gp_toolbox/OP_realign.py

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2021-05-04 18:18:42 +02:00
import bpy
import mathutils
from mathutils import Matrix, Vector
from math import pi
import numpy as np
from time import time
def batch_reproject(obj, project_type='VIEW', all_strokes=True, restore_frame=False):
'''Reproject - ops method
:all_stroke: affect hided, locked layers
'''
if restore_frame:
oframe = bpy.context.scene.frame_current
omode = bpy.context.mode
# FIXME : if all_stroke is False, might be better to still store>set>restore "lock_frame"
if all_strokes:
layers_state = [[l, l.hide, l.lock, l.lock_frame] for l in obj.data.layers]
for l in obj.data.layers:
l.hide = False
l.lock = False
l.lock_frame = False
bpy.ops.object.mode_set(mode='EDIT_GPENCIL')
# TODO : need to toggle visible and unlock all layers before attacking, and store restore.
for l in obj.data.layers:
for f in l.frames:
bpy.context.scene.frame_set(f.frame_number)
# switch to edit to reproject through ops
bpy.ops.gpencil.select_all(action='SELECT')
bpy.ops.gpencil.reproject(type=project_type) # default is VIEW
bpy.ops.gpencil.select_all(action='DESELECT')
# restore
if all_strokes:
for layer, hide, lock, lock_frame in layers_state:
layer.hide = hide
layer.lock = lock
layer.lock_frame = lock_frame
bpy.ops.object.mode_set(mode=omode)
if restore_frame:
bpy.context.scene.frame_current = oframe
def align_global(reproject=True, ref=None):
if not ref:
ref = bpy.context.scene.camera
o = bpy.context.object
# if o.matrix_basis != o.matrix_world and not o.parent:
ref = bpy.context.scene.camera
ref_mat = ref.matrix_world
ref_loc, ref_rot, ref_scale = ref_mat.decompose()
if o.parent:
mat = o.matrix_world
else:
mat = o.matrix_basis
o_loc, o_rot, o_scale = mat.decompose()
mat_90 = Matrix.Rotation(-pi/2, 4, 'X')
loc_mat = Matrix.Translation(o_loc)
rot_mat = ref_rot.to_matrix().to_4x4() @ mat_90
scale_mat = get_scale_matrix(o_scale)
new_mat = loc_mat @ rot_mat @ scale_mat
# world_coords = []
for l in o.data.layers:
for f in l.frames:
for s in f.strokes:
## foreach
coords = [p.co @ mat.inverted() @ new_mat for p in s.points]
# print('coords: ', coords)
# print([co for v in coords for co in v])
s.points.foreach_set('co', [co for v in coords for co in v])
# s.points.update() # seem to works # but adding/deleting a point is "safer"
## force update
s.points.add(1)
s.points.pop()
# for p in s.points:
## GOOD :
# world_co = mat @ p.co
# p.co = new_mat.inverted() @ world_co
## GOOD :
# p.co = p.co @ mat.inverted() @ new_mat
if o.parent:
o.matrix_world = new_mat
else:
o.matrix_basis = new_mat
if reproject:
batch_reproject(o, project_type='FRONT')
def align_all_frames(reproject=True, ref=None):
print('aligning all frames...')
o = bpy.context.object
if not ref:
ref = bpy.context.scene.camera
# get all rot
chanel = 'rotation_quaternion' if o.rotation_mode == 'QUATERNION' else 'rotation_euler'
## double list keys
rot_keys = [k.co.x for fcu in o.animation_data.action.fcurves for k in fcu.keyframe_points if fcu.data_path == chanel]
## normal iter
# for fcu in o.animation_data.action.fcurves:
# if fcu.data_path != chanel :
# continue
# for k in fcu.keyframe_points():
# rot_keys.append(k.co.x)
rot_keys = list(set(rot_keys))
# TODO # TOTHINK
# for now the rotation of the object is adjusted at every check....
# might be better to check camera rotation of the current frame only stored as copy.
# else the object rotate following the camera...
mat_90 = Matrix.Rotation(-pi/2, 4, 'X')
for l in o.data.layers:
for f in l.frames:
# set the frame to dedicated
bpy.context.scene.frame_set(f.frame_number)
ref_mat = ref.matrix_world
ref_loc, ref_rot, ref_scale = ref_mat.decompose()
if o.parent:
mat = o.matrix_world
else:
mat = o.matrix_basis
o_loc, o_rot, o_scale = mat.decompose()
loc_mat = Matrix.Translation(o_loc)
rot_mat = ref_rot.to_matrix().to_4x4() @ mat_90
scale_mat = get_scale_matrix(o_scale)
new_mat = loc_mat @ rot_mat @ scale_mat
for s in f.strokes:
## foreach
coords = [p.co @ mat.inverted() @ new_mat for p in s.points]
# print('coords: ', coords)
# print([co for v in coords for co in v])
s.points.foreach_set('co', [co for v in coords for co in v])
# s.points.update() # seem to works
## force update
s.points.add(1)
s.points.pop()
for fnum in rot_keys:
bpy.context.scene.frame_set(fnum)
#/update calculation block
ref_mat = ref.matrix_world
ref_loc, ref_rot, ref_scale = ref_mat.decompose()
if o.parent:
mat = o.matrix_world
else:
mat = o.matrix_basis
o_loc, o_rot, o_scale = mat.decompose()
loc_mat = Matrix.Translation(o_loc)
rot_mat = ref_rot.to_matrix().to_4x4() @ mat_90
scale_mat = get_scale_matrix(o_scale)
new_mat = loc_mat @ rot_mat @ scale_mat
# update calculation block/
if o.parent:
o.matrix_world = new_mat
else:
o.matrix_basis = new_mat
o.keyframe_insert(chanel, index=-1, frame=bpy.context.scene.frame_current, options={'INSERTKEY_AVAILABLE'})
if reproject:
batch_reproject(o, project_type='FRONT')
return
class GPTB_OT_realign(bpy.types.Operator):
bl_idname = "gp.realign"
bl_label = "Realign GP"
bl_description = "Realign the grease pencil on camera"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
reproject : bpy.props.BoolProperty(name='Reproject', default=True)
def execute(self, context):
t0 = time()
oframe = context.scene.frame_current
o = bpy.context.object
if o.animation_data and o.animation_data.action:
if o.animation_data.action.fcurves.find('rotation_euler') or o.animation_data.action.fcurves.find('rotation_quaternion'):
align_all_frames(reproject=self.reproject)
bpy.context.scene.frame_current = oframe
print(f'\nAnim realign ({time()-t0:.2f}s)')
return
align_global(reproject=self.reproject)
context.scene.frame_current = oframe
print(f'\nGlobal Realign ({time()-t0:.2f}s)')
return {"FINISHED"}
class GPTB_OT_batch_reproject_all_frames(bpy.types.Operator):
bl_idname = "gp.batch_reproject_all_frames"
bl_label = "Reproject All Frame"
bl_description = "Reproject all frame of active object."
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
reproject : bpy.props.BoolProperty(name='Reproject', default=True)
# TODO witch side ?
# def invoke(self, context, event):
# return context.window_manager.invoke_props_dialog(self)
# return self.execute(context)
def draw(self, context):
self.layout.prop(self, "toggle", text="Toggle to redraw")
for i in range(20):
self.layout.label(str(i))
def execute(self, context):
t0 = time()
batch_reproject(bpy.context.object, all_strokes=True, restore_frame=True) # all_strokes=True, restore_frame=False)
self.report({'INFO'}, f'\nReprojected in ({time()-t0:.2f}s)' )
return {"FINISHED"}
classes = (
GPTB_OT_realign,
GPTB_OT_batch_reproject_all_frames
)
def register():
for cl in classes:
bpy.utils.register_class(cl)
def unregister():
for cl in reversed(classes):
bpy.utils.unregister_class(cl)