Draw cam passepartout and UI changes

gpv2
Pullusb 2021-06-05 01:20:35 +02:00
parent 2754ebf89b
commit d8f71e3356
6 changed files with 197 additions and 335 deletions

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@ -1,5 +1,14 @@
# Changelog # Changelog
1.4.0
- feat: Passepartout displayed in main cam (permanent draw handler)
- UI: add Straight stroke operator button in Toolbox if GP tools official addon is on
- UI: placed Toolbox Playblast in a subpanel
- UI: removed Onion skin and Autolock layer checkbox (not often used)
- UI: sent rarely `cursor follow` to bottom of the panel
1.3.3 1.3.3
- feat: show main cam frame when in draw_cam - feat: show main cam frame when in draw_cam

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@ -153,10 +153,11 @@ class GPTB_OT_draw_cam(bpy.types.Operator):
# get main cam and error if not available # get main cam and error if not available
if drawcam.name == 'draw_cam': if drawcam.name == 'draw_cam':
maincam = drawcam.parent maincam = drawcam.parent
maincam.data.show_passepartout = context.scene.gptoolprops.drawcam_passepartout
else: else:
maincam = None maincam = None
main_name = drawcam.get('maincam_name')# Custom prop with previous avtive cam. main_name = drawcam.get('maincam_name')# Custom prop with previous active cam.
if main_name: if main_name:
maincam = context.scene.objects.get(main_name) maincam = context.scene.objects.get(main_name)
@ -187,14 +188,17 @@ class GPTB_OT_draw_cam(bpy.types.Operator):
if not drawcam: if not drawcam:
created=True created=True
drawcam = bpy.data.objects.new(dcam_name, context.scene.camera.data) drawcam = bpy.data.objects.new(dcam_name, context.scene.camera.data)
# drawcam.show_name = True
set_collection(drawcam, 'manip_cams') set_collection(drawcam, 'manip_cams')
if dcam_name == 'draw_cam': if dcam_name == 'draw_cam':
drawcam.parent = maincam drawcam.parent = maincam
if created:#set to main at creation time if created: # set to main at creation time
drawcam.matrix_world = maincam.matrix_world drawcam.matrix_world = maincam.matrix_world
drawcam.lock_location = (True,True,True) drawcam.lock_location = (True,True,True)
# drawcam.hide_viewport = True
context.scene.gptoolprops.drawcam_passepartout = maincam.data.show_passepartout
maincam.data.show_passepartout = False
else: else:
if created: if created:
@ -226,7 +230,7 @@ class GPTB_OT_draw_cam(bpy.types.Operator):
drawcam.hide_viewport = False drawcam.hide_viewport = False
maincam.hide_viewport = True maincam.hide_viewport = True
if created and drawcam.name == 'obj_cam':#Go in camera view if created and drawcam.name == 'obj_cam': # Go in camera view
context.region_data.view_perspective = 'CAMERA' context.region_data.view_perspective = 'CAMERA'
# ## make active # ## make active
# bpy.context.view_layer.objects.active = ob # bpy.context.view_layer.objects.active = ob

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@ -81,10 +81,13 @@ class GPTB_PT_sidebar_panel(bpy.types.Panel):
if context.scene.camera: if context.scene.camera:
row = layout.row(align=True)# .split(factor=0.5) row = layout.row(align=True)# .split(factor=0.5)
row.label(text='Passepartout') row.label(text='Passepartout')
row.prop(context.scene.camera.data, 'show_passepartout',text='', icon ='OBJECT_HIDDEN' ) if context.scene.camera.name == 'draw_cam':
row.prop(context.scene.gptoolprops, 'drawcam_passepartout', text='', icon ='OBJECT_HIDDEN')
else:
row.prop(context.scene.camera.data, 'show_passepartout', text='', icon ='OBJECT_HIDDEN')
row.prop(context.scene.camera.data, 'passepartout_alpha', text='') row.prop(context.scene.camera.data, 'passepartout_alpha', text='')
row = layout.row(align=True) row = layout.row(align=True)
row.operator('view3d.zoom_camera_1_to_1', text = 'Zoom 1:1', icon = 'ZOOM_PREVIOUS')# FULLSCREEN_EXIT row.operator('view3d.zoom_camera_1_to_1', text = 'Zoom 1:1', icon = 'ZOOM_PREVIOUS') # FULLSCREEN_EXIT
row.operator('view3d.view_center_camera', text = 'Zoom fit', icon = 'FULLSCREEN_ENTER') row.operator('view3d.view_center_camera', text = 'Zoom fit', icon = 'FULLSCREEN_ENTER')
## background images/videos ## background images/videos
@ -112,23 +115,15 @@ class GPTB_PT_sidebar_panel(bpy.types.Panel):
# row.label(icon='FILE_MOVIE') # row.label(icon='FILE_MOVIE')
# icon = 'HIDE_OFF' if bg_img.show_background_image else 'HIDE_ON' # icon = 'HIDE_OFF' if bg_img.show_background_image else 'HIDE_ON'
# row.prop(bg_img, 'show_background_image', text='', icon=icon) # row.prop(bg_img, 'show_background_image', text='', icon=icon)
## playblast params
layout.separator()
layout.label(text = 'Playblast:')
row = layout.row(align=False)#split(factor=0.6)
row.label(text = f'{rd.resolution_x * context.scene.gptoolprops.resolution_percentage // 100} x {rd.resolution_y * context.scene.gptoolprops.resolution_percentage // 100}')
row.prop(context.scene.gptoolprops, 'resolution_percentage', text='')
# row.prop(rd, 'resolution_percentage', text='')#real percent scene percentage
row = layout.row(align=True)
row.operator('render.thread_playblast', text = 'Playblast', icon = 'RENDER_ANIMATION')# non blocking background render playblast
# row.operator('render.playblast_anim', text = 'Playblast', icon = 'RENDER_ANIMATION').use_view = False # old (but robust) blocking playblast
row.operator('render.playblast_anim', text = 'Viewport').use_view = True
else: else:
layout.label(text='No camera !', icon = 'ERROR') layout.label(text='No camera !', icon = 'ERROR')
## Straight line ops from official greasepencil_tools addon if enabled.
# if any(x in context.preferences.addons.keys() for x in ('greasepencil_tools', 'greasepencil-addon')): # check enabled addons
if hasattr(bpy.types, bpy.ops.gp.straight_stroke.idname()): # check if operator exists
layout.operator('gp.straight_stroke', icon ="CURVE_PATH")
## Options ## Options
layout.separator() layout.separator()
layout.label(text = 'Options:') layout.label(text = 'Options:')
@ -136,18 +131,12 @@ class GPTB_PT_sidebar_panel(bpy.types.Panel):
## Kf Jump filter ## Kf Jump filter
layout.prop(context.scene.gptoolprops, 'keyframe_type', text='Jump On') # Keyframe Jump layout.prop(context.scene.gptoolprops, 'keyframe_type', text='Jump On') # Keyframe Jump
# row = layout.row(align=False)
## maybe remove cursor_follow icon that look like
text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR')
layout.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon)
col = layout.column() col = layout.column()
col.prop(context.space_data.overlay, 'use_gpencil_onion_skin') # col.prop(context.space_data.overlay, 'use_gpencil_onion_skin') # not often used
if context.object and context.object.type == 'GPENCIL': if context.object and context.object.type == 'GPENCIL':
col.prop(context.object.data, 'use_autolock_layers') # col.prop(context.object.data, 'use_autolock_layers') # not often used
col.prop(context.object, 'show_in_front', text='X-ray')#default text "In Front" col.prop(context.object, 'show_in_front', text='X-ray') # default text "In Front"
## rename datablock temporary layout ## rename datablock temporary layout
if context.object.name != context.object.data.name: if context.object.name != context.object.data.name:
@ -184,6 +173,9 @@ class GPTB_PT_sidebar_panel(bpy.types.Panel):
row.operator('gp.file_checker', text = 'Check file', icon = 'SCENE_DATA') row.operator('gp.file_checker', text = 'Check file', icon = 'SCENE_DATA')
row.operator('gp.links_checker', text = 'Check links', icon = 'UNLINKED') row.operator('gp.links_checker', text = 'Check links', icon = 'UNLINKED')
text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR')
col.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon)
# Mention update as notice # Mention update as notice
addon_updater_ops.update_notice_box_ui(self, context) addon_updater_ops.update_notice_box_ui(self, context)
@ -235,6 +227,28 @@ class GPTB_PT_anim_manager(bpy.types.Panel):
ops.skip_obj = True ops.skip_obj = True
ops.mute = True ops.mute = True
class GPTB_PT_toolbox_playblast(bpy.types.Panel):
bl_label = "Playblast"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row(align=False) # split(factor=0.6)
percent = context.scene.gptoolprops.resolution_percentage
row.label(text = f'{rd.resolution_x * percent // 100} x {rd.resolution_y * percent // 100}')
row.prop(context.scene.gptoolprops, 'resolution_percentage', text='')
# row.prop(rd, 'resolution_percentage', text='') # real percent scene percentage
row = layout.row(align=True)
row.operator('render.thread_playblast', text = 'Playblast', icon = 'RENDER_ANIMATION')# non blocking background render playblast
# row.operator('render.playblast_anim', text = 'Playblast', icon = 'RENDER_ANIMATION').use_view = False # old (but robust) blocking playblast
row.operator('render.playblast_anim', text = 'Viewport').use_view = True
class GPTB_PT_tint_layers(bpy.types.Panel): class GPTB_PT_tint_layers(bpy.types.Panel):
bl_label = "Tint layers" bl_label = "Tint layers"
bl_space_type = "VIEW_3D" bl_space_type = "VIEW_3D"
@ -293,8 +307,7 @@ class GPTB_PT_render(bpy.types.Panel):
blend = Path(bpy.data.filepath) blend = Path(bpy.data.filepath)
out = blend.parents[1] / "compo" / "base" out = blend.parents[1] / "compo" / "base"
layout.operator("wm.path_open", text='Open render folder', icon='FILE_FOLDER').filepath = str(out) layout.operator("wm.path_open", text='Open render folder', icon='FILE_FOLDER').filepath = str(out)
""" """
@ -343,6 +356,7 @@ def palette_manager_menu(self, context):
classes = ( classes = (
GPTB_PT_sidebar_panel, GPTB_PT_sidebar_panel,
GPTB_PT_anim_manager, GPTB_PT_anim_manager,
GPTB_PT_toolbox_playblast,
GPTB_PT_tint_layers, GPTB_PT_tint_layers,
GPTB_PT_render, GPTB_PT_render,
## GPTB_PT_cam_ref_panel, ## GPTB_PT_cam_ref_panel,
@ -403,8 +417,5 @@ def GPdata_toolbox_panel(self, context):
row.label("Extra tools") row.label("Extra tools")
if settings.extra_tools : if settings.extra_tools :
layout.operator_menu_enum("gpencil.stroke_arrange", text="Arrange Strokes...", property="direction") """ layout.operator_menu_enum("gpencil.stroke_arrange", text="Arrange Strokes...", property="direction")
"""

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@ -15,9 +15,9 @@ bl_info = {
"name": "GP toolbox", "name": "GP toolbox",
"description": "Set of tools for Grease Pencil in animation production", "description": "Set of tools for Grease Pencil in animation production",
"author": "Samuel Bernou", "author": "Samuel Bernou",
"version": (1, 3, 3), "version": (1, 4, 0),
"blender": (2, 91, 0), "blender": (2, 91, 0),
"location": "sidebar (N menu) > Gpencil > Toolbox / Gpencil properties", "location": "Sidebar (N menu) > Gpencil > Toolbox / Gpencil properties",
"warning": "", "warning": "",
"doc_url": "https://gitlab.com/autour-de-minuit/blender/gp_toolbox", "doc_url": "https://gitlab.com/autour-de-minuit/blender/gp_toolbox",
"tracker_url": "https://gitlab.com/autour-de-minuit/blender/gp_toolbox/-/issues", "tracker_url": "https://gitlab.com/autour-de-minuit/blender/gp_toolbox/-/issues",

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@ -6,201 +6,6 @@ from gpu_extras.batch import batch_for_shader
from bpy_extras.view3d_utils import location_3d_to_region_2d from bpy_extras.view3d_utils import location_3d_to_region_2d
from bpy.app.handlers import persistent from bpy.app.handlers import persistent
from bpy.types import GizmoGroup, Gizmo
def view3d_camera_border(context, cam):
# based on https://blender.stackexchange.com/questions/6377/coordinates-of-corners-of-camera-view-border
# cam = context.scene.camera
frame = cam.data.view_frame(scene=context.scene)
# to world-space
frame = [cam.matrix_world @ v for v in frame]
# to pixelspace
region, rv3d = context.region, context.space_data.region_3d
frame_px = [location_3d_to_region_2d(region, rv3d, v) for v in frame]
return frame_px
def draw_cam_frame_callback(self, context):
if context.region_data.view_perspective != 'CAMERA':
return
if context.scene.camera.name != 'draw_cam':
return
main_cam = context.scene.camera.parent
if not main_cam:
return
# if context.area != self._draw_area:
# return
# green -> (0.06, 0.4, 0.040, 0.6)
# orange -> (0.45, 0.18, 0.03, 1.0)
osd_color = (0.06, 0.4, 0.040, 0.4)
frame_point = view3d_camera_border(context, main_cam)
self.shader_2d = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
self.screen_framing = batch_for_shader(
self.shader_2d, 'LINE_LOOP', {"pos": frame_point})
bgl.glLineWidth(1)
self.shader_2d.bind()
self.shader_2d.uniform_float("color", osd_color)
self.screen_framing.draw(self.shader_2d)
# Reset
# bgl.glLineWidth(1)
# # Display Text
# if self.use_osd_text:
# font_id = 0
# dpi = context.preferences.system.dpi
# # Display current frame text
# blf.color(font_id, *osd_color) # unpack color in argument
# blf.position(font_id, context.region.width/3, 15, 0) # context.region.height-
# blf.size(font_id, 16, dpi)
# blf.draw(font_id, f'Draw cam')
# As a modal for tests
class GPTB_OT_cam_frame_draw(bpy.types.Operator):
bl_idname = "gp.draw_cam_frame"
bl_label = "Draw Cam Frame"
bl_description = "Draw the camera frame using a modal"
bl_options = {"REGISTER"} # , "INTERNAL"
# @classmethod
# def poll(cls, context):
# return True
def invoke(self, context, event):
# screen color frame
# r = bpy.context.region
# w = r.width
# h = r.height
# self.shader_2d = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
# self.screen_framing = batch_for_shader(
# self.shader_2d, 'LINE_LOOP', {"pos": [(0,0), (0,h), (w,h), (w,0)]})
# OpenGL handler
self._draw_area = context.area
args = (self, context)
self._handle = bpy.types.SpaceView3D.draw_handler_add(
draw_cam_frame_callback, args, "WINDOW", "POST_PIXEL")
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def exit(self, context):
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
context.area.tag_redraw()
def modal(self, context, event):
if event.type in {'ESC'}:
self.exit(context)
return {"CANCELLED"}
return {'PASS_THROUGH'}
# GIZMO method
'''
class CameraFrameWidget(Gizmo):
bl_idname = "VIEW3D_GT_CAM"
# bl_target_properties = (
# {"id": "offset", "type": 'FLOAT', "array_length": 1},
# )
# __slots__ = (
# "custom_shape",
# "init_mouse_y",
# "init_value",
# )
# def _update_offset_matrix(self):
# # offset behind the light
# self.matrix_offset.col[3][2] = self.target_get_value("offset") / -10.0
def draw(self, context):
# self._update_offset_matrix()
# self.draw_custom_shape(self.custom_shape)
osd_color = (0.06, 0.4, 0.040, 0.4)
frame_point = view3d_camera_border_3d(context, context.scene.camera.parent)
self.shader_2d = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
self.screen_framing = batch_for_shader(
self.shader_2d, 'LINE_LOOP', {"pos": frame_point})
bgl.glLineWidth(1)
self.shader_2d.bind()
self.shader_2d.uniform_float("color", osd_color)
self.screen_framing.draw(self.shader_2d)
# def draw_select(self, context, select_id):
# self._update_offset_matrix()
# self.draw_custom_shape(self.custom_shape, select_id=select_id)
# def setup(self):
# if not hasattr(self, "custom_shape"):
# self.custom_shape = self.new_custom_shape('LINE_LOOP', custom_shape_verts)
def invoke(self, context, event):
# self.init_mouse_y = event.mouse_y
# self.init_value = self.target_get_value("offset")
return {'RUNNING_MODAL'}
def exit(self, context, cancel):
context.area.header_text_set(None)
# if cancel:
# self.target_set_value("offset", self.init_value)
def modal(self, context, event, tweak):
# context.area.header_text_set("My Gizmo: %.4f" % value)
return {'RUNNING_MODAL'}
class CameraFrameWidgetGroup(GizmoGroup):
bl_idname = "OBJECT_GGT_light_test"
bl_label = "Test Light Widget"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D', 'PERSISTENT'}
@classmethod
def poll(cls, context):
# if context.region_data.view_perspective != 'CAMERA':
# return
# if context.scene.camera.name != 'draw_cam':
# return
# if not context.scene.camera.parent:
# return
# return True
return context.region_data.view_perspective == 'CAMERA' and context.scene.camera.name == 'draw_cam' and context.scene.camera.parent
def setup(self, context):
# Assign the 'offset' target property to the light energy.
ob = context.object
gz = self.gizmos.new(CameraFrameWidget.bl_idname)
print('In setup')
# gz.target_set_prop("offset", ob.data, "energy")
# gz.color = 1.0, 0.5, 1.0
# gz.alpha = 0.5
# gz.color_highlight = 1.0, 1.0, 1.0
# gz.alpha_highlight = 0.5
# units are large, so shrink to something more reasonable.
# gz.scale_basis = 0.1
gz.use_draw_modal = True
def refresh(self, context):
ob = context.object0
# gz = self.energy_gizmo
# gz.matrix_basis = ob.matrix_world.normalized()
'''
# USED 0CODE
def extrapolate_points_by_length(a, b, length): def extrapolate_points_by_length(a, b, length):
@ -214,123 +19,152 @@ def extrapolate_points_by_length(a, b, length):
return None return None
return b + (ab.normalized() * length) return b + (ab.normalized() * length)
def view3d_camera_border_2d(context, cam):
def view3d_camera_border_3d(context, cam): # based on https://blender.stackexchange.com/questions/6377/coordinates-of-corners-of-camera-view-border
'''Return frame border as 3D coordinate''' # cam = context.scene.camera
frame = cam.data.view_frame(scene=context.scene) frame = cam.data.view_frame(scene=context.scene)
# to world-space
frame = [cam.matrix_world @ v for v in frame] frame = [cam.matrix_world @ v for v in frame]
return frame # to pixelspace
region, rv3d = context.region, context.space_data.region_3d
frame_px = [location_3d_to_region_2d(region, rv3d, v) for v in frame]
return frame_px
def draw_cam_frame_callback_2d():
context = bpy.context
if context.region_data.view_perspective != 'CAMERA':
return
if context.scene.camera.name != 'draw_cam':
return
main_cam = context.scene.camera.parent
if not main_cam:
return
bgl.glEnable(bgl.GL_BLEND)
frame_point = view3d_camera_border_2d(
context, context.scene.camera.parent)
shader_2d = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
if context.scene.gptoolprops.drawcam_passepartout:
### PASSEPARTOUT
# frame positions
#
# lupext lup rup rupext
# D-----A
# | |
# C-----B
# ldnext ldn rdn lnext
a = frame_point[0]
b = frame_point[1]
c = frame_point[2]
d = frame_point[3]
ext = 1000
rup = extrapolate_points_by_length(b,a, ext)
rdn = extrapolate_points_by_length(a,b, ext)
rupext = rup + ((a-d).normalized() * ext)
rdnext = rdn + ((a-d).normalized() * ext)
lup = extrapolate_points_by_length(c,d, ext)
ldn = extrapolate_points_by_length(d,c, ext)
lupext = lup + ((c-b).normalized() * ext)
ldnext = ldn + ((c-b).normalized() * ext)
class CameraFrameWidget(Gizmo): # ppp_color = (1.0, 1.0, 0.0, 1)
bl_idname = "VIEW3D_GT_CAM" ppp_color = (0.0, 0.0, 0.0, context.scene.camera.data.passepartout_alpha)
def draw(self, context):
# 3D0 draw
osd_color = (0.06, 0.4, 0.040, 0.4)
frame_point = view3d_camera_border_3d(
context, context.scene.camera.parent)
self.shader_2d = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
self.screen_framing = batch_for_shader(
self.shader_2d, 'LINE_LOOP', {"pos": frame_point})
bgl.glLineWidth(1)
self.shader_2d.bind()
self.shader_2d.uniform_float("color", osd_color)
self.screen_framing.draw(self.shader_2d)
# WIP -> custom passepartout
rect = [rup, rdn, rupext, rdnext,
lup, ldn, lupext, ldnext,
a, b, c, d]
## frame positions ## convert to 2d
# D-----A # region, rv3d = context.region, context.space_data.region_3d
# | | # rect = [location_3d_to_region_2d(region, rv3d, v) for v in rect]
# C-----B
# a = frame_point[0] # lupext=6 lup=4 rup=0 rupext=2
# b = frame_point[1] # d=11, a=8
# c = frame_point[2] # c=10, b=9
# d = frame_point[3] # ldnext=7 ldn=5 rdn=1 dnpext=3
indices = [(0,1,2), (1,2,3),
(4,5,6), (5,6,7),
(8,11,4), (8,4,0),
(10,9,5), (9,5,1),
]
# ext = 0.2 # ### passpartout_points
# rup = extrapolate_points_by_length(a,b, ext)
# rdn = extrapolate_points_by_length(b,a, ext)
# rupext = rup + ((a-c).normalized() * ext) passepartout = batch_for_shader(
# rdnext = rdn + ((a-c).normalized() * ext) shader_2d, 'TRIS', {"pos": rect}, indices=indices)
# shader_2d, 'LINE_LOOP', {"pos": rect})
shader_2d.bind()
shader_2d.uniform_float("color", ppp_color)
passepartout.draw(shader_2d)
### Camera framing trace over
bgl.glLineWidth(1)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
"""
## need to accurately detect viewport background color (difficult)
### COUNTER CURRENT FRAMING
if False:
camf = view3d_camera_border_2d(
context, context.scene.camera)
ca = (camf[0].x + 1, camf[0].y + 1)
cb = (camf[1].x + 1, camf[1].y - 1)
cc = (camf[2].x - 1, camf[2].y - 1)
cd = (camf[3].x - 1, camf[3].y + 1)
screen_framing = batch_for_shader(
shader_2d, 'LINE_LOOP', {"pos": [ca, cb, cc, cd]})
shader_2d.bind()
shader_2d.uniform_float("color", (0.25, 0.25, 0.25, 1.0))
# shader_2d.uniform_float("color", (0.9, 0.9, 0.9, 1.0))
screen_framing.draw(shader_2d)
"""
### FRAMING
# frame_color = (0.06, 0.4, 0.040, 0.5)
frame_color = (0.0, 0.0, 0.25, 1.0)
screen_framing = batch_for_shader(
shader_2d, 'LINE_LOOP', {"pos": frame_point})
shader_2d.bind()
shader_2d.uniform_float("color", frame_color)
screen_framing.draw(shader_2d)
# bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_LINE_SMOOTH)
bgl.glDisable(bgl.GL_BLEND)
# rect = [rup, rdn, rupext, rdnext] draw_handle = None
# ### passpartout_points = []
# self.passepartout = batch_for_shader(
# self.shader_2d, 'TRI_FAN', {"pos": rect}) # TRIS
# self.shader_2d.bind()
# self.shader_2d.uniform_float("color", osd_color)
# self.passepartout.draw(self.shader_2d)
# def invoke(self, context, event):
# return {'RUNNING_MODAL'}
# def exit(self, context, cancel):
# # context.area.header_text_set(None)
# return
# def modal(self, context, event, tweak):
# return {'RUNNING_MODAL'}
class CameraFrameWidgetGroup(GizmoGroup):
bl_idname = "OBJECT_GGT_light_test"
bl_label = "Test Light Widget"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D', 'PERSISTENT'}
@classmethod
def poll(cls, context):
return context.region_data.view_perspective == 'CAMERA' and context.scene.camera.name == 'draw_cam' and context.scene.camera.parent
def setup(self, context):
gz = self.gizmos.new(CameraFrameWidget.bl_idname)
# --- REGISTER ---
classes = (
# GPTB_OT_cam_frame_draw,
CameraFrameWidget,
CameraFrameWidgetGroup,
)
def register(): def register():
if not bpy.app.background: if bpy.app.background:
for cls in classes: return
bpy.utils.register_class(cls)
# ha = DrawClass() global draw_handle
draw_handle = bpy.types.SpaceView3D.draw_handler_add(
draw_cam_frame_callback_2d, (), "WINDOW", "POST_PIXEL")
# _handle = bpy.types.SpaceView3D.draw_handler_add(
# draw_cam_frame_callback, args, "WINDOW", "POST_PIXEL")
def unregister(): def unregister():
if not bpy.app.background: if bpy.app.background:
for cls in classes: return
bpy.utils.unregister_class(cls)
# ha.remove_handle()
# bpy.types.SpaceView3D.draw_handler_remove(_handle, 'WINDOW')
# if 'draw_cam_frame_callback' in [hand.__name__ for hand in bpy.app.handlers.save_pre]:
# bpy.app.handlers.save_pre.remove(remap_relative)
global draw_handle
if draw_handle:
bpy.types.SpaceView3D.draw_handler_remove(draw_handle, 'WINDOW')
if __name__ == "__main__": if __name__ == "__main__":
register() register()

View File

@ -10,15 +10,18 @@ from bpy.props import (
from .OP_cursor_snap_canvas import cursor_follow_update from .OP_cursor_snap_canvas import cursor_follow_update
def change_edit_lines_opacity(self, context): def change_edit_lines_opacity(self, context):
# for o in context.scene.objects:
# if o.type != 'GPENCIL':
# continue
# o.data.edit_line_color[3]=self.edit_lines_opacity
for gp in bpy.data.grease_pencils: for gp in bpy.data.grease_pencils:
if not gp.is_annotation: if not gp.is_annotation:
gp.edit_line_color[3]=self.edit_lines_opacity gp.edit_line_color[3]=self.edit_lines_opacity
class GP_PG_ToolsSettings(bpy.types.PropertyGroup) : class GP_PG_ToolsSettings(bpy.types.PropertyGroup) :
drawcam_passepartout : BoolProperty(
name="Show cam passepartout",
description="Show a darkened overlay outside image area in Camera view",
default=True,
options={'HIDDEN'})
autotint_offset : IntProperty( autotint_offset : IntProperty(
name="Tint hue offset", description="offset the tint by this value for better color", name="Tint hue offset", description="offset the tint by this value for better color",
default=0, min=-5000, max=5000, soft_min=-999, soft_max=999, step=1, default=0, min=-5000, max=5000, soft_min=-999, soft_max=999, step=1,
@ -38,7 +41,8 @@ class GP_PG_ToolsSettings(bpy.types.PropertyGroup) :
default=False, update=cursor_follow_update) default=False, update=cursor_follow_update)
edit_lines_opacity : FloatProperty( edit_lines_opacity : FloatProperty(
name="edit lines Opacity", description="Change edit lines opacity for all grease pencils", default=0.5, min=0.0, max=1.0, step=3, precision=2, update=change_edit_lines_opacity)#, get=None, set=None name="edit lines Opacity", description="Change edit lines opacity for all grease pencils",
default=0.5, min=0.0, max=1.0, step=3, precision=2, update=change_edit_lines_opacity)
## render ## render
name_for_current_render : StringProperty( name_for_current_render : StringProperty(