# Changelog 0.3.5: feat: set full opacity -> skip chosen prefix (MA by default) 0.3.4: feat: swap cams button, code copied from `bg_plane_manager` 0.3.3: fix: norm name : lowercase first (else bad naming break prefix) 0.3.2 - code: grouped output management ops - fix: name dash to underscore (normalize) 0.3.1 - fix: renumbering in the right order (since top layers are at bottom of file output) - fix: renumering error for the last index 0.3.0 - fix: viewlayer exclude attribution error - fix: force PNG 8bit 15% compression for output settings - change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node - feat: batch to_lower name - feat: copy active output node format to selected 0.2.8 - fix: added AA nodegroup - fix: added exclude viewlayer for unused layers - fix: added preview as main output (else main composite output go anywhere !) 0.2.7 - feat: check layer states (check use light, opacity, blend mode) and correct if needed - ui: added chennel group color switch - feat: added color from active layer on merge ops 0.2.6 - ui: name changes - ui: dedicated tab in Node editor too - addon: rename addon from "GP export" to "GP Render" 0.2.5 - ui: removed menu above layer stack - ui: All function in gp dopesheet new tab GP Render - fix: node rearrange - fix: merge from dopesheet - feat: merge can also create the Render scene - feat: multi-user warning with mini tutorial procedure 0.2.4 - fix: scene world transfer - code: remove prints 0.2.3 - fix: ui errors - fix: scene settings - fix: clean nodes 0.2.2 - feat: quick scene switch with a button in `node_editor > view` - fix: re-arrange frames tiny offset - fix: renumering ignored selection - ui: gp dopesheet > send multiple layers button 0.2.1 - feat: renumbering with keep existing values 0.2.0 - feat: merge selected viewlayer - feat: mute/unmute all output nodes - feat: cleaning options - feat: renumbering / denumbering 0.1.1 - ui: show number of selected obj - ui: show panels in dopesheet and node windows 0.1.0 first WIP usable version