654 lines
25 KiB
Python
654 lines
25 KiB
Python
import bpy
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from bpy.props import (FloatProperty,
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BoolProperty,
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EnumProperty,
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StringProperty,
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IntProperty)
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from . import fn
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import math
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import re
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import json
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from pathlib import Path
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## TODO : export json info to re-setup layers in AE automagically
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def check_outname(ob, l):
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vl_name = l.viewlayer_render
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if vl_name in {'exclude', 'View Layer'}:
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return
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ng_name = f'NG_{ob.name}'
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## check in wich node tree this exists
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for scn in bpy.data.scenes:
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if scn.name == 'Scene':
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continue
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ng = scn.node_tree.nodes.get(ng_name)
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if ng:
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break
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print(scn.name)
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if not ng:
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print(f'Skip {vl_name}: Not found nodegroup {ng_name}' )
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return
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ng_socket = ng.outputs.get(vl_name)
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if not ng_socket:
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print(f'Skip {vl_name}: Not found in nodegroup {ng_name} sockets')
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return
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if not len(ng_socket.links):
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print(f' socket is disconnected in {ng_name} nodegroup')
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return
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fo_node = ng_socket.links[0].to_node
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fo_socket = ng_socket.links[0].to_socket
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if fo_node.type != 'OUTPUT_FILE':
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print(f'Skip {vl_name}: node is not an output_file {fo_node.name}')
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return
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# fo_socket.name isn't right, have to iterate in paths
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idx = [i for i in fo_node.inputs].index(fo_socket)
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subpath = fo_node.file_slots[idx].path
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# fp = Path(fo_node.base_path.rstrip('/')) / subpath
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# fp = Path(bpy.path.abspath(str(fp)).rstrip("/")) # abspath on disk
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outname = subpath.split('/')[0] # folder name on disk
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return outname
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class GPEXP_OT_export_infos_for_compo(bpy.types.Operator):
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bl_idname = "gp.export_infos_for_compo"
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bl_label = "Export Infos For Compo"
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bl_description = "Export informations for compositing, including layers with masks, fusion mode, opacity"
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bl_options = {"REGISTER"}
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# @classmethod
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# def poll(cls, context):
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# return context.object and context.object.type == 'GPENCIL'
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skip_check : bpy.props.BoolProperty(default=False, options={'SKIP_SAVE'})
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def invoke(self, context, event):
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self.l_infos = Path(bpy.data.filepath).parent / 'render' / 'infos.json'
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if self.skip_check:
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if self.l_infos.exists():
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# Preferably skip if already user defined ?
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return {'FINISHED'}
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return self.execute(context)
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if self.l_infos.exists():
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return context.window_manager.invoke_props_dialog(self)
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return self.execute(context)
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def draw(self, context):
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layout = self.layout
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layout.label(text='An infos Json already exists', icon = 'ERROR')
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layout.label(text='Do you want to overwrite ?')
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layout.label(text='Note: Must export before "Check Layers" step', icon='INFO')
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def execute(self, context):
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## Repeat because might not be registered if called with invoke_default
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self.l_infos = Path(bpy.data.filepath).parent / 'render' / 'infos.json'
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dic = {}
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pool = [o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
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for o in pool:
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# if not o.visible_get():
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# continue
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for l in o.data.layers:
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# skip non rendered layers
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if l.hide:
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continue
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if l.info.startswith('MA_'):
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# No point in storing information of masking layers...
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continue
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## Can't check viewlayers and final fileout name if Render scene not even created...
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""" if not l.viewlayer_render or l.viewlayer_render == 'exclude':
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continue
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fo_name = check_outname(o, l) # get name used for output file folder (same in AE)
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if not fo_name:
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print(f'! Could not found fileout name for {o.name} > {l.info}')
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continue
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"""
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ldic = {}
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## Check opacity, blend mode
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if l.opacity < 1.0:
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ldic['opacity'] = l.opacity
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if l.blend_mode != 'REGULAR':
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ldic['blend_mode'] = l.blend_mode
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if l.use_mask_layer:
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multi_mask = {}
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## dict key as number for masks
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# for i, ml in enumerate(l.mask_layers):
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# mask = {}
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# if ml.hide:
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# continue
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# mask['name'] = ml.name
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# if ml.invert: # create key get only if inverted
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# mask['invert'] = ml.invert
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# # multi_mask[ml.name] = mask
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# multi_mask[i] = mask
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## dict key as mask name
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for ml in l.mask_layers:
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mask = {}
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if ml.hide:
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continue
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# mask['name'] = ml.name
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if ml.invert: # create key get only if inverted
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mask['invert'] = ml.invert # ! no key if no invert
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multi_mask[ml.name] = mask
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if multi_mask:
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ldic['masks'] = multi_mask
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## add to full dic
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if ldic:
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# add source object ? might be usefull to pin point layer
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ldic['object'] = o.name
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dic[fn.normalize_layer_name(l, get_only=True)] = ldic
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if dic:
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self.l_infos.parent.mkdir(exist_ok=True) # create render folder if needed
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with self.l_infos.open('w') as fd:
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json.dump(dic, fd, indent='\t')
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self.report({'INFO'}, f'Exported json at: {self.l_infos.as_posix()}')
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else:
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self.report({'WARNING'}, f'No custom data to write with those objects/layers')
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return {"CANCELLED"}
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return {"FINISHED"}
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class GPEXP_OT_layers_state(bpy.types.Operator):
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bl_idname = "gp.layers_state"
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bl_label = "Set Layers State"
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bl_description = "Display state of layer that migh need adjustement"
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bl_options = {"REGISTER"} # , "UNDO"
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# clear_unused_view_layers :BoolProperty(name="Clear unused view layers",
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# description="Delete view layer that aren't used in the nodetree anymore",
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# default=True)
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all_objects : BoolProperty(name='On All Object',
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default=True, description='On All object, else use selected objects') # , options={'SKIP_SAVE'}
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set_full_opacity : BoolProperty(name='Set Full Opacity',
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default=True, description='Check/Set full opacity') # , options={'SKIP_SAVE'}
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set_use_lights : BoolProperty(name='Disable Use Light',
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default=True, description='Check/Set use lights disabling') # , options={'SKIP_SAVE'}
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set_blend_mode : BoolProperty(name='Set Regular Blend Mode',
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default=True, description='Check/Set blend mode to regular') # , options={'SKIP_SAVE'}
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clear_frame_out_of_range : BoolProperty(name='Clear Frames Out Of Scene Range',
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default=False, description='Delete frames that before scene start and after scene end range\
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\nWith a tolerance of one frame to avoid problem\
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\nAffect all layers)') # , options={'SKIP_SAVE'}
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opacity_exclude_list : StringProperty(name='Skip',
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default='MA', description='Skip prefixes from this list when changing opacity\
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\nSeparate multiple value with a comma (ex: MAIN)') # , options={'SKIP_SAVE'}
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hide_invisible_materials : BoolProperty(name='Hide Materials named invisible',
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default=True, description='Hide material with name starting with "invisible"') # , options={'SKIP_SAVE'}
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'GPENCIL'
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def invoke(self, context, event):
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## if no existing infos.json generated, call ops
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l_infos = Path(bpy.data.filepath).parent / 'render' / 'infos.json'
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if not l_infos.exists(): # only if infos not created
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bpy.ops.gp.export_infos_for_compo('INVOKE_DEFAULT')
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# return self.execute(context)
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, 'all_objects')
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total = len([o for o in context.scene.objects if o.type == 'GPENCIL'])
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target_num = total if self.all_objects else len([o for o in context.selected_objects if o.type == 'GPENCIL'])
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layout.label(text=f'{target_num}/{total} targeted GP')
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layout.separator()
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layout.prop(self, 'clear_frame_out_of_range')
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layout.separator()
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layout.label(text='Set (or only perform a check):')
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row = layout.row()
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row.prop(self, 'set_full_opacity')
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if self.set_full_opacity:
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row.prop(self, 'opacity_exclude_list')
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layout.prop(self, 'set_use_lights')
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layout.prop(self, 'set_blend_mode')
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layout.prop(self, 'hide_invisible_materials')
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# layout.prop(self, 'clear_unused_view_layers')
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def execute(self, context):
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if self.all_objects:
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pool = [o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
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else:
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pool = [o for o in context.selected_objects if o.type == 'GPENCIL']
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# pool = [context.object]
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changes = []
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for ob in pool:
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changes.append(f'>> {ob.name}')
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layers = ob.data.layers
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if self.clear_frame_out_of_range:
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ct = fn.clear_frame_out_of_range(ob, verbose=False)
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if ct:
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changes.append(f'{ct} out of range frame deleted')
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for l in layers:
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used = False
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## mask check
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# if l.mask_layers:
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# print(f'-> masks')
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# state = '' if l.use_mask_layer else ' (disabled)'
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# print(f'{ob.name} > {l.info}{state}:')
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# used = True
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# for ml in l.mask_layers:
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# mlstate = ' (disabled)' if ml.hide else ''
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# mlinvert = ' <>' if ml.invert else ''
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# print(f'{ml.info}{mlstate}{mlinvert}')
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if l.opacity != 1:
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# TODO Skip zeroed opacity ?
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# check if there is an exclusion word
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if any(x.strip() + '_' in l.info for x in self.opacity_exclude_list.strip(',').split(',') if x):
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print(f'Skipped layer : {l.info}')
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else:
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full_opacity_state = '' if self.set_full_opacity else ' (check only)'
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mess = f'{l.info} : opacity {l.opacity:.2f} >> 1.0{full_opacity_state}'
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print(mess)
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changes.append(mess)
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if self.set_full_opacity:
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l.opacity = 1.0
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used = True
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if l.use_lights:
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use_lights_state = '' if self.set_use_lights else ' (check only)'
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mess = f'{l.info} : disable use lights{use_lights_state}'
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print(mess)
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# changes.append(mess) # don't report disable use_light... too many messages
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if self.set_use_lights:
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l.use_lights = False
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used = True
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if l.blend_mode != 'REGULAR':
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blend_mode_state = '' if self.set_blend_mode else ' (check only)'
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mess = f'{l.info} : blend mode "{l.blend_mode}" >> regular{blend_mode_state}'
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print(mess)
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changes.append(mess)
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if self.set_blend_mode:
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l.blend_mode = 'REGULAR'
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used = True
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if len(l.frames) == 1 and len(l.frames[0].strokes) == 0 and not l.hide:
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# probably used as separator
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l.hide = True
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mess = f'{l.info} : No frames. Hiding layer'
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print(mess)
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changes.append(mess)
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used = True
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if used:
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print()
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if changes:
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changes.append('')
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## disable multiframe editing on all GP (can cause artifacts on render)
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gp_mu_edit_ct = 0
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for gp in bpy.data.grease_pencils:
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if gp.use_multiedit:
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print(f'Disabling multi-edit on GP {gp.name}')
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gp.use_multiedit = False
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gp_mu_edit_ct += 1
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if gp_mu_edit_ct:
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changes.append(f'{gp_mu_edit_ct} multiframe-edit mode disabled')
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## Hide invisible named materials
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if self.hide_invisible_materials:
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for m in bpy.data.materials:
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if m.is_grease_pencil and m.name.lower().startswith('invisible'):
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if not m.grease_pencil.hide:
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print(f'Hiding gp material {m.name}')
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m.grease_pencil.hide = True
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changes.append(f'{m.name} material hidden')
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fn.show_message_box(_message=changes, _title="Layers Check Report", _icon='INFO')
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return {"FINISHED"}
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class GPEXP_OT_lower_layers_name(bpy.types.Operator):
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bl_idname = "gp.lower_layers_name"
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bl_label = "Normalize Layers Name"
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bl_description = "Make the object and layers name lowercase with dashed converted to underscore (without touching layer prefix and suffix)"
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bl_options = {"REGISTER", "UNDO"}
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# @classmethod
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# def poll(cls, context):
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# return context.object and context.object.type == 'GPENCIL'
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all_objects : BoolProperty(name='On All Object',
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default=True, description='On All object, else use selected objects') # , options={'SKIP_SAVE'}
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object_name : BoolProperty(name='Normalize Object Name',
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default=True, description='Make the object name lowercase') # , options={'SKIP_SAVE'}
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layer_name : BoolProperty(name='Normalize Layers Names',
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default=True, description='Make the layers name lowercase') # , options={'SKIP_SAVE'}
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# dash_to_undescore : BoolProperty(name='Dash To Underscore',
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# default=True, description='Make the layers name lowercase') # , options={'SKIP_SAVE'}
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def invoke(self, context, event):
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# self.ctrl=event.ctrl
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# self.alt=event.alt
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if event.alt:
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self.all_objects=True
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# return self.execute(context)
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, 'all_objects')
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if self.all_objects:
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gp_ct = len([o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)])
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else:
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gp_ct = len([o for o in context.selected_objects if o.type == 'GPENCIL'])
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layout.label(text=f'{gp_ct} to lower-case')
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layout.separator()
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layout.label(text=f'Choose what to rename:')
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layout.prop(self, 'object_name')
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layout.prop(self, 'layer_name')
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# if self.layer_name:
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# box = layout.box()
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# box.prop(self, 'dash_to_undescore')
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if not self.object_name and not self.layer_name:
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layout.label(text=f'At least one choice!', icon='ERROR')
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def execute(self, context):
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if self.all_objects:
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pool = [o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
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else:
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pool = [o for o in context.selected_objects if o.type == 'GPENCIL']
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for ob in pool:
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if self.object_name:
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rename_data = ob.name == ob.data.name
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ob.name = ob.name.lower().replace('-', '_')
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if rename_data:
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ob.data.name = ob.name
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if self.layer_name:
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for l in ob.data.layers:
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# if self.dash_to_undescore:
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l.info = l.info.replace('-', '_')
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fn.normalize_layer_name(l) # default : lower=True, dash_to_underscore=self.dash_to_undescore
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return {"FINISHED"}
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class GPEXP_OT_auto_number_object(bpy.types.Operator):
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bl_idname = "gp.auto_number_object"
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bl_label = "Auto Number Object"
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bl_description = "Automatic prefix number based on origin distance to camera and in_front values\nCtrl + Clic to delete name to delete numbering"
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bl_options = {"REGISTER", "UNDO"}
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# @classmethod
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# def poll(cls, context):
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# return context.object and context.object.type == 'GPENCIL'
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all_objects : BoolProperty(name='On All GP Object',
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default=True, description='On All object, else use selected Grease Pencil objects') # , options={'SKIP_SAVE'}
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rename_data : BoolProperty(name='Rename Gpencil Data',
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default=True, description='Rename Also the Grease Pencil data using same name as object') # , options={'SKIP_SAVE'}
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delete : BoolProperty(default=False, options={'SKIP_SAVE'})
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def invoke(self, context, event):
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# if event.alt:
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# self.all_objects=True
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if event.ctrl or self.delete:
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regex_num = re.compile(r'^(\d{3})_')
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ct = 0
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gps = [o for o in context.selected_objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
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for o in gps:
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if regex_num.match(o.name):
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o.name = o.name[4:]
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ct += 1
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self.report({'INFO'}, f'{ct}/{len(gps)} number prefix removed from object names')
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return {"FINISHED"}
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, 'all_objects')
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if self.all_objects:
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gp_ct = len([o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)])
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else:
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gp_ct = len([o for o in context.selected_objects if o.type == 'GPENCIL'])
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layout.prop(self, 'rename_data')
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layout.label(text=f'{gp_ct} objects to renumber')
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if not gp_ct:
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layout.label(text='No Gpencil object to renumber', icon = 'ERROR')
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def execute(self, context):
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if self.all_objects:
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pool = [o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
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else:
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pool = [o for o in context.selected_objects if o.type == 'GPENCIL']
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def reversed_enumerate(collection: list):
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for i in range(len(collection)-1, -1, -1):
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yield i, collection[i]
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fronts = []
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|
## separate In Front objects:
|
|
|
|
for i, o in reversed_enumerate(pool):
|
|
if o.show_in_front:
|
|
fronts.append(pool.pop(i))
|
|
|
|
cam_loc = context.scene.camera.matrix_world.to_translation()
|
|
|
|
# filter by distance to camera object (considering origins)
|
|
pool.sort(key=lambda x: math.dist(x.matrix_world.to_translation(), cam_loc))
|
|
fronts.sort(key=lambda x: math.dist(x.matrix_world.to_translation(), cam_loc))
|
|
# re-insert fitlered infront object before others
|
|
pool = fronts + pool
|
|
|
|
ct = 10
|
|
regex_num = re.compile(r'^(\d{3})_')
|
|
for o in pool:
|
|
renum = regex_num.search(o.name)
|
|
|
|
if not renum:
|
|
o.name = f'{str(ct).zfill(3)}_{o.name}'
|
|
|
|
else:
|
|
## either replace or leave untouched
|
|
# continue
|
|
o.name = f'{str(ct).zfill(3)}_{o.name[4:]}'
|
|
|
|
ct += 10
|
|
if self.rename_data and o.name != o.data.name:
|
|
o.data.name = o.name
|
|
|
|
return {"FINISHED"}
|
|
|
|
|
|
class GPEXP_OT_check_masks(bpy.types.Operator):
|
|
bl_idname = "gp.check_masks"
|
|
bl_label = "Check Masks"
|
|
bl_description = "Check and report all masked GP layers"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.object and context.object.type == 'GPENCIL'
|
|
|
|
def execute(self, context):
|
|
# if self.all_objects:
|
|
# pool = [o for o in context.scene.objects if o.type == 'GPENCIL']
|
|
# else:
|
|
# pool = [o for o in context.selected_objects if o.type == 'GPENCIL']
|
|
changes = []
|
|
pool = [o for o in context.scene.objects if o.type == 'GPENCIL' and fn.is_valid_name(o.name)]
|
|
for o in pool:
|
|
for l in o.data.layers:
|
|
if l.use_mask_layer:
|
|
obj_stat = f'{o.name} >>'
|
|
if not obj_stat in changes:
|
|
changes.append(obj_stat)
|
|
print(obj_stat)
|
|
|
|
hide_state = ' (hided)' if l.hide else ''
|
|
text = f' {l.info}{hide_state}:' # :masks:
|
|
changes.append(text)
|
|
print(text)
|
|
|
|
has_masks = False
|
|
for ml in l.mask_layers:
|
|
# 'hide', 'invert', 'name'
|
|
h = ' hided' if ml.hide else ''
|
|
i = ' (inverted)' if ml.invert else ''
|
|
text = f' - {ml.name}{h}{i}'
|
|
changes.append(text)
|
|
print(text)
|
|
has_masks = True
|
|
|
|
if not has_masks:
|
|
text = 'No masks!'
|
|
changes.append(text)
|
|
print(text)
|
|
changes.append('')
|
|
|
|
if changes:
|
|
fn.show_message_box(_message=changes, _title="Masks Check Report", _icon='INFO')
|
|
else:
|
|
fn.show_message_box(_message='No Masks!', _title="Masks Check Report", _icon='INFO')
|
|
|
|
return {"FINISHED"}
|
|
|
|
class GPEXP_OT_select_layer_in_comp(bpy.types.Operator):
|
|
bl_idname = "gp.select_layer_in_comp"
|
|
bl_label = "Select Layer In Compositor"
|
|
bl_description = "Select associated render_layer node in compositing"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.object and context.object.type == 'GPENCIL'
|
|
|
|
|
|
def invoke(self, context, event):
|
|
self.additive = event.shift
|
|
return self.execute(context)
|
|
|
|
def execute(self, context):
|
|
gp = context.object.data
|
|
act = gp.layers.active
|
|
pool = fn.build_layers_targets_from_dopesheet(context)
|
|
if not pool:
|
|
self.report({'ERROR'}, 'No layers found in current GP dopesheet')
|
|
return {"CANCELLED"}
|
|
|
|
if not context.scene.node_tree:
|
|
self.report({'ERROR'}, 'No compo node-tree in active scene')
|
|
return {"CANCELLED"}
|
|
|
|
scn = context.scene
|
|
node_scene = fn.get_compo_scene(create=False) or scn
|
|
nodes = node_scene.node_tree.nodes
|
|
rl_nodes = [n for n in nodes if n.type == 'R_LAYERS']
|
|
if not rl_nodes:
|
|
self.report({'ERROR'}, 'No render layers nodes in active scene')
|
|
return {"CANCELLED"}
|
|
|
|
# Deselect all nodes if shift is not pressed
|
|
if not self.additive:
|
|
for n in nodes:
|
|
n.select = False
|
|
|
|
used_vl = [n.layer for n in rl_nodes]
|
|
selected = []
|
|
infos = []
|
|
|
|
for l in pool:
|
|
if not l.select:
|
|
continue
|
|
vl_name = l.viewlayer_render
|
|
if not vl_name:
|
|
mess = f'{l.info} has no viewlayers'
|
|
print(mess)
|
|
infos.append(mess)
|
|
continue
|
|
|
|
if not context.scene.view_layers.get(vl_name):
|
|
mess = f'/!\ {l.info}: view layer "{vl_name}" does not exists '
|
|
print(mess)
|
|
infos.append(mess)
|
|
continue
|
|
|
|
if not vl_name in used_vl:
|
|
mess = f'{l.info}: view layer "{vl_name}" not used in scene renderlayer nodes'
|
|
print(mess)
|
|
infos.append(mess)
|
|
continue
|
|
|
|
for n in rl_nodes:
|
|
if n.layer == vl_name:
|
|
print(f'{l.info} -> Select node {n.name}')
|
|
selected.append(n.name)
|
|
n.select = True
|
|
|
|
if not infos and not selected:
|
|
self.report({'ERROR'}, 'Nothing selected')
|
|
return {"CANCELLED"}
|
|
|
|
infos = infos + [f'-- Selected {len(selected)} nodes --'] + selected
|
|
fn.show_message_box(_message=infos, _title="Selected viewlayer in compo", _icon='INFO')
|
|
|
|
# Change viewed scene if not in current scene
|
|
if selected and scn != node_scene:
|
|
context.window.scene = node_scene
|
|
return {"FINISHED"}
|
|
|
|
classes=(
|
|
GPEXP_OT_auto_number_object,
|
|
GPEXP_OT_lower_layers_name,
|
|
GPEXP_OT_export_infos_for_compo,
|
|
GPEXP_OT_layers_state,
|
|
GPEXP_OT_check_masks,
|
|
GPEXP_OT_select_layer_in_comp,
|
|
)
|
|
|
|
def register():
|
|
for cls in classes:
|
|
bpy.utils.register_class(cls)
|
|
|
|
def unregister():
|
|
for cls in reversed(classes):
|
|
bpy.utils.unregister_class(cls) |