parent
7f359dd910
commit
fd91900328
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@ -14,6 +14,10 @@ Activate / deactivate layer opacity according to prefix
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Activate / deactivate all masks using MA layers
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-->
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1.1.2
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- added: popup panel with options for autobuild
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1.1.1
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- changed: autobuild beta
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190
OP_auto_build.py
190
OP_auto_build.py
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@ -45,6 +45,194 @@ def batch_setup_render_scene(context=None):
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## Trigger check file before finishing ?
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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class GPEXP_OT_render_auto_build(bpy.types.Operator):
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bl_idname = "gp_export.render_auto_build"
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bl_label = "Auto-Build"
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bl_description = "Trigger all operation to make build render scene with default settings"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'GPENCIL'
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timer : bpy.props.FloatProperty(default=0.1, options={'SKIP_SAVE'})
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excluded_prefix : bpy.props.StringProperty(
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name='Excluded Layer By Prefix', default='GP, RG, PO',
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description='Exclude layer to send to render by prefix (comma separated list)')
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clean_name_and_visibility : bpy.props.BoolProperty(name='Clean Name And Visibility', default=True,
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description='Add object name to layer name when there is only prefix (ex: "CO_")\
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\nEnable visibility for layer with prefix included in Prefix Filter')
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prefix_filter : bpy.props.StringProperty(name='Prefix Filter', default='CO, CU, FX, TO, MA',
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description='Comma separated prefix to render. Set the other prefix and non-prefixed layer to exluded viewlayer')
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set_layers_colors : bpy.props.BoolProperty(name='Set Layers Colors', default=True,
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description='')
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trigger_rename_lowercase : bpy.props.BoolProperty(name='Trigger Rename Lowercase', default=True,
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description='')
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trigger_renumber_by_distance : bpy.props.BoolProperty(name='Trigger Renumber By Distance', default=True,
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description='')
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export_layer_infos : bpy.props.BoolProperty(name='Export Layer Infos', default=True,
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description='')
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group_all_adjacent_layer_type : bpy.props.BoolProperty(name='Group All Adjacent Layer Type', default=True,
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description='')
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change_to_gp_workspace : bpy.props.BoolProperty(name='Change To Gp Workspace', default=True,
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description='')
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batch_setup_render_scene : bpy.props.BoolProperty(name='Batch Setup Render Scene', default=True,
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description='')
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def invoke(self, context, event):
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# return self.execute(context)
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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col.prop(self, 'clean_name_and_visibility')
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row = col.row()
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row.prop(self, 'prefix_filter')
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row.active = self.clean_name_and_visibility
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col.prop(self, 'set_layers_colors')
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col.prop(self, 'trigger_rename_lowercase')
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col.prop(self, 'trigger_renumber_by_distance')
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col.prop(self, 'export_layer_infos')
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col.label(text='Send prefixed layer to render scene (except excluded)')
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col.prop(self, 'excluded_prefix', text='Excluded')
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col.prop(self, 'group_all_adjacent_layer_type')
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col.prop(self, 'change_to_gp_workspace')
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col.prop(self, 'batch_setup_render_scene')
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# layout.prop(self, 'clear_unused_view_layers')
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def execute(self, context):
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print('-- Auto-build Render scene --\n')
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## Prefix Filter
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# TODO : add to preferences / environment var
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# prefix_to_render = ['CO', 'CU', 'FX', 'TO', 'MA']
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prefix_to_render = [p.strip() for p in self.prefix_filter.split(',')]
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render_scn = bpy.data.scenes.get('Render')
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if render_scn:
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self.report({'ERROR'}, 'A "Render" scene already exists')
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return {'CANCELLED'}
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## clean name and visibility
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if self.clean_name_and_visibility:
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for o in [o for o in context.scene.objects if o.type == 'GPENCIL']:
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if o.hide_render:
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print(f'skip: {o.name} hide render')
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continue
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for l in o.data.layers:
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## Clean name when layer has no name after prefix
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if re.match(r'^[A-Z]{2}_$', l.info):
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l.info = l.info + o.name.lower()
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## Make used prefix visible ?
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if (res := re.search(r'^([A-Z]{2})_', l.info)):
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if res.group(1) in prefix_to_render and l.hide == True:
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print(f'{o.name} -> {l.info} : Switch visibility On')
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l.hide = False
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ob_list = [o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)]
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if not ob_list:
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self.report({'ERROR'}, 'No GP object to render found')
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return {'CANCELLED'}
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print('GP objects to send:')
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for o in ob_list:
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print(f' - {o.name}')
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## Set layers colors (skip if colors were already set ?)
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if self.set_layers_colors:
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# Option: Maybe find a way to create a color from prefix hash ? (always give unique color with same prefix on other project!)
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fn.set_layer_colors(skip_if_colored=True)
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## Trigger rename lowercase
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if self.trigger_rename_lowercase:
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print('Trigger rename lowercase')
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bpy.ops.gp.lower_layers_name('EXEC_DEFAULT')
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# bpy.ops.gp.lower_layers_name('INVOKE_DEFAULT')
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## Trigger renumber by distance
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if self.trigger_renumber_by_distance:
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print('Trigger renumber by distance')
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bpy.ops.gp.auto_number_object('EXEC_DEFAULT')
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# bpy.ops.gp.auto_number_object('INVOKE_DEFAULT')
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## Export layer infos ? (skip if json already exists)
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if self.export_layer_infos:
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print('Export layer infos (skip if json already exists)')
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bpy.ops.gp.export_infos_for_compo('INVOKE_DEFAULT', skip_check=True)
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## Send all GP to render scene
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print('Send all GP to render scene')
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# bpy.ops.gp.add_object_to_render(mode="ALL") # Ops to send all
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gen_vlayer.export_gp_objects(ob_list, exclude_list=self.excluded_prefix) # Create render scene OTF
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## Switch to new Render Scene
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print('Switch to new Render Scene')
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render_scn = bpy.data.scenes.get('Render')
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if not render_scn:
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self.report({'ERROR'}, 'No render scene found')
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return {'CANCELLED'}
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context.window.scene = render_scn
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## Group all adjacent layer type
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if self.group_all_adjacent_layer_type:
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print('Group all adjacent layer type')
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for ob in ob_list:
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fn.group_adjacent_layer_prefix_rlayer(ob, excluded_prefix=self.excluded_prefix, first_name=True)
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# bpy.ops.gp_export.render_scene_setup() # next render scene setup at once
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## attempt to refresh scene
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# render_scn.node_tree.nodes.update()
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# context.view_layer.update()
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# context.scene.update_tag()
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## Change to GP workspace (if needed)
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if self.change_to_gp_workspace:
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if context.window.workspace.name != 'GP Render':
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print('Change to GP workspace')
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if (render_wkspace := bpy.data.workspaces.get('GP Render')):
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context.window.workspace = render_wkspace
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else:
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render_wkspace_filepath = Path(bpy.utils.user_resource('SCRIPTS'), 'startup', 'bl_app_templates_user', 'GP', 'startup.blend')
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ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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print('ret: ', ret)
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if ret != {'FINISHED'}:
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# Fallback to workspace template shipped with addon (TODO : add template blend file in addon)
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render_wkspace_filepath = Path(__file__).parent / 'workspaces' / 'startup.blend'
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ret = bpy.ops.workspace.append_activate(idname='GP Render', filepath=str(render_wkspace_filepath))
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if ret != {'FINISHED'}:
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print('No GP render workspace available')
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## Batch setup render scene
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if batch_setup_render_scene:
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bpy.app.timers.register(batch_setup_render_scene, first_interval=self.timer)
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## Trigger check file before finishing ?
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# bpy.ops.gp.check_render_scene('INVOKE_DEFAULT')
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## Note: After all these operation, a ctrl+Z might crash
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print('\nDone.')
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return {"FINISHED"}
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'''
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class GPEXP_OT_render_auto_build(bpy.types.Operator):
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bl_idname = "gp_export.render_auto_build"
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bl_label = "Auto-Build"
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@ -165,6 +353,8 @@ class GPEXP_OT_render_auto_build(bpy.types.Operator):
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print('\nDone.')
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return {"FINISHED"}
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'''
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class GPEXP_OT_render_scene_setup(bpy.types.Operator):
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bl_idname = "gp_export.render_scene_setup"
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@ -2,7 +2,7 @@ bl_info = {
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"version": (1, 1, 1),
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"version": (1, 1, 2),
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"blender": (2, 93, 0),
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"location": "View3D",
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"warning": "",
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