gp_toolbox/OP_material_move_to_layer.py

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import bpy
from bpy.types import Operator
import mathutils
from mathutils import Vector, Matrix, geometry
from bpy_extras import view3d_utils
from . import utils
# def get_layer_list(self, context):
# '''return (identifier, name, description) of enum content'''
# if not context:
# return [('None', 'None','None')]
# if not context.object:
# return [('None', 'None','None')]
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# return [(l.name, l.name, '') for l in context.object.data.layers] # if l != context.object.data.layers.active
## in Class
# bl_property = "layers_enum"
# layers_enum : bpy.props.EnumProperty(
# name="Send Material To Layer",
# description="Send active material to layer",
# items=get_layer_list,
# options={'HIDDEN'},
# )
class GPTB_OT_move_material_to_layer(Operator) :
bl_idname = "gp.move_material_to_layer"
bl_label = 'Move Material To Layer'
bl_description = 'Move active material to an existing or new layer'
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
layer_name : bpy.props.StringProperty(
name='Layer Name', default='', options={'SKIP_SAVE'})
copy : bpy.props.BoolProperty(
name='Copy to layer', default=False,
description='Copy strokes to layer instead of moving',
options={'SKIP_SAVE'})
@classmethod
def poll(cls, context):
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return context.object and context.object.type == 'GREASEPENCIL'
def invoke(self, context, event):
if self.layer_name:
return self.execute(context)
if not len(context.object.data.layers):
self.report({'WARNING'}, 'No layers on current GP object')
return {'CANCELLED'}
mat = context.object.data.materials[context.object.active_material_index]
self.mat_name = mat.name
# wm.invoke_search_popup(self)
return context.window_manager.invoke_props_dialog(self, width=250)
def draw(self, context):
layout = self.layout
# layout.operator_context = "INVOKE_DEFAULT"
layout.prop(self, 'copy', text='Copy Strokes')
action_label = 'Copy' if self.copy else 'Move'
layout.label(text=f'{action_label} material "{self.mat_name}" to layer:', icon='MATERIAL')
col = layout.column()
col.prop(self, 'layer_name', text='', icon='ADD')
# if self.layer_name:
# col.label(text='Ok/Enter to create new layer', icon='INFO')
col.separator()
for l in reversed(context.object.data.layers):
icon = 'GREASEPENCIL' if l == context.object.data.layers.active else 'BLANK1'
row = col.row()
row.alignment = 'LEFT'
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op = col.operator('gp.move_material_to_layer', text=l.name, icon=icon, emboss=False)
op.layer_name = l.name
op.copy = self.copy
def execute(self, context):
if not self.layer_name:
print('Out')
return {'CANCELLED'}
## Active + selection
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pool = [o for o in bpy.context.selected_objects if o.type == 'GREASEPENCIL']
if not context.object in pool:
pool.append(context.object)
mat = context.object.data.materials[context.object.active_material_index]
print(f'Moving strokes using material "{mat.name}" on {len(pool)} object(s)')
# import time
# t = time.time() # Dbg
total = 0
oct = 0
for ob in pool:
mat_index = next((i for i, ms in enumerate(ob.material_slots) if ms.material and ms.material == mat), None)
if mat_index is None:
print(f'/!\ {ob.name} has no Material {mat.name} in stack')
continue
gpl = ob.data.layers
if not (target_layer := gpl.get(self.layer_name)):
target_layer = gpl.new(self.layer_name)
## List existing frames
key_dict = {f.frame_number : f for f in target_layer.frames}
### Move Strokes to a new key (or existing key if comming for yet another layer)
fct = 0
sct = 0
for layer in gpl:
if layer == target_layer:
## ! infinite loop if target layer is included
continue
for fr in layer.frames:
## skip if no stroke has active material
if not next((s for s in fr.drawing.strokes if s.material_index == mat_index), None):
continue
## Get/Create a destination frame and keep a reference to it
if not (dest_key := key_dict.get(fr.frame_number)):
dest_key = target_layer.frames.new(fr.frame_number)
key_dict[dest_key.frame_number] = dest_key
print(f'{ob.name} : frame {fr.frame_number}')
## Replicate strokes in dest_keys
stroke_to_delete = []
for s_idx, s in enumerate(fr.drawing.strokes):
if s.material_index == mat_index:
utils.copy_stroke_to_frame(s, dest_key)
stroke_to_delete.append(s_idx)
## Debug
# if time.time() - t > 10:
# print('TIMEOUT')
# return {'CANCELLED'}
sct += len(stroke_to_delete)
## Remove from source frame (fr)
if not self.copy:
# print('Removing frames') # Dbg
if stroke_to_delete:
fr.drawing.remove_strokes(indices=stroke_to_delete)
## ? Remove frame if layer is empty ? -> probably not, otherwise will show previous frame
fct += 1
if fct:
oct += 1
print(f'{ob.name}: Moved {fct} frames -> {sct} Strokes') # Dbg
total += fct
report_type = 'INFO' if total else 'WARNING'
if self.copy:
self.report({report_type}, f'Copied {total} frames accross {oct} object(s)')
else:
self.report({report_type}, f'Moved {total} frames accross {oct} object(s)')
return {'FINISHED'}
# def menu_duplicate_and_send_to_layer(self, context):
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# if context.space_data.ui_mode == 'GPENCIL':
# self.layout.operator_context = 'INVOKE_REGION_WIN'
# self.layout.operator('gp.duplicate_send_to_layer', text='Move Keys To Layer').delete_source = True
# self.layout.operator('gp.duplicate_send_to_layer', text='Copy Keys To Layer')
classes = (
GPTB_OT_move_material_to_layer,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)