fix nodegroup socket error in blender 3.4

1.0.3

- fixed: Send to render layer compatibility with blender 3.4
- added: clear default nodes when creating new render scene
This commit is contained in:
pullusb
2023-01-05 16:03:25 +01:00
parent 8a5654e977
commit e086eb4050
6 changed files with 50 additions and 7 deletions
+29 -2
View File
@@ -1,4 +1,5 @@
import bpy
from pathlib import Path
from . import gen_vlayer, fn
class GPEXP_OT_render_auto_build(bpy.types.Operator):
@@ -45,6 +46,10 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
## TODO: add colors to layers (specified in ENV or hardcoded for now...)
## Option: Maybe find a way to create a color from prefix hash ? (wlways give unique color with same prefix on other project!)
render_scn = bpy.data.scenes.get('Render')
if render_scn:
self.report({'ERROR'}, 'A "Render" scene already exists')
return {'CANCELLED'}
## Trigger rename lowercase
bpy.ops.gp.lower_layers_name()
@@ -52,13 +57,35 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
## Trigger renumber by distance
bpy.ops.gp.auto_number_object()
## Export layer infos ?
bpy.ops.gp.export_infos_for_compo()
## Export layer infos ? (skip if json already exists)
bpy.ops.gp.export_infos_for_compo('INVOKE_DEFAULT', skip_check=True)
## Send all GP to render scene
bpy.ops.gp.add_object_to_render(mode="ALL")
## Switch to new Render Scene
render_scn = bpy.data.scenes.get('Render')
if not render_scn:
self.report({'ERROR'}, 'No render scene found')
return {'CANCELLED'}
context.window.scene = render_scn
## Change to GP workspace (if needed)
if context.window.workspace.name != 'GP Render':
if (render_wkspace := bpy.data.workspaces.get('GP Render')):
context.window.workspace = render_wkspace
else:
render_wkspace_filepath = Path(bpy.utils.user_resource('SCRIPTS'), 'startup', 'GP', 'startup.blend')
ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
if ret != {'FINISHED'}:
# Fallback to workspace template shipped with addon (TODO : add template blend file in addon)
render_wkspace_filepath = Path(__file__).parent / 'workspaces' / 'startup.blend'
ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
## Group all adjacent layer type
## Renumber File outputs