Commit Graph

26 Commits (b0e4f2342443d92c9f0f220eaf14abb0115196f6)

Author SHA1 Message Date
Pullusb ab1698730d viewlayer panel popup
0.5.4

- feat: button to popup a floating panel with viewlayer list for easy check/toggle
2021-10-08 17:01:33 +02:00
Pullusb 014df3c996 scene context for view layer exlude management
0.5.3

- fix: manage output : activate only some viewlayer take context.scene instead of render.scene
2021-10-08 15:29:56 +02:00
Pullusb 79e2e058f3 fix rename lowercase with target modifier
0.5.2

- fix: `rename lowercase` also change modifier layer target names (else target was broken)
2021-10-01 12:58:46 +02:00
Pullusb 65c7142786 bridge reconnect nodegroup on clean
0.5.1

- feat: reconnect existing sockets inside nodegroups with clean nodes > re-order
2021-10-01 12:42:21 +02:00
Pullusb 2aa4ecc00e Scene split and json export
0.5.0

- feat: add a render operator that render all scene
- feat: split selected object to a separated scene
- feat: crop border to objects
- feat: export AE position coordinates to replace layers
- change: ops gp.clean_compo_tree now take context.scene
- fix: tick `use_compositing` and untick `sequencer` in new scenes
2021-09-30 18:51:49 +02:00
Pullusb 6e5cb51646 fix unskip pdf muted output
0.4.1

- fix: pdf output not skiiping muted nodes
2021-09-28 11:01:49 +02:00
Pullusb 257fb557ac add render as pdf
0.4.0

- feat: render as pdf
- ui: advanced options (prefs, disabled by default)
- feat: check numbers of muted outputs
- code: added addon prefs
2021-09-24 18:36:58 +02:00
Pullusb a0a1647bf9 viewlayer management and fixes
0.3.7

- fix: set render scene res at 100% at creation
- fix: exclude VL assignation
- feat: delete a render_layer (and add concerned gp layers to exclude)
- feat: reactivate all viewlayers
- feat: activate only selected viewlayer for fast re-render
- ui: rearrange + new buttons
2021-09-23 19:14:48 +02:00
Pullusb 47774a46e3 fix output settings - default to exr
0.3.6

change: output settings switch from PNG to EXR
fix: set render scene output (preview) to jpeg fast to write
fix: correct copy output format ops
2021-09-23 15:13:30 +02:00
Pullusb 37809e15e6 set opacity skip masks
0.3.5:

feat: set full opacity -> skip chosen prefix (MA by default)
2021-09-22 18:35:52 +02:00
Pullusb 22d9d53626 camera swap
0.3.4:

feat: swap cams button, code copied from `bg_plane_manager`
2021-09-22 15:01:49 +02:00
Pullusb 3c37fb7dc1 fix rename norm
0.3.3:

fix: norm name : lowercase first (else bad naming break prefix)
2021-09-22 12:28:35 +02:00
Pullusb d935cc0151 output management
0.3.2

- code: grouped output management ops
- fix: name dash to underscore (normalize)
2021-09-22 12:06:40 +02:00
Pullusb 3965a15922 fix numbering (inverted)
0.3.1

- fix: renumbering in the right order (since top layers are at bottom of file output)
- fix: renumering error for the last index
2021-09-21 19:14:15 +02:00
Pullusb 556612664d fixes new merge lower name node format
0.3.0

- fix: viewlayer exclude attribution error
- fix: force PNG 8bit 15% compression for output settings
- change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node
- feat: batch to_lower name
- feat: copy active output node format to selected
2021-09-21 18:23:25 +02:00
Pullusb 9044134d79 AA and exclude fixes
0.2.8
2021-09-18 18:07:44 +02:00
Pullusb 364b45e473 gp layers state check and set
0.2.7

- feat: check layer states (check use light, opacity, blend mode) and correct if needed
- ui: added chennel group color switch
- feat: added color from active layer on merge ops
2021-09-17 16:31:26 +02:00
Pullusb 3576630352 render with a caps 2021-09-16 12:22:11 +02:00
Pullusb 01075a9631 update names
0.2.6

- ui: name changes
- ui: dedicated tab in Node editor too
- addon: rename addon from "GP export" to "GP Render"
2021-09-16 12:14:14 +02:00
Pullusb 3a334404a2 fixes ui and mutiuser case 2021-09-16 00:19:57 +02:00
Pullusb d52960acb9 fixes ui scene settings and clean
0.2.3

- fix: ui errors
- fix: scene settings
- fix: clean nodes
2021-09-15 18:28:16 +02:00
Pullusb ac7de45311 scene switch and fixes
0.2.2

- feat: quick scene switch with a button in `node_editor > view`
- fix: re-arrange frames tiny offset
- fix: renumering ignored selection
- ui: gp dopesheet > send multiple layers button
2021-09-14 18:54:30 +02:00
Pullusb 07e5046bef Renumbering for already exported sequences
0.2.1

- feat: renumbering with keep existing values
2021-09-10 22:59:52 +02:00
Pullusb fac73fd4c1 usable version
0.2.0

- feat: merge selected viewlayer
- feat: mute/unmute all output nodes
- feat: cleaning options
- feat: renumbering / denumbering
2021-09-10 18:26:55 +02:00
Pullusb 47baf97822 UI update and fixes
0.1.1

- ui: show number of selected obj
- ui: show panels in dopesheet and node windows
2021-09-08 18:29:10 +02:00
Pullusb 38481de18d wip first usable version 2021-09-07 23:11:42 +02:00