individual split to scenes

1.4.0

- added: split selection to scenes individually
This commit is contained in:
pullusb
2023-06-26 18:11:17 +02:00
parent 771a481262
commit f6be9c056d
5 changed files with 39 additions and 13 deletions
+24 -6
View File
@@ -92,14 +92,32 @@ class GPEXP_OT_split_to_scene(bpy.types.Operator):
mode : bpy.props.StringProperty(default='ALL', options={'SKIP_SAVE'})
def execute(self, context):
err = fn.split_object_to_scene()
if err:
self.report({'ERROR'}, err)
return {"CANCELLED"}
if self.mode == 'ALL':
print('split selected object in separated scene')
err = fn.split_object_to_scene()
if err:
self.report({'ERROR'}, err)
return {"CANCELLED"}
elif self.mode == 'INDIVIDUAL':
print('split selected object individually in separated scenes')
errors = []
selected_objs = [o for o in context.selected_objects]
scn = context.scene
for o in reversed(selected_objs):
err = fn.split_object_to_scene(objs=[o], scene_name=o.name)
if err:
errors.append(err)
## Reset to current scene (function use ops and go to new scene)
context.window.scene = scn
if errors:
fn.show_message_box(errors, 'Error Log')
return {"CANCELLED"}
return {"FINISHED"}
classes=(
GPEXP_OT_add_layer_to_render,
GPEXP_OT_add_objects_to_render,