# Changelog 1.8.13 - changed: improve `connect to fileoutput` feature: - possible to choose `node_name + socket name` or `node name` instead of `socket name` only - default is now `node_name_socket_name` - added some exception behavior: - if a node has single output : write the node name only - render layers use `scene_viewlayer` as node_name intead of "Render Layer" - interface shows source node label (with source node name in parenthesis) - interface shows render layer scene/viewlayer name (with name in parenthesis) - fixed: a potential name overlapping bug in connect to fileoutput 1.8.12 - changed: Use GP_RENDER_FILE_FORMAT env var to set file output nodes 1.8.11 - fixed: cleaning materials duplication checked against name without checking material GP type 1.8.10 - fixed: node not deleted after a merge using (compo scene not referenced correctly to point node_trees) 1.8.9 - fixed: error when setting object active at the end of autobuild 1.8.8 - added: Add `export transformation to AE` in export menu: - export camera - export objects transformation - export exposition (object, GPencil keys, etc) 1.8.7 - changed: Layer `channel_colors` have _value component_ clamped to 0.65 when transfered to compo node to limit color flashyness (eye care update) 1.8.6 - changed: removed mask terms from exclude export list `MA, MASK, mask, MSK, msk` (still excluded when opacity is at 0) 1.8.5 - changed: `group adjacent prefix` prefix pattern now ignore case 1.8.4 - fix: select node from layer - changed: Check for problems: object numbering check does not list as error if parent part has number prefix (previously checked only for last part) 1.8.3 - changed: for layer with 0 opacity, do not send to render and keep opacity - removed: `GP` prefix exclusion to send GP to render - added: more default prefix exclusion for _layer to render_ and _skip opacity reset_ (`MASK, mask, MSK, msk`) - added: option to restore layer state from json (commit by Christophe.S) 1.8.2 - added: `Reset Layer State` (Check layer) in Autobuild - added: environment variable `GP_RENDER_LAYER_GROUP_PATTERN` for layer merging regex pattern 1.8.1 - added: transfer timeline marker to render scene - fix: scene viewport switch when using autobuild manually 1.8.0 - added: Allow to rename output on the fly using `connect selection to output` 1.7.4 - removed: Restriction to use default scene "Scene" - added: autobuild choice to change active scene: - `NONE` : No change - `RENDER`: Go to render scene containing GP - `NODES` : Go to compo scene scene holding nodes 1.7.3 - added: Optional string templates for fileoutputs - add `base_path, file_slot, layer_slot` arguments to operators - possible keywords are as follow: - '{object}' : Set object name - '{gplayer}' : Set Gp layer name - Default template when not passed: base_path = `//render/{object}` (for multilayer exr, default to `//render/{object}/{object}_`) file_slot = `{gplayer}/{gplayer}_` layer_slot = `{gplayer}` 1.7.2 - added: selectable output popup in `connect to file output` operator 1.7.1 - fix: file output base path depending on file format - fix: problem when connecting render layers 1.7.0 - fix: problem when removing render layers - changed: node distribution refactor, allow separate compositing scene - Compositing scene (holding nodes) can be separated from render scene (holding GP objects and related viewlayers) - Default render named changed from `Render` to `RenderGP` - New properties in exposed Dopesheet N panel to manually set Render scene and Compo scene - Operator expose a `node_scene` parameter to separate where to send nodes - Switch scene button can have an extra button to go in compo scene if found 1.6.4 - changed: remove poll checking gp active on some operators limiting use in script call 1.6.3 - changed: remove poll check on autobuild operator 1.6.2 - changed: Default fileout format changed from `OPEN_EXR` to `OPEN_EXR_MULTILAYER` (a `FILE_FORMAT` env variable can be set to specify nodes format) - changed: Default compression changed from `ZIP` to `PIZ` - changed: Rename/renumber function consider OPEN_EXR_MULTILAYER to affect `layer_slots` instead of `file_slots` 1.6.1 - fixed: preview output for Blender 4.0+ 1.6.0 - added: Connect selection to new or existing fileout 1.5.0 - added: swf export (include binary for linux and windows) - added: pdf single multipage file exports 1.4.1 - added: expose button for output file de-numbering - changed: denumbering and exclude layer based on current scene instead of render scene only 1.4.0 - added: split selection to scenes individually 1.3.6 - added: scene resolution in json crop pixels information, per objects - changed: fixed name `crop_infos.json` for exported crop pixels information - changed: auto-crop ignore `MA_` prefixed layers 1.3.5 - added: button to exclude viewlayers and nodes by selection or by hided layers - fixed: `delete view layer` error in merge, when fusing multiple view layer 1.3.4 - added: multi object merge - changed: little tweak on GP render startup 1.3.3 - fixed: problem evaluating broken modifier target - added: normalize layer name now convert points to underscore 1.3.2 - fixed: compatibility with blender 3.5 (nodegroup socket API change) 1.3.1 - added: preview generation in autobuild 1.3.0 - added: Preview with a combined alpha over of all render layer available - added: button to clear preview nodes 1.2.3 - added: autobuild set each gp objects data to single user 1.2.2 - changed: autobuild disabled merge adjacent layer by default 1.2.1 - added: bundle app_template to load "GR Render" workspace from it - added: ui button in dopesheet to load GP render workspace 1.2.0 - changed: enabled when launched in background - added: autobuild: hide "invisible" material - removed: timer to setup render scene 1.1.4 - changed: force set color by prefix if autobuild option swiched on - fixed: problem with auto merge adjacent layers 1.1.3 - added: clean material stack in auto-build 1.1.2 - added: popup panel with options for autobuild 1.1.1 - changed: autobuild beta - added: autobuild: fix layer name with empty desc (only prefix) - added: autobuild: Set layer color autoamtically (if not some already there) 1.1.0 - added: `autobuild` button (partial auto-buildfor now) - added: make sent object selected 1.0.3 - fixed: Send to render layer compatibility with blender 3.4 - added: clear default nodes when creating new render scene 1.0.2 - added: GP object with name starting with `.` are ignored from "all objects" operation (renaming, numbering, sending to render scene) - temporarily, layer named `note` (case insensitive) are ignored as well. This should be removed in later version to keep only dot exculsion rule. 1.0.1 - fix: `Export Camera 2D Position To AE` file format not working on windows when export from linux (add CRLF terminator to generated text file) 1.0.0 - fix: activate Z pass on newly created viewlayers 0.9.9 - fix: `Export Camera 2D Position To AE` use tab again instead of space in key clipboard format. otherwise paste doesn't work in After-Effect 0.9.8 - feat: `Export Camera 2D Position To AE` to export 'anim cam' (or selected cam) frame center pixel coordinate within scene camera. - write txt file as after effects postion clipboard data 0.9.7 - feat: `Select Nodes` added in Dopesheet. Select nodes associated with selected gp layers and report if there are errors 0.9.6 - added: `Check layers` disable multiframe-edit in all gp data. Seemed to cause artifacts on some renders (tested on 2.93.5) 0.9.5 - added: `check for problems` button also propose to run GP toolbox's file checker (if addon is enabled) to perform generic file checks - changed: `check for problems` skip check for opacity on 'MA_' prefixed layers 0.9.4 - feat: `Renumber files on disk` option using number in file outputs (under advanced gp render options) - feat: new `Check for problems` button, check if problem in layer state, missing file out, broken gp modifier target and report - added: clean nodes now also rearrange inside nodegroup - changed: `Check layers` now trigger `export layer infos` automatically. - fix: `export layer infos`: - create render folder if necessary - masks list in json file use name as keys instead of sub-value 0.9.3 - feat: export a json with layers info for compo. Masks, opacity, blend mode 0.9.2 - feat: add button to check if and which layers have masks 0.9.1 - change: stop reporting all use light disable on `check layer` (too many messages) 0.9.0 - feat: Renumber objects prefix according to origin point depth, and button to remove - ui: improve dopesheet panel readability 0.8.0 - feat: Select a file output node. Set active file slot path and settings to main Scene output. - Button in GP render panel with `Advanced` options active. - Or search operator label `Set Active File Output To Composite` - if Composite is already linked, pop-up ask if link should be replaced 0.7.0 - feat: `clean nodes` ops now delete gaps in renderlayer nodes within frames 0.6.9 - fix: shift correction error 0.6.8 - feat: New multi-scene viewlayer inspection button - fix: revert back export json crop to use GP names when available with better check 0.6.7 - fix: export json crop use scene name instead of first found GP. - fix: scene.name lowercased when set in outputfile name (using reset settings operator) 0.6.6 - fix: problem when creating Json - ui: add gp render extras panel in scene prop (closed by default) 0.6.5 - feat: AE key exporter (not exposed). - Add a basic 2D positions-keyframes exporter (in camera view space). export 2d position of selected object origin to copy-paste on AE layer. - feat: If 'Camera Overscan' addon is activated, append a button to fix camera shift. 0.6.4 - ui: render selected scene has hints on popup panekl like gen batch - changed: always re-export crop info when using render all scene and generate batch - changed: batch file has minutes at the end of the name - fix: windows dynamic batch problem 0.6.3 - fix: show in ui when there is an active dopesheet layer that is not in active object 0.6.2 - fix: problem sending all visible GP 0.6.1: - fix: in generated bat use %Username% variable (still limited to studio path model) - fix: error when creating render scene 0.6.0: - feat: button to generate a background rendering script to batch multi-scene - fix: exposed checkbox to change scene AA settings, should be on except if there are NG_merges. (auto-off when using merge nodes buttons) - fix: default generated scene have native AA - fix: adding layers from object in other scene use active scene (stop always rerouting to 'Render' scene) 0.5.9 - feat: Select which scene to render - ui: `replaced render all sub-scene` by `Render Selected Scenes` 0.5.8 - fix: skipping when rendering multiscene 0.5.7 - added: timeout on scene plit and autocrop border to avoid freezing blender - ui: minor correction 0.5.6 - feat: `check layers` new `clear frame out of range` option (Disabled by default) - ui: `check layers` show the number of targeted GP objects 0.5.5 - ui: add a _total count_ output file to display when output is muted 0.5.4 - feat: button to popup a floating panel with viewlayer list for easy check/toggle 0.5.3 - fix: manage output : activate only some viewlayer take context.scene instead of render.scene 0.5.2 - fix: `rename lowercase` also change modifier layer target names (else target was broken) 0.5.1 - feat: reconnect existing sockets inside nodegroups with clean nodes > re-order 0.5.0 - feat: add a render operator that render all scene - feat: split selected object to a separated scene - feat: crop border to objects - feat: export AE position coordinates to replace layers - change: ops gp.clean_compo_tree now take context.scene - fix: tick `use_compositing` and untick `sequencer` in new scenes 0.4.1 - fix: pdf output not skiiping muted nodes 0.4.0 - feat: render as pdf - ui: advanced options (prefs, disabled by default) - feat: check numbers of muted outputs - code: added addon prefs 0.3.7 - fix: set render scene res at 100% at creation - fix: exclude VL assignation - feat: delete a render_layer (and add concerned gp layers to exclude) - feat: reactivate all viewlayers - feat: activate only selected viewlayer for fast re-render - ui: rearrange + new buttons 0.3.6 - change: output settings switch from PNG to EXR - fix: set render scene output (preview) to jpeg fast to write - fix: correct copy output format ops 0.3.5: - feat: set full opacity -> skip chosen prefix (MA by default) 0.3.4: - feat: swap cams button, code copied from `bg_plane_manager` 0.3.3: - fix: norm name : lowercase first (else bad naming break prefix) 0.3.2 - code: grouped output management ops - fix: name dash to underscore (normalize) 0.3.1 - fix: renumbering in the right order (since top layers are at bottom of file output) - fix: renumering error for the last index 0.3.0 - fix: viewlayer exclude attribution error - fix: force PNG 8bit 15% compression for output settings - change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node - feat: batch to_lower name - feat: copy active output node format to selected 0.2.8 - fix: added AA nodegroup - fix: added exclude viewlayer for unused layers - fix: added preview as main output (else main composite output go anywhere !) 0.2.7 - feat: check layer states (check use light, opacity, blend mode) and correct if needed - ui: added chennel group color switch - feat: added color from active layer on merge ops 0.2.6 - ui: name changes - ui: dedicated tab in Node editor too - addon: rename addon from "GP export" to "GP Render" 0.2.5 - ui: removed menu above layer stack - ui: All function in gp dopesheet new tab GP Render - fix: node rearrange - fix: merge from dopesheet - feat: merge can also create the Render scene - feat: multi-user warning with mini tutorial procedure 0.2.4 - fix: scene world transfer - code: remove prints 0.2.3 - fix: ui errors - fix: scene settings - fix: clean nodes 0.2.2 - feat: quick scene switch with a button in `node_editor > view` - fix: re-arrange frames tiny offset - fix: renumering ignored selection - ui: gp dopesheet > send multiple layers button 0.2.1 - feat: renumbering with keep existing values 0.2.0 - feat: merge selected viewlayer - feat: mute/unmute all output nodes - feat: cleaning options - feat: renumbering / denumbering 0.1.1 - ui: show number of selected obj - ui: show panels in dopesheet and node windows 0.1.0 first WIP usable version