4.0.2
changed: File checker doest not fix directly when clicked:
- List potential change and display an Apply fix
changed: Enhanced visibility conflict list:
- Also include viewlayer hide value
- Allow to set all hide value from the state of one of the three
3.2.0
- added: UI settings to show GP tool settings placement and orientation
- fixed: Bug with reproject orientation settings
- added: show current orientation in batch reproject popup UI (if current is selected)
2.4.0
- changed: Batch reproject consider camera movement and is almost 8x faster
- added: Batch reproject have "Current" mode (using current tool setting)
2.3.0
- added: Animation manager buttons are colored red when objects have disabled animation
- fixed: Animation manager not enabling/disabling Action Groups
- fixed: Animation manager `List Disabled Anims` list groups as well
2.1.1
- added: follow curve show offset property in UI
- added: follow curve show clickable warning if object has non-zero location to reset location
- changed: created follow curve use `fixed offset`
2.0.9
- fix: prefix/suffix UIlist actions trigger UI redraw to see changes live
- changed: PropertyGroups are now registered in their own file
- code: cleanup
1.9.0
- feat: New shortcuts:
- `F2` in Paint and Edit to rename active layer
- `Insert` add a new layer (same as Krita)
- `Shift + Insert` add a new layer and immediately pop-up a rename box
- `page up / page down` change active layer up/down with a temporary fade (settings in addon prefs)
- fix: error when tweaking `gp.duplicate_send_to_layer` shortcut
1.8.0
- feat: palette linker (beta), with pop-up from material stack dropdown
- feat: palette name fuzzy match
- code: add an open addon preference ops
1.7.5
- feat: Select/set by color and by prefix now works on every displayed dopesheet layer (and react correctly to filters)
- ui: exposed user prefs `Channel Group Color` prop in dopesheet > sidebar > View > Display panel
1.7.2
- added: `Object visibility conflict` in file check
- print in console when object have render activated but not viewport (& vice-versa)
- Standalone ops "List Object Visibility Conflicts" (`gp.list_object_visibility`)
- added: `GP Modifier visibility conflict` in file check.
- print in console when gp modifiers have render activated but not viewport (& vice-versa)
- Standalone ops "List GP Modifiers Visibility Conflicts" (`gp.list_modifier_visibility`)
- code: show_message_box utils can now receive operator in sublist (if 3 element)