fix preview output in blender 4
1.6.1 - fixed: preview output for Blender 4.0+
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				| @ -14,6 +14,10 @@ Activate / deactivate layer opacity according to prefix | ||||
| Activate / deactivate all masks using MA layers | ||||
| --> | ||||
| 
 | ||||
| 1.6.1 | ||||
| 
 | ||||
| - fixed: preview output for Blender 4.0+ | ||||
| 
 | ||||
| 1.6.0 | ||||
| 
 | ||||
| - added: Connect selection to new or existing fileout | ||||
|  | ||||
| @ -2,7 +2,7 @@ bl_info = { | ||||
|     "name": "GP Render", | ||||
|     "description": "Organise export of gp layers through compositor output", | ||||
|     "author": "Samuel Bernou", | ||||
|     "version": (1, 6, 0), | ||||
|     "version": (1, 6, 1), | ||||
|     "blender": (3, 0, 0), | ||||
|     "location": "View3D", | ||||
|     "warning": "", | ||||
|  | ||||
							
								
								
									
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								fn.py
									
									
									
									
									
								
							
							
						
						
									
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								fn.py
									
									
									
									
									
								
							| @ -864,8 +864,14 @@ def nodegroup_merge_inputs(ngroup, aa=True): | ||||
|         y += offset_y | ||||
|         prev = ao | ||||
| 
 | ||||
|     # create one input and link | ||||
|     out = ngroup.outputs.new('NodeSocketColor', ngroup.inputs[0].name) | ||||
|     # Create one output and link | ||||
|     out_name = 'preview' | ||||
|     if bpy.app.version < (4,0,0): | ||||
|         # out_name = ngroup.inputs[0].name # name like first inputout_name | ||||
|         out = ngroup.outputs.new('NodeSocketColor', out_name) | ||||
|     else: | ||||
|         # out_name = next((s for s in ngroup.interface.items_tree if s.in_out == 'INPUT')).name # name like first input | ||||
|         out = ngroup.interface.new_socket(out_name, in_out='OUTPUT', socket_type='NodeSocketColor') | ||||
|      | ||||
|     ## create a merged name as output ?? | ||||
|     if aa: | ||||
|  | ||||
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