Animation manager improve animated hint

2.3.1

- changed: Animation manager show icons when animation is enabled: fully, partially or not at all.
This commit is contained in:
pullusb
2023-03-09 17:53:40 +01:00
parent 7e92ae182e
commit 798afbe82a
4 changed files with 162 additions and 21 deletions
+115 -1
View File
@@ -1119,6 +1119,7 @@ def go_edit_mode(ob, context=None):
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
## Not used anymore
def all_anim_enabled(objects) -> bool:
'''return False if at least one fcurve/group has disabled animation in passed object anim'''
for o in objects:
@@ -1146,6 +1147,7 @@ def all_anim_enabled(objects) -> bool:
return True
## Not used anymore
def all_object_modifier_enabled(objects) -> bool:
'''Return False if one modifier of one object has GP modifier disabled in viewport but enabled in render'''
for o in objects:
@@ -1158,5 +1160,117 @@ def all_object_modifier_enabled(objects) -> bool:
## return False when viewport but no render ?
# if not m.show_render and m.show_viewport:
# return False
return True
## Only used in anim_status in 'per GP object' mode
def has_fully_enabled_anim(o):
if o.animation_data and o.animation_data.action:
## Skip hided object ? (missmatch)
# if o.hide_get():
# continue
## Check if groups are muted
for grp in o.animation_data.action.groups:
if grp.mute:
return False
## Check if fcurves are muted
for fcu in o.animation_data.action.fcurves:
if fcu.mute:
return False
if o.type in ('GPENCIL', 'CAMERA'):
if o.data.animation_data and o.data.animation_data.action:
## Check if object data attributes fcurves are muted
for fcu in o.animation_data.action.fcurves:
if fcu.mute:
return False
return True
def anim_status(objects) -> tuple((str, str)):
'''Return a tutple of icon string status in ('ALL_ON', 'MIXED', 'ALL_OFF', 'NONE')'''
return True
on_count = off_count = count = 0
for o in objects:
## Skip object with no animation
if not (o.animation_data and o.animation_data.action) and not (o.data.animation_data and o.data.animation_data.action):
continue
## Also skip hidden objects
if o.hide_get() and o.hide_render:
continue
### Per Object
# count += 1
# if has_fully_enabled_anim(o):
# on_count += 1
# else:
# off_count += 1
### Consider All channels individually
for grp in o.animation_data.action.groups:
## Check if groups are muted
if grp.mute:
off_count += 1
else:
on_count += 1
count += 1
for fcu in o.animation_data.action.fcurves:
## Check if fcurves are muted
if fcu.mute:
off_count += 1
else:
on_count += 1
count += 1
if o.type in ('GPENCIL', 'CAMERA'):
if o.data.animation_data and o.data.animation_data.action:
## Check if object data attributes fcurves are muted
for fcu in o.animation_data.action.fcurves:
if fcu.mute:
off_count += 1
else:
on_count += 1
count += 1
if not on_count and not off_count:
return ('BLANK1', 'BLANK1') # 'NONE'
elif on_count == count:
return ('LAYER_ACTIVE', 'BLANK1') # 'ALL_ON'
elif off_count == count:
return ('BLANK1', 'LAYER_ACTIVE') # 'ALL_OFF'
else:
return ('LAYER_USED', 'LAYER_USED') # 'MIXED'
def gp_modifier_status(objects) -> tuple((str, str)):
'''return icons on/off tuple'''
on_count = off_count = count = 0
for o in objects:
if o.type != 'GPENCIL':
continue
## Skip hided object
if o.hide_get() and o.hide_render:
continue
for m in o.grease_pencil_modifiers:
if m.show_render and not m.show_viewport:
off_count += 1
else:
on_count += 1
count += 1
## return False when viewport but no render ?
# if not m.show_render and m.show_viewport:
# return False
if not on_count and not off_count:
return ('BLANK1', 'BLANK1') # 'NONE'
elif on_count == count:
return ('LAYER_ACTIVE', 'BLANK1') # 'ALL_ON'
elif off_count == count:
return ('BLANK1', 'LAYER_ACTIVE') # 'ALL_OFF'
else:
return ('LAYER_USED', 'LAYER_USED')