import bpy from . import gen_vlayer, fn def add_layer_to_render(ob, node_scene=None): '''Send GP object to render layer return a tuple with report message''' # ob = ob or bpy.context.object layer = ob.data.layers.active if not layer: return ('ERROR', 'No active layer') node_scene = fn.get_compo_scene(scene_name=node_scene, create=True) ct = 0 # send scene ? hidden = 0 for l in ob.data.layers: if not l.select: if not l.viewlayer_render: # TODO : need to link, can raise error if object is not linked in Render scene yet l.viewlayer_render = fn.get_view_layer('exclude').name continue gen_vlayer.get_set_viewlayer_from_gp(ob, l, node_scene=node_scene) if l.hide: hidden += 1 ct += 1 if hidden: return ('WARNING', f'{hidden}/{ct} layers are hidden!') else: return ('INFO', f'{ct} layer(s) added') class GPEXP_OT_add_layer_to_render(bpy.types.Operator): bl_idname = "gp.add_layer_to_render" bl_label = "Add Gp Layer as render nodes" bl_description = "Create a view_layer for GP > add node > connect to output" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' # mode : bpy.props.StringProperty(options={'SKIP_SAVE'}) node_scene : bpy.props.StringProperty(default='', description='Scene where to add nodes, Abort if not found', options={'SKIP_SAVE'}) def execute(self, context): ret = add_layer_to_render(context.object, node_scene=self.node_scene) if isinstance(ret, tuple): self.report({ret[0]}, ret[1]) if ret[0] == 'ERROR': return {'CANCELLED'} return {"FINISHED"} def add_object_to_render(mode='ALL', scene='', node_scene=''): context = bpy.context if scene: scn = fn.get_render_scene(scene) else: scn = fn.get_render_scene() if node_scene: node_scn = fn.get_compo_scene(scene_name=node_scene, create=True) if not node_scn: return ('ERROR', f'/!\ Node Scene "{node_scene}" not found ! Abort "Add object to Render" !') else: # if not passed add in render scene node_scn = scn excludes = [] # ['MA', 'IN'] # Get list dynamically if mode == 'SELECTED': gen_vlayer.export_gp_objects([o for o in context.selected_objects if o.type == 'GPENCIL'], exclude_list=excludes, scene=scn, node_scene=node_scn) elif mode == 'ALL': gen_vlayer.export_gp_objects([o for o in context.scene.objects if o.type == 'GPENCIL' and not o.hide_get() and fn.is_valid_name(o.name)], exclude_list=excludes, scene=scn, node_scene=node_scn) ## send operator with mode ALL or SELECTED to batch build class GPEXP_OT_add_objects_to_render(bpy.types.Operator): bl_idname = "gp.add_object_to_render" bl_label = "Add all Gp Layer of active object as render nodes" bl_description = "Setup GP object in render scene\ \nNote: 'send all' mode skip hidden objects" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' mode : bpy.props.EnumProperty( items=( ('ALL', 'All', 'All objects', 0), ('SELECTED', 'Selected', 'Selected objects', 0), ), default='ALL', options={'SKIP_SAVE'}, description='Choice to send all or only selected objects') scene : bpy.props.StringProperty(default='', description='Scene where to link object and create viewlayer (create if not exists)', options={'SKIP_SAVE'}) node_scene : bpy.props.StringProperty(default='', description='Scene where to add nodes, Abort if not found', options={'SKIP_SAVE'}) def execute(self, context): ret = add_object_to_render(mode=self.mode, scene=self.scene, node_scene=self.node_scene) if isinstance(ret, tuple): self.report({ret[0]}, ret[1]) if ret[0] == 'ERROR': return {'CANCELLED'} return {"FINISHED"} class GPEXP_OT_split_to_scene(bpy.types.Operator): bl_idname = "gp.split_to_scene" bl_label = "Split Objects To Scene" bl_description = "Take selected objects and send them to separate scene\n(new scene is named after active object)" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' mode : bpy.props.StringProperty(default='ALL', options={'SKIP_SAVE'}) def execute(self, context): if self.mode == 'ALL': print('split selected object in separated scene') err = fn.split_object_to_scene() if err: self.report({'ERROR'}, err) return {"CANCELLED"} elif self.mode == 'INDIVIDUAL': print('split selected object individually in separated scenes') errors = [] selected_objs = [o for o in context.selected_objects] scn = context.scene for o in reversed(selected_objs): err = fn.split_object_to_scene(objs=[o], scene_name=o.name) if err: errors.append(err) ## Reset to current scene (function use ops and go to new scene) context.window.scene = scn if errors: fn.show_message_box(errors, 'Error Log') return {"CANCELLED"} return {"FINISHED"} classes=( GPEXP_OT_add_layer_to_render, GPEXP_OT_add_objects_to_render, GPEXP_OT_split_to_scene, ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)