# Changelog 0.5.2 - fix: `rename lowercase` also change modifier layer target names (else target was broken) 0.5.1 - feat: reconnect existing sockets inside nodegroups with clean nodes > re-order 0.5.0 - feat: add a render operator that render all scene - feat: split selected object to a separated scene - feat: crop border to objects - feat: export AE position coordinates to replace layers - change: ops gp.clean_compo_tree now take context.scene - fix: tick `use_compositing` and untick `sequencer` in new scenes 0.4.1 - fix: pdf output not skiiping muted nodes 0.4.0 - feat: render as pdf - ui: advanced options (prefs, disabled by default) - feat: check numbers of muted outputs - code: added addon prefs 0.3.7 - fix: set render scene res at 100% at creation - fix: exclude VL assignation - feat: delete a render_layer (and add concerned gp layers to exclude) - feat: reactivate all viewlayers - feat: activate only selected viewlayer for fast re-render - ui: rearrange + new buttons 0.3.6 - change: output settings switch from PNG to EXR - fix: set render scene output (preview) to jpeg fast to write - fix: correct copy output format ops 0.3.5: - feat: set full opacity -> skip chosen prefix (MA by default) 0.3.4: - feat: swap cams button, code copied from `bg_plane_manager` 0.3.3: - fix: norm name : lowercase first (else bad naming break prefix) 0.3.2 - code: grouped output management ops - fix: name dash to underscore (normalize) 0.3.1 - fix: renumbering in the right order (since top layers are at bottom of file output) - fix: renumering error for the last index 0.3.0 - fix: viewlayer exclude attribution error - fix: force PNG 8bit 15% compression for output settings - change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node - feat: batch to_lower name - feat: copy active output node format to selected 0.2.8 - fix: added AA nodegroup - fix: added exclude viewlayer for unused layers - fix: added preview as main output (else main composite output go anywhere !) 0.2.7 - feat: check layer states (check use light, opacity, blend mode) and correct if needed - ui: added chennel group color switch - feat: added color from active layer on merge ops 0.2.6 - ui: name changes - ui: dedicated tab in Node editor too - addon: rename addon from "GP export" to "GP Render" 0.2.5 - ui: removed menu above layer stack - ui: All function in gp dopesheet new tab GP Render - fix: node rearrange - fix: merge from dopesheet - feat: merge can also create the Render scene - feat: multi-user warning with mini tutorial procedure 0.2.4 - fix: scene world transfer - code: remove prints 0.2.3 - fix: ui errors - fix: scene settings - fix: clean nodes 0.2.2 - feat: quick scene switch with a button in `node_editor > view` - fix: re-arrange frames tiny offset - fix: renumering ignored selection - ui: gp dopesheet > send multiple layers button 0.2.1 - feat: renumbering with keep existing values 0.2.0 - feat: merge selected viewlayer - feat: mute/unmute all output nodes - feat: cleaning options - feat: renumbering / denumbering 0.1.1 - ui: show number of selected obj - ui: show panels in dopesheet and node windows 0.1.0 first WIP usable version