fix nodegroup socket error in blender 3.4
1.0.3 - fixed: Send to render layer compatibility with blender 3.4 - added: clear default nodes when creating new render scene
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@@ -64,7 +64,8 @@ def export_gp_objects(oblist, exclude_list=[], scene=None):
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class GPEXP_OT_add_objects_to_render(bpy.types.Operator):
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bl_idname = "gp.add_object_to_render"
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bl_label = "Add all Gp Layer of active object as render nodes"
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bl_description = "Setup GP object in render scene\nNote: 'send all' mode skip hided objects"
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bl_description = "Setup GP object in render scene\
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\nNote: 'send all' mode skip hided objects"
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bl_options = {"REGISTER"}
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@classmethod
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