import bpy from . import gen_vlayer, fn class GPEXP_OT_add_layer_to_render(bpy.types.Operator): bl_idname = "gp.add_layer_to_render" bl_label = "Add Gp Layer as render nodes" bl_description = "Create a view_layer for GP > add node > connect to output" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' # mode : bpy.props.StringProperty(options={'SKIP_SAVE'}) node_scene : bpy.props.StringProperty(default='', description='Scene where to add nodes, Abort if not found', options={'SKIP_SAVE'}) # File output templates base_path : bpy.props.StringProperty(name='Base Path', default='', options={'SKIP_SAVE'}) file_slot : bpy.props.StringProperty(name='File Slot', default='', options={'SKIP_SAVE'}) layer_slot : bpy.props.StringProperty(name='Layer Slot', default='', options={'SKIP_SAVE'}) def execute(self, context): ret = gen_vlayer.add_layer_to_render(context.object, node_scene=self.node_scene, base_path=self.base_path, file_slot=self.file_slot, layer_slot=self.layer_slot) if isinstance(ret, tuple): self.report({ret[0]}, ret[1]) if ret[0] == 'ERROR': return {'CANCELLED'} return {"FINISHED"} ## send operator with mode ALL or SELECTED to batch build class GPEXP_OT_add_objects_to_render(bpy.types.Operator): bl_idname = "gp.add_object_to_render" bl_label = "Add all Gp Layer of active object as render nodes" bl_description = "Setup GP object in render scene\ \nNote: 'send all' mode skip hidden objects" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' mode : bpy.props.EnumProperty( items=( ('ALL', 'All', 'All objects'), ('SELECTED', 'Selected', 'Selected objects'), ), default='ALL', options={'SKIP_SAVE'}, description='Choice to send all or only selected objects') scene : bpy.props.StringProperty(default='', description='Scene where to link object and create viewlayer (create if not exists)', options={'SKIP_SAVE'}) node_scene : bpy.props.StringProperty(default='', description='Scene where to add nodes, Abort if not found', options={'SKIP_SAVE'}) # File output templates base_path : bpy.props.StringProperty(name='Base Path', default='', options={'SKIP_SAVE'}) file_slot : bpy.props.StringProperty(name='File Slot', default='', options={'SKIP_SAVE'}) layer_slot : bpy.props.StringProperty(name='Layer Slot', default='', options={'SKIP_SAVE'}) def execute(self, context): ret = gen_vlayer.add_object_to_render(mode=self.mode, scene=self.scene, node_scene=self.node_scene, base_path=self.base_path, file_slot=self.file_slot, layer_slot=self.layer_slot) if isinstance(ret, tuple): self.report({ret[0]}, ret[1]) if ret[0] == 'ERROR': return {'CANCELLED'} return {"FINISHED"} class GPEXP_OT_split_to_scene(bpy.types.Operator): bl_idname = "gp.split_to_scene" bl_label = "Split Objects To Scene" bl_description = "Take selected objects and send them to separate scene\n(new scene is named after active object)" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' mode : bpy.props.StringProperty(default='ALL', options={'SKIP_SAVE'}) def execute(self, context): if self.mode == 'ALL': print('split selected object in separated scene') err = fn.split_object_to_scene() if err: self.report({'ERROR'}, err) return {"CANCELLED"} elif self.mode == 'INDIVIDUAL': print('split selected object individually in separated scenes') errors = [] selected_objs = [o for o in context.selected_objects] scn = context.scene for o in reversed(selected_objs): err = fn.split_object_to_scene(objs=[o], scene_name=o.name) if err: errors.append(err) ## Reset to current scene (function use ops and go to new scene) context.window.scene = scn if errors: fn.show_message_box(errors, 'Error Log') return {"CANCELLED"} return {"FINISHED"} classes=( GPEXP_OT_add_layer_to_render, GPEXP_OT_add_objects_to_render, GPEXP_OT_split_to_scene, ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)