import bpy from . import gen_vlayer, fn class GPEXP_OT_add_layer_to_render(bpy.types.Operator): bl_idname = "gp.add_layer_to_render" bl_label = "Add Gp Layer as render nodes" bl_description = "Create a view_layer for GP > add node > connect to output" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' # mode : bpy.props.StringProperty(options={'SKIP_SAVE'}) def execute(self, context): ob = context.object layer = ob.data.layers.active if not layer: self.report({'ERROR'}, 'No active layer') return {"CANCELLED"} ct = 0 # send scene ? hided = 0 for l in ob.data.layers: if not l.select: if not l.viewlayer_render: # TODO : need to link, can raise error if object is not linked in Render scene yet l.viewlayer_render = fn.get_view_layer('exclude').name continue gen_vlayer.get_set_viewlayer_from_gp(ob, l) if l.hide: hided += 1 ct += 1 if hided: self.report({'WARNING'}, f'{hided}/{ct} layers are hided !') else: self.report({'INFO'}, f'{ct} layer(s) added to scene "Render"') return {"FINISHED"} def export_gp_objects(oblist, exclude_list=[], scene=None): # Skip layer containing element in excluyde list if not isinstance(oblist, list): oblist = [oblist] for ob in oblist: for l in ob.data.layers: # if l.hide: # continue if l.hide or any(x + '_' in l.info for x in exclude_list): # exclude hided ? l.viewlayer_render = fn.get_view_layer('exclude', scene=scene).name # assign "exclude" continue _vl, _cp = gen_vlayer.get_set_viewlayer_from_gp(ob, l, scene=scene) # scene=fn.get_render_scene()) ## send operator with mode ALL or SELECTED to batch build class GPEXP_OT_add_objects_to_render(bpy.types.Operator): bl_idname = "gp.add_object_to_render" bl_label = "Add all Gp Layer of active object as render nodes" bl_description = "Setup GP object in render scene\nNote: 'send all' mode skip hided objects" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' mode : bpy.props.StringProperty(default='ALL', options={'SKIP_SAVE'}) def execute(self, context): # create render scene if context.scene.name == 'Scene': scn = fn.get_render_scene() else: scn = context.scene excludes = [] # ['MA', 'IN'] # Get list dynamically if self.mode == 'SELECTED': export_gp_objects([o for o in context.selected_objects if o.type == 'GPENCIL'], exclude_list=excludes, scene=scn) elif self.mode == 'ALL': # scn = bpy.data.scenes.get('Scene') # if not scn: # self.report({'ERROR'}, 'Could not found default scene') # return {"CANCELLED"} export_gp_objects([o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get()], exclude_list=excludes, scene=scn) return {"FINISHED"} class GPEXP_OT_split_to_scene(bpy.types.Operator): bl_idname = "gp.split_to_scene" bl_label = "Split Objects To Scene" bl_description = "Take selected objects and send them to separate scene\n(new scene is named after active object)" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' mode : bpy.props.StringProperty(default='ALL', options={'SKIP_SAVE'}) def execute(self, context): err = fn.split_object_to_scene() if err: self.report({'ERROR'}, err) return {"CANCELLED"} return {"FINISHED"} classes=( GPEXP_OT_add_layer_to_render, GPEXP_OT_add_objects_to_render, GPEXP_OT_split_to_scene, ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)