fix empty names - set color
1.1.1 - changed: autobuild beta - added: autobuild: fix layer name with empty desc (only prefix) - added: autobuild: Set layer color autoamtically (if not some already there)main
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dd57f0651e
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d99199ed48
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@ -17,6 +17,8 @@ Activate / deactivate all masks using MA layers
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1.1.1
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1.1.1
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- changed: autobuild beta
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- changed: autobuild beta
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- added: autobuild: fix layer name with empty desc (only prefix)
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- added: autobuild: Set layer color autoamtically (if not some already there)
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1.1.0
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1.1.0
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@ -1,4 +1,5 @@
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import bpy
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import bpy
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import re
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from pathlib import Path
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from pathlib import Path
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from . import gen_vlayer, fn
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from . import gen_vlayer, fn
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@ -58,26 +59,47 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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name='Excluded Layer By Prefix', default='GP,RG,PO',
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name='Excluded Layer By Prefix', default='GP,RG,PO',
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description='Exclude layer to send to render by prefix (comma separated list)')
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description='Exclude layer to send to render by prefix (comma separated list)')
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## TODO: add props to fine tune the auto-build
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timer : bpy.props.FloatProperty(default=0.01, options={'SKIP_SAVE'})
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# mode : bpy.props.StringProperty(options={'SKIP_SAVE'})
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def execute(self, context):
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def execute(self, context):
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print('-- Auto-build Render scene --\n')
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print('-- Auto-build Render scene --\n')
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## TODO: Add colors to layers (specified in ENV or hardcoded for now...)
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## TODO: Add colors to layers (specified in ENV or hardcoded for now...)
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## Option: Maybe find a way to create a color from prefix hash ? (always give unique color with same prefix on other project!)
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## Option: Maybe find a way to create a color from prefix hash ? (always give unique color with same prefix on other project!)
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prefix_to_render = ['CO', 'CU', 'FX', 'TO', 'MA'] # TODO : add to preferences / environment var
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render_scn = bpy.data.scenes.get('Render')
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render_scn = bpy.data.scenes.get('Render')
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if render_scn:
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if render_scn:
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self.report({'ERROR'}, 'A "Render" scene already exists')
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self.report({'ERROR'}, 'A "Render" scene already exists')
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return {'CANCELLED'}
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return {'CANCELLED'}
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## clean name and visibility
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for o in [o for o in context.scene.objects if o.type == 'GPENCIL']:
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if o.hide_render:
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print(f'skip: {o.name} hide render')
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continue
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for l in o.data.layers:
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## Clean name when layer has no name after prefix
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if re.match(r'^[A-Z]{2}_$', l.info):
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l.info = l.info + o.name.lower()
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## Make used prefix visible ?
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if (res := re.search(r'^([A-Z]{2})_', l.info)):
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if res.group(1) in prefix_to_render and l.hide == True:
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print(f'{o.name} -> {l.info} : Switch visibility On')
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l.hide = False
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ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
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ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
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if not ob_list:
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if not ob_list:
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self.report({'ERROR'}, 'No GP object to render found')
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self.report({'ERROR'}, 'No GP object to render found')
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return {'CANCELLED'}
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return {'CANCELLED'}
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print('GP objects to send:')
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print('GP objects to send:')
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for o in ob_list:
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for o in ob_list:
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print(f' - {o.name}')
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print(f' - {o.name}')
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# Set layers colors (skip if colors were already set ?)
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fn.set_layer_colors(skip_if_colored=True)
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## Trigger rename lowercase
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## Trigger rename lowercase
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print('Trigger rename lowercase')
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print('Trigger rename lowercase')
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bpy.ops.gp.lower_layers_name('EXEC_DEFAULT')
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bpy.ops.gp.lower_layers_name('EXEC_DEFAULT')
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@ -134,7 +156,7 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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if ret != {'FINISHED'}:
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if ret != {'FINISHED'}:
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print('No GP render workspace available')
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print('No GP render workspace available')
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bpy.app.timers.register(batch_setup_render_scene, first_interval=0.001)
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bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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## Trigger check file before finishing ?
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## Trigger check file before finishing ?
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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@ -2,7 +2,7 @@ bl_info = {
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"name": "GP Render",
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"author": "Samuel Bernou",
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"version": (1, 1, 0),
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"version": (1, 1, 1),
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"blender": (2, 93, 0),
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"blender": (2, 93, 0),
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"location": "View3D",
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"location": "View3D",
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"warning": "",
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"warning": "",
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32
fn.py
32
fn.py
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@ -1545,3 +1545,35 @@ def set_scene_output_from_active_fileout_item():
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continue
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continue
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if hasattr(scn.render.image_settings, attr) and not scn.render.image_settings.is_property_readonly(attr):
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if hasattr(scn.render.image_settings, attr) and not scn.render.image_settings.is_property_readonly(attr):
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setattr(scn.render.image_settings, attr, getattr(fmt, attr))
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setattr(scn.render.image_settings, attr, getattr(fmt, attr))
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def set_layer_colors(skip_if_colored=False):
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'''Set hardcoded color to grease pencil layer channel according to prefixes'''
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## UW -> TO (here used fo CU): (0.015996, 0.246201, 0.246201) # Indigo
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## invisible (close to violet light) in UW: (0.246201, 0.132868, 0.496933)
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prefix_color = {
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# 'MA_': (0.09, 0.08, 0.46), # Vivid blue
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'MA_': (0.65, 0.4, 0.6), # Pink Light
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'FX_': (0.12, 0.33, 0.58), # (0.3, 0.49, 0.63) # Blue Light
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# 'CO_': (0.35, 0.0085, 0.25),
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'CO_': (0.5,0.1,0.5), # Clear Pink
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# 'CU': (0.092070, 0.177356, 0.447959), # Blue clear
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'CU_': (0.02, 0.27, 0.27), # Indigo
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}
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for ob in bpy.context.scene.objects:
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if ob.type != 'GPENCIL':
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continue
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if skip_if_colored and any([has_channel_color(l) for l in ob.data.layers]):
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continue
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for l in ob.data.layers:
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# if l.info.startswith(prefix_color.keys()):
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color = prefix_color.get(l.info[:3])
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if not color:
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continue
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print(l.info, '->', color)
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l.channel_color = color
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bpy.context.preferences.edit.use_anim_channel_group_colors = True
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