Add templates options for fileoutput
1.7.3
- added: Optional string templates for fileoutputs
- add `base_path, file_slot, layer_slot` arguments to operators
- possible keywords are as follow:
- '{object}' : Set object name
- '{gplayer}' : Set Gp layer name
- Default template when not passed:
base_path = `//render/{object}`
(for multilayer exr, default to `//render/{object}/{object}_`)
file_slot = `{gplayer}/{gplayer}_`
layer_slot = `{gplayer}`
This commit is contained in:
+91
-11
@@ -53,8 +53,7 @@ def add_rlayer(layer_name, scene=None, node_scene=None, location=None, color=Non
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# FIXME (Maybe just use "base_path")
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def connect_render_layer(rlayer, ng=None, out=None, frame=None,
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base_path='//render/{object}', file_slot='{gplayer}/{gplayer}_',
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multi_base_path='//render/{object}/{object}_', layer_slot='{gplayer}'
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base_path=None, file_slot=None, layer_slot=None
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):
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'''Connect a render layer node to a fileoutput
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Return existing or created nodegroup and file output nodes
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@@ -67,14 +66,21 @@ def connect_render_layer(rlayer, ng=None, out=None, frame=None,
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base_path (str, optional): Template for base path when used with EXR
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file_slot (str, optional): Template for slots when used with EXR
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multi_base_path (str, optional): Template for base path when used with Multilayer EXR
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layer_slot (str, optional): Template for slots when used with Multilayer EXR
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Available keyword : {object} {gplayer}
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File output template strings keyword :
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{object} : Set object name
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{gplayer} : Set Gp layer name
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Return:
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tuple(node, node) Nodegroup node, file_output node
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'''
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multi_base_path = base_path or '//render/{object}/{object}_'
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base_path = base_path or '//render/{object}'
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file_slot = file_slot or '{gplayer}/{gplayer}_'
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layer_slot = layer_slot or '{gplayer}'
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node_tree = rlayer.id_data # get node_tree from rlayer
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nodes = node_tree.nodes
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@@ -311,10 +317,19 @@ def connect_render_layer(rlayer, ng=None, out=None, frame=None,
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return ng, out
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def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None):
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def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None,
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base_path=None, file_slot=None, layer_slot=None):
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'''setup ouptut from passed gp obj > layer
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scene: scene to set viewlayer
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node_scene: where to add compo node (use scene if not passed)'''
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scene: scene to set viewlayer
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node_scene: where to add compo node (use scene if not passed)
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base_path (str, optional) : File output Base Path template
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file_slot (str, optional) : File output slot template for individual files
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layer_slot (str, optional) : File output slot for multilayer EXR
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Return:
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viewlayer, render-layer node
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'''
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scene = scene or fn.get_render_scene()
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node_scene = node_scene or fn.get_compo_scene() or scene
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@@ -420,7 +435,8 @@ def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None):
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cp.use_custom_color = True
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cp.color = l.channel_color
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connect_render_layer(cp, frame=frame)
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connect_render_layer(cp, frame=frame,
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base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
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fn.rearrange_frames(node_tree)
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@@ -475,14 +491,15 @@ def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None):
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n.update()
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# reorder render layers nodes within frame
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connect_render_layer(cp, frame=frame)
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connect_render_layer(cp, frame=frame,
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base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
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# re-arrange all frames (since the offset probably overlapped)
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fn.rearrange_frames(node_tree)
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return vl, cp
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def export_gp_objects(oblist, exclude_list=[], scene=None, node_scene=None):
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def export_gp_objects(oblist, exclude_list=[], scene=None, node_scene=None, base_path=None, file_slot=None, layer_slot=None):
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# Skip layer containing element in exclude list
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if not isinstance(oblist, list):
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oblist = [oblist]
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@@ -500,4 +517,67 @@ def export_gp_objects(oblist, exclude_list=[], scene=None, node_scene=None):
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l.viewlayer_render = fn.get_view_layer('exclude', scene=scene).name # assign "exclude"
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continue
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_vl, _cp = get_set_viewlayer_from_gp(ob, l, scene=scene, node_scene=node_scene) # scene=fn.get_render_scene())
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get_set_viewlayer_from_gp(ob, l, scene=scene, node_scene=node_scene,
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base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
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def add_layer_to_render(ob, node_scene=None, base_path=None, file_slot=None, layer_slot=None):
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'''Send GP object to render layer
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return a tuple with report message'''
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# ob = ob or bpy.context.object
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layer = ob.data.layers.active
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if not layer:
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return ('ERROR', 'No active layer')
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node_scene = fn.get_compo_scene(scene_name=node_scene, create=True)
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ct = 0
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# send scene ?
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hidden = 0
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for l in ob.data.layers:
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if not l.select:
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if not l.viewlayer_render:
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# TODO : need to link, can raise error if object is not linked in Render scene yet
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l.viewlayer_render = fn.get_view_layer('exclude').name
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continue
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get_set_viewlayer_from_gp(ob, l, node_scene=node_scene, base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
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if l.hide:
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hidden += 1
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ct += 1
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if hidden:
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return ('WARNING', f'{hidden}/{ct} layers are hidden!')
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else:
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return ('INFO', f'{ct} layer(s) added')
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def add_object_to_render(mode='ALL', scene='', node_scene='', base_path=None, file_slot=None, layer_slot=None):
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context = bpy.context
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if scene:
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scn = fn.get_render_scene(scene)
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else:
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scn = fn.get_render_scene()
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if node_scene:
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node_scn = fn.get_compo_scene(scene_name=node_scene, create=True)
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if not node_scn:
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return ('ERROR', f'/!\ Node Scene "{node_scene}" not found ! Abort "Add object to Render" !')
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else:
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# if not passed add in render scene
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node_scn = scn
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excludes = [] # ['MA', 'IN'] # Get list dynamically
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if mode == 'SELECTED':
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export_gp_objects([o for o in context.selected_objects if o.type == 'GPENCIL'],
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exclude_list=excludes, scene=scn, node_scene=node_scn,
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base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
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elif mode == 'ALL':
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export_gp_objects([o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)],
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exclude_list=excludes, scene=scn, node_scene=node_scn,
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base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
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