parent
fd91900328
commit
b1cc4fa5d7
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@ -14,6 +14,10 @@ Activate / deactivate layer opacity according to prefix
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Activate / deactivate all masks using MA layers
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-->
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1.1.3
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- added: clean material stack in auto-build
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1.1.2
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- added: popup panel with options for autobuild
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@ -64,8 +64,11 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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clean_name_and_visibility : bpy.props.BoolProperty(name='Clean Name And Visibility', default=True,
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description='Add object name to layer name when there is only prefix (ex: "CO_")\
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\nEnable visibility for layer with prefix included in Prefix Filter')
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clean_material_duplication : bpy.props.BoolProperty(name='Clean Material Duplication', default=True,
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description='Clean material stack. i.e: Replace "mat.001" in material stack if "mat" exists and has same color')
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prefix_filter : bpy.props.StringProperty(name='Prefix Filter', default='CO, CU, FX, TO, MA',
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prefix_filter : bpy.props.StringProperty(name='Prefix Filter', default='CO, CU, FX, TO', # , MA # exclude MA if mask are applied
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description='Comma separated prefix to render. Set the other prefix and non-prefixed layer to exluded viewlayer')
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set_layers_colors : bpy.props.BoolProperty(name='Set Layers Colors', default=True,
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@ -98,6 +101,7 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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layout = self.layout
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col = layout.column()
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col.prop(self, 'clean_name_and_visibility')
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col.prop(self, 'clean_material_duplication')
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row = col.row()
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row.prop(self, 'prefix_filter')
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row.active = self.clean_name_and_visibility
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@ -129,9 +133,10 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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self.report({'ERROR'}, 'A "Render" scene already exists')
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return {'CANCELLED'}
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all_gp_objects = [o for o in context.scene.objects if o.type == 'GPENCIL']
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## clean name and visibility
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if self.clean_name_and_visibility:
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for o in [o for o in context.scene.objects if o.type == 'GPENCIL']:
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for o in all_gp_objects:
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if o.hide_render:
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print(f'skip: {o.name} hide render')
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continue
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@ -145,8 +150,13 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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if res.group(1) in prefix_to_render and l.hide == True:
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print(f'{o.name} -> {l.info} : Switch visibility On')
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l.hide = False
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ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
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if self.clean_material_duplication:
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print('Clean material duplicates')
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for ob in all_gp_objects:
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fn.clean_mats_duplication(ob)
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ob_list = [o for o in all_gp_objects if not o.hide_get() and fn.is_valid_name(o.name)]
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if not ob_list:
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self.report({'ERROR'}, 'No GP object to render found')
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return {'CANCELLED'}
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@ -2,7 +2,7 @@ bl_info = {
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"version": (1, 1, 2),
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"version": (1, 1, 3),
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"blender": (2, 93, 0),
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"location": "View3D",
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"warning": "",
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62
fn.py
62
fn.py
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@ -1576,4 +1576,64 @@ def set_layer_colors(skip_if_colored=False):
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print(l.info, '->', color)
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l.channel_color = color
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bpy.context.preferences.edit.use_anim_channel_group_colors = True
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bpy.context.preferences.edit.use_anim_channel_group_colors = True
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def different_gp_mat(mata, matb):
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'''return None if no difference (False), string describing color difference (True)'''
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a = mata.grease_pencil
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b = matb.grease_pencil
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if a.color[:] != b.color[:]:
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return f'{mata.name} and {matb.name} stroke color is different'
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if a.fill_color[:] != b.fill_color[:]:
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return f'{mata.name} and {matb.name} fill_color color is different'
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if a.show_stroke != b.show_stroke:
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return f'{mata.name} and {matb.name} stroke has different state'
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if a.show_fill != b.show_fill:
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return f'{mata.name} and {matb.name} fill has different state'
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## Clean dups
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def clean_mats_duplication(ob, skip_different_materials=True):
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'''Clean object material stack of duplication
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if a material is named "mat.001" and a "mat" exists, replace with the one with original name
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:skip_different_materials: Don't replace a "mat.???" if orignal "mat" has different color
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'''
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import re
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diff_ct = 0
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todel = []
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if ob.type != 'GPENCIL':
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return
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if not hasattr(ob, 'material_slots'):
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return
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for i, ms in enumerate(ob.material_slots):
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mat = ms.material
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if not mat:
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continue
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match = re.search(r'(.*)\.\d{3}$', mat.name)
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if not match:
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continue
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basemat = bpy.data.materials.get(match.group(1))
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if not basemat:
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continue
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diff = different_gp_mat(mat, basemat)
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if diff:
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print(f'! {ob.name} : {diff}')
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diff_ct += 1
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if skip_different_materials:
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continue
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if mat not in todel:
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todel.append(mat)
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ms.material = basemat
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print(f'{ob.name} : slot {i} >> replaced {mat.name}')
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mat.use_fake_user = False
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### delete (only when using on all objects loop, else can delete another objects mat...)
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## for m in reversed(todel):
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## bpy.data.materials.remove(m)
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if diff_ct:
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print(f'{diff_ct} mat skipped >> same name but different color settings!')
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# return ('INFO', f'{diff_ct} mat skipped >> same name but different color settings!')
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