.info):
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                    l.info = l.info + o.name.lower()
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                ## Make used prefix visible ?
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                if (res := re.search(r'^([A-Z]{2})_', l.info)):
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                    if res.group(1) in prefix_to_render and l.hide == True:
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                        print(f'{o.name} -> {l.info} : Switch visibility On')
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                        l.hide = False
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        ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
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        if not ob_list:
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            self.report({'ERROR'}, 'No GP object to render found')
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            return {'CANCELLED'}
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        print('GP objects to send:')
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        for o in ob_list:
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            print(f' - {o.name}')
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        ## Set layers colors (skip if colors were already set ?)
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        ## Option: Maybe find a way to create a color from prefix hash ? (always give unique color with same prefix on other project!)
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        fn.set_layer_colors(skip_if_colored=True)
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        ## Trigger rename lowercase
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        print('Trigger rename lowercase')
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        bpy.ops.gp.lower_layers_name('EXEC_DEFAULT')
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        # bpy.ops.gp.lower_layers_name('INVOKE_DEFAULT')
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        ## Trigger renumber by distance
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        print('Trigger renumber by distance')
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        bpy.ops.gp.auto_number_object('EXEC_DEFAULT')
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        # bpy.ops.gp.auto_number_object('INVOKE_DEFAULT')
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        ## Export layer infos ? (skip if json already exists)
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        print('Export layer infos (skip if json already exists)')
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        bpy.ops.gp.export_infos_for_compo('INVOKE_DEFAULT', skip_check=True)
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        ## Send all GP to render scene
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        print('Send all GP to render scene')
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        # bpy.ops.gp.add_object_to_render(mode="ALL") # Ops to send all
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        gen_vlayer.export_gp_objects(ob_list, exclude_list=self.excluded_prefix) # Create render scene OTF
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        ## Switch to new Render Scene
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        print('Switch to new Render Scene')
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        render_scn = bpy.data.scenes.get('Render')
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        if not render_scn:
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            self.report({'ERROR'}, 'No render scene found')
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            return {'CANCELLED'}
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        context.window.scene = render_scn
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        ## Group all adjacent layer type
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        print('Group all adjacent layer type')
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        for ob in ob_list:
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            fn.group_adjacent_layer_prefix_rlayer(ob, excluded_prefix=['GP', 'PO', 'RG'], first_name=True)
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        bpy.ops.gp_export.render_scene_setup() # next render scene setup at once
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        ## attempt to refresh scene
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        # render_scn.node_tree.nodes.update()
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        # context.view_layer.update()
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        # context.workspace.update_tag()
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        # context.scene.update_tag()
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        ## Change to GP workspace (if needed)
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        if context.window.workspace.name != 'GP Render':
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            print('Change to GP workspace')
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            if (render_wkspace := bpy.data.workspaces.get('GP Render')):
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                context.window.workspace = render_wkspace
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            else:
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                render_wkspace_filepath = Path(bpy.utils.user_resource('SCRIPTS'), 'startup', 'bl_app_templates_user', 'GP', 'startup.blend')
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                ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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                print('ret: ', ret)
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                if ret != {'FINISHED'}:
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                    # Fallback to workspace template shipped with addon (TODO : add template blend file in addon)
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                    render_wkspace_filepath = Path(__file__).parent / 'workspaces' / 'startup.blend'
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                    ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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                if ret != {'FINISHED'}:
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                    print('No GP render workspace available')
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        ## Batch setup render scene
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        batch_setup_render_scene(render_scn=render_scn)
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        bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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        ## No need for timer anymore !
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        # if batch_setup_render_scene:
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        #     if self.timer > 0:
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        #         print(f'batch_setup_render_scene: called with timer {self.timer}s')
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        #         # add timer otherwise render scene setup don't do anything
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        #         bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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        #     else:
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        #         print('batch_setup_render_scene: Direct call')
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        #         batch_setup_render_scene(render_scn=render_scn)
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        ## set at least one GP object active
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        gp_ob = next((o for o in render_scn.objects if o.type == 'GPENCIL'), None)
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        if gp_ob:
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            context.view_layer.objects.active = gp_ob
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        ## Trigger check file before finishing ?
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        # bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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        ## Note: After all these operation, a ctrl+Z might crash
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        print('\nDone.')
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        return {"FINISHED"}
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'''
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        print('\nDone.\n')
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        return {"FINISHED"}
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class GPEXP_OT_render_scene_setup(bpy.types.Operator):
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    bl_idname = "gp_export.render_scene_setup"
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@ -1,4 +1,5 @@
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import bpy
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from .import fn
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class GPEXP_OT_render_scene_switch(bpy.types.Operator):
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    bl_idname = "gp.render_scene_switch"
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@ -36,33 +37,12 @@ class GPEXP_OT_render_scene_switch(bpy.types.Operator):
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        bpy.context.window.scene = scn
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        return {"FINISHED"}
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def set_resolution_from_cam_prop(cam=None):
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    if not cam:
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        cam = bpy.context.scene.camera
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    if not cam:
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        return ('ERROR', 'No active camera')
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    res = cam.get('resolution')
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    if not res:
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        return ('ERROR', 'Cam has no resolution attribute')
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    rd = bpy.context.scene.render
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    if rd.resolution_x == res[0] and rd.resolution_y == res[1]:
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        return ('INFO', f'Resolution already at {res[0]}x{res[1]}')
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    else:
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        rd.resolution_x, rd.resolution_y = res[0], res[1]
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        return ('INFO', f'Resolution to {res[0]}x{res[1]}')
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class GPEXP_OT_swap_render_cams(bpy.types.Operator):
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    bl_idname = "gp.swap_render_cams"
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    bl_label = "Swap Cameras"
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    bl_description = "Toggle between anim and bg cam"
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    bl_options = {"REGISTER"}
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    @classmethod
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    def poll(cls, context):
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        return True
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    def execute(self, context):
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        anim_cam = bpy.context.scene.objects.get('anim_cam')
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        bg_cam = bpy.context.scene.objects.get('bg_cam')
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@ -74,10 +54,9 @@ class GPEXP_OT_swap_render_cams(bpy.types.Operator):
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        cam = context.scene.camera
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        if not cam:
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            context.scene.camera = anim_cam
 | 
			
		||||
            set_resolution_from_cam_prop()
 | 
			
		||||
            fn.set_resolution_from_cam_prop()
 | 
			
		||||
            return {"FINISHED"}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        in_draw = False
 | 
			
		||||
        if cam.parent and cam.name in ('draw_cam', 'action_cam'):
 | 
			
		||||
            if cam.name == 'draw_cam':
 | 
			
		||||
@ -104,7 +83,7 @@ class GPEXP_OT_swap_render_cams(bpy.types.Operator):
 | 
			
		||||
            bg_cam.hide_viewport = anim_cam.hide_viewport = True
 | 
			
		||||
 | 
			
		||||
        # set res
 | 
			
		||||
        ret = set_resolution_from_cam_prop(main)
 | 
			
		||||
        ret = fn.set_resolution_from_cam_prop(main)
 | 
			
		||||
        if ret:
 | 
			
		||||
            self.report({ret[0]}, ret[1])
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -82,6 +82,8 @@ class GPEXP_OT_export_infos_for_compo(bpy.types.Operator):
 | 
			
		||||
        layout.label(text='Note: Must export before "Check Layers" step', icon='INFO')
 | 
			
		||||
 | 
			
		||||
    def execute(self, context):
 | 
			
		||||
        ## Repeat because might not be registered if called with invoke_default
 | 
			
		||||
        self.l_infos = Path(bpy.data.filepath).parent / 'render' / 'infos.json'
 | 
			
		||||
        dic = {}
 | 
			
		||||
        pool = [o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
 | 
			
		||||
        for o in pool:
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										10
									
								
								__init__.py
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								__init__.py
									
									
									
									
									
								
							@ -2,7 +2,7 @@ bl_info = {
 | 
			
		||||
    "name": "GP Render",
 | 
			
		||||
    "description": "Organise export of gp layers through compositor output",
 | 
			
		||||
    "author": "Samuel Bernou",
 | 
			
		||||
    "version": (1, 1, 4),
 | 
			
		||||
    "version": (1, 2, 0),
 | 
			
		||||
    "blender": (2, 93, 0),
 | 
			
		||||
    "location": "View3D",
 | 
			
		||||
    "warning": "",
 | 
			
		||||
@ -57,8 +57,8 @@ def update_scene_aa(context, scene):
 | 
			
		||||
import bpy
 | 
			
		||||
 | 
			
		||||
def register():
 | 
			
		||||
    if bpy.app.background:
 | 
			
		||||
        return
 | 
			
		||||
    # if bpy.app.background:
 | 
			
		||||
    #     return
 | 
			
		||||
 | 
			
		||||
    for mod in bl_modules:
 | 
			
		||||
        mod.register()
 | 
			
		||||
@ -74,8 +74,8 @@ Toggle: AA settings of and muting AA nested-nodegroup',
 | 
			
		||||
        update=update_scene_aa)
 | 
			
		||||
 | 
			
		||||
def unregister():
 | 
			
		||||
    if bpy.app.background:
 | 
			
		||||
        return
 | 
			
		||||
    # if bpy.app.background:
 | 
			
		||||
    #     return
 | 
			
		||||
 | 
			
		||||
    for mod in reversed(bl_modules):
 | 
			
		||||
        mod.unregister()
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										36
									
								
								fn.py
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								fn.py
									
									
									
									
									
								
							@ -214,8 +214,18 @@ def get_render_scene():
 | 
			
		||||
    if render_scn:
 | 
			
		||||
        return render_scn
 | 
			
		||||
 | 
			
		||||
    ## -- Create render scene 
 | 
			
		||||
    current = bpy.context.scene
 | 
			
		||||
 | 
			
		||||
    ## With data
 | 
			
		||||
    render_scn = bpy.data.scenes.new('Render')
 | 
			
		||||
 | 
			
		||||
    ## With ops (goes directly into scene)
 | 
			
		||||
    # bpy.ops.scene.new(type='NEW')
 | 
			
		||||
    # render_scn = bpy.context.scene
 | 
			
		||||
    # print('render_scn: ', render_scn)
 | 
			
		||||
    # render_scn.name = 'Render'
 | 
			
		||||
 | 
			
		||||
    ## copy original settings over to new scene
 | 
			
		||||
    # copy_settings(current, render_scn) # BAD
 | 
			
		||||
    for attr in ['frame_start', 'frame_end', 'frame_current', 'camera', 'world']:
 | 
			
		||||
@ -223,7 +233,7 @@ def get_render_scene():
 | 
			
		||||
    copy_settings(current.render, render_scn.render)
 | 
			
		||||
    
 | 
			
		||||
    ## link cameras (and lights ?)
 | 
			
		||||
    for ob in bpy.context.scene.objects:
 | 
			
		||||
    for ob in current.objects:
 | 
			
		||||
        if ob.type in ('CAMERA', 'LIGHT'):
 | 
			
		||||
            render_scn.collection.objects.link(ob)
 | 
			
		||||
 | 
			
		||||
@ -253,6 +263,24 @@ def get_view_layer(name, scene=None):
 | 
			
		||||
        pass_vl.use_pass_z = True
 | 
			
		||||
    return pass_vl
 | 
			
		||||
 | 
			
		||||
def set_resolution_from_cam_prop(cam=None, scene=None):
 | 
			
		||||
    if scene is None:
 | 
			
		||||
        scene = bpy.context.scene
 | 
			
		||||
    if not cam:
 | 
			
		||||
        cam = scene.camera
 | 
			
		||||
    if not cam:
 | 
			
		||||
        return ('ERROR', 'No active camera')
 | 
			
		||||
 | 
			
		||||
    res = cam.get('resolution')
 | 
			
		||||
    if not res:
 | 
			
		||||
        return ('ERROR', 'Cam has no resolution attribute')
 | 
			
		||||
 | 
			
		||||
    rd = scene.render
 | 
			
		||||
    if rd.resolution_x == res[0] and rd.resolution_y == res[1]:
 | 
			
		||||
        return ('INFO', f'Resolution already at {res[0]}x{res[1]}')
 | 
			
		||||
    else:
 | 
			
		||||
        rd.resolution_x, rd.resolution_y = res[0], res[1]
 | 
			
		||||
        return ('INFO', f'Resolution to {res[0]}x{res[1]}')
 | 
			
		||||
 | 
			
		||||
## -- node location tweaks
 | 
			
		||||
 | 
			
		||||
@ -487,8 +515,14 @@ def rearrange_rlayers_in_frames(node_tree):
 | 
			
		||||
        for rl in rlayers:
 | 
			
		||||
            # move to top with equal size
 | 
			
		||||
            rl.location.y = top
 | 
			
		||||
 | 
			
		||||
            if rl.dimensions.y == 0:
 | 
			
		||||
                # Newly created nodes
 | 
			
		||||
                top -= 180 + 20 # down by probable size + gap of 20
 | 
			
		||||
            else:
 | 
			
		||||
                top -= rl.dimensions.y + 20 # place next down by height + gap of 20
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def rearrange_frames(node_tree):
 | 
			
		||||
    frame_d = get_frames_bbox(node_tree) # dic : {frame_node:(loc vector, dimensions vector), ...}
 | 
			
		||||
    if not frame_d:
 | 
			
		||||
 | 
			
		||||
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	Block a user