enable background and remove timer in autobuild
1.2.0 - changed: enabled when launched in background - added: autobuild: hide "invisible" material - removed: timer to setup render scenemain
parent
0eea0661bc
commit
544cd7bf56
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@ -14,6 +14,12 @@ Activate / deactivate layer opacity according to prefix
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Activate / deactivate all masks using MA layers
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-->
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1.2.0
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- changed: enabled when launched in background
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- added: autobuild: hide "invisible" material
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- removed: timer to setup render scene
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1.1.4
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- changed: force set color by prefix if autobuild option swiched on
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199
OP_auto_build.py
199
OP_auto_build.py
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@ -4,7 +4,7 @@ from pathlib import Path
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from . import gen_vlayer, fn
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def batch_setup_render_scene(context=None):
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def batch_setup_render_scene(context=None, render_scn=None):
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'''A series of setup actions for Render scene:
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- renumber fileout
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- Clean compo Tree
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@ -14,8 +14,11 @@ def batch_setup_render_scene(context=None):
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if context is None:
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context = bpy.context
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render_scn = context.scene
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if render_scn is None:
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render_scn = bpy.data.scenes.get('Render')
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if not render_scn:
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print('"Render" scene not found in batch_setup_render_scene')
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return
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## Renumber File outputs
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print('Renumber File outputs')
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@ -24,27 +27,36 @@ def batch_setup_render_scene(context=None):
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fn.renumber_keep_existing(fo)
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## Swap to bg_cam (if any)
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if render_scn.objects.get('bg_cam') and (not render_scn.camera or render_scn.camera.name != 'bg_cam'):
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print('Swap to bg cam')
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bpy.ops.gp.swap_render_cams()
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# if render_scn.objects.get('bg_cam') and (not render_scn.camera or render_scn.camera.name != 'bg_cam'):
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# print('Swap to bg cam')
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# bpy.ops.gp.swap_render_cams()
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## Go to camera view in visible viewports
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print('Go to camera view in visible viewports')
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if render_scn.camera:
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for window in bpy.context.window_manager.windows:
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screen = window.screen
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for area in screen.areas:
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if area.type == 'VIEW_3D':
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area.spaces.active.region_3d.view_perspective = 'CAMERA'
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if render_scn.objects.get('bg_cam'):
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render_scn.camera = render_scn.objects.get('bg_cam')
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fn.set_resolution_from_cam_prop(scene=render_scn)
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## Go to camera view in visible viewports (! Need timer + Already done in workspace script!)
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# if not bpy.app.background:
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# print('Go to camera view in visible viewports')
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# if render_scn.camera:
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# for window in bpy.context.window_manager.windows:
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# screen = window.screen
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# for area in screen.areas:
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# if area.type == 'VIEW_3D':
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# print('3D viewport found, Go in Camera')
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# area.spaces.active.region_3d.view_perspective = 'CAMERA'
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## Clean compo Tree
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print('Clean compo Tree')
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bpy.ops.gp.clean_compo_tree('EXEC_DEFAULT', use_render_scene=True)
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# bpy.ops.gp.clean_compo_tree('INVOKE_DEFAULT', use_render_scene=True)
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## Trigger check file before finishing ?
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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print('batch setup render scene Done')
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class GPEXP_OT_render_auto_build(bpy.types.Operator):
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bl_idname = "gp_export.render_auto_build"
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bl_label = "Auto-Build"
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@ -55,7 +67,7 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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def poll(cls, context):
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return context.object and context.object.type == 'GPENCIL'
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timer : bpy.props.FloatProperty(default=0.1, options={'SKIP_SAVE'})
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# timer : bpy.props.FloatProperty(default=0.1, options={'SKIP_SAVE'})
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excluded_prefix : bpy.props.StringProperty(
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name='Excluded Layer By Prefix', default='GP, RG, PO, MA',
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@ -159,6 +171,11 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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for ob in all_gp_objects:
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fn.clean_mats_duplication(ob)
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## Hide "invisible" material
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mat_invisible = bpy.data.materials.get('invisible')
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if mat_invisible and mat_invisible.is_grease_pencil:
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mat_invisible.grease_pencil.hide = True
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ob_list = [o for o in all_gp_objects if not o.hide_get() and fn.is_valid_name(o.name)]
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if not ob_list:
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self.report({'ERROR'}, 'No GP object to render found')
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@ -226,149 +243,51 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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else:
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render_wkspace_filepath = Path(bpy.utils.user_resource('SCRIPTS'), 'startup', 'bl_app_templates_user', 'GP', 'startup.blend')
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ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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print('ret: ', ret)
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if ret != {'FINISHED'}:
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print(f'Fallback to addon stored workspaces: (No "GP Render" found in {render_wkspace_filepath})')
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# Fallback to workspace template shipped with addon (TODO : add template blend file in addon)
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render_wkspace_filepath = Path(__file__).parent / 'workspaces' / 'startup.blend'
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ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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if ret != {'FINISHED'}:
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print('No GP render workspace available')
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## Batch setup render scene
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if batch_setup_render_scene:
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bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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## Trigger check file before finishing ?
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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## Note: After all these operation, a ctrl+Z might crash
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print('\nDone.')
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return {"FINISHED"}
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## extra retry after append activate ?...
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if ret == {'FINISHED'}:
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render_wkspace = bpy.data.workspaces.get('GP Render')
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if render_wkspace:
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context.window.workspace = render_wkspace
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'''
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class GPEXP_OT_render_auto_build(bpy.types.Operator):
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bl_idname = "gp_export.render_auto_build"
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bl_label = "Auto-Build"
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bl_description = "Trigger all operation to make build render scene with default settings"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'GPENCIL'
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excluded_prefix : bpy.props.StringProperty(
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name='Excluded Layer By Prefix', default='GP,RG,PO',
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description='Exclude layer to send to render by prefix (comma separated list)')
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timer : bpy.props.FloatProperty(default=0.01, options={'SKIP_SAVE'})
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def execute(self, context):
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print('-- Auto-build Render scene --\n')
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## Prefix Filter
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## TODO : add to preferences / environment var
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prefix_to_render = ['CO', 'CU', 'FX', 'TO', 'MA']
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render_scn = bpy.data.scenes.get('Render')
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if render_scn:
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self.report({'ERROR'}, 'A "Render" scene already exists')
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return {'CANCELLED'}
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## clean name and visibility
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for o in [o for o in context.scene.objects if o.type == 'GPENCIL']:
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if o.hide_render:
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print(f'skip: {o.name} hide render')
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continue
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for l in o.data.layers:
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## Clean name when layer has no name after prefix
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if re.match(r'^[A-Z]{2}_$', l.info):
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l.info = l.info + o.name.lower()
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## Make used prefix visible ?
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if (res := re.search(r'^([A-Z]{2})_', l.info)):
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if res.group(1) in prefix_to_render and l.hide == True:
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print(f'{o.name} -> {l.info} : Switch visibility On')
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l.hide = False
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ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
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if not ob_list:
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self.report({'ERROR'}, 'No GP object to render found')
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return {'CANCELLED'}
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print('GP objects to send:')
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for o in ob_list:
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print(f' - {o.name}')
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## Set layers colors (skip if colors were already set ?)
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## Option: Maybe find a way to create a color from prefix hash ? (always give unique color with same prefix on other project!)
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fn.set_layer_colors(skip_if_colored=True)
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## Trigger rename lowercase
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print('Trigger rename lowercase')
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bpy.ops.gp.lower_layers_name('EXEC_DEFAULT')
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# bpy.ops.gp.lower_layers_name('INVOKE_DEFAULT')
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## Trigger renumber by distance
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print('Trigger renumber by distance')
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bpy.ops.gp.auto_number_object('EXEC_DEFAULT')
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# bpy.ops.gp.auto_number_object('INVOKE_DEFAULT')
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## Export layer infos ? (skip if json already exists)
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print('Export layer infos (skip if json already exists)')
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bpy.ops.gp.export_infos_for_compo('INVOKE_DEFAULT', skip_check=True)
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## Send all GP to render scene
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print('Send all GP to render scene')
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# bpy.ops.gp.add_object_to_render(mode="ALL") # Ops to send all
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gen_vlayer.export_gp_objects(ob_list, exclude_list=self.excluded_prefix) # Create render scene OTF
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## Switch to new Render Scene
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print('Switch to new Render Scene')
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render_scn = bpy.data.scenes.get('Render')
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if not render_scn:
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self.report({'ERROR'}, 'No render scene found')
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return {'CANCELLED'}
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context.window.scene = render_scn
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## Group all adjacent layer type
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print('Group all adjacent layer type')
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for ob in ob_list:
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fn.group_adjacent_layer_prefix_rlayer(ob, excluded_prefix=['GP', 'PO', 'RG'], first_name=True)
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bpy.ops.gp_export.render_scene_setup() # next render scene setup at once
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## attempt to refresh scene
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# render_scn.node_tree.nodes.update()
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# context.view_layer.update()
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# context.workspace.update_tag()
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# context.scene.update_tag()
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## Change to GP workspace (if needed)
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if context.window.workspace.name != 'GP Render':
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print('Change to GP workspace')
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if (render_wkspace := bpy.data.workspaces.get('GP Render')):
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context.window.workspace = render_wkspace
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else:
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render_wkspace_filepath = Path(bpy.utils.user_resource('SCRIPTS'), 'startup', 'bl_app_templates_user', 'GP', 'startup.blend')
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ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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print('ret: ', ret)
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if ret != {'FINISHED'}:
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# Fallback to workspace template shipped with addon (TODO : add template blend file in addon)
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render_wkspace_filepath = Path(__file__).parent / 'workspaces' / 'startup.blend'
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ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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if ret != {'FINISHED'}:
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print('No GP render workspace available')
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## Batch setup render scene
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batch_setup_render_scene(render_scn=render_scn)
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bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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## No need for timer anymore !
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# if batch_setup_render_scene:
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# if self.timer > 0:
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# print(f'batch_setup_render_scene: called with timer {self.timer}s')
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# # add timer otherwise render scene setup don't do anything
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# bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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# else:
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# print('batch_setup_render_scene: Direct call')
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# batch_setup_render_scene(render_scn=render_scn)
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## set at least one GP object active
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gp_ob = next((o for o in render_scn.objects if o.type == 'GPENCIL'), None)
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if gp_ob:
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context.view_layer.objects.active = gp_ob
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## Trigger check file before finishing ?
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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## Note: After all these operation, a ctrl+Z might crash
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print('\nDone.')
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return {"FINISHED"}
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'''
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print('\nDone.\n')
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return {"FINISHED"}
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class GPEXP_OT_render_scene_setup(bpy.types.Operator):
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bl_idname = "gp_export.render_scene_setup"
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@ -1,4 +1,5 @@
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import bpy
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from .import fn
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class GPEXP_OT_render_scene_switch(bpy.types.Operator):
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bl_idname = "gp.render_scene_switch"
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@ -36,33 +37,12 @@ class GPEXP_OT_render_scene_switch(bpy.types.Operator):
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bpy.context.window.scene = scn
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return {"FINISHED"}
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def set_resolution_from_cam_prop(cam=None):
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if not cam:
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cam = bpy.context.scene.camera
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if not cam:
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return ('ERROR', 'No active camera')
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res = cam.get('resolution')
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if not res:
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return ('ERROR', 'Cam has no resolution attribute')
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rd = bpy.context.scene.render
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if rd.resolution_x == res[0] and rd.resolution_y == res[1]:
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return ('INFO', f'Resolution already at {res[0]}x{res[1]}')
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else:
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rd.resolution_x, rd.resolution_y = res[0], res[1]
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return ('INFO', f'Resolution to {res[0]}x{res[1]}')
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class GPEXP_OT_swap_render_cams(bpy.types.Operator):
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bl_idname = "gp.swap_render_cams"
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bl_label = "Swap Cameras"
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bl_description = "Toggle between anim and bg cam"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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anim_cam = bpy.context.scene.objects.get('anim_cam')
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bg_cam = bpy.context.scene.objects.get('bg_cam')
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@ -74,10 +54,9 @@ class GPEXP_OT_swap_render_cams(bpy.types.Operator):
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cam = context.scene.camera
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if not cam:
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context.scene.camera = anim_cam
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set_resolution_from_cam_prop()
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fn.set_resolution_from_cam_prop()
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return {"FINISHED"}
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in_draw = False
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if cam.parent and cam.name in ('draw_cam', 'action_cam'):
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if cam.name == 'draw_cam':
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@ -104,7 +83,7 @@ class GPEXP_OT_swap_render_cams(bpy.types.Operator):
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bg_cam.hide_viewport = anim_cam.hide_viewport = True
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# set res
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ret = set_resolution_from_cam_prop(main)
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ret = fn.set_resolution_from_cam_prop(main)
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if ret:
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self.report({ret[0]}, ret[1])
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@ -82,6 +82,8 @@ class GPEXP_OT_export_infos_for_compo(bpy.types.Operator):
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layout.label(text='Note: Must export before "Check Layers" step', icon='INFO')
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def execute(self, context):
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## Repeat because might not be registered if called with invoke_default
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self.l_infos = Path(bpy.data.filepath).parent / 'render' / 'infos.json'
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dic = {}
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pool = [o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
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for o in pool:
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10
__init__.py
10
__init__.py
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@ -2,7 +2,7 @@ bl_info = {
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"version": (1, 1, 4),
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"version": (1, 2, 0),
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"blender": (2, 93, 0),
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"location": "View3D",
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"warning": "",
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@ -57,8 +57,8 @@ def update_scene_aa(context, scene):
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import bpy
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def register():
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if bpy.app.background:
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return
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# if bpy.app.background:
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# return
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for mod in bl_modules:
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mod.register()
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@ -74,8 +74,8 @@ Toggle: AA settings of and muting AA nested-nodegroup',
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update=update_scene_aa)
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def unregister():
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if bpy.app.background:
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return
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# if bpy.app.background:
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# return
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for mod in reversed(bl_modules):
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mod.unregister()
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38
fn.py
38
fn.py
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@ -214,8 +214,18 @@ def get_render_scene():
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if render_scn:
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return render_scn
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## -- Create render scene
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current = bpy.context.scene
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## With data
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render_scn = bpy.data.scenes.new('Render')
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## With ops (goes directly into scene)
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# bpy.ops.scene.new(type='NEW')
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# render_scn = bpy.context.scene
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# print('render_scn: ', render_scn)
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# render_scn.name = 'Render'
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## copy original settings over to new scene
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# copy_settings(current, render_scn) # BAD
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for attr in ['frame_start', 'frame_end', 'frame_current', 'camera', 'world']:
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@ -223,7 +233,7 @@ def get_render_scene():
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copy_settings(current.render, render_scn.render)
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## link cameras (and lights ?)
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for ob in bpy.context.scene.objects:
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for ob in current.objects:
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if ob.type in ('CAMERA', 'LIGHT'):
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render_scn.collection.objects.link(ob)
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@ -253,6 +263,24 @@ def get_view_layer(name, scene=None):
|
|||
pass_vl.use_pass_z = True
|
||||
return pass_vl
|
||||
|
||||
def set_resolution_from_cam_prop(cam=None, scene=None):
|
||||
if scene is None:
|
||||
scene = bpy.context.scene
|
||||
if not cam:
|
||||
cam = scene.camera
|
||||
if not cam:
|
||||
return ('ERROR', 'No active camera')
|
||||
|
||||
res = cam.get('resolution')
|
||||
if not res:
|
||||
return ('ERROR', 'Cam has no resolution attribute')
|
||||
|
||||
rd = scene.render
|
||||
if rd.resolution_x == res[0] and rd.resolution_y == res[1]:
|
||||
return ('INFO', f'Resolution already at {res[0]}x{res[1]}')
|
||||
else:
|
||||
rd.resolution_x, rd.resolution_y = res[0], res[1]
|
||||
return ('INFO', f'Resolution to {res[0]}x{res[1]}')
|
||||
|
||||
## -- node location tweaks
|
||||
|
||||
|
@ -487,7 +515,13 @@ def rearrange_rlayers_in_frames(node_tree):
|
|||
for rl in rlayers:
|
||||
# move to top with equal size
|
||||
rl.location.y = top
|
||||
top -= rl.dimensions.y + 20 # place next down by height + gap of 20
|
||||
|
||||
if rl.dimensions.y == 0:
|
||||
# Newly created nodes
|
||||
top -= 180 + 20 # down by probable size + gap of 20
|
||||
else:
|
||||
top -= rl.dimensions.y + 20 # place next down by height + gap of 20
|
||||
|
||||
|
||||
def rearrange_frames(node_tree):
|
||||
frame_d = get_frames_bbox(node_tree) # dic : {frame_node:(loc vector, dimensions vector), ...}
|
||||
|
|
Loading…
Reference in New Issue