fix empty names - set color

1.1.1

- changed: autobuild beta
- added: autobuild: fix layer name with empty desc (only prefix)
- added: autobuild: Set layer color autoamtically (if not some already there)
main
pullusb 2023-01-10 15:39:05 +01:00
parent dd57f0651e
commit d99199ed48
4 changed files with 61 additions and 5 deletions

View File

@ -17,6 +17,8 @@ Activate / deactivate all masks using MA layers
1.1.1
- changed: autobuild beta
- added: autobuild: fix layer name with empty desc (only prefix)
- added: autobuild: Set layer color autoamtically (if not some already there)
1.1.0

View File

@ -1,4 +1,5 @@
import bpy
import re
from pathlib import Path
from . import gen_vlayer, fn
@ -58,26 +59,47 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
name='Excluded Layer By Prefix', default='GP,RG,PO',
description='Exclude layer to send to render by prefix (comma separated list)')
## TODO: add props to fine tune the auto-build
# mode : bpy.props.StringProperty(options={'SKIP_SAVE'})
timer : bpy.props.FloatProperty(default=0.01, options={'SKIP_SAVE'})
def execute(self, context):
print('-- Auto-build Render scene --\n')
## TODO: Add colors to layers (specified in ENV or hardcoded for now...)
## Option: Maybe find a way to create a color from prefix hash ? (always give unique color with same prefix on other project!)
prefix_to_render = ['CO', 'CU', 'FX', 'TO', 'MA'] # TODO : add to preferences / environment var
render_scn = bpy.data.scenes.get('Render')
if render_scn:
self.report({'ERROR'}, 'A "Render" scene already exists')
return {'CANCELLED'}
## clean name and visibility
for o in [o for o in context.scene.objects if o.type == 'GPENCIL']:
if o.hide_render:
print(f'skip: {o.name} hide render')
continue
for l in o.data.layers:
## Clean name when layer has no name after prefix
if re.match(r'^[A-Z]{2}_$', l.info):
l.info = l.info + o.name.lower()
## Make used prefix visible ?
if (res := re.search(r'^([A-Z]{2})_', l.info)):
if res.group(1) in prefix_to_render and l.hide == True:
print(f'{o.name} -> {l.info} : Switch visibility On')
l.hide = False
ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
if not ob_list:
self.report({'ERROR'}, 'No GP object to render found')
return {'CANCELLED'}
print('GP objects to send:')
for o in ob_list:
print(f' - {o.name}')
# Set layers colors (skip if colors were already set ?)
fn.set_layer_colors(skip_if_colored=True)
## Trigger rename lowercase
print('Trigger rename lowercase')
bpy.ops.gp.lower_layers_name('EXEC_DEFAULT')
@ -134,7 +156,7 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
if ret != {'FINISHED'}:
print('No GP render workspace available')
bpy.app.timers.register(batch_setup_render_scene, first_interval=0.001)
bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
## Trigger check file before finishing ?
# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')

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@ -2,7 +2,7 @@ bl_info = {
"name": "GP Render",
"description": "Organise export of gp layers through compositor output",
"author": "Samuel Bernou",
"version": (1, 1, 0),
"version": (1, 1, 1),
"blender": (2, 93, 0),
"location": "View3D",
"warning": "",

34
fn.py
View File

@ -1544,4 +1544,36 @@ def set_scene_output_from_active_fileout_item():
if attr.startswith('__') or attr.startswith('bl_') or attr in excluded:
continue
if hasattr(scn.render.image_settings, attr) and not scn.render.image_settings.is_property_readonly(attr):
setattr(scn.render.image_settings, attr, getattr(fmt, attr))
setattr(scn.render.image_settings, attr, getattr(fmt, attr))
def set_layer_colors(skip_if_colored=False):
'''Set hardcoded color to grease pencil layer channel according to prefixes'''
## UW -> TO (here used fo CU): (0.015996, 0.246201, 0.246201) # Indigo
## invisible (close to violet light) in UW: (0.246201, 0.132868, 0.496933)
prefix_color = {
# 'MA_': (0.09, 0.08, 0.46), # Vivid blue
'MA_': (0.65, 0.4, 0.6), # Pink Light
'FX_': (0.12, 0.33, 0.58), # (0.3, 0.49, 0.63) # Blue Light
# 'CO_': (0.35, 0.0085, 0.25),
'CO_': (0.5,0.1,0.5), # Clear Pink
# 'CU': (0.092070, 0.177356, 0.447959), # Blue clear
'CU_': (0.02, 0.27, 0.27), # Indigo
}
for ob in bpy.context.scene.objects:
if ob.type != 'GPENCIL':
continue
if skip_if_colored and any([has_channel_color(l) for l in ob.data.layers]):
continue
for l in ob.data.layers:
# if l.info.startswith(prefix_color.keys()):
color = prefix_color.get(l.info[:3])
if not color:
continue
print(l.info, '->', color)
l.channel_color = color
bpy.context.preferences.edit.use_anim_channel_group_colors = True