gp_render/OP_auto_build.py

83 lines
2.2 KiB
Python

import bpy
from . import gen_vlayer, fn
class GPEXP_OT_render_auto_build(bpy.types.Operator):
bl_idname = "gp_export.render_auto_build"
bl_label = "Auto-Build"
bl_description = "Trigger all operation to make build render scene with default settings"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
# mode : bpy.props.StringProperty(options={'SKIP_SAVE'})
def execute(self, context):
'''
ob = context.object
layer = ob.data.layers.active
if not layer:
self.report({'ERROR'}, 'No active layer')
return {"CANCELLED"}
ct = 0
# send scene ?
hided = 0
for l in ob.data.layers:
if not l.select:
if not l.viewlayer_render:
l.viewlayer_render = fn.get_view_layer('exclude').name
continue
gen_vlayer.get_set_viewlayer_from_gp(ob, l)
if l.hide:
hided += 1
ct += 1
if hided:
self.report({'WARNING'}, f'{hided}/{ct} layers are hided !')
else:
self.report({'INFO'}, f'{ct} layer(s) added to scene "Render"')
'''
## TODO: add colors to layers (specified in ENV or hardcoded for now...)
## Option: Maybe find a way to create a color from prefix hash ? (wlways give unique color with same prefix on other project!)
## Trigger rename lowercase
bpy.ops.gp.lower_layers_name()
## Trigger renumber by distance
bpy.ops.gp.auto_number_object()
## Export layer infos ?
bpy.ops.gp.export_infos_for_compo()
## Send all GP to render scene
bpy.ops.gp.add_object_to_render(mode="ALL")
## Group all adjacent layer type
## Renumber File outputs
## Trigger check file before finishing ?
## note: After all these operation, a ctrl+Z might crash
return {"FINISHED"}
classes=(
GPEXP_OT_render_auto_build,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)