go edit mode func
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								utils.py
									
									
									
									
									
								
							
							
						
						
									
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								utils.py
									
									
									
									
									
								
							@ -1100,4 +1100,14 @@ def create_follow_path_constraint(ob, curve, follow_curve=False):
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    # const.forward_axis = orentation_track_from_vector(root_world_base_direction) # 'TRACK_NEGATIVE_Y' # bpy.context.scene.anim_cycle_settings.forward_axis # 'FORWARD_X'
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    # print('const.forward_axis: ', const.forward_axis)
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    # const.use_curve_follow = True
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    # return curve, const
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    # return curve, const
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def go_edit_mode(ob, context=None):
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    '''set mode to object, set passed obhject as active and go Edit'''
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    context = context or bpy.context
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    bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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    ob.select_set(True)
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    context.view_layer.objects.active = ob
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    bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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