gp_toolbox/__init__.py

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# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
bl_info = {
"name": "GP toolbox",
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"description": "Set of tools for Grease Pencil in animation production",
"author": "Samuel Bernou",
"version": (1, 4, 3),
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"blender": (2, 91, 0),
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"location": "Sidebar (N menu) > Gpencil > Toolbox / Gpencil properties",
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"warning": "",
"doc_url": "https://gitlab.com/autour-de-minuit/blender/gp_toolbox",
"tracker_url": "https://gitlab.com/autour-de-minuit/blender/gp_toolbox/-/issues",
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"category": "3D View",
}
from . import addon_updater_ops
from .utils import *
from .functions import *
## GMIC
from .GP_guided_colorize import GP_colorize
## direct tools
from . import OP_breakdowner
from . import OP_temp_cutter
from . import OP_playblast_bg
from . import OP_playblast
from . import OP_helpers
from . import OP_keyframe_jump
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from . import OP_cursor_snap_canvas
from . import OP_palettes
from . import OP_brushes
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from . import OP_file_checker
from . import OP_render
from . import OP_copy_paste
from . import OP_realign
from . import OP_depth_move
from . import OP_key_duplicate_send
from . import handler_draw_cam
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from . import keymaps
from .OP_pseudo_tint import GPT_OT_auto_tint_gp_layers
from . import UI_tools
from .properties import GP_PG_ToolsSettings
from bpy.props import (FloatProperty,
BoolProperty,
EnumProperty,
StringProperty,
IntProperty)
import bpy
from bpy.app.handlers import persistent
from pathlib import Path
# from .eyedrop import EyeDropper
# from .properties import load_icons,remove_icons
### prefs
# def set_palette_path(self, context):
# print('value set')
# self.palette_path = Path(bpy.path.abspath(self["palette_path"])).as_posix()
@persistent
def remap_relative(dummy):
# try:
all_path = [lib for lib in bpy.utils.blend_paths(local=True)]
bpy.ops.file.make_paths_relative()
for i, lib in enumerate(bpy.utils.blend_paths(local=True)):
if all_path[i] != lib:
print('Remapped:', all_path[i], '\n>> ', lib)
# except Exception as e:
# print(e)
def remap_on_save_update(self, context):
pref = get_addon_prefs()
if pref.use_relative_remap_on_save:
if not 'remap_relative' in [hand.__name__ for hand in bpy.app.handlers.save_pre]:
bpy.app.handlers.save_pre.append(remap_relative)
else:
if 'remap_relative' in [hand.__name__ for hand in bpy.app.handlers.save_pre]:
bpy.app.handlers.save_pre.remove(remap_relative)
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class GPTB_prefs(bpy.types.AddonPreferences):
bl_idname = __name__
## tabs
pref_tabs : EnumProperty(
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items=(('PREF', "Preferences", "Change some preferences of the modal"),
('MAN_OPS', "Operator", "Operator to add Manually"),
# ('TUTO', "Tutorial", "How to use the tool"),
('UPDATE', "Update", "Check and apply updates"),
# ('KEYMAP', "Keymap", "customise the default keymap"),
),
default='PREF')
## addon pref updater props
auto_check_update : BoolProperty(
name="Auto-check for Update",
description="If enabled, auto-check for updates using an interval",
default=False,
)
updater_intrval_months : IntProperty(
name='Months',
description="Number of months between checking for updates",
default=0,
min=0
)
updater_intrval_days : IntProperty(
name='Days',
description="Number of days between checking for updates",
default=7,
min=0,
max=31
)
updater_intrval_hours : IntProperty(
name='Hours',
description="Number of hours between checking for updates",
default=0,
min=0,
max=23
)
updater_intrval_minutes : IntProperty(
name='Minutes',
description="Number of minutes between checking for updates",
default=0,
min=0,
max=59
)
## addon prefs
## Project preferences
# subtype (string) Enumerator in ['FILE_PATH', 'DIR_PATH', 'FILE_NAME', 'BYTE_STRING', 'PASSWORD', 'NONE'].
## fps
use_relative_remap_on_save : BoolProperty(
name="Relative Remap On Save",
description="Always remap all external path to relative when saving\nNeed blender restart if changed",
default=False,
update=remap_on_save_update
)
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fps : IntProperty(
name='Frame Rate',
description="Fps of the project, Used to conform the file when you use Check file operator",
default=25,
min=1,
max=10000
)
## output settings for automated renders
output_parent_level = IntProperty(
name='Parent level',
description="Go up in folder to define a render path relative to the file in upper directotys",
default=0,
min=0,
max=20
)
output_path : StringProperty(
name="Output path",
description="Path relative to blend to place render",
default="//render", maxlen=0, subtype='DIR_PATH')
separator : StringProperty(
name="Namespace separator",
description="Character delimiter to use for detecting namespace (prefix), default is '_', space if nothing specified",
default="_", maxlen=0, subtype='NONE')
palette_path : StringProperty(
name="Palettes directory",
description="Path to palette containing palette.json files to save and load",
default="//", maxlen=0, subtype='DIR_PATH')#, update = set_palette_path
brush_path : StringProperty(
name="Brushes directory",
description="Path to brushes containing the blends holding the brushes",
default="//", maxlen=0, subtype='DIR_PATH')#, update = set_palette_path
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## Playblast prefs
playblast_auto_play : BoolProperty(
name="Playblast auto play",
description="Open rendered playblast when finished",
default=True,
)
playblast_auto_open_folder : BoolProperty(
name="Playblast auto open location",
description="Open folder of rendered playblast when finished",
default=False,
)
## default active tool to use
select_active_tool : EnumProperty(
name="Default selection tool", description="Active tool to set when launching check fix scene",
default='builtin.select_lasso',
items=(
('none', 'Dont change', 'Let the current active tool without change', 0),#'MOUSE_RMB'
('builtin.select', 'Select tweak', 'Use active select tweak active tool', 1),#'MOUSE_RMB'
('builtin.select_box', 'Select box', 'Use active select box active tool', 2),#'MOUSE_LMB'
('builtin.select_circle', 'Select circle', 'Use active select circle active tool', 3),#'MOUSE_MMB'
('builtin.select_lasso', 'Select lasso', 'Use active select lasso active tool', 4),#'MOUSE_MMB'
))
## render settings
render_obj_exclusion : StringProperty(
name="GP obj exclude filter",
description="List comma separated words to exclude from render list",
default="old,rough,trash,test")#, subtype='FILE_PATH')
render_res_x : IntProperty(
name='Resolution X',
description="Resolution on X",
default=2048,
min=1,
max=10000
)
render_res_y : IntProperty(
name='Resolution Y',
description="Resolution on Y",
default=1080,
min=1,
max=10000
)
## KF jumper
kfj_use_shortcut: BoolProperty(
name = "Use Keyframe Jump Shortcut",
description = "Auto bind shotcut for keyframe jump (else you can bind manually using 'screen.gp_keyframe_jump' id_name)",
default = True)
kfj_prev_keycode : StringProperty(
name="Jump Prev Shortcut",
description="Shortcut to trigger previous keyframe jump",
default="F5")
kfj_prev_shift: BoolProperty(
name = "Shift",
description = "add shift",
default = False)
kfj_prev_alt: BoolProperty(
name = "Alt",
description = "add alt",
default = False)
kfj_prev_ctrl: BoolProperty(
name = "combine with ctrl",
description = "add ctrl",
default = False)
kfj_next_keycode : StringProperty(
name="Jump Next Shortcut",
description="Shortcut to trigger keyframe jump",
default="F6")
kfj_next_shift: BoolProperty(
name = "Shift",
description = "add shift",
default = False)
kfj_next_alt: BoolProperty(
name = "Alt",
description = "add alt",
default = False)
kfj_next_ctrl: BoolProperty(
name = "combine with ctrl",
description = "add ctrl",
default = False)
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## Temp cutter
# temp_cutter_use_shortcut: BoolProperty(
# name = "Use temp cutter Shortcut",
# description = "Auto assign shortcut for temp_cutter",
# default = True)
def draw(self, context):
layout = self.layout## random color
# layout.use_property_split = True
row= layout.row(align=True)
row.prop(self, "pref_tabs", expand=True)
if self.pref_tabs == 'PREF':
box = layout.box()
box.label(text='Project settings')
## Render
# box.label(text='Render option:')
box.prop(self, 'fps')
row = box.row(align = True)
row.label(text='Render Resolution')
row.prop(self, 'render_res_x', text='Width')
row.prop(self, 'render_res_y', text='Height')
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## Palette
box.label(text='Project folders:')
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box.prop(self, 'palette_path')
box.prop(self, 'brush_path')
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## render output
box.prop(self, 'output_path')
box.prop(self, 'use_relative_remap_on_save')
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### TODO add render settings
# layout.separator()## Playblast
box = layout.box()
box.label(text='Playblast options:')
box.prop(self, 'playblast_auto_play')
box.prop(self, 'playblast_auto_open_folder')
# box.separator()## Keyframe jumper
box = layout.box()
box.label(text='Keyframe Jump option:')
box.prop(self, "kfj_use_shortcut", text='Bind shortcuts')
if self.kfj_use_shortcut:
prompt = '[TYPE SHORTCUT TO USE (can be with modifiers)]'
if self.kfj_prev_keycode:
mods = '+'.join([m for m, b in [('Ctrl', self.kfj_prev_ctrl), ('Shift', self.kfj_prev_shift), ('Alt', self.kfj_prev_alt)] if b])
text = f'{mods}+{self.kfj_prev_keycode}' if mods else self.kfj_prev_keycode
text = f'Jump Keyframe Prev: {text} (Click to change)'
else:
text = prompt
ops = box.operator('prefs.shortcut_rebinder', text=text, icon='FILE_REFRESH')
ops.s_keycode = 'kfj_prev_keycode'
ops.s_ctrl = 'kfj_prev_ctrl'
ops.s_shift = 'kfj_prev_shift'
ops.s_alt = 'kfj_prev_alt'
if self.kfj_next_keycode:
mods = '+'.join([m for m, b in [('Ctrl', self.kfj_next_ctrl), ('Shift', self.kfj_next_shift), ('Alt', self.kfj_next_alt)] if b])
text = f'{mods}+{self.kfj_next_keycode}' if mods else self.kfj_next_keycode
text = f'Jump Keyframe Next: {text} (Click to change)'
else:
text = prompt
ops = box.operator('prefs.shortcut_rebinder', text=text, icon='FILE_REFRESH')
ops.s_keycode = 'kfj_next_keycode'
ops.s_ctrl = 'kfj_next_ctrl'
ops.s_shift = 'kfj_next_shift'
ops.s_alt = 'kfj_next_alt'
else:
box.label(text="No Jump hotkey auto set. Following operators needs to be set manually", icon="ERROR")
box.label(text="screen.gp_keyframe_jump - preferably in 'screen' category to jump from any editor")
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## Active tool
box = layout.box()
box.label(text='Autofix check button options:')
box.prop(self, "select_active_tool", icon='RESTRICT_SELECT_OFF')
box.prop(self, "render_obj_exclusion", icon='FILTER')#
## random color character separator
box = layout.box()
box.label(text='Random color options:')
box.prop(self, 'separator')
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if self.pref_tabs == 'MAN_OPS':
# layout.separator()## notes
# layout.label(text='Notes:')
layout.label(text='Following operators ID have to be set manually in keymap if needed :')
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## keyframe jump
box = layout.box()
box.label(text='GP keyframe jump (consider only GP keyframe, multiple options available at setup)')
row = box.row()
row.label(text='screen.gp_keyframe_jump')
row.operator('wm.copytext', icon='COPYDOWN').text = 'screen.gp_keyframe_jump'
# layout.separator()
## Snap cursor to GP
box = layout.box()
box.label(text='Snap cursor to GP canvas (if not autoset)')
row = box.row()
row.label(text='Look for default 3d snap operators by searching "view3d.cursor3d"')
row.operator('wm.copytext', text='Copy "view3d.cursor3d"', icon='COPYDOWN').text = 'view3d.cursor3d'
row = box.row()
row.label(text='Replace wanted by "view3d.cusor_snap"')
row.operator('wm.copytext', text='Copy "view3d.cusor_snap"', icon='COPYDOWN').text = 'view3d.cusor_snap'
box.label(text='Or just create a new shortcut using cursor_snap')
## Clear keyframe
box = layout.box()
box.label(text='Clear active frame (delete all strokes without deleting the frame)')
row = box.row()
row.label(text='gp.clear_active_frame')
row.operator('wm.copytext', icon='COPYDOWN').text = 'gp.clear_active_frame'
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## user prefs
box = layout.box()
box.label(text='Note: You can access user pref file and startup file in config folder')
box.operator("wm.path_open", text='Open config location').filepath = bpy.utils.user_resource('CONFIG')
if self.pref_tabs == 'UPDATE':
addon_updater_ops.update_settings_ui(self, context)
### --- REGISTER ---
# class GP_PG_ToolsSettings(bpy.types.PropertyGroup) :
# autotint_offset = bpy.props.IntProperty(name="Tint hue offset", description="offset the tint by this value for better color", default=0, min=-5000, max=5000, soft_min=-999, soft_max=999, step=1)#, subtype='PERCENTAGE'
classes = (
GPTB_prefs,
GP_PG_ToolsSettings,
GPT_OT_auto_tint_gp_layers,
)
# register, unregister = bpy.utils.register_classes_factory(classes)
def register():
addon_updater_ops.register(bl_info)
for cls in classes:
bpy.utils.register_class(cls)
OP_helpers.register()
OP_keyframe_jump.register()
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OP_file_checker.register()
OP_breakdowner.register()
OP_temp_cutter.register()
GP_colorize.register()## GP_guided_colorize.
OP_playblast_bg.register()
OP_playblast.register()
OP_palettes.register()
OP_brushes.register()
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OP_cursor_snap_canvas.register()
OP_render.register()
OP_copy_paste.register()
OP_realign.register()
OP_depth_move.register()
OP_key_duplicate_send.register()
handler_draw_cam.register()
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UI_tools.register()
keymaps.register()
bpy.types.Scene.gptoolprops = bpy.props.PointerProperty(type = GP_PG_ToolsSettings)
# add handler (if option is on)
if get_addon_prefs().use_relative_remap_on_save:
if not 'remap_relative' in [hand.__name__ for hand in bpy.app.handlers.save_pre]:
bpy.app.handlers.save_pre.append(remap_relative)
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def unregister():
# remove handler
if 'remap_relative' in [hand.__name__ for hand in bpy.app.handlers.save_pre]:
bpy.app.handlers.save_pre.remove(remap_relative)
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keymaps.unregister()
addon_updater_ops.unregister()
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
UI_tools.unregister()
handler_draw_cam.unregister()
OP_key_duplicate_send.unregister()
OP_depth_move.unregister()
OP_realign.unregister()
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OP_copy_paste.unregister()
OP_render.unregister()
OP_cursor_snap_canvas.unregister()
OP_brushes.unregister()
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OP_palettes.unregister()
OP_file_checker.unregister()
OP_helpers.unregister()
OP_keyframe_jump.unregister()
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OP_breakdowner.unregister()
OP_temp_cutter.unregister()
GP_colorize.unregister()## GP_guided_colorize.
OP_playblast_bg.unregister()
OP_playblast.unregister()
del bpy.types.Scene.gptoolprops
if __name__ == "__main__":
register()