import bpy from .fn import scene_aa def update_scene_aa(context, scene): scene_aa(toggle=bpy.context.scene.gp_render_settings.use_aa) class GPRENDER_PGT_settings(bpy.types.PropertyGroup) : show_scene_setup :bpy.props.BoolProperty( name='Show scene setup', default=False, description='Show scene setup, options to tweak render scene and compo scene') render_scene : bpy.props.StringProperty( name="Render Scene", description="Link object and create viewlayers in render scene, create if necessary", default="", maxlen=0, options={'HIDDEN'}) node_scene : bpy.props.StringProperty( name="Compo Scene", description="Add nodes in compositing scene, if empty, add in Render scene nodeTree", default="", maxlen=0, options={'HIDDEN'}) use_aa : bpy.props.BoolProperty( name='Use Native Anti Aliasing', default=True, description='\ Should be Off only if tree contains a merge_NG or alpha-over-combined renderlayers.\n\ Auto-set to Off when using node merge button\n\ Toggle: AA settings of and muting AA nested-nodegroup', update=update_scene_aa) classes=( GPRENDER_PGT_settings, ) def register(): for cls in classes: bpy.utils.register_class(cls) bpy.types.Scene.gp_render_settings = bpy.props.PointerProperty(type=GPRENDER_PGT_settings) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls) del bpy.types.Scene.gp_render_settings