11 Commits
Author SHA1 Message Date
pullusb 7665dd4f4f Add optional object target for constant cursor follow 2024-12-03 16:37:42 +01:00
pullusb 2013c55ba8 Fix broken cursor_follow feature 2024-12-03 16:10:30 +01:00
pullusb 3695470354 Fix problem in viz conflict check 2024-12-03 15:36:55 +01:00
pullusb 186229cdba typo 2024-12-03 14:36:48 +01:00
pullusb e441f485a6 version bump 2024-12-03 14:27:35 +01:00
pullusb 0cee6163aa Improve file checker
4.0.2

changed: File checker doest not fix directly when clicked:
  - List potential change and display an Apply fix
changed: Enhanced visibility conflict list:
  - Also include viewlayer hide value
  - Allow to set all hide value from the state of one of the three
2024-12-03 14:26:43 +01:00
pullusb 58e6816e39 Fix material move (fill opacity problem comes from blender 4.3 itself) 2024-12-02 14:51:43 +01:00
pullusb 4d6dc06e4e Remove useless pseudo groups now that there is a native group system 2024-12-02 11:39:17 +01:00
pullusb c8763f5ca4 add create empty frames to layer dropdowm menu 2024-11-28 12:29:27 +01:00
pullusb f9e7c9cc3b Fix layer nav operator
4.0.1

- fixed: layer nav operator on page up/down
2024-11-28 12:26:33 +01:00
pullusb 86fb848e4a fix batch reproject frame issue 2024-11-27 18:01:18 +01:00
14 changed files with 435 additions and 331 deletions
+17
View File
@@ -1,5 +1,22 @@
# Changelog # Changelog
4.0.3
changed: File checker doest not fix directly when clicked (also removed choice in preference):
- list potential change and display an `Apply Fix`
changed: Enhanced visibility conflict list:
- also include viewlayer hide value
- allow to set all hide value from the state of one of the three
- fixed: material move operator
4.0.1
- fixed: layer nav operator on page up/down
4.0.0
- changed: version for Blender 4.3 - Breaking retrocompatibility with previous.
3.3.0 3.3.0
- added: `Move Material To Layer` has now option to copy instead of moving in pop-up menu. - added: `Move Material To Layer` has now option to copy instead of moving in pop-up menu.
+4 -8
View File
@@ -5,6 +5,7 @@ from bpy.props import (FloatProperty,
EnumProperty, EnumProperty,
StringProperty, StringProperty,
IntProperty) IntProperty)
from .. import utils
## copied from OP_key_duplicate_send ## copied from OP_key_duplicate_send
def get_layer_list(self, context): def get_layer_list(self, context):
@@ -14,12 +15,6 @@ def get_layer_list(self, context):
def get_group_list(self, context): def get_group_list(self, context):
return [(g.name, g.name, '') for g in context.object.data.layer_groups] return [(g.name, g.name, '') for g in context.object.data.layer_groups]
def get_top_layer_from_group(gp, group):
upper_layer = None
for layer in gp.layers:
if layer.parent_group == group:
upper_layer = layer
return upper_layer
class GP_OT_create_empty_frames(bpy.types.Operator): class GP_OT_create_empty_frames(bpy.types.Operator):
bl_idname = "gp.create_empty_frames" bl_idname = "gp.create_empty_frames"
@@ -84,7 +79,8 @@ class GP_OT_create_empty_frames(bpy.types.Operator):
gp = context.grease_pencil gp = context.grease_pencil
layer_from_group = None layer_from_group = None
if gp.layer_groups.active: if gp.layer_groups.active:
layer_from_group = get_top_layer_from_group(gp, gp.layer_groups.active) layer_from_group = utils.get_top_layer_from_group(gp, gp.layer_groups.active)
## Can just do if not utils.get_closest_active_layer(context.grease_pencil):
if not gp.layers.active and not layer_from_group: if not gp.layers.active and not layer_from_group:
self.report({'ERROR'}, 'No active layer or active group containing layer on GP object') self.report({'ERROR'}, 'No active layer or active group containing layer on GP object')
return {'CANCELLED'} return {'CANCELLED'}
@@ -126,7 +122,7 @@ class GP_OT_create_empty_frames(bpy.types.Operator):
gpl = gp.layers gpl = gp.layers
if gp.layer_groups.active: if gp.layer_groups.active:
reference_layer = get_top_layer_from_group(gp, gp.layer_groups.active) reference_layer = utils.get_top_layer_from_group(gp, gp.layer_groups.active)
else: else:
reference_layer = gpl.active reference_layer = gpl.active
-4
View File
@@ -373,10 +373,6 @@ def add_multiple_strokes(stroke_list, layer=None, use_current_frame=True, select
for s in stroke_list: for s in stroke_list:
add_stroke(s, target_frame, layer, obj, select=select) add_stroke(s, target_frame, layer, obj, select=select)
'''
for s in stroke_data:
add_stroke(s, target_frame)
'''
# print(len(stroke_list), 'strokes pasted') # print(len(stroke_list), 'strokes pasted')
+19 -13
View File
@@ -114,13 +114,17 @@ prev_matrix = None
## used in properties file to register in boolprop update ## used in properties file to register in boolprop update
def cursor_follow_update(self, context): def cursor_follow_update(self, context):
'''append or remove cursor_follow handler according a boolean''' '''append or remove cursor_follow handler according a boolean'''
ob = bpy.context.object
if bpy.context.scene.gptoolprops.cursor_follow_target:
## override with target object is specified
ob = bpy.context.scene.gptoolprops.cursor_follow_target
global prev_matrix global prev_matrix
# imported in properties to register in boolprop update # imported in properties to register in boolprop update
if self.cursor_follow:#True if self.cursor_follow:#True
if ob:
# out of below condition to be called when setting target as well
prev_matrix = ob.matrix_world.copy()
if not cursor_follow.__name__ in [hand.__name__ for hand in bpy.app.handlers.frame_change_post]: if not cursor_follow.__name__ in [hand.__name__ for hand in bpy.app.handlers.frame_change_post]:
if context.object:
prev_matrix = context.object.matrix_world
bpy.app.handlers.frame_change_post.append(cursor_follow) bpy.app.handlers.frame_change_post.append(cursor_follow)
else:#False else:#False
@@ -131,11 +135,13 @@ def cursor_follow_update(self, context):
def cursor_follow(scene): def cursor_follow(scene):
'''Handler to make the cursor follow active object matrix changes on frame change''' '''Handler to make the cursor follow active object matrix changes on frame change'''
## TODO update global prev_matrix to equal current_matrix on selection change (need another handler)... ob = bpy.context.object
if not bpy.context.object: if bpy.context.scene.gptoolprops.cursor_follow_target:
## override with target object is specified
ob = bpy.context.scene.gptoolprops.cursor_follow_target
if not ob:
return return
global prev_matrix global prev_matrix
ob = bpy.context.object
current_matrix = ob.matrix_world current_matrix = ob.matrix_world
if not prev_matrix: if not prev_matrix:
prev_matrix = current_matrix.copy() prev_matrix = current_matrix.copy()
@@ -149,8 +155,6 @@ def cursor_follow(scene):
## translation only ## translation only
# scene.cursor.location += (current_matrix - prev_matrix).to_translation() # scene.cursor.location += (current_matrix - prev_matrix).to_translation()
# print('offset:', (current_matrix - prev_matrix).to_translation())
## full ## full
scene.cursor.location = current_matrix @ (prev_matrix.inverted() @ scene.cursor.location) scene.cursor.location = current_matrix @ (prev_matrix.inverted() @ scene.cursor.location)
@@ -164,11 +168,13 @@ def selection_changed():
"""Callback function for selection changes""" """Callback function for selection changes"""
if not bpy.context.scene.gptoolprops.cursor_follow: if not bpy.context.scene.gptoolprops.cursor_follow:
return return
print('select_changed') if bpy.context.scene.gptoolprops.cursor_follow_target:
# we are following a target, nothing to update on selection change
return
global prev_matrix, prev_active_obj global prev_matrix, prev_active_obj
if prev_active_obj != bpy.context.object: if prev_active_obj != bpy.context.object:
## Set stored matrix to active object ## Set stored matrix to active object
prev_matrix = bpy.context.object.matrix_world prev_matrix = bpy.context.object.matrix_world.copy()
prev_active_obj = bpy.context.object prev_active_obj = bpy.context.object
## Note: Same owner as layer manager (will be removed as well) ## Note: Same owner as layer manager (will be removed as well)
@@ -197,15 +203,15 @@ def register():
# swap_keymap_by_id('view3d.cursor3d','view3d.cursor_snap')#auto swap to custom GP snap wrap # swap_keymap_by_id('view3d.cursor3d','view3d.cursor_snap')#auto swap to custom GP snap wrap
## Follow cursor matrix update on object change ## Follow cursor matrix update on object change
# bpy.app.handlers.load_post.append(subscribe_object_change_handler) # select_change bpy.app.handlers.load_post.append(subscribe_object_change_handler) # select_change
# ## Directly set msgbus to work at first addon activation # select_change # ## Directly set msgbus to work at first addon activation # select_change
# bpy.app.timers.register(subscribe_object_change, first_interval=1) # select_change bpy.app.timers.register(subscribe_object_change, first_interval=1) # select_change
## No need to frame_change_post.append(cursor_follow). Added by property update, when activating 'cursor follow' ## No need to frame_change_post.append(cursor_follow). Added by property update, when activating 'cursor follow'
def unregister(): def unregister():
# bpy.app.handlers.load_post.remove(subscribe_object_change_handler) # select_change bpy.app.handlers.load_post.remove(subscribe_object_change_handler) # select_change
# swap_keymap_by_id('view3d.cursor_snap','view3d.cursor3d')#Restore normal snap # swap_keymap_by_id('view3d.cursor_snap','view3d.cursor3d')#Restore normal snap
+161 -60
View File
@@ -4,6 +4,11 @@ from pathlib import Path
import numpy as np import numpy as np
from . import utils from . import utils
from bpy.props import (BoolProperty,
PointerProperty,
CollectionProperty,
StringProperty)
def remove_stroke_exact_duplications(apply=True): def remove_stroke_exact_duplications(apply=True):
'''Remove accidental stroke duplication (points exactly in the same place) '''Remove accidental stroke duplication (points exactly in the same place)
:apply: Remove the duplication instead of just listing dupes :apply: Remove the duplication instead of just listing dupes
@@ -53,6 +58,10 @@ class GPTB_OT_file_checker(bpy.types.Operator):
# Disable use light on all object # Disable use light on all object
# Remove redundant strokes in frames # Remove redundant strokes in frames
apply_fixes : bpy.props.BoolProperty(name="Apply Fixes", default=False,
description="Apply possible fixes instead of just listing (pop the list again in fix mode)",
options={'SKIP_SAVE'})
def invoke(self, context, event): def invoke(self, context, event):
# need some self-control (I had to...) # need some self-control (I had to...)
self.ctrl = event.ctrl self.ctrl = event.ctrl
@@ -63,10 +72,13 @@ class GPTB_OT_file_checker(bpy.types.Operator):
fix = prefs.fixprops fix = prefs.fixprops
problems = [] problems = []
apply = not fix.check_only ## Old method : Apply fixes based on pref (inverted by ctrl key)
# # If Ctrl is pressed, invert behavior (invert boolean)
# apply ^= self.ctrl
# If Ctrl is pressed, invert behavior (invert boolean) apply = self.apply_fixes
apply ^= self.ctrl if self.ctrl:
apply = True
## Lock main cam: ## Lock main cam:
if fix.lock_main_cam: if fix.lock_main_cam:
@@ -169,13 +181,14 @@ class GPTB_OT_file_checker(bpy.types.Operator):
if fix.list_obj_vis_conflict: if fix.list_obj_vis_conflict:
viz_ct = 0 viz_ct = 0
for o in context.scene.objects: for o in context.scene.objects:
if o.hide_viewport != o.hide_render: if not (o.hide_get() == o.hide_viewport == o.hide_render):
hv = 'No' if o.hide_get() else 'Yes'
vp = 'No' if o.hide_viewport else 'Yes' vp = 'No' if o.hide_viewport else 'Yes'
rd = 'No' if o.hide_render else 'Yes' rd = 'No' if o.hide_render else 'Yes'
viz_ct += 1 viz_ct += 1
print(f'{o.name} : viewport {vp} != render {rd}') print(f'{o.name} : viewlayer {hv} - viewport {vp} - render {rd}')
if viz_ct: if viz_ct:
problems.append(['gp.list_object_visibility', f'{viz_ct} objects visibility conflicts (details in console)', 'OBJECT_DATAMODE']) problems.append(['gp.list_object_visibility_conflicts', f'{viz_ct} objects visibility conflicts (details in console)', 'OBJECT_DATAMODE'])
## GP modifiers visibility conflict ## GP modifiers visibility conflict
if fix.list_gp_mod_vis_conflict: if fix.list_gp_mod_vis_conflict:
@@ -281,8 +294,12 @@ class GPTB_OT_file_checker(bpy.types.Operator):
else: else:
print(p[0]) print(p[0])
if not self.apply_fixes:
## button to call the operator again with apply_fixes set to True
problems.append(['OPERATOR', 'gp.file_checker', 'Apply Fixes', 'FORWARD', {'apply_fixes': True}])
# Show in viewport # Show in viewport
title = "Changed Settings" if apply else "Checked Settings (dry run, nothing changed)" title = "Changed Settings" if apply else "Checked Settings (nothing changed)"
utils.show_message_box(problems, _title = title, _icon = 'INFO') utils.show_message_box(problems, _title = title, _icon = 'INFO')
else: else:
self.report({'INFO'}, 'All good') self.report({'INFO'}, 'All good')
@@ -482,45 +499,10 @@ class GPTB_OT_links_checker(bpy.types.Operator):
return context.window_manager.invoke_props_dialog(self, width=popup_width) return context.window_manager.invoke_props_dialog(self, width=popup_width)
""" OLD links checker with show_message_box
class GPTB_OT_links_checker(bpy.types.Operator):
bl_idname = "gp.links_checker"
bl_label = "Links check"
bl_description = "Check states of file direct links"
bl_options = {"REGISTER"}
def execute(self, context): class GPTB_OT_list_viewport_render_visibility(bpy.types.Operator):
all_lnks = [] bl_idname = "gp.list_viewport_render_visibility"
has_broken_link = False bl_label = "List Viewport And Render Visibility Conflicts"
## check for broken links
for current, lib in zip(bpy.utils.blend_paths(local=True), bpy.utils.blend_paths(absolute=True, local=True)):
lfp = Path(lib)
realib = Path(current)
if not lfp.exists():
has_broken_link = True
all_lnks.append( (f"Broken link: {realib.as_posix()}", 'LIBRARY_DATA_BROKEN') )#lfp.as_posix()
else:
if realib.as_posix().startswith('//'):
all_lnks.append( (f"Link: {realib.as_posix()}", 'LINKED') )#lfp.as_posix()
else:
all_lnks.append( (f"Link: {realib.as_posix()}", 'LIBRARY_DATA_INDIRECT') )#lfp.as_posix()
all_lnks.sort(key=lambda x: x[1], reverse=True)
if all_lnks:
print('===File check===')
for p in all_lnks:
if isinstance(p, str):
print(p)
else:
print(p[0])
# Show in viewport
utils.show_message_box(all_lnks, _title = "Links", _icon = 'INFO')
return {"FINISHED"} """
class GPTB_OT_list_object_visibility(bpy.types.Operator):
bl_idname = "gp.list_object_visibility"
bl_label = "List Object Visibility Conflicts"
bl_description = "List objects visibility conflicts, when viewport and render have different values" bl_description = "List objects visibility conflicts, when viewport and render have different values"
bl_options = {"REGISTER"} bl_options = {"REGISTER"}
@@ -539,20 +521,133 @@ class GPTB_OT_list_object_visibility(bpy.types.Operator):
def execute(self, context): def execute(self, context):
return {'FINISHED'} return {'FINISHED'}
## basic listing as message box # all in invoke now
# li = [] ### -- Sync visibility ops (Could be fused in one ops, but having 3 different operators allow to call from search menu)
# viz_ct = 0 class GPTB_OT_sync_visibility_from_viewlayer(bpy.types.Operator):
# for o in context.scene.objects: bl_idname = "gp.sync_visibility_from_viewlayer"
# if o.hide_viewport != o.hide_render: bl_label = "Sync Visibility From Viewlayer"
# vp = 'No' if o.hide_viewport else 'Yes' bl_description = "Set viewport and render visibility to match viewlayer visibility"
# rd = 'No' if o.hide_render else 'Yes' bl_options = {"REGISTER", "UNDO"}
# viz_ct += 1
# li.append(f'{o.name} : viewport {vp} != render {rd}') def execute(self, context):
# if li: for obj in context.scene.objects:
# utils.show_message_box(_message=li, _title=f'{viz_ct} visibility conflicts found') is_hidden = obj.hide_get() # Get viewlayer visibility
# else: obj.hide_viewport = is_hidden
# self.report({'INFO'}, f"No Object visibility conflict on current scene") obj.hide_render = is_hidden
# return {'FINISHED'} return {'FINISHED'}
class GPTB_OT_sync_visibility_from_viewport(bpy.types.Operator):
bl_idname = "gp.sync_visibility_from_viewport"
bl_label = "Sync Visibility From Viewport"
bl_description = "Set viewlayer and render visibility to match viewport visibility"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.scene.objects:
is_hidden = obj.hide_viewport
obj.hide_set(is_hidden)
obj.hide_render = is_hidden
return {'FINISHED'}
class GPTB_OT_sync_visibility_from_render(bpy.types.Operator):
bl_idname = "gp.sync_visibility_from_render"
bl_label = "Sync Visibility From Render"
bl_description = "Set viewlayer and viewport visibility to match render visibility"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.scene.objects:
is_hidden = obj.hide_render
obj.hide_set(is_hidden)
obj.hide_viewport = is_hidden
return {'FINISHED'}
class GPTB_OT_sync_visibible_to_render(bpy.types.Operator):
bl_idname = "gp.sync_visibible_to_render"
bl_label = "Sync Overall Viewport Visibility To Render"
bl_description = "Set render visibility from"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.scene.objects:
## visible_get is the current visibility status combination of hide_viewport and viewlayer hide (eye)
obj.hide_render = not obj.visible_get()
return {'FINISHED'}
class GPTB_PG_object_visibility(bpy.types.PropertyGroup):
"""Property group to handle object visibility"""
is_hidden: BoolProperty(
name="Hide in Viewport",
description="Toggle object visibility in viewport",
get=lambda self: self.get("is_hidden", False),
set=lambda self, value: self.set_visibility(value)
)
object_name: StringProperty(name="Object Name")
def set_visibility(self, value):
"""Set the visibility using hide_set()"""
obj = bpy.context.view_layer.objects.get(self.object_name)
if obj:
obj.hide_set(value)
self["is_hidden"] = value
class GPTB_OT_list_object_visibility_conflicts(bpy.types.Operator):
bl_idname = "gp.list_object_visibility_conflicts"
bl_label = "List Object Visibility Conflicts"
bl_description = "List objects visibility conflicts, when viewport and render have different values"
bl_options = {"REGISTER"}
visibility_items: CollectionProperty(type=GPTB_PG_object_visibility) # type: ignore[valid-type]
def invoke(self, context, event):
# Clear and rebuild both collections
self.visibility_items.clear()
# Store objects with conflicts
## TODO: Maybe better (but less detailed) to just check o.visible_get (global visiblity) against render viz ?
objects_with_conflicts = [o for o in context.scene.objects if not (o.hide_get() == o.hide_viewport == o.hide_render)]
# Create visibility items in same order
for obj in objects_with_conflicts:
item = self.visibility_items.add()
item.object_name = obj.name
item["is_hidden"] = obj.hide_get()
return context.window_manager.invoke_props_dialog(self, width=250)
def draw(self, context):
layout = self.layout
# Add sync buttons at the top
row = layout.row(align=False)
row.label(text="Sync All Visibility From:")
row.operator("gp.sync_visibility_from_viewlayer", text="", icon='HIDE_OFF')
row.operator("gp.sync_visibility_from_viewport", text="", icon='RESTRICT_VIEW_OFF')
row.operator("gp.sync_visibility_from_render", text="", icon='RESTRICT_RENDER_OFF')
layout.separator()
col = layout.column()
# We can safely iterate over visibility_items since objects are stored in same order
for vis_item in self.visibility_items:
obj = context.view_layer.objects.get(vis_item.object_name)
if not obj:
continue
row = col.row(align=False)
row.label(text=obj.name)
## Viewlayer visibility "as prop" to allow slide toggle
# hide_icon='HIDE_ON' if vis_item.is_hidden else 'HIDE_OFF'
hide_icon='HIDE_ON' if obj.hide_get() else 'HIDE_OFF' # based on object state
row.prop(vis_item, "is_hidden", text="", icon=hide_icon, emboss=False)
# Direct object properties
row.prop(obj, 'hide_viewport', text='', emboss=False)
row.prop(obj, 'hide_render', text='', emboss=False)
def execute(self, context):
return {'FINISHED'}
## not exposed in UI, Check is performed in Check file (can be called in popped menu) ## not exposed in UI, Check is performed in Check file (can be called in popped menu)
class GPTB_OT_list_modifier_visibility(bpy.types.Operator): class GPTB_OT_list_modifier_visibility(bpy.types.Operator):
@@ -594,7 +689,13 @@ class GPTB_OT_list_modifier_visibility(bpy.types.Operator):
return {'FINISHED'} return {'FINISHED'}
classes = ( classes = (
GPTB_OT_list_object_visibility, GPTB_OT_list_viewport_render_visibility, # Only viewport and render
GPTB_OT_sync_visibility_from_viewlayer,
GPTB_OT_sync_visibility_from_viewport,
GPTB_OT_sync_visibility_from_render,
GPTB_OT_sync_visibible_to_render,
GPTB_PG_object_visibility,
GPTB_OT_list_object_visibility_conflicts,
GPTB_OT_list_modifier_visibility, GPTB_OT_list_modifier_visibility,
GPTB_OT_copy_string_to_clipboard, GPTB_OT_copy_string_to_clipboard,
GPTB_OT_copy_multipath_clipboard, GPTB_OT_copy_multipath_clipboard,
+1 -1
View File
@@ -7,7 +7,7 @@ import numpy as np
from time import time from time import time
from .utils import (location_to_region, region_to_location) from .utils import (location_to_region, region_to_location)
## DISABLED (in init, also in menu append, see register below)
""" """
## Do not work on multiple object ## Do not work on multiple object
def batch_flat_reproject(obj, proj_type='VIEW', all_strokes=True, restore_frame=False): def batch_flat_reproject(obj, proj_type='VIEW', all_strokes=True, restore_frame=False):
+8 -78
View File
@@ -21,6 +21,7 @@ from .utils import get_addon_prefs, is_vector_close
# PATTERN = r'^(?P<grp>-\s)?(?P<tag>[A-Z]{2}_)?(?P<tag2>[A-Z]{1,6}_)?(?P<name>.*?)(?P<sfix>_[A-Z]{2})?(?P<inc>\.\d{3})?$' # numering # PATTERN = r'^(?P<grp>-\s)?(?P<tag>[A-Z]{2}_)?(?P<tag2>[A-Z]{1,6}_)?(?P<name>.*?)(?P<sfix>_[A-Z]{2})?(?P<inc>\.\d{3})?$' # numering
PATTERN = r'^(?P<grp>-\s)?(?P<tag>[A-Z]{2}_)?(?P<name>.*?)(?P<sfix>_[A-Z]{2})?(?P<inc>\.\d{3})?$' # numering PATTERN = r'^(?P<grp>-\s)?(?P<tag>[A-Z]{2}_)?(?P<name>.*?)(?P<sfix>_[A-Z]{2})?(?P<inc>\.\d{3})?$' # numering
# TODO: allow a more flexible prefix pattern
def layer_name_build(layer, prefix='', desc='', suffix=''): def layer_name_build(layer, prefix='', desc='', suffix=''):
'''GET a layer and argument to build and assign name '''GET a layer and argument to build and assign name
@@ -155,13 +156,16 @@ class GPTB_OT_layer_name_build(Operator):
gpl = ob.data.layers gpl = ob.data.layers
act = gpl.active act = gpl.active
if not act: if not act:
self.report({'ERROR'}, 'no layer active') act = ob.data.layer_groups.active
if not act:
self.report({'ERROR'}, 'No layer active')
return {"CANCELLED"} return {"CANCELLED"}
layer_name_build(act, prefix=self.prefix, desc=self.desc, suffix=self.suffix) layer_name_build(act, prefix=self.prefix, desc=self.desc, suffix=self.suffix)
## Deactivate multi-selection on layer ! ## /!\ Deactivate multi-selection on layer !
## somethimes it affect a random layer that is still considered selected ## Somethimes it affect a random layer that is still considered selected
# for l in gpl: # for l in gpl:
# if l.select or l == act: # if l.select or l == act:
# layer_name_build(l, prefix=self.prefix, desc=self.desc, suffix=self.suffix) # layer_name_build(l, prefix=self.prefix, desc=self.desc, suffix=self.suffix)
@@ -169,79 +173,6 @@ class GPTB_OT_layer_name_build(Operator):
return {"FINISHED"} return {"FINISHED"}
def grp_toggle(l, mode='TOGGLE'):
'''take mode in (TOGGLE, GROUP, UNGROUP) '''
grp_item_id = ' - '
res = re.search(r'^(\s{1,3}-\s{0,3})(.*)', l.name)
if not res and mode in ('TOGGLE', 'GROUP'):
# No gpr : add group prefix after stripping all space and dash
l.name = grp_item_id + l.name.lstrip(' -')
elif res and mode in ('TOGGLE', 'UNGROUP'):
# found : delete group prefix
l.name = res.group(2)
class GPTB_OT_layer_group_toggle(Operator):
bl_idname = "gp.layer_group_toggle"
bl_label = "Group Toggle"
bl_description = "Group or ungroup a layer"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return True
# group : StringProperty(default='', options={'SKIP_SAVE'})
def execute(self, context):
ob = context.object
gpl = ob.data.layers
act = gpl.active
if not act:
self.report({'ERROR'}, 'no layer active')
return {"CANCELLED"}
for l in gpl:
if l.select or l == act:
grp_toggle(l)
return {"FINISHED"}
class GPTB_OT_layer_new_group(Operator):
bl_idname = "gp.layer_new_group"
bl_label = "New Group"
bl_description = "Create a group from active layer"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
ob = context.object
gpl = ob.data.layers
act = gpl.active
if not act:
self.report({'ERROR'}, 'no layer active')
return {"CANCELLED"}
res = re.search(PATTERN, act.name)
if not res:
self.report({'ERROR'}, 'Could not create a group name, create a layer manually')
return {"CANCELLED"}
name = res.group('name').strip(' -')
if not name:
self.report({'ERROR'}, f'No name found in {act.name}')
return {"CANCELLED"}
if name in [l.name.strip(' -') for l in gpl]:
self.report({'WARNING'}, f'Name already exists: {act.name}')
return {"FINISHED"}
grp_toggle(act, mode='GROUP')
n = gpl.new(name, set_active=False)
n.use_onion_skinning = n.use_lights = False
n.hide = True
n.opacity = 0
return {"FINISHED"}
#-## SELECTION MANAGEMENT ##-# #-## SELECTION MANAGEMENT ##-#
def activate_channel_group_color(context): def activate_channel_group_color(context):
@@ -646,6 +577,7 @@ def gpencil_dopesheet_header(self, context):
def gpencil_layer_dropdown_menu(self, context): def gpencil_layer_dropdown_menu(self, context):
'''to append in GPENCIL_MT_layer_context_menu''' '''to append in GPENCIL_MT_layer_context_menu'''
self.layout.operator('gp.create_empty_frames', icon='KEYFRAME')
self.layout.operator('gp.rename_gp_layers', icon='BORDERMOVE') self.layout.operator('gp.rename_gp_layers', icon='BORDERMOVE')
## handler and msgbus ## handler and msgbus
@@ -817,8 +749,6 @@ def unregister_keymaps():
classes=( classes=(
GPTB_OT_rename_gp_layer, GPTB_OT_rename_gp_layer,
GPTB_OT_layer_name_build, GPTB_OT_layer_name_build,
GPTB_OT_layer_group_toggle,
GPTB_OT_layer_new_group,
GPTB_OT_select_set_same_prefix, GPTB_OT_select_set_same_prefix,
GPTB_OT_select_set_same_color, GPTB_OT_select_set_same_color,
+5 -5
View File
@@ -26,10 +26,11 @@ class GPT_OT_layer_nav(bpy.types.Operator):
prefs = utils.get_addon_prefs() prefs = utils.get_addon_prefs()
if not prefs.nav_use_fade: if not prefs.nav_use_fade:
if self.direction == 'DOWN': if self.direction == 'DOWN':
utils.iterate_selector(context.object.data.layers, 'active_index', -1, info_attr = 'name') utils.iterate_active_layer(context.grease_pencil, -1)
# utils.iterate_selector(context.object.data.layers, 'active_index', -1, info_attr = 'name') # gpv2
if self.direction == 'UP': if self.direction == 'UP':
utils.iterate_selector(context.object.data.layers, 'active_index', 1, info_attr = 'name') utils.iterate_active_layer(context.grease_pencil, 1)
return {'FINISHED'} return {'FINISHED'}
## get up and down keys for use in modal ## get up and down keys for use in modal
@@ -91,12 +92,11 @@ class GPT_OT_layer_nav(bpy.types.Operator):
context.space_data.overlay.gpencil_fade_layer = fade context.space_data.overlay.gpencil_fade_layer = fade
if self.direction == 'DOWN' or ((event.type in self.down_keys) and event.value == 'PRESS'): if self.direction == 'DOWN' or ((event.type in self.down_keys) and event.value == 'PRESS'):
_val = utils.iterate_selector(context.object.data.layers, 'active_index', -1, info_attr = 'name') _val = utils.iterate_active_layer(context.grease_pencil, -1)
trigger = True trigger = True
if self.direction == 'UP' or ((event.type in self.up_keys) and event.value == 'PRESS'): if self.direction == 'UP' or ((event.type in self.up_keys) and event.value == 'PRESS'):
_val = utils.iterate_selector(context.object.data.layers, 'active_index', 1, info_attr = 'name') _val = utils.iterate_active_layer(context.grease_pencil, 1)
# utils.iterate_selector(bpy.context.scene.grease_pencil.layers, 'active_index', 1, info_attr = 'name')#layers
trigger = True trigger = True
if trigger: if trigger:
+15 -15
View File
@@ -93,6 +93,7 @@ class GPTB_OT_move_material_to_layer(Operator) :
# t = time.time() # Dbg # t = time.time() # Dbg
total = 0 total = 0
oct = 0 oct = 0
for ob in pool: for ob in pool:
mat_index = next((i for i, ms in enumerate(ob.material_slots) if ms.material and ms.material == mat), None) mat_index = next((i for i, ms in enumerate(ob.material_slots) if ms.material and ms.material == mat), None)
if mat_index is None: if mat_index is None:
@@ -110,26 +111,26 @@ class GPTB_OT_move_material_to_layer(Operator) :
### Move Strokes to a new key (or existing key if comming for yet another layer) ### Move Strokes to a new key (or existing key if comming for yet another layer)
fct = 0 fct = 0
sct = 0 sct = 0
for l in gpl: for layer in gpl:
if l == target_layer: if layer == target_layer:
## ! infinite loop if target layer is included ## ! infinite loop if target layer is included
continue continue
for f in l.frames: for fr in layer.frames:
## skip if no stroke has active material ## skip if no stroke has active material
if not next((s for s in f.drawing.strokes if s.material_index == mat_index), None): if not next((s for s in fr.drawing.strokes if s.material_index == mat_index), None):
continue continue
## Get/Create a destination frame and keep a reference to it ## Get/Create a destination frame and keep a reference to it
if not (dest_key := key_dict.get(f.frame_number)): if not (dest_key := key_dict.get(fr.frame_number)):
dest_key = target_layer.frames.new(f.frame_number) dest_key = target_layer.frames.new(fr.frame_number)
key_dict[dest_key.frame_number] = dest_key key_dict[dest_key.frame_number] = dest_key
print(f'{ob.name} : frame {f.frame_number}') print(f'{ob.name} : frame {fr.frame_number}')
## Replicate strokes in dest_keys ## Replicate strokes in dest_keys
stroke_to_delete = [] stroke_to_delete = []
for s in f.drawing.strokes: for s_idx, s in enumerate(fr.drawing.strokes):
if s.material_index == mat_index: if s.material_index == mat_index:
utils.copy_stroke_to_frame(s, dest_key) utils.copy_stroke_to_frame(s, dest_key)
stroke_to_delete.append(s) stroke_to_delete.append(s_idx)
## Debug ## Debug
# if time.time() - t > 10: # if time.time() - t > 10:
@@ -138,16 +139,15 @@ class GPTB_OT_move_material_to_layer(Operator) :
sct += len(stroke_to_delete) sct += len(stroke_to_delete)
# print('Removing frames') # Dbg ## Remove from source frame (fr)
## Remove from source frame (f)
if not self.copy: if not self.copy:
for s in reversed(stroke_to_delete): # print('Removing frames') # Dbg
f.drawing.strokes.remove(s) if stroke_to_delete:
fr.drawing.remove_strokes(indices=stroke_to_delete)
## ? Remove frame if layer is empty ? -> probably not, will show previous frame ## ? Remove frame if layer is empty ? -> probably not, otherwise will show previous frame
fct += 1 fct += 1
l.frames.update()
if fct: if fct:
+14 -14
View File
@@ -69,19 +69,22 @@ def batch_reproject(obj, proj_type='VIEW', all_strokes=True, restore_frame=False
# matrix = np.array(obj.matrix_world, dtype='float64') # matrix = np.array(obj.matrix_world, dtype='float64')
# matrix_inv = np.array(obj.matrix_world.inverted(), dtype='float64') # matrix_inv = np.array(obj.matrix_world.inverted(), dtype='float64')
#mat = src.matrix_world #mat = src.matrix_world
for l in obj.data.layers: for layer in obj.data.layers:
if not all_strokes: if not all_strokes:
if not l.select: if not layer.select:
continue continue
if l.hide or l.lock: if layer.hide or layer.lock:
continue continue
f = next((f for f in l.frames if f.frame_number == i), None)
if f is None: frame = next((f for f in layer.frames if f.frame_number == i), None)
# FIXME: some strokes are ingored if frame is None:
# print(f'skip {l.name}, no frame at {i}') print(layer.name, 'Not found')
# FIXME: some strokes are ignored
# print(frame'skip {layer.name}, no frame at {i}')
continue continue
for s in f.drawing.strokes:
# print(l.name, s.material_index) for s in frame.drawing.strokes:
# print(layer.name, s.material_index)
## Batch matrix apply (Here is slower than list comprehension). ## Batch matrix apply (Here is slower than list comprehension).
# nb_points = len(s.points) # nb_points = len(s.points)
@@ -96,8 +99,8 @@ def batch_reproject(obj, proj_type='VIEW', all_strokes=True, restore_frame=False
# Basic method (Slower than foreach_set and compatible with GPv3) # Basic method (Slower than foreach_set and compatible with GPv3)
## TODO: use low level api with curve offsets... ## TODO: use low level api with curve offsets...
for i, p in enumerate(s.points): for pt_index, point in enumerate(s.points):
p.position = matrix_inv @ new_world_co_3d[i] point.position = matrix_inv @ new_world_co_3d[pt_index]
## GPv2: ravel and use foreach_set ## GPv2: ravel and use foreach_set
## Ravel new coordinate on the fly ## Ravel new coordinate on the fly
@@ -417,9 +420,6 @@ class GPTB_OT_batch_reproject_all_frames(bpy.types.Operator):
axis = context.scene.tool_settings.gpencil_sculpt.lock_axis axis = context.scene.tool_settings.gpencil_sculpt.lock_axis
box.label(text=orient[axis][0], icon=orient[axis][1]) box.label(text=orient[axis][0], icon=orient[axis][1])
def execute(self, context): def execute(self, context):
t0 = time() t0 = time()
orient = self.type orient = self.type
+2
View File
@@ -281,6 +281,8 @@ class GPTB_PT_anim_manager(Panel):
col.use_property_split = False col.use_property_split = False
text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR') text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR')
col.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon) col.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon)
if context.scene.gptoolprops.cursor_follow:
col.prop(context.scene.gptoolprops, 'cursor_follow_target', text='Target', icon='OBJECT_DATA')
class GPTB_PT_toolbox_playblast(Panel): class GPTB_PT_toolbox_playblast(Panel):
+7 -7
View File
@@ -4,7 +4,7 @@ bl_info = {
"name": "GP toolbox", "name": "GP toolbox",
"description": "Tool set for Grease Pencil in animation production", "description": "Tool set for Grease Pencil in animation production",
"author": "Samuel Bernou, Christophe Seux", "author": "Samuel Bernou, Christophe Seux",
"version": (4, 0, 0), "version": (4, 0, 3),
"blender": (4, 3, 0), "blender": (4, 3, 0),
"location": "Sidebar (N menu) > Gpencil > Toolbox / Gpencil properties", "location": "Sidebar (N menu) > Gpencil > Toolbox / Gpencil properties",
"warning": "", "warning": "",
@@ -35,7 +35,7 @@ from . import OP_brushes
from . import OP_file_checker from . import OP_file_checker
from . import OP_copy_paste from . import OP_copy_paste
from . import OP_realign from . import OP_realign
from . import OP_flat_reproject # from . import OP_flat_reproject # Disabled
from . import OP_depth_move from . import OP_depth_move
from . import OP_key_duplicate_send from . import OP_key_duplicate_send
from . import OP_layer_manager from . import OP_layer_manager
@@ -336,7 +336,7 @@ class GPTB_prefs(bpy.types.AddonPreferences):
nav_fade_val : FloatProperty( nav_fade_val : FloatProperty(
name='Fade Value', name='Fade Value',
description='Fade value for other layers when navigating (0=invisible)', description='Fade value for other layers when navigating (0=invisible)',
default=0.35, min=0.0, max=0.95, step=1, precision=2) default=0.1, min=0.0, max=0.95, step=1, precision=2)
nav_limit : FloatProperty( nav_limit : FloatProperty(
name='Fade Duration', name='Fade Duration',
@@ -625,9 +625,9 @@ class GPTB_prefs(bpy.types.AddonPreferences):
layout.label(text='Following checks will be made when clicking "Check File" button:') layout.label(text='Following checks will be made when clicking "Check File" button:')
col = layout.column() col = layout.column()
col.use_property_split = True col.use_property_split = True
col.prop(self.fixprops, 'check_only') # col.prop(self.fixprops, 'check_only')
col.label(text='If dry run is checked, no modification is done', icon='INFO') col.label(text='The Popup list possible fixes, you can then use the "Apply Fixes"', icon='INFO')
col.label(text='Use Ctrl + Click on "Check File" button to invert the behavior', icon='BLANK1') # col.label(text='Use Ctrl + Click on "Check File" to abply directly', icon='BLANK1')
col.separator() col.separator()
col.prop(self.fixprops, 'lock_main_cam') col.prop(self.fixprops, 'lock_main_cam')
col.prop(self.fixprops, 'set_scene_res', text=f'Reset Scene Resolution (to {self.render_res_x}x{self.render_res_y})') col.prop(self.fixprops, 'set_scene_res', text=f'Reset Scene Resolution (to {self.render_res_x}x{self.render_res_y})')
@@ -793,7 +793,7 @@ addon_modules = (
OP_brushes, OP_brushes,
OP_cursor_snap_canvas, OP_cursor_snap_canvas,
OP_copy_paste, OP_copy_paste,
OP_flat_reproject, # OP_flat_reproject # Disabled,
OP_realign, OP_realign,
OP_depth_move, OP_depth_move,
OP_key_duplicate_send, OP_key_duplicate_send,
+5 -4
View File
@@ -31,10 +31,6 @@ def update_layer_name(self, context):
class GP_PG_FixSettings(PropertyGroup): class GP_PG_FixSettings(PropertyGroup):
check_only : BoolProperty(
name="Dry run mode (Check only)",
description="Do not change anything, just print the messages",
default=False, options={'HIDDEN'})
lock_main_cam : BoolProperty( lock_main_cam : BoolProperty(
name="Lock Main Cam", name="Lock Main Cam",
@@ -182,6 +178,11 @@ class GP_PG_ToolsSettings(PropertyGroup):
name='Cursor Follow', description="3D cursor follow active object animation when activated", name='Cursor Follow', description="3D cursor follow active object animation when activated",
default=False, update=cursor_follow_update) default=False, update=cursor_follow_update)
cursor_follow_target : bpy.props.PointerProperty(
name='Cursor Follow Target',
description="Optional target object to follow for cursor instead of active object",
type=bpy.types.Object, update=cursor_follow_update)
## gpv3 : no edit line color anymore ## gpv3 : no edit line color anymore
# edit_lines_opacity : FloatProperty( # edit_lines_opacity : FloatProperty(
# name="Edit Lines Opacity", description="Change edit lines opacity for all grease pencils", # name="Edit Lines Opacity", description="Change edit lines opacity for all grease pencils",
+170 -115
View File
@@ -10,14 +10,80 @@ from math import sqrt
from mathutils import Vector from mathutils import Vector
from sys import platform from sys import platform
## constants values
""" def get_gp_parent(layer) : ## Default stroke and points attributes
if layer.parent_type == "BONE" and layer.parent_bone : stroke_attr = [
return layer.parent.pose.bones.get(layer.parent_bone) 'start_cap',
else : 'end_cap',
return layer.parent 'softness',
""" 'material_index',
'fill_opacity',
'fill_color',
'cyclic',
'aspect_ratio',
'time_start',
# 'curve_type', # read-only
]
point_attr = [
'position',
'radius',
'rotation',
'opacity',
'vertex_color',
'delta_time',
# 'select',
]
### Attribute value, types and shape
attribute_value_string = {
'FLOAT': "value",
'INT': "value",
'FLOAT_VECTOR': "vector",
'FLOAT_COLOR': "color",
'BYTE_COLOR': "color",
'STRING': "value",
'BOOLEAN': "value",
'FLOAT2': "value",
'INT8': "value",
'INT32_2D': "value",
'QUATERNION': "value",
'FLOAT4X4': "value",
}
attribute_value_dtype = {
'FLOAT': np.float32,
'INT': np.dtype('int'),
'FLOAT_VECTOR': np.float32,
'FLOAT_COLOR': np.float32,
'BYTE_COLOR': np.int8,
'STRING': np.dtype('str'),
'BOOLEAN': np.dtype('bool'),
'FLOAT2': np.float32,
'INT8': np.int8,
'INT32_2D': np.dtype('int'),
'QUATERNION': np.float32,
'FLOAT4X4': np.float32,
}
attribute_value_shape = {
'FLOAT': (),
'INT': (),
'FLOAT_VECTOR': (3,),
'FLOAT_COLOR': (4,),
'BYTE_COLOR': (4,),
'STRING': (),
'BOOLEAN': (),
'FLOAT2':(2,),
'INT8': (),
'INT32_2D': (2,),
'QUATERNION': (4,),
'FLOAT4X4': (4,4),
}
def translate_range(OldValue, OldMin, OldMax, NewMax, NewMin): def translate_range(OldValue, OldMin, OldMax, NewMax, NewMin):
return (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin return (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin
@@ -162,6 +228,33 @@ def layer_active_index(gpl):
''' '''
return next((i for i, l in enumerate(gpl) if l == gpl.active), None) return next((i for i, l in enumerate(gpl) if l == gpl.active), None)
def get_top_layer_from_group(gp, group):
upper_layer = None
for layer in gp.layers:
if layer.parent_group == group:
upper_layer = layer
return upper_layer
def get_closest_active_layer(gp):
'''Get active layer from GP object, getting upper layer if in group
if a group is active, return the top layer of this group
if group is active but no layer in it, return None
'''
if gp.layers.active:
return gp.layers.active
## No active layer, return active from group (can be None !)
return get_top_layer_from_group(gp, gp.layer_groups.active)
def closest_layer_active_index(gp, fallback_index=0):
'''Get active layer index from GP object, getting upper layer if in group
if a group is active, return index at the top layer of this group
if group is active but no layer in it, return fallback_index (0 by default, stack bottom)'''
closest_active_layer = get_closest_active_layer(gp)
if closest_active_layer:
return next((i for i, l in enumerate(gp.layers) if l == closest_active_layer), fallback_index)
return fallback_index
## Check for nested lock ## Check for nested lock
def is_locked(stack_item): def is_locked(stack_item):
'''Check if passed stack item (layer or group) is locked '''Check if passed stack item (layer or group) is locked
@@ -530,64 +623,30 @@ def copy_stroke_to_frame(s, frame, select=True):
return created stroke return created stroke
''' '''
ns = frame.drawing.strokes.new() frame.drawing.add_strokes([len(s.points)])
ns = frame.drawing.strokes[-1]
## Set strokes attr # print(len(s.points), 'new:', len(ns.points))
stroke_attr = [ #ns.material_index
'line_width',
'material_index',
'draw_cyclic',
'use_cyclic',
'uv_scale',
'uv_rotation',
'hardness',
'uv_translation',
'vertex_color_fill',
]
## replicate attributes (simple loop)
## TODO : might need to create atribute domain if does not exists in destination
for attr in stroke_attr: for attr in stroke_attr:
if not hasattr(s, attr):
continue
# print(f'transfer stroke {attr}') # Dbg
setattr(ns, attr, getattr(s, attr)) setattr(ns, attr, getattr(s, attr))
## create points for src_p, dest_p in zip(s.points, ns.points):
point_count = len(s.points) for attr in point_attr:
ns.points.add(len(s.points)) setattr(dest_p, attr, getattr(src_p, attr))
## Define selection
dest_p.select=select
## Set points attr ## Direcly iterate over attribute ?
# for p, np in zip(s.points, ns.points): # src_start = src_dr.curve_offsets[0].value
flat_list = [0.0] * point_count # src_end = src_start + data_size
flat_uv_fill_list = [0.0, 0.0] * point_count # dst_start = dst_dr.curve_offsets[0].value
flat_vector_list = [0.0, 0.0, 0.0] * point_count # dst_end = dst_start + data_size
flat_color_list = [0.0, 0.0, 0.0, 0.0] * point_count # for src_idx, dest_idx in zip(range(src_start, src_end),range(dst_start, dst_end)):
# setattr(dest_attr.data[dest_idx], val_type, getattr(source_attr.data[src_idx], val_type))
single_attr = [
'pressure',
'strength',
'uv_factor',
'uv_rotation',
]
for attr in single_attr:
# print(f'transfer point {attr}') # Dbg
s.points.foreach_get(attr, flat_list)
ns.points.foreach_set(attr, flat_list)
# print(f'transfer point co') # Dbg
s.points.foreach_get('co', flat_vector_list)
ns.points.foreach_set('co', flat_vector_list)
# print(f'transfer point uv_fill') # Dbg
s.points.foreach_get('uv_fill', flat_uv_fill_list)
ns.points.foreach_set('uv_fill', flat_uv_fill_list)
# print(f'transfer point vertex_color') # Dbg
s.points.foreach_get('vertex_color', flat_color_list)
ns.points.foreach_set('vertex_color', flat_color_list)
ns.select = select
ns.points.update()
return ns return ns
"""## Works, but do not copy all attributes type (probably ok for GP though) """## Works, but do not copy all attributes type (probably ok for GP though)
@@ -630,52 +689,6 @@ def bulk_frame_copy_attributes(source_attr, target_attr):
# setattr(dest_attr.data[dest_idx], val_type, getattr(source_attr.data[src_idx], val_type)) # setattr(dest_attr.data[dest_idx], val_type, getattr(source_attr.data[src_idx], val_type))
""" """
attribute_value_string = {
'FLOAT': "value",
'INT': "value",
'FLOAT_VECTOR': "vector",
'FLOAT_COLOR': "color",
'BYTE_COLOR': "color",
'STRING': "value",
'BOOLEAN': "value",
'FLOAT2': "value",
'INT8': "value",
'INT32_2D': "value",
'QUATERNION': "value",
'FLOAT4X4': "value",
}
attribute_value_dtype = {
'FLOAT': np.float32,
'INT': np.dtype('int'),
'FLOAT_VECTOR': np.float32,
'FLOAT_COLOR': np.float32,
'BYTE_COLOR': np.int8,
'STRING': np.dtype('str'),
'BOOLEAN': np.dtype('bool'),
'FLOAT2': np.float32,
'INT8': np.int8,
'INT32_2D': np.dtype('int'),
'QUATERNION': np.float32,
'FLOAT4X4': np.float32,
}
attribute_value_shape = {
'FLOAT': (),
'INT': (),
'FLOAT_VECTOR': (3,),
'FLOAT_COLOR': (4,),
'BYTE_COLOR': (4,),
'STRING': (),
'BOOLEAN': (),
'FLOAT2':(2,),
'INT8': (),
'INT32_2D': (2,),
'QUATERNION': (4,),
'FLOAT4X4': (4,4),
}
def bulk_copy_attributes(source_attr, target_attr): def bulk_copy_attributes(source_attr, target_attr):
'''Get and apply data as flat numpy array based on attribute type''' '''Get and apply data as flat numpy array based on attribute type'''
value_string = attribute_value_string[source_attr.data_type] value_string = attribute_value_string[source_attr.data_type]
@@ -998,27 +1011,37 @@ def convert_attr(Attr):
def show_message_box(_message = "", _title = "Message Box", _icon = 'INFO'): def show_message_box(_message = "", _title = "Message Box", _icon = 'INFO'):
'''Show message box with element passed as string or list '''Show message box with element passed as string or list
if _message if a list of lists: if _message if a list of lists:
if first element is "OPERATOR":
List format: ["OPERATOR", operator_id, text, icon, {prop_name: value, ...}]
if sublist have 2 element: if sublist have 2 element:
considered a label [text, icon] considered a label [text, icon]
if sublist have 3 element: if sublist have 3 element:
considered as an operator [ops_id_name, text, icon] considered as an operator [ops_id_name, text, icon]
if sublist have 4 element:
considered as a property [object, propname, text, icon]
''' '''
def draw(self, context): def draw(self, context):
layout = self.layout
for l in _message: for l in _message:
if isinstance(l, str): if isinstance(l, str):
self.layout.label(text=l) layout.label(text=l)
else: elif l[0] == "OPERATOR": # Special operator case with properties
if len(l) == 2: # label with icon layout.operator_context = "INVOKE_DEFAULT"
self.layout.label(text=l[0], icon=l[1]) op = layout.operator(l[1], text=l[2], icon=l[3], emboss=False)
elif len(l) == 3: # ops if len(l) > 4 and isinstance(l[4], dict):
self.layout.operator_context = "INVOKE_DEFAULT" for prop_name, value in l[4].items():
self.layout.operator(l[0], text=l[1], icon=l[2], emboss=False) # <- highligh the entry setattr(op, prop_name, value)
## offset pnale when using row... elif len(l) == 2: # label with icon
# row = self.layout.row() layout.label(text=l[0], icon=l[1])
# row.label(text=l[1]) elif len(l) == 3: # ops
# row.operator(l[0], icon=l[2]) layout.operator_context = "INVOKE_DEFAULT"
layout.operator(l[0], text=l[1], icon=l[2], emboss=False) # <- highligh the entry
elif len(l) == 4: # prop
row = layout.row(align=True)
row.label(text=l[2], icon=l[3])
row.prop(l[0], l[1], text='')
if isinstance(_message, str): if isinstance(_message, str):
_message = [_message] _message = [_message]
@@ -1200,6 +1223,38 @@ def iterate_selector(zone, attr, state, info_attr = None, active_access='active'
return info, bottom return info, bottom
def iterate_active_layer(gpd, state):
'''Iterate active GP layer in stack
gpd: Grease Pencil Data
'''
layers = gpd.layers
l_count = len(layers)
if state: # swap
# info = None
# bottom = None
## Get active layer index
active_index = closest_layer_active_index(gpd, fallback_index=None)
if active_index == None:
## fallback to first layer if nothing found
gpd.layers.active = layers[0]
return
target_index = active_index + state
new_index = target_index % l_count
## set active layer
gpd.layers.active = layers[new_index]
if target_index == l_count:
bottom = 1 # bottom reached, cycle to first
elif target_index < 0:
bottom = -1 # up reached, cycle to last
# info = gpd.layers.active.name
# return info, bottom
# ----------------- # -----------------
### Curve handle ### Curve handle
# ----------------- # -----------------