2.3.0
- added: Animation manager buttons are colored red when objects have disabled animation
- fixed: Animation manager not enabling/disabling Action Groups
- fixed: Animation manager `List Disabled Anims` list groups as well
2.1.0
- added: 3 actions buttons:
- create curve with follow path and go into curve edit
- go back to object
- got to curve edit (if follow path constraint exists with a curve target)
- if follow path exists, button to remove constraint
2.0.5
- changed: redo panel for GP layer picker has better name and display active layer name
- changed: some operator id_name to expose "add shortcut" in context menu for some button
- fixed: error with draw_cam handler when no camera is active
2.0.1
- added: enable/disable camera animation separately in `animation manager`
- for cam,disable properties like focal and shift (to be able to work on a fixed cam)
- camera is not disable using `obj` anymore
1.8.0
- feat: palette linker (beta), with pop-up from material stack dropdown
- feat: palette name fuzzy match
- code: add an open addon preference ops
1.7.2
- added: `Object visibility conflict` in file check
- print in console when object have render activated but not viewport (& vice-versa)
- Standalone ops "List Object Visibility Conflicts" (`gp.list_object_visibility`)
- added: `GP Modifier visibility conflict` in file check.
- print in console when gp modifiers have render activated but not viewport (& vice-versa)
- Standalone ops "List GP Modifiers Visibility Conflicts" (`gp.list_modifier_visibility`)
- code: show_message_box utils can now receive operator in sublist (if 3 element)
1.0.4:
- UI: Better cam ref exposition in Toolbox panel
- Access to opacity
- merge activation bool with source type icon
- feat: Added a clear active frame operator (`gp.clear_active_frame` to add manually in keymaps)
0.9.3:
- feat: keyframe jump keys are now auto-binded
- UI: added keyframe jump customisation in addon pref
- code: split keyframe jump in a separate file with his new key updater