import bpy from bpy.props import (FloatProperty, BoolProperty, EnumProperty, StringProperty, IntProperty) from . import fn import math import re class GPEXP_OT_layers_state(bpy.types.Operator): bl_idname = "gp.layers_state" bl_label = "Set Layers State" bl_description = "Display state of layer that migh need adjustement" bl_options = {"REGISTER"} # , "UNDO" # clear_unused_view_layers :BoolProperty(name="Clear unused view layers", # description="Delete view layer that aren't used in the nodetree anymore", # default=True) # TODO : (optional) export layer opacity to json and/or text # (that way compo artists can re-affect opacity quickly or at least have a reminder) all_objects : BoolProperty(name='On All Object', default=True, description='On All object, else use selected objects') # , options={'SKIP_SAVE'} set_full_opacity : BoolProperty(name='Set Full Opacity', default=True, description='Check/Set full opacity') # , options={'SKIP_SAVE'} set_use_lights : BoolProperty(name='Disable Use Light', default=True, description='Check/Set use lights disabling') # , options={'SKIP_SAVE'} set_blend_mode : BoolProperty(name='Set Regular Blend Mode', default=True, description='Check/Set blend mode to regular') # , options={'SKIP_SAVE'} clear_frame_out_of_range : BoolProperty(name='Clear Frames Out Of Scene Range', default=False, description='Delete frames that before scene start and after scene end range\nWith a tolerance of one frame to avoid problem\nAffect all layers)') # , options={'SKIP_SAVE'} opacity_exclude_list : StringProperty(name='Skip', default='MA', description='Skip prefixes from this list when changing opacity\nSeparate multiple value with a comma (ex: MA,IN)') # , options={'SKIP_SAVE'} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' def invoke(self, context, event): # self.ctrl=event.ctrl # self.alt=event.alt if event.alt: self.all_objects=True # return self.execute(context) return context.window_manager.invoke_props_dialog(self) def draw(self, context): layout = self.layout layout.prop(self, 'all_objects') total = len([o for o in context.scene.objects if o.type == 'GPENCIL']) target_num = total if self.all_objects else len([o for o in context.selected_objects if o.type == 'GPENCIL']) layout.label(text=f'{target_num}/{total} targeted GP') layout.separator() layout.prop(self, 'clear_frame_out_of_range') layout.separator() layout.label(text='Set (or only perform a check):') row = layout.row() row.prop(self, 'set_full_opacity') if self.set_full_opacity: row.prop(self, 'opacity_exclude_list') layout.prop(self, 'set_use_lights') layout.prop(self, 'set_blend_mode') # layout.prop(self, 'clear_unused_view_layers') def execute(self, context): if self.all_objects: pool = [o for o in context.scene.objects if o.type == 'GPENCIL'] else: pool = [o for o in context.selected_objects if o.type == 'GPENCIL'] # pool = [context.object] changes = [] for ob in pool: changes.append(f'>> {ob.name}') layers = ob.data.layers if self.clear_frame_out_of_range: ct = fn.clear_frame_out_of_range(ob, verbose=False) if ct: changes.append(f'{ct} out of range frame deleted') for l in layers: used = False ## mask check # if l.mask_layers: # print(f'-> masks') # state = '' if l.use_mask_layer else ' (disabled)' # print(f'{ob.name} > {l.info}{state}:') # used = True # for ml in l.mask_layers: # mlstate = ' (disabled)' if ml.hide else '' # mlinvert = ' <>' if ml.invert else '' # print(f'{ml.info}{mlstate}{mlinvert}') if l.opacity != 1: # TODO Skip zeroed opacity ? # check if there is an exclusion word if any(x.strip() + '_' in l.info for x in self.opacity_exclude_list.strip(',').split(',') if x): print(f'Skipped layer : {l.info}') else: full_opacity_state = '' if self.set_full_opacity else ' (check only)' mess = f'{l.info} : opacity {l.opacity:.2f} >> 1.0{full_opacity_state}' print(mess) changes.append(mess) if self.set_full_opacity: l.opacity = 1.0 used = True if l.use_lights: use_lights_state = '' if self.set_use_lights else ' (check only)' mess = f'{l.info} : disable use lights{use_lights_state}' print(mess) changes.append(mess) if self.set_use_lights: l.use_lights = False used = True if l.blend_mode != 'REGULAR': blend_mode_state = '' if self.set_blend_mode else ' (check only)' mess = f'{l.info} : blend mode "{l.blend_mode}" >> regular{blend_mode_state}' print(mess) changes.append(mess) if self.set_blend_mode: l.blend_mode = 'REGULAR' used = True if used: print() if changes: changes.append('') fn.show_message_box(_message=changes, _title="Layers Check Report", _icon='INFO') # render = bpy.data.scenes.get('Render') # if not render: # print('SKIP, no Render scene') # return {"CANCELLED"} return {"FINISHED"} class GPEXP_OT_lower_layers_name(bpy.types.Operator): bl_idname = "gp.lower_layers_name" bl_label = "Normalize Layers Name" bl_description = "Make the object and layers name lowercase with dashed converted to underscore (without touching layer prefix and suffix)" bl_options = {"REGISTER", "UNDO"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' all_objects : BoolProperty(name='On All Object', default=False, description='On All object, else use selected objects') # , options={'SKIP_SAVE'} object_name : BoolProperty(name='Normalize Object Name', default=True, description='Make the object name lowercase') # , options={'SKIP_SAVE'} layer_name : BoolProperty(name='Normalize Layers Names', default=True, description='Make the layers name lowercase') # , options={'SKIP_SAVE'} # dash_to_undescore : BoolProperty(name='Dash To Underscore', # default=True, description='Make the layers name lowercase') # , options={'SKIP_SAVE'} def invoke(self, context, event): # self.ctrl=event.ctrl # self.alt=event.alt if event.alt: self.all_objects=True # return self.execute(context) return context.window_manager.invoke_props_dialog(self) def draw(self, context): layout = self.layout layout.prop(self, 'all_objects') if self.all_objects: gp_ct = len([o for o in context.scene.objects if o.type == 'GPENCIL']) else: gp_ct = len([o for o in context.selected_objects if o.type == 'GPENCIL']) layout.label(text=f'{gp_ct} to lower-case') layout.separator() layout.label(text=f'Choose what to rename:') layout.prop(self, 'object_name') layout.prop(self, 'layer_name') # if self.layer_name: # box = layout.box() # box.prop(self, 'dash_to_undescore') if not self.object_name and not self.layer_name: layout.label(text=f'At least one choice!', icon='ERROR') def execute(self, context): if self.all_objects: pool = [o for o in context.scene.objects if o.type == 'GPENCIL'] else: pool = [o for o in context.selected_objects if o.type == 'GPENCIL'] for ob in pool: if self.object_name: rename_data = ob.name == ob.data.name ob.name = ob.name.lower().replace('-', '_') if rename_data: ob.data.name = ob.name if self.layer_name: for l in ob.data.layers: # if self.dash_to_undescore: l.info = l.info.replace('-', '_') fn.normalize_layer_name(l) # default : lower=True, dash_to_underscore=self.dash_to_undescore return {"FINISHED"} class GPEXP_OT_auto_number_object(bpy.types.Operator): bl_idname = "gp.auto_number_object" bl_label = "Auto Number Object" bl_description = "Automatic prefix number based on origin distance to camera and in_front values\nCtrl + Clic to delete name to delete numbering" bl_options = {"REGISTER", "UNDO"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' all_objects : BoolProperty(name='On All GP Object', default=False, description='On All object, else use selected Grease Pencil objects') # , options={'SKIP_SAVE'} rename_data : BoolProperty(name='Rename Gpencil Data', default=True, description='Rename Also the Grease Pencil data using same name as object') # , options={'SKIP_SAVE'} delete : BoolProperty(default=False, options={'SKIP_SAVE'}) def invoke(self, context, event): # if event.alt: # self.all_objects=True if event.ctrl or self.delete: regex_num = re.compile(r'^(\d{3})_') ct = 0 gps = [o for o in context.selected_objects if o.type == 'GPENCIL'] for o in gps: if regex_num.match(o.name): o.name = o.name[4:] ct += 1 self.report({'INFO'}, f'{ct}/{len(gps)} number prefix removed from object names') return {"FINISHED"} return context.window_manager.invoke_props_dialog(self) def draw(self, context): layout = self.layout layout.prop(self, 'all_objects') if self.all_objects: gp_ct = len([o for o in context.scene.objects if o.type == 'GPENCIL']) else: gp_ct = len([o for o in context.selected_objects if o.type == 'GPENCIL']) layout.prop(self, 'rename_data') layout.label(text=f'{gp_ct} objects to renumber') if not gp_ct: layout.label(text='No Gpencil object to renumber', icon = 'ERROR') def execute(self, context): if self.all_objects: pool = [o for o in context.scene.objects if o.type == 'GPENCIL'] else: pool = [o for o in context.selected_objects if o.type == 'GPENCIL'] def reversed_enumerate(collection: list): for i in range(len(collection)-1, -1, -1): yield i, collection[i] fronts = [] ## separate In Front objects: for i, o in reversed_enumerate(pool): if o.show_in_front: fronts.append(pool.pop(i)) cam_loc = context.scene.camera.matrix_world.to_translation() # filter by distance to camera object (considering origins) pool.sort(key=lambda x: math.dist(x.matrix_world.to_translation(), cam_loc)) fronts.sort(key=lambda x: math.dist(x.matrix_world.to_translation(), cam_loc)) # re-insert fitlered infront object before others pool = fronts + pool ct = 10 regex_num = re.compile(r'^(\d{3})_') for o in pool: renum = regex_num.search(o.name) if not renum: o.name = f'{str(ct).zfill(3)}_{o.name}' else: ## either replace or leave untouched # continue o.name = f'{str(ct).zfill(3)}_{o.name[4:]}' ct += 10 if self.rename_data and o.name != o.data.name: o.data.name = o.name return {"FINISHED"} classes=( GPEXP_OT_layers_state, GPEXP_OT_lower_layers_name, GPEXP_OT_auto_number_object ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)