fix node coloring
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				| @ -167,7 +167,7 @@ class GPEXP_OT_merge_selected_dopesheet_layers(bpy.types.Operator): | ||||
|             rlayers.append(rl) | ||||
|          | ||||
|         color = None | ||||
|         if not any(isclose(i, 0.2, abs_tol=0.0001) for i in act.channel_color): # and bpy.context.preferences.edit.use_anim_channel_group_colors | ||||
|         if fn.has_channel_color(act): # and bpy.context.preferences.edit.use_anim_channel_group_colors | ||||
|             color = act.channel_color | ||||
|         merge_layers(rlayers, disconnect=self.disconnect, color=color) | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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							| @ -2,7 +2,7 @@ import bpy | ||||
| import re | ||||
| from mathutils import Vector | ||||
| from pathlib import Path | ||||
| 
 | ||||
| from math import isclose | ||||
| from collections import defaultdict | ||||
| 
 | ||||
| 
 | ||||
| @ -21,8 +21,8 @@ def create_node(type, tree=None, **kargs): | ||||
| def new_aa_node(tree): | ||||
|     '''create AA node''' | ||||
|     aa = create_node('CompositorNodeAntiAliasing', tree) # type = ANTIALIASING | ||||
|     aa.threshold = 0.5 | ||||
|     aa.contrast_limit = 0.5 | ||||
|     aa.threshold = 0.5 # 1.0 | ||||
|     aa.contrast_limit = 0.5 # 0.25 | ||||
|     aa.corner_rounding = 0.25 | ||||
|     aa.hide = True | ||||
|     return aa | ||||
| @ -72,7 +72,7 @@ def get_render_scene(): | ||||
|         render = bpy.data.scenes.new('Render') | ||||
|         ## copy original settings over to new scene | ||||
|         # copy_settings(current, render) # BAD | ||||
|         for attr in ['frame_start', 'frame_end']: | ||||
|         for attr in ['frame_start', 'frame_end', 'frame_current', 'camera', 'world']: | ||||
|             setattr(render, attr, getattr(current, attr)) | ||||
|         copy_settings(current.render, render.render) | ||||
|          | ||||
| @ -82,8 +82,8 @@ def get_render_scene(): | ||||
|                 render.collection.objects.link(ob) | ||||
|          | ||||
|         # use same cam and world | ||||
|         render.camera = current.camera | ||||
|         render.world = current.world | ||||
|         # render.camera = current.camera | ||||
|         # render.world = current.world | ||||
| 
 | ||||
|         # set adapted render settings (no AA) | ||||
|         set_settings(render) | ||||
| @ -523,6 +523,11 @@ def renumber_keep_existing(fo, offset=10): | ||||
|         ct += offset | ||||
| 
 | ||||
| 
 | ||||
| def has_channel_color(layer): | ||||
|     '''Return True if gp_layer.channel_color is different than the default (0.2, 0.2, 0.2) ''' | ||||
|     if not any(isclose(i, 0.2, abs_tol=0.001) for i in layer.channel_color): | ||||
|         return True | ||||
| 
 | ||||
| ## confirm pop-up message: | ||||
| def show_message_box(_message = "", _title = "Message Box", _icon = 'INFO'): | ||||
|     def draw(self, context): | ||||
|  | ||||
| @ -285,6 +285,10 @@ def get_set_viewlayer_from_gp(ob, l, scene=None): | ||||
|      | ||||
|         cp = add_rlayer(vl_name, scene=scene, location=loc) | ||||
|         cp.parent = frame | ||||
|         # use same color as layer | ||||
|         if fn.has_channel_color(l): | ||||
|             cp.use_custom_color = True | ||||
|             cp.color = l.channel_color | ||||
| 
 | ||||
|         connect_render_layer(cp, frame=frame) | ||||
| 
 | ||||
| @ -301,6 +305,10 @@ def get_set_viewlayer_from_gp(ob, l, scene=None): | ||||
|     if cp.layer != vl_name: | ||||
|         print(f'problem with {cp}: {cp.layer} != {vl_name}') | ||||
|         return | ||||
|      | ||||
|     if fn.has_channel_color(l): | ||||
|             cp.use_custom_color = True | ||||
|             cp.color = l.channel_color | ||||
| 
 | ||||
|     frame = [f for f in nodes if f.type == 'FRAME' and f.label == ob.name][0] | ||||
|     rl_nodes = frame_dic[frame.label] # get nodes from | ||||
|  | ||||
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