move material to layer feature
3.1.0 - added: Feature to move all strokes using active material to an existing or new layer (material dropdown menu > `Move Material To Layer`)gpv2
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@ -1,5 +1,9 @@
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# Changelog
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3.1.0
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- added: Feature to move all strokes using active material to an existing or new layer (material dropdown menu > `Move Material To Layer`)
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3.0.2
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- changed: Exposed `Copy/Move Keys To Layer` in Dopesheet(Gpencil), in right clic context menu and `Keys` menu.
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@ -0,0 +1,171 @@
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import bpy
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from bpy.types import Operator
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import mathutils
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from mathutils import Vector, Matrix, geometry
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from bpy_extras import view3d_utils
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from . import utils
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# def get_layer_list(self, context):
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# '''return (identifier, name, description) of enum content'''
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# if not context:
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# return [('None', 'None','None')]
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# if not context.object:
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# return [('None', 'None','None')]
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# return [(l.info, l.info, '') for l in context.object.data.layers] # if l != context.object.data.layers.active
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## in Class
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# bl_property = "layers_enum"
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# layers_enum : bpy.props.EnumProperty(
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# name="Send Material To Layer",
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# description="Send active material to layer",
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# items=get_layer_list,
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# options={'HIDDEN'},
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# )
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class GPTB_OT_move_material_to_layer(Operator) :
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bl_idname = "gp.move_material_to_layer"
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bl_label = 'Move Material To Layer'
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bl_description = 'Move active material to an existing or new layer'
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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layer_name : bpy.props.StringProperty(
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name='Layer Name', default='', options={'SKIP_SAVE'})
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'GPENCIL'
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def invoke(self, context, event):
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if self.layer_name:
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return self.execute(context)
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if not len(context.object.data.layers):
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self.report({'WARNING'}, 'No layers on current GP object')
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return {'CANCELLED'}
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mat = context.object.data.materials[context.object.active_material_index]
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self.mat_name = mat.name
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# wm.invoke_search_popup(self)
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return context.window_manager.invoke_props_dialog(self, width=250)
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def draw(self, context):
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layout = self.layout
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# layout.operator_context = "INVOKE_DEFAULT"
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layout.label(text=f'Move material "{self.mat_name}" to layer:', icon='MATERIAL')
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col = layout.column()
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col.prop(self, 'layer_name', text='', icon='ADD')
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# if self.layer_name:
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# col.label(text='Ok/Enter to create new layer', icon='INFO')
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col.separator()
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for l in reversed(context.object.data.layers):
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icon = 'GREASEPENCIL' if l == context.object.data.layers.active else 'BLANK1'
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row = col.row()
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row.alignment = 'LEFT'
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col.operator('gp.move_material_to_layer', text=l.info, icon=icon, emboss=False).layer_name = l.info
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def execute(self, context):
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if not self.layer_name:
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print('Out')
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return {'CANCELLED'}
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## Active + selection
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pool = [o for o in bpy.context.selected_objects if o.type == 'GPENCIL']
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if not context.object in pool:
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pool.append(context.object)
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mat = context.object.data.materials[context.object.active_material_index]
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print(f'Moving strokes using material "{mat.name}" on {len(pool)} object(s)')
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# import time
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# t = time.time() # Dbg
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total = 0
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oct = 0
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for ob in pool:
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mat_index = next((i for i, ms in enumerate(ob.material_slots) if ms.material and ms.material == mat), None)
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if mat_index is None:
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print(f'/!\ {ob.name} has no Material {mat.name} in stack')
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continue
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gpl = ob.data.layers
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if not (target_layer := gpl.get(self.layer_name)):
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target_layer = gpl.new(self.layer_name)
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## List existing frames
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key_dict = {f.frame_number : f for f in target_layer.frames}
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### Move Strokes to a new key (or existing key if comming for yet another layer)
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fct = 0
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sct = 0
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for l in gpl:
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if l == target_layer:
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## ! infinite loop if target layer is included
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continue
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for f in l.frames:
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## skip if no stroke has active material
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if not next((s for s in f.strokes if s.material_index == mat_index), None):
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continue
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## Get/Create a destination frame and keep a reference to it
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if not (dest_key := key_dict.get(f.frame_number)):
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dest_key = target_layer.frames.new(f.frame_number)
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key_dict[dest_key.frame_number] = dest_key
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print(f'{ob.name} : frame {f.frame_number}')
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## Replicate strokes in dest_keys
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stroke_to_delete = []
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for s in f.strokes:
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if s.material_index == mat_index:
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utils.copy_stroke_to_frame(s, dest_key)
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stroke_to_delete.append(s)
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## Debug
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# if time.time() - t > 10:
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# print('TIMEOUT')
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# return {'CANCELLED'}
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sct += len(stroke_to_delete)
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# print('Removing frames') # Dbg
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## Remove from source frame (f)
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for s in reversed(stroke_to_delete):
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f.strokes.remove(s)
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## ? Remove frame if layer is empty ? -> probably not, will show previous frame
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fct += 1
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l.frames.update()
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if fct:
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oct += 1
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print(f'{ob.name}: Moved {fct} frames -> {sct} Strokes') # Dbg
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total += fct
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report_type = 'INFO' if total else 'WARNING'
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self.report({report_type}, f'Moved {total} frames accross {oct} object(s)')
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return {'FINISHED'}
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# def menu_duplicate_and_send_to_layer(self, context):
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# if context.space_data.ui_mode == 'GPENCIL':
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# self.layout.operator_context = 'INVOKE_REGION_WIN'
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# self.layout.operator('gp.duplicate_send_to_layer', text='Move Keys To Layer').delete_source = True
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# self.layout.operator('gp.duplicate_send_to_layer', text='Copy Keys To Layer')
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classes = (
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GPTB_OT_move_material_to_layer,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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@ -432,6 +432,8 @@ def palette_manager_menu(self, context):
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layout.separator()
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layout.operator("gp.load_palette", text='Load json Palette', icon='IMPORT').filepath = prefs.palette_path
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layout.operator("gp.save_palette", text='Save json Palette', icon='EXPORT').filepath = prefs.palette_path
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layout.separator()
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layout.operator("gp.move_material_to_layer", text='Move Material To Layer', icon='MATERIAL')
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def expose_use_channel_color_pref(self, context):
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@ -4,7 +4,7 @@ bl_info = {
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"name": "GP toolbox",
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"description": "Tool set for Grease Pencil in animation production",
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"author": "Samuel Bernou, Christophe Seux",
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"version": (3, 0, 2),
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"version": (3, 1, 0),
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"blender": (4, 0, 0),
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"location": "Sidebar (N menu) > Gpencil > Toolbox / Gpencil properties",
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"warning": "",
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@ -46,6 +46,7 @@ from . import OP_git_update
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from . import OP_layer_namespace
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from . import OP_pseudo_tint
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from . import OP_follow_curve
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from . import OP_material_move_to_layer
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# from . import OP_eraser_brush
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# from . import TOOL_eraser_brush
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from . import handler_draw_cam
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@ -803,6 +804,7 @@ addon_modules = (
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OP_layer_picker,
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OP_layer_nav,
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OP_follow_curve,
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OP_material_move_to_layer,
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# OP_eraser_brush,
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# TOOL_eraser_brush, # experimental eraser brush
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handler_draw_cam,
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127
utils.py
127
utils.py
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@ -2,12 +2,13 @@ import bpy, os
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import numpy as np
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import bmesh
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import mathutils
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from mathutils import Vector
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import math
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from math import sqrt
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from sys import platform
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import subprocess
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from math import sqrt
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from mathutils import Vector
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from sys import platform
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""" def get_gp_parent(layer) :
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@ -263,55 +264,6 @@ def remapping(value, leftMin, leftMax, rightMin, rightMax):
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### GP funcs
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# -----------------
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""" V1
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def get_gp_draw_plane(obj=None):
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''' return tuple with plane coordinate and normal
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of the curent drawing accordign to geometry'''
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context = bpy.context
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settings = context.scene.tool_settings
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orient = settings.gpencil_sculpt.lock_axis #'VIEW', 'AXIS_Y', 'AXIS_X', 'AXIS_Z', 'CURSOR'
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loc = settings.gpencil_stroke_placement_view3d #'ORIGIN', 'CURSOR', 'SURFACE', 'STROKE'
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if obj:
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mat = obj.matrix_world
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else:
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mat = context.object.matrix_world if context.object else None
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# -> placement
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if loc == "CURSOR":
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plane_co = context.scene.cursor.location
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else: # ORIGIN (also on origin if set to 'SURFACE', 'STROKE')
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if not context.object:
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plane_co = None
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else:
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plane_co = context.object.matrix_world.to_translation()# context.object.location
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# -> orientation
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if orient == 'VIEW':
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#only depth is important, no need to get view vector
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plane_no = None
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elif orient == 'AXIS_Y':#front (X-Z)
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plane_no = Vector((0,1,0))
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plane_no.rotate(mat)
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elif orient == 'AXIS_X':#side (Y-Z)
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plane_no = Vector((1,0,0))
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plane_no.rotate(mat)
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elif orient == 'AXIS_Z':#top (X-Y)
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plane_no = Vector((0,0,1))
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plane_no.rotate(mat)
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elif orient == 'CURSOR':
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plane_no = Vector((0,0,1))
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plane_no.rotate(context.scene.cursor.matrix)
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return plane_co, plane_no
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"""
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## V2
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def get_gp_draw_plane(obj=None, orient=None):
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''' return tuple with plane coordinate and normal
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of the curent drawing according to geometry'''
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print('EOL. No active GP object')
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return []
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def get_gp_layer(gp_data_block,name) :
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def get_gp_layer(gp_data_block, name) :
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gp_layer = gp_data_block.layers.get(name)
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if not gp_layer :
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gp_layer = gp_data_block.layers.new(name)
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return gp_layer
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def get_gp_frame(layer,frame_nb = None) :
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def get_gp_frame(layer, frame_nb=None) :
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scene = bpy.context.scene
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if not frame_nb :
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frame_nb = scene.frame_current
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stlist.append(s)
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return stlist
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from math import sqrt
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from mathutils import Vector
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## Copy stroke to a frame
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def copy_stroke_to_frame(s, frame, select=True):
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'''Copy stroke to given frame
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return created stroke
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'''
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ns = frame.strokes.new()
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## Set strokes attr
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stroke_attr = [
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'line_width',
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'material_index',
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'draw_cyclic',
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'use_cyclic',
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'uv_scale',
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'uv_rotation',
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'hardness',
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'uv_translation',
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'vertex_color_fill',
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]
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for attr in stroke_attr:
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if not hasattr(s, attr):
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continue
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# print(f'transfer stroke {attr}') # Dbg
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setattr(ns, attr, getattr(s, attr))
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## create points
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point_count = len(s.points)
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ns.points.add(len(s.points))
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## Set points attr
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# for p, np in zip(s.points, ns.points):
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flat_list = [0.0] * point_count
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flat_uv_fill_list = [0.0, 0.0] * point_count
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flat_vector_list = [0.0, 0.0, 0.0] * point_count
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flat_color_list = [0.0, 0.0, 0.0, 0.0] * point_count
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single_attr = [
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'pressure',
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'strength',
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'uv_factor',
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'uv_rotation',
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]
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for attr in single_attr:
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# print(f'transfer point {attr}') # Dbg
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s.points.foreach_get(attr, flat_list)
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ns.points.foreach_set(attr, flat_list)
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# print(f'transfer point co') # Dbg
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s.points.foreach_get('co', flat_vector_list)
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ns.points.foreach_set('co', flat_vector_list)
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# print(f'transfer point uv_fill') # Dbg
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s.points.foreach_get('uv_fill', flat_uv_fill_list)
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ns.points.foreach_set('uv_fill', flat_uv_fill_list)
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# print(f'transfer point vertex_color') # Dbg
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s.points.foreach_get('vertex_color', flat_color_list)
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ns.points.foreach_set('vertex_color', flat_color_list)
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ns.select = select
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ns.points.update()
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return ns
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# -----------------
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### Vector utils 3d
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