Add templates options for fileoutput

1.7.3

- added: Optional string templates for fileoutputs
  - add `base_path, file_slot, layer_slot` arguments to operators
  - possible keywords are as follow:
    - '{object}' : Set object name
    - '{gplayer}' : Set Gp layer name
  - Default template when not passed:
    base_path = `//render/{object}`
    (for multilayer exr, default to `//render/{object}/{object}_`)
    file_slot = `{gplayer}/{gplayer}_`
    layer_slot = `{gplayer}`
main
pullusb 2024-04-22 11:59:30 +02:00
parent de66ed85ba
commit 7fa914e438
5 changed files with 128 additions and 75 deletions

View File

@ -14,6 +14,19 @@ Activate / deactivate layer opacity according to prefix
Activate / deactivate all masks using MA layers
-->
1.7.3
- added: Optional string templates for fileoutputs
- add `base_path, file_slot, layer_slot` arguments to operators
- possible keywords are as follow:
- '{object}' : Set object name
- '{gplayer}' : Set Gp layer name
- Default template when not passed:
base_path = `//render/{object}`
(for multilayer exr, default to `//render/{object}/{object}_`)
file_slot = `{gplayer}/{gplayer}_`
layer_slot = `{gplayer}`
1.7.2
- added: selectable output popup in `connect to file output` operator

View File

@ -2,39 +2,6 @@ import bpy
from . import gen_vlayer, fn
def add_layer_to_render(ob, node_scene=None):
'''Send GP object to render layer
return a tuple with report message'''
# ob = ob or bpy.context.object
layer = ob.data.layers.active
if not layer:
return ('ERROR', 'No active layer')
node_scene = fn.get_compo_scene(scene_name=node_scene, create=True)
ct = 0
# send scene ?
hidden = 0
for l in ob.data.layers:
if not l.select:
if not l.viewlayer_render:
# TODO : need to link, can raise error if object is not linked in Render scene yet
l.viewlayer_render = fn.get_view_layer('exclude').name
continue
gen_vlayer.get_set_viewlayer_from_gp(ob, l, node_scene=node_scene)
if l.hide:
hidden += 1
ct += 1
if hidden:
return ('WARNING', f'{hidden}/{ct} layers are hidden!')
else:
return ('INFO', f'{ct} layer(s) added')
class GPEXP_OT_add_layer_to_render(bpy.types.Operator):
bl_idname = "gp.add_layer_to_render"
bl_label = "Add Gp Layer as render nodes"
@ -49,39 +16,20 @@ class GPEXP_OT_add_layer_to_render(bpy.types.Operator):
node_scene : bpy.props.StringProperty(default='',
description='Scene where to add nodes, Abort if not found', options={'SKIP_SAVE'})
# File output templates
base_path : bpy.props.StringProperty(name='Base Path', default='', options={'SKIP_SAVE'})
file_slot : bpy.props.StringProperty(name='File Slot', default='', options={'SKIP_SAVE'})
layer_slot : bpy.props.StringProperty(name='Layer Slot', default='', options={'SKIP_SAVE'})
def execute(self, context):
ret = add_layer_to_render(context.object, node_scene=self.node_scene)
ret = gen_vlayer.add_layer_to_render(context.object, node_scene=self.node_scene,
base_path=self.base_path, file_slot=self.file_slot, layer_slot=self.layer_slot)
if isinstance(ret, tuple):
self.report({ret[0]}, ret[1])
if ret[0] == 'ERROR':
return {'CANCELLED'}
return {"FINISHED"}
def add_object_to_render(mode='ALL', scene='', node_scene=''):
context = bpy.context
if scene:
scn = fn.get_render_scene(scene)
else:
scn = fn.get_render_scene()
if node_scene:
node_scn = fn.get_compo_scene(scene_name=node_scene, create=True)
if not node_scn:
return ('ERROR', f'/!\ Node Scene "{node_scene}" not found ! Abort "Add object to Render" !')
else:
# if not passed add in render scene
node_scn = scn
excludes = [] # ['MA', 'IN'] # Get list dynamically
if mode == 'SELECTED':
gen_vlayer.export_gp_objects([o for o in context.selected_objects if o.type == 'GPENCIL'], exclude_list=excludes, scene=scn, node_scene=node_scn)
elif mode == 'ALL':
gen_vlayer.export_gp_objects([o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)], exclude_list=excludes, scene=scn, node_scene=node_scn)
## send operator with mode ALL or SELECTED to batch build
class GPEXP_OT_add_objects_to_render(bpy.types.Operator):
bl_idname = "gp.add_object_to_render"
@ -96,8 +44,8 @@ class GPEXP_OT_add_objects_to_render(bpy.types.Operator):
mode : bpy.props.EnumProperty(
items=(
('ALL', 'All', 'All objects', 0),
('SELECTED', 'Selected', 'Selected objects', 0),
('ALL', 'All', 'All objects'),
('SELECTED', 'Selected', 'Selected objects'),
),
default='ALL', options={'SKIP_SAVE'},
description='Choice to send all or only selected objects')
@ -108,8 +56,14 @@ class GPEXP_OT_add_objects_to_render(bpy.types.Operator):
node_scene : bpy.props.StringProperty(default='',
description='Scene where to add nodes, Abort if not found', options={'SKIP_SAVE'})
# File output templates
base_path : bpy.props.StringProperty(name='Base Path', default='', options={'SKIP_SAVE'})
file_slot : bpy.props.StringProperty(name='File Slot', default='', options={'SKIP_SAVE'})
layer_slot : bpy.props.StringProperty(name='Layer Slot', default='', options={'SKIP_SAVE'})
def execute(self, context):
ret = add_object_to_render(mode=self.mode, scene=self.scene, node_scene=self.node_scene)
ret = gen_vlayer.add_object_to_render(mode=self.mode, scene=self.scene, node_scene=self.node_scene,
base_path=self.base_path, file_slot=self.file_slot, layer_slot=self.layer_slot)
if isinstance(ret, tuple):
self.report({ret[0]}, ret[1])
if ret[0] == 'ERROR':

View File

@ -118,6 +118,11 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
add_preview : BoolProperty(name='Add Preview', default=True,
description='Create preview with stacked alpha over on render layers')
# File output templates
base_path : bpy.props.StringProperty(name='Base Path', default='', options={'SKIP_SAVE'})
file_slot : bpy.props.StringProperty(name='File Slot', default='', options={'SKIP_SAVE'})
layer_slot : bpy.props.StringProperty(name='Layer Slot', default='', options={'SKIP_SAVE'})
def invoke(self, context, event):
# return self.execute(context)
return context.window_manager.invoke_props_dialog(self)
@ -241,7 +246,8 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
## Send all GP to render scene
print('Send all GP to render scene (Create render scene if needed)')
# bpy.ops.gp.add_object_to_render(mode="ALL") # Ops to send all
gen_vlayer.export_gp_objects(ob_list, exclude_list=self.excluded_prefix, scene=render_scn, node_scene=node_scene) # Create render scene OTF
gen_vlayer.export_gp_objects(ob_list, exclude_list=self.excluded_prefix, scene=render_scn, node_scene=node_scene,
base_path=self.base_path, file_slot=self.file_slot, layer_slot=self.layer_slot) # Create render scene OTF
## Switch to new Render Scene
print('Switch to new Render Scene')

View File

@ -2,7 +2,7 @@ bl_info = {
"name": "GP Render",
"description": "Organise export of gp layers through compositor output",
"author": "Samuel Bernou",
"version": (1, 7, 2),
"version": (1, 7, 3),
"blender": (3, 0, 0),
"location": "View3D",
"warning": "",

View File

@ -53,8 +53,7 @@ def add_rlayer(layer_name, scene=None, node_scene=None, location=None, color=Non
# FIXME (Maybe just use "base_path")
def connect_render_layer(rlayer, ng=None, out=None, frame=None,
base_path='//render/{object}', file_slot='{gplayer}/{gplayer}_',
multi_base_path='//render/{object}/{object}_', layer_slot='{gplayer}'
base_path=None, file_slot=None, layer_slot=None
):
'''Connect a render layer node to a fileoutput
Return existing or created nodegroup and file output nodes
@ -67,14 +66,21 @@ def connect_render_layer(rlayer, ng=None, out=None, frame=None,
base_path (str, optional): Template for base path when used with EXR
file_slot (str, optional): Template for slots when used with EXR
multi_base_path (str, optional): Template for base path when used with Multilayer EXR
layer_slot (str, optional): Template for slots when used with Multilayer EXR
Available keyword : {object} {gplayer}
File output template strings keyword :
{object} : Set object name
{gplayer} : Set Gp layer name
Return:
tuple(node, node) Nodegroup node, file_output node
'''
multi_base_path = base_path or '//render/{object}/{object}_'
base_path = base_path or '//render/{object}'
file_slot = file_slot or '{gplayer}/{gplayer}_'
layer_slot = layer_slot or '{gplayer}'
node_tree = rlayer.id_data # get node_tree from rlayer
nodes = node_tree.nodes
@ -311,10 +317,19 @@ def connect_render_layer(rlayer, ng=None, out=None, frame=None,
return ng, out
def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None):
def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None,
base_path=None, file_slot=None, layer_slot=None):
'''setup ouptut from passed gp obj > layer
scene: scene to set viewlayer
node_scene: where to add compo node (use scene if not passed)'''
node_scene: where to add compo node (use scene if not passed)
base_path (str, optional) : File output Base Path template
file_slot (str, optional) : File output slot template for individual files
layer_slot (str, optional) : File output slot for multilayer EXR
Return:
viewlayer, render-layer node
'''
scene = scene or fn.get_render_scene()
node_scene = node_scene or fn.get_compo_scene() or scene
@ -420,7 +435,8 @@ def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None):
cp.use_custom_color = True
cp.color = l.channel_color
connect_render_layer(cp, frame=frame)
connect_render_layer(cp, frame=frame,
base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
fn.rearrange_frames(node_tree)
@ -475,14 +491,15 @@ def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None):
n.update()
# reorder render layers nodes within frame
connect_render_layer(cp, frame=frame)
connect_render_layer(cp, frame=frame,
base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
# re-arrange all frames (since the offset probably overlapped)
fn.rearrange_frames(node_tree)
return vl, cp
def export_gp_objects(oblist, exclude_list=[], scene=None, node_scene=None):
def export_gp_objects(oblist, exclude_list=[], scene=None, node_scene=None, base_path=None, file_slot=None, layer_slot=None):
# Skip layer containing element in exclude list
if not isinstance(oblist, list):
oblist = [oblist]
@ -500,4 +517,67 @@ def export_gp_objects(oblist, exclude_list=[], scene=None, node_scene=None):
l.viewlayer_render = fn.get_view_layer('exclude', scene=scene).name # assign "exclude"
continue
_vl, _cp = get_set_viewlayer_from_gp(ob, l, scene=scene, node_scene=node_scene) # scene=fn.get_render_scene())
get_set_viewlayer_from_gp(ob, l, scene=scene, node_scene=node_scene,
base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
def add_layer_to_render(ob, node_scene=None, base_path=None, file_slot=None, layer_slot=None):
'''Send GP object to render layer
return a tuple with report message'''
# ob = ob or bpy.context.object
layer = ob.data.layers.active
if not layer:
return ('ERROR', 'No active layer')
node_scene = fn.get_compo_scene(scene_name=node_scene, create=True)
ct = 0
# send scene ?
hidden = 0
for l in ob.data.layers:
if not l.select:
if not l.viewlayer_render:
# TODO : need to link, can raise error if object is not linked in Render scene yet
l.viewlayer_render = fn.get_view_layer('exclude').name
continue
get_set_viewlayer_from_gp(ob, l, node_scene=node_scene, base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
if l.hide:
hidden += 1
ct += 1
if hidden:
return ('WARNING', f'{hidden}/{ct} layers are hidden!')
else:
return ('INFO', f'{ct} layer(s) added')
def add_object_to_render(mode='ALL', scene='', node_scene='', base_path=None, file_slot=None, layer_slot=None):
context = bpy.context
if scene:
scn = fn.get_render_scene(scene)
else:
scn = fn.get_render_scene()
if node_scene:
node_scn = fn.get_compo_scene(scene_name=node_scene, create=True)
if not node_scn:
return ('ERROR', f'/!\ Node Scene "{node_scene}" not found ! Abort "Add object to Render" !')
else:
# if not passed add in render scene
node_scn = scn
excludes = [] # ['MA', 'IN'] # Get list dynamically
if mode == 'SELECTED':
export_gp_objects([o for o in context.selected_objects if o.type == 'GPENCIL'],
exclude_list=excludes, scene=scn, node_scene=node_scn,
base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)
elif mode == 'ALL':
export_gp_objects([o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)],
exclude_list=excludes, scene=scn, node_scene=node_scn,
base_path=base_path, file_slot=file_slot, layer_slot=layer_slot)