fix 2D position for AE from linux
1.0.1 - fix: `Export Camera 2D Position To AE` file format not working on windows when export from linux (add CRLF terminator to generated text file)main
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2f7834ac94
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b6e695eef3
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@ -14,6 +14,10 @@ Activate / deactivate layer opacity according to prefix
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Activate / deactivate all masks using MA layers
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Activate / deactivate all masks using MA layers
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-->
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-->
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1.0.1
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- fix: `Export Camera 2D Position To AE` file format not working on windows when export from linux (add CRLF terminator to generated text file)
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1.0.0
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1.0.0
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- fix: activate Z pass on newly created viewlayers
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- fix: activate Z pass on newly created viewlayers
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@ -1,3 +1,4 @@
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from encodings import utf_8
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import bpy
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import bpy
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# import bpy_extras
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# import bpy_extras
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from bpy_extras.object_utils import world_to_camera_view # as cam_space
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from bpy_extras.object_utils import world_to_camera_view # as cam_space
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@ -46,12 +47,13 @@ def export_AE_objects_position_keys():
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scn = bpy.context.scene
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scn = bpy.context.scene
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result = {}
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result = {}
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print(f'Exporting 2d position (scene range: {scn.frame_start} - {scn.frame_end})')
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for fr in range(scn.frame_start,scn.frame_end + 1):
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for fr in range(scn.frame_start,scn.frame_end + 1):
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print(f'frame: {fr}')
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scn.frame_set(fr)
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scn.frame_set(fr)
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for o in C.selected_objects:
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for o in bpy.context.selected_objects:
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if not result.get(o.name):
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if not result.get(o.name):
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result[o.name] = []
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result[o.name] = []
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proj2d = world_to_camera_view(scn, scn.camera, o.matrix_world.to_translation()) # + Vector((.5,.5,0))
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proj2d = world_to_camera_view(scn, scn.camera, o.matrix_world.to_translation()) # + Vector((.5,.5,0))
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@ -67,7 +69,7 @@ def export_AE_objects_position_keys():
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txt = fn.get_ae_keyframe_clipboard_header(scn)
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txt = fn.get_ae_keyframe_clipboard_header(scn)
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for v in value:
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for v in value:
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txt += '\t%s\t%s\t%s\t\n'%(v[0],v[1],v[2])
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txt += '\t%s\t%s\t%s\t0\t\n'%(v[0],v[1],v[2]) # add 0 for Z (probably not needed)
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txt += '\n\nEnd of Keyframe Data\n' # keyframe txt footer
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txt += '\n\nEnd of Keyframe Data\n' # keyframe txt footer
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@ -75,8 +77,11 @@ def export_AE_objects_position_keys():
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keyfile = blend.parent / 'render' / f'pos_{name}.txt'
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keyfile = blend.parent / 'render' / f'pos_{name}.txt'
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keyfile.parent.mkdir(parents=False, exist_ok=True)
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keyfile.parent.mkdir(parents=False, exist_ok=True)
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print(f'exporting keys for {name}')
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print(f'exporting keys for {name} at {keyfile}')
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with open(keyfile, 'w') as fd:
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## save forcing CRLF terminator (DOS style, damn windows)
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## in case it's exported from linux
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with open(keyfile, 'w', newline='\r\n') as fd:
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fd.write(txt)
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fd.write(txt)
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@ -2,7 +2,7 @@ bl_info = {
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"name": "GP Render",
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"author": "Samuel Bernou",
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"version": (1, 0, 0),
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"version": (1, 0, 1),
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"blender": (2, 93, 0),
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"blender": (2, 93, 0),
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"location": "View3D",
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"location": "View3D",
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"warning": "",
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"warning": "",
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2
fn.py
2
fn.py
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@ -1246,7 +1246,7 @@ def get_ae_keyframe_clipboard_header(scn):
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t += '\tSource Pixel Aspect Ratio\t1\n'
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t += '\tSource Pixel Aspect Ratio\t1\n'
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t += '\tComp Pixel Aspect Ratio\t1\n\n'
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t += '\tComp Pixel Aspect Ratio\t1\n\n'
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t += 'Transform\tPosition\n'
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t += 'Transform\tPosition\n'
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t += '\tFrame\tX pixels\tY pixels\tyZ pixels\t\n'
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t += '\tFrame\tX pixels\tY pixels\tZ pixels\t\n'
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return t
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return t
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