13 Commits
Author SHA1 Message Date
pullusb 7665dd4f4f Add optional object target for constant cursor follow 2024-12-03 16:37:42 +01:00
pullusb 2013c55ba8 Fix broken cursor_follow feature 2024-12-03 16:10:30 +01:00
pullusb 3695470354 Fix problem in viz conflict check 2024-12-03 15:36:55 +01:00
pullusb 186229cdba typo 2024-12-03 14:36:48 +01:00
pullusb e441f485a6 version bump 2024-12-03 14:27:35 +01:00
pullusb 0cee6163aa Improve file checker
4.0.2

changed: File checker doest not fix directly when clicked:
  - List potential change and display an Apply fix
changed: Enhanced visibility conflict list:
  - Also include viewlayer hide value
  - Allow to set all hide value from the state of one of the three
2024-12-03 14:26:43 +01:00
pullusb 58e6816e39 Fix material move (fill opacity problem comes from blender 4.3 itself) 2024-12-02 14:51:43 +01:00
pullusb 4d6dc06e4e Remove useless pseudo groups now that there is a native group system 2024-12-02 11:39:17 +01:00
pullusb c8763f5ca4 add create empty frames to layer dropdowm menu 2024-11-28 12:29:27 +01:00
pullusb f9e7c9cc3b Fix layer nav operator
4.0.1

- fixed: layer nav operator on page up/down
2024-11-28 12:26:33 +01:00
pullusb 86fb848e4a fix batch reproject frame issue 2024-11-27 18:01:18 +01:00
pullusb abb61ca6d4 Initial code for better cursor_follow behavior (wip) 2024-11-27 16:43:41 +01:00
pullusb 7430bca02f Fix modifiers access 2024-11-27 16:40:31 +01:00
15 changed files with 498 additions and 341 deletions
+17
View File
@@ -1,5 +1,22 @@
# Changelog
4.0.3
changed: File checker doest not fix directly when clicked (also removed choice in preference):
- list potential change and display an `Apply Fix`
changed: Enhanced visibility conflict list:
- also include viewlayer hide value
- allow to set all hide value from the state of one of the three
- fixed: material move operator
4.0.1
- fixed: layer nav operator on page up/down
4.0.0
- changed: version for Blender 4.3 - Breaking retrocompatibility with previous.
3.3.0
- added: `Move Material To Layer` has now option to copy instead of moving in pop-up menu.
+4 -8
View File
@@ -5,6 +5,7 @@ from bpy.props import (FloatProperty,
EnumProperty,
StringProperty,
IntProperty)
from .. import utils
## copied from OP_key_duplicate_send
def get_layer_list(self, context):
@@ -14,12 +15,6 @@ def get_layer_list(self, context):
def get_group_list(self, context):
return [(g.name, g.name, '') for g in context.object.data.layer_groups]
def get_top_layer_from_group(gp, group):
upper_layer = None
for layer in gp.layers:
if layer.parent_group == group:
upper_layer = layer
return upper_layer
class GP_OT_create_empty_frames(bpy.types.Operator):
bl_idname = "gp.create_empty_frames"
@@ -84,7 +79,8 @@ class GP_OT_create_empty_frames(bpy.types.Operator):
gp = context.grease_pencil
layer_from_group = None
if gp.layer_groups.active:
layer_from_group = get_top_layer_from_group(gp, gp.layer_groups.active)
layer_from_group = utils.get_top_layer_from_group(gp, gp.layer_groups.active)
## Can just do if not utils.get_closest_active_layer(context.grease_pencil):
if not gp.layers.active and not layer_from_group:
self.report({'ERROR'}, 'No active layer or active group containing layer on GP object')
return {'CANCELLED'}
@@ -126,7 +122,7 @@ class GP_OT_create_empty_frames(bpy.types.Operator):
gpl = gp.layers
if gp.layer_groups.active:
reference_layer = get_top_layer_from_group(gp, gp.layer_groups.active)
reference_layer = utils.get_top_layer_from_group(gp, gp.layer_groups.active)
else:
reference_layer = gpl.active
-4
View File
@@ -373,10 +373,6 @@ def add_multiple_strokes(stroke_list, layer=None, use_current_frame=True, select
for s in stroke_list:
add_stroke(s, target_frame, layer, obj, select=select)
'''
for s in stroke_data:
add_stroke(s, target_frame)
'''
# print(len(stroke_list), 'strokes pasted')
+55 -12
View File
@@ -2,6 +2,8 @@
import bpy
import mathutils
from bpy_extras import view3d_utils
from bpy.app.handlers import persistent
from .utils import get_gp_draw_plane, region_to_location, get_view_origin_position
## override all sursor snap shortcut with this in keymap
@@ -105,20 +107,24 @@ def swap_keymap_by_id(org_idname, new_idname):
k.idname = new_idname
# prev_matrix = mathutils.Matrix()
prev_matrix = None
# @call_once(bpy.app.handlers.frame_change_post)
## used in properties file to register in boolprop update
def cursor_follow_update(self, context):
'''append or remove cursor_follow handler according a boolean'''
ob = bpy.context.object
if bpy.context.scene.gptoolprops.cursor_follow_target:
## override with target object is specified
ob = bpy.context.scene.gptoolprops.cursor_follow_target
global prev_matrix
# imported in properties to register in boolprop update
if self.cursor_follow:#True
if ob:
# out of below condition to be called when setting target as well
prev_matrix = ob.matrix_world.copy()
if not cursor_follow.__name__ in [hand.__name__ for hand in bpy.app.handlers.frame_change_post]:
if context.object:
prev_matrix = context.object.matrix_world
bpy.app.handlers.frame_change_post.append(cursor_follow)
else:#False
@@ -129,11 +135,13 @@ def cursor_follow_update(self,context):
def cursor_follow(scene):
'''Handler to make the cursor follow active object matrix changes on frame change'''
## TODO update global prev_matrix to equal current_matrix on selection change (need another handler)...
if not bpy.context.object:
ob = bpy.context.object
if bpy.context.scene.gptoolprops.cursor_follow_target:
## override with target object is specified
ob = bpy.context.scene.gptoolprops.cursor_follow_target
if not ob:
return
global prev_matrix
ob = bpy.context.object
current_matrix = ob.matrix_world
if not prev_matrix:
prev_matrix = current_matrix.copy()
@@ -147,14 +155,43 @@ def cursor_follow(scene):
## translation only
# scene.cursor.location += (current_matrix - prev_matrix).to_translation()
# print('offset:', (current_matrix - prev_matrix).to_translation())
## full
scene.cursor.location = current_matrix @ (prev_matrix.inverted() @ scene.cursor.location)
# store for next use
prev_matrix = current_matrix.copy()
prev_active_obj = None
## Add check for object selection change
def selection_changed():
"""Callback function for selection changes"""
if not bpy.context.scene.gptoolprops.cursor_follow:
return
if bpy.context.scene.gptoolprops.cursor_follow_target:
# we are following a target, nothing to update on selection change
return
global prev_matrix, prev_active_obj
if prev_active_obj != bpy.context.object:
## Set stored matrix to active object
prev_matrix = bpy.context.object.matrix_world.copy()
prev_active_obj = bpy.context.object
## Note: Same owner as layer manager (will be removed as well)
def subscribe_object_change():
subscribe_to = (bpy.types.LayerObjects, 'active')
bpy.msgbus.subscribe_rna(
key=subscribe_to,
# owner of msgbus subcribe (for clearing later)
owner=bpy.types.GreasePencilv3, # <-- attach to ID during it's lifetime.
args=(),
notify=selection_changed,
options={'PERSISTENT'},
)
@persistent
def subscribe_object_change_handler(dummy):
subscribe_object_change()
classes = (
GPTB_OT_cusor_snap,
@@ -163,14 +200,18 @@ GPTB_OT_cusor_snap,
def register():
for cls in classes:
bpy.utils.register_class(cls)
# swap_keymap_by_id('view3d.cursor3d','view3d.cursor_snap')#auto swap to custom GP snap wrap
# bpy.app.handlers.frame_change_post.append(cursor_follow)
## Follow cursor matrix update on object change
bpy.app.handlers.load_post.append(subscribe_object_change_handler) # select_change
# ## Directly set msgbus to work at first addon activation # select_change
bpy.app.timers.register(subscribe_object_change, first_interval=1) # select_change
## No need to frame_change_post.append(cursor_follow). Added by property update, when activating 'cursor follow'
def unregister():
# bpy.app.handlers.frame_change_post.remove(cursor_follow)
bpy.app.handlers.load_post.remove(subscribe_object_change_handler) # select_change
# swap_keymap_by_id('view3d.cursor_snap','view3d.cursor3d')#Restore normal snap
@@ -180,3 +221,5 @@ def unregister():
# force remove handler if it's there at unregister
if cursor_follow.__name__ in [hand.__name__ for hand in bpy.app.handlers.frame_change_post]:
bpy.app.handlers.frame_change_post.remove(cursor_follow)
bpy.msgbus.clear_by_owner(bpy.types.GreasePencilv3)
+161 -60
View File
@@ -4,6 +4,11 @@ from pathlib import Path
import numpy as np
from . import utils
from bpy.props import (BoolProperty,
PointerProperty,
CollectionProperty,
StringProperty)
def remove_stroke_exact_duplications(apply=True):
'''Remove accidental stroke duplication (points exactly in the same place)
:apply: Remove the duplication instead of just listing dupes
@@ -53,6 +58,10 @@ class GPTB_OT_file_checker(bpy.types.Operator):
# Disable use light on all object
# Remove redundant strokes in frames
apply_fixes : bpy.props.BoolProperty(name="Apply Fixes", default=False,
description="Apply possible fixes instead of just listing (pop the list again in fix mode)",
options={'SKIP_SAVE'})
def invoke(self, context, event):
# need some self-control (I had to...)
self.ctrl = event.ctrl
@@ -63,10 +72,13 @@ class GPTB_OT_file_checker(bpy.types.Operator):
fix = prefs.fixprops
problems = []
apply = not fix.check_only
## Old method : Apply fixes based on pref (inverted by ctrl key)
# # If Ctrl is pressed, invert behavior (invert boolean)
# apply ^= self.ctrl
# If Ctrl is pressed, invert behavior (invert boolean)
apply ^= self.ctrl
apply = self.apply_fixes
if self.ctrl:
apply = True
## Lock main cam:
if fix.lock_main_cam:
@@ -169,13 +181,14 @@ class GPTB_OT_file_checker(bpy.types.Operator):
if fix.list_obj_vis_conflict:
viz_ct = 0
for o in context.scene.objects:
if o.hide_viewport != o.hide_render:
if not (o.hide_get() == o.hide_viewport == o.hide_render):
hv = 'No' if o.hide_get() else 'Yes'
vp = 'No' if o.hide_viewport else 'Yes'
rd = 'No' if o.hide_render else 'Yes'
viz_ct += 1
print(f'{o.name} : viewport {vp} != render {rd}')
print(f'{o.name} : viewlayer {hv} - viewport {vp} - render {rd}')
if viz_ct:
problems.append(['gp.list_object_visibility', f'{viz_ct} objects visibility conflicts (details in console)', 'OBJECT_DATAMODE'])
problems.append(['gp.list_object_visibility_conflicts', f'{viz_ct} objects visibility conflicts (details in console)', 'OBJECT_DATAMODE'])
## GP modifiers visibility conflict
if fix.list_gp_mod_vis_conflict:
@@ -281,8 +294,12 @@ class GPTB_OT_file_checker(bpy.types.Operator):
else:
print(p[0])
if not self.apply_fixes:
## button to call the operator again with apply_fixes set to True
problems.append(['OPERATOR', 'gp.file_checker', 'Apply Fixes', 'FORWARD', {'apply_fixes': True}])
# Show in viewport
title = "Changed Settings" if apply else "Checked Settings (dry run, nothing changed)"
title = "Changed Settings" if apply else "Checked Settings (nothing changed)"
utils.show_message_box(problems, _title = title, _icon = 'INFO')
else:
self.report({'INFO'}, 'All good')
@@ -482,45 +499,10 @@ class GPTB_OT_links_checker(bpy.types.Operator):
return context.window_manager.invoke_props_dialog(self, width=popup_width)
""" OLD links checker with show_message_box
class GPTB_OT_links_checker(bpy.types.Operator):
bl_idname = "gp.links_checker"
bl_label = "Links check"
bl_description = "Check states of file direct links"
bl_options = {"REGISTER"}
def execute(self, context):
all_lnks = []
has_broken_link = False
## check for broken links
for current, lib in zip(bpy.utils.blend_paths(local=True), bpy.utils.blend_paths(absolute=True, local=True)):
lfp = Path(lib)
realib = Path(current)
if not lfp.exists():
has_broken_link = True
all_lnks.append( (f"Broken link: {realib.as_posix()}", 'LIBRARY_DATA_BROKEN') )#lfp.as_posix()
else:
if realib.as_posix().startswith('//'):
all_lnks.append( (f"Link: {realib.as_posix()}", 'LINKED') )#lfp.as_posix()
else:
all_lnks.append( (f"Link: {realib.as_posix()}", 'LIBRARY_DATA_INDIRECT') )#lfp.as_posix()
all_lnks.sort(key=lambda x: x[1], reverse=True)
if all_lnks:
print('===File check===')
for p in all_lnks:
if isinstance(p, str):
print(p)
else:
print(p[0])
# Show in viewport
utils.show_message_box(all_lnks, _title = "Links", _icon = 'INFO')
return {"FINISHED"} """
class GPTB_OT_list_object_visibility(bpy.types.Operator):
bl_idname = "gp.list_object_visibility"
bl_label = "List Object Visibility Conflicts"
class GPTB_OT_list_viewport_render_visibility(bpy.types.Operator):
bl_idname = "gp.list_viewport_render_visibility"
bl_label = "List Viewport And Render Visibility Conflicts"
bl_description = "List objects visibility conflicts, when viewport and render have different values"
bl_options = {"REGISTER"}
@@ -539,20 +521,133 @@ class GPTB_OT_list_object_visibility(bpy.types.Operator):
def execute(self, context):
return {'FINISHED'}
## basic listing as message box # all in invoke now
# li = []
# viz_ct = 0
# for o in context.scene.objects:
# if o.hide_viewport != o.hide_render:
# vp = 'No' if o.hide_viewport else 'Yes'
# rd = 'No' if o.hide_render else 'Yes'
# viz_ct += 1
# li.append(f'{o.name} : viewport {vp} != render {rd}')
# if li:
# utils.show_message_box(_message=li, _title=f'{viz_ct} visibility conflicts found')
# else:
# self.report({'INFO'}, f"No Object visibility conflict on current scene")
# return {'FINISHED'}
### -- Sync visibility ops (Could be fused in one ops, but having 3 different operators allow to call from search menu)
class GPTB_OT_sync_visibility_from_viewlayer(bpy.types.Operator):
bl_idname = "gp.sync_visibility_from_viewlayer"
bl_label = "Sync Visibility From Viewlayer"
bl_description = "Set viewport and render visibility to match viewlayer visibility"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.scene.objects:
is_hidden = obj.hide_get() # Get viewlayer visibility
obj.hide_viewport = is_hidden
obj.hide_render = is_hidden
return {'FINISHED'}
class GPTB_OT_sync_visibility_from_viewport(bpy.types.Operator):
bl_idname = "gp.sync_visibility_from_viewport"
bl_label = "Sync Visibility From Viewport"
bl_description = "Set viewlayer and render visibility to match viewport visibility"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.scene.objects:
is_hidden = obj.hide_viewport
obj.hide_set(is_hidden)
obj.hide_render = is_hidden
return {'FINISHED'}
class GPTB_OT_sync_visibility_from_render(bpy.types.Operator):
bl_idname = "gp.sync_visibility_from_render"
bl_label = "Sync Visibility From Render"
bl_description = "Set viewlayer and viewport visibility to match render visibility"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.scene.objects:
is_hidden = obj.hide_render
obj.hide_set(is_hidden)
obj.hide_viewport = is_hidden
return {'FINISHED'}
class GPTB_OT_sync_visibible_to_render(bpy.types.Operator):
bl_idname = "gp.sync_visibible_to_render"
bl_label = "Sync Overall Viewport Visibility To Render"
bl_description = "Set render visibility from"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.scene.objects:
## visible_get is the current visibility status combination of hide_viewport and viewlayer hide (eye)
obj.hide_render = not obj.visible_get()
return {'FINISHED'}
class GPTB_PG_object_visibility(bpy.types.PropertyGroup):
"""Property group to handle object visibility"""
is_hidden: BoolProperty(
name="Hide in Viewport",
description="Toggle object visibility in viewport",
get=lambda self: self.get("is_hidden", False),
set=lambda self, value: self.set_visibility(value)
)
object_name: StringProperty(name="Object Name")
def set_visibility(self, value):
"""Set the visibility using hide_set()"""
obj = bpy.context.view_layer.objects.get(self.object_name)
if obj:
obj.hide_set(value)
self["is_hidden"] = value
class GPTB_OT_list_object_visibility_conflicts(bpy.types.Operator):
bl_idname = "gp.list_object_visibility_conflicts"
bl_label = "List Object Visibility Conflicts"
bl_description = "List objects visibility conflicts, when viewport and render have different values"
bl_options = {"REGISTER"}
visibility_items: CollectionProperty(type=GPTB_PG_object_visibility) # type: ignore[valid-type]
def invoke(self, context, event):
# Clear and rebuild both collections
self.visibility_items.clear()
# Store objects with conflicts
## TODO: Maybe better (but less detailed) to just check o.visible_get (global visiblity) against render viz ?
objects_with_conflicts = [o for o in context.scene.objects if not (o.hide_get() == o.hide_viewport == o.hide_render)]
# Create visibility items in same order
for obj in objects_with_conflicts:
item = self.visibility_items.add()
item.object_name = obj.name
item["is_hidden"] = obj.hide_get()
return context.window_manager.invoke_props_dialog(self, width=250)
def draw(self, context):
layout = self.layout
# Add sync buttons at the top
row = layout.row(align=False)
row.label(text="Sync All Visibility From:")
row.operator("gp.sync_visibility_from_viewlayer", text="", icon='HIDE_OFF')
row.operator("gp.sync_visibility_from_viewport", text="", icon='RESTRICT_VIEW_OFF')
row.operator("gp.sync_visibility_from_render", text="", icon='RESTRICT_RENDER_OFF')
layout.separator()
col = layout.column()
# We can safely iterate over visibility_items since objects are stored in same order
for vis_item in self.visibility_items:
obj = context.view_layer.objects.get(vis_item.object_name)
if not obj:
continue
row = col.row(align=False)
row.label(text=obj.name)
## Viewlayer visibility "as prop" to allow slide toggle
# hide_icon='HIDE_ON' if vis_item.is_hidden else 'HIDE_OFF'
hide_icon='HIDE_ON' if obj.hide_get() else 'HIDE_OFF' # based on object state
row.prop(vis_item, "is_hidden", text="", icon=hide_icon, emboss=False)
# Direct object properties
row.prop(obj, 'hide_viewport', text='', emboss=False)
row.prop(obj, 'hide_render', text='', emboss=False)
def execute(self, context):
return {'FINISHED'}
## not exposed in UI, Check is performed in Check file (can be called in popped menu)
class GPTB_OT_list_modifier_visibility(bpy.types.Operator):
@@ -594,7 +689,13 @@ class GPTB_OT_list_modifier_visibility(bpy.types.Operator):
return {'FINISHED'}
classes = (
GPTB_OT_list_object_visibility,
GPTB_OT_list_viewport_render_visibility, # Only viewport and render
GPTB_OT_sync_visibility_from_viewlayer,
GPTB_OT_sync_visibility_from_viewport,
GPTB_OT_sync_visibility_from_render,
GPTB_OT_sync_visibible_to_render,
GPTB_PG_object_visibility,
GPTB_OT_list_object_visibility_conflicts,
GPTB_OT_list_modifier_visibility,
GPTB_OT_copy_string_to_clipboard,
GPTB_OT_copy_multipath_clipboard,
+1 -1
View File
@@ -7,7 +7,7 @@ import numpy as np
from time import time
from .utils import (location_to_region, region_to_location)
## DISABLED (in init, also in menu append, see register below)
"""
## Do not work on multiple object
def batch_flat_reproject(obj, proj_type='VIEW', all_strokes=True, restore_frame=False):
+1 -1
View File
@@ -475,7 +475,7 @@ class GPTB_OT_toggle_hide_gp_modifier(Operator):
for o in pool:
if o.type != 'GREASEPENCIL':
continue
for m in o.modifier:
for m in o.modifiers:
# skip modifier that are not visible in render
if not m.show_render:
continue
+30 -84
View File
@@ -21,6 +21,7 @@ from .utils import get_addon_prefs, is_vector_close
# PATTERN = r'^(?P<grp>-\s)?(?P<tag>[A-Z]{2}_)?(?P<tag2>[A-Z]{1,6}_)?(?P<name>.*?)(?P<sfix>_[A-Z]{2})?(?P<inc>\.\d{3})?$' # numering
PATTERN = r'^(?P<grp>-\s)?(?P<tag>[A-Z]{2}_)?(?P<name>.*?)(?P<sfix>_[A-Z]{2})?(?P<inc>\.\d{3})?$' # numering
# TODO: allow a more flexible prefix pattern
def layer_name_build(layer, prefix='', desc='', suffix=''):
'''GET a layer and argument to build and assign name
@@ -78,7 +79,7 @@ def layer_name_build(layer, prefix='', desc='', suffix=''):
# maybe a more elegant way exists to find all objects users ?
# update Gpencil modifier targets
for mod in ob_user.modifier:
for mod in ob_user.modifiers:
if not hasattr(mod, 'layer_filter'):
continue
if mod.layer_filter == old:
@@ -155,13 +156,16 @@ class GPTB_OT_layer_name_build(Operator):
gpl = ob.data.layers
act = gpl.active
if not act:
self.report({'ERROR'}, 'no layer active')
act = ob.data.layer_groups.active
if not act:
self.report({'ERROR'}, 'No layer active')
return {"CANCELLED"}
layer_name_build(act, prefix=self.prefix, desc=self.desc, suffix=self.suffix)
## Deactivate multi-selection on layer !
## somethimes it affect a random layer that is still considered selected
## /!\ Deactivate multi-selection on layer !
## Somethimes it affect a random layer that is still considered selected
# for l in gpl:
# if l.select or l == act:
# layer_name_build(l, prefix=self.prefix, desc=self.desc, suffix=self.suffix)
@@ -169,79 +173,6 @@ class GPTB_OT_layer_name_build(Operator):
return {"FINISHED"}
def grp_toggle(l, mode='TOGGLE'):
'''take mode in (TOGGLE, GROUP, UNGROUP) '''
grp_item_id = ' - '
res = re.search(r'^(\s{1,3}-\s{0,3})(.*)', l.name)
if not res and mode in ('TOGGLE', 'GROUP'):
# No gpr : add group prefix after stripping all space and dash
l.name = grp_item_id + l.name.lstrip(' -')
elif res and mode in ('TOGGLE', 'UNGROUP'):
# found : delete group prefix
l.name = res.group(2)
class GPTB_OT_layer_group_toggle(Operator):
bl_idname = "gp.layer_group_toggle"
bl_label = "Group Toggle"
bl_description = "Group or ungroup a layer"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return True
# group : StringProperty(default='', options={'SKIP_SAVE'})
def execute(self, context):
ob = context.object
gpl = ob.data.layers
act = gpl.active
if not act:
self.report({'ERROR'}, 'no layer active')
return {"CANCELLED"}
for l in gpl:
if l.select or l == act:
grp_toggle(l)
return {"FINISHED"}
class GPTB_OT_layer_new_group(Operator):
bl_idname = "gp.layer_new_group"
bl_label = "New Group"
bl_description = "Create a group from active layer"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
ob = context.object
gpl = ob.data.layers
act = gpl.active
if not act:
self.report({'ERROR'}, 'no layer active')
return {"CANCELLED"}
res = re.search(PATTERN, act.name)
if not res:
self.report({'ERROR'}, 'Could not create a group name, create a layer manually')
return {"CANCELLED"}
name = res.group('name').strip(' -')
if not name:
self.report({'ERROR'}, f'No name found in {act.name}')
return {"CANCELLED"}
if name in [l.name.strip(' -') for l in gpl]:
self.report({'WARNING'}, f'Name already exists: {act.name}')
return {"FINISHED"}
grp_toggle(act, mode='GROUP')
n = gpl.new(name, set_active=False)
n.use_onion_skinning = n.use_lights = False
n.hide = True
n.opacity = 0
return {"FINISHED"}
#-## SELECTION MANAGEMENT ##-#
def activate_channel_group_color(context):
@@ -646,6 +577,7 @@ def gpencil_dopesheet_header(self, context):
def gpencil_layer_dropdown_menu(self, context):
'''to append in GPENCIL_MT_layer_context_menu'''
self.layout.operator('gp.create_empty_frames', icon='KEYFRAME')
self.layout.operator('gp.rename_gp_layers', icon='BORDERMOVE')
## handler and msgbus
@@ -675,14 +607,28 @@ def obj_layer_name_callback():
# print('inc:', res.group('inc'))
bpy.context.scene.gptoolprops['layer_name'] = res.group('name')
## old gpv2
# def subscribe_layer_change():
# subscribe_to = (bpy.types.GreasePencilLayers, "active_index")
# bpy.msgbus.subscribe_rna(
# key=subscribe_to,
# # owner of msgbus subcribe (for clearing later)
# # owner=handle,
# owner=bpy.types.GreasePencil, # <-- can attach to an ID during all it's lifetime...
# # Args passed to callback function (tuple)
# args=(),
# # Callback function for property update
# notify=obj_layer_name_callback,
# options={'PERSISTENT'},
# )
def subscribe_layer_change():
subscribe_to = (bpy.types.GreasePencilLayers, "active_index")
subscribe_to = (bpy.types.GreasePencilv3Layers, "active")
bpy.msgbus.subscribe_rna(
key=subscribe_to,
# owner of msgbus subcribe (for clearing later)
# owner=handle,
owner=bpy.types.GreasePencil, # <-- can attach to an ID during all it's lifetime...
owner=bpy.types.GreasePencilv3, # <-- can attach to an ID during all it's lifetime...
# Args passed to callback function (tuple)
args=(),
# Callback function for property update
@@ -690,6 +636,7 @@ def subscribe_layer_change():
options={'PERSISTENT'},
)
@persistent
def subscribe_layer_change_handler(dummy):
subscribe_layer_change()
@@ -723,7 +670,7 @@ class GPTB_PT_layer_name_ui(bpy.types.Panel):
row = layout.row()
row.activate_init = True
row.label(icon='OUTLINER_DATA_GP_LAYER')
row.prop(context.object.data.layers.active, 'info', text='')
row.prop(context.object.data.layers.active, 'name', text='')
def add_layer(context):
bpy.ops.gpencil.layer_add()
@@ -802,8 +749,6 @@ def unregister_keymaps():
classes=(
GPTB_OT_rename_gp_layer,
GPTB_OT_layer_name_build,
GPTB_OT_layer_group_toggle,
GPTB_OT_layer_new_group,
GPTB_OT_select_set_same_prefix,
GPTB_OT_select_set_same_color,
@@ -836,5 +781,6 @@ def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
# delete layer index trigger
bpy.msgbus.clear_by_owner(bpy.types.GreasePencil)
# Delete layer index trigger
# /!\ can remove msgbus made for other functions or other addons using same owner
bpy.msgbus.clear_by_owner(bpy.types.GreasePencilv3)
+5 -5
View File
@@ -26,10 +26,11 @@ class GPT_OT_layer_nav(bpy.types.Operator):
prefs = utils.get_addon_prefs()
if not prefs.nav_use_fade:
if self.direction == 'DOWN':
utils.iterate_selector(context.object.data.layers, 'active_index', -1, info_attr = 'info')
utils.iterate_active_layer(context.grease_pencil, -1)
# utils.iterate_selector(context.object.data.layers, 'active_index', -1, info_attr = 'name') # gpv2
if self.direction == 'UP':
utils.iterate_selector(context.object.data.layers, 'active_index', 1, info_attr = 'info')
utils.iterate_active_layer(context.grease_pencil, 1)
return {'FINISHED'}
## get up and down keys for use in modal
@@ -91,12 +92,11 @@ class GPT_OT_layer_nav(bpy.types.Operator):
context.space_data.overlay.gpencil_fade_layer = fade
if self.direction == 'DOWN' or ((event.type in self.down_keys) and event.value == 'PRESS'):
_val = utils.iterate_selector(context.object.data.layers, 'active_index', -1, info_attr = 'info')
_val = utils.iterate_active_layer(context.grease_pencil, -1)
trigger = True
if self.direction == 'UP' or ((event.type in self.up_keys) and event.value == 'PRESS'):
_val = utils.iterate_selector(context.object.data.layers, 'active_index', 1, info_attr = 'info')
# utils.iterate_selector(bpy.context.scene.grease_pencil.layers, 'active_index', 1, info_attr = 'info')#layers
_val = utils.iterate_active_layer(context.grease_pencil, 1)
trigger = True
if trigger:
+15 -15
View File
@@ -93,6 +93,7 @@ class GPTB_OT_move_material_to_layer(Operator) :
# t = time.time() # Dbg
total = 0
oct = 0
for ob in pool:
mat_index = next((i for i, ms in enumerate(ob.material_slots) if ms.material and ms.material == mat), None)
if mat_index is None:
@@ -110,26 +111,26 @@ class GPTB_OT_move_material_to_layer(Operator) :
### Move Strokes to a new key (or existing key if comming for yet another layer)
fct = 0
sct = 0
for l in gpl:
if l == target_layer:
for layer in gpl:
if layer == target_layer:
## ! infinite loop if target layer is included
continue
for f in l.frames:
for fr in layer.frames:
## skip if no stroke has active material
if not next((s for s in f.drawing.strokes if s.material_index == mat_index), None):
if not next((s for s in fr.drawing.strokes if s.material_index == mat_index), None):
continue
## Get/Create a destination frame and keep a reference to it
if not (dest_key := key_dict.get(f.frame_number)):
dest_key = target_layer.frames.new(f.frame_number)
if not (dest_key := key_dict.get(fr.frame_number)):
dest_key = target_layer.frames.new(fr.frame_number)
key_dict[dest_key.frame_number] = dest_key
print(f'{ob.name} : frame {f.frame_number}')
print(f'{ob.name} : frame {fr.frame_number}')
## Replicate strokes in dest_keys
stroke_to_delete = []
for s in f.drawing.strokes:
for s_idx, s in enumerate(fr.drawing.strokes):
if s.material_index == mat_index:
utils.copy_stroke_to_frame(s, dest_key)
stroke_to_delete.append(s)
stroke_to_delete.append(s_idx)
## Debug
# if time.time() - t > 10:
@@ -138,16 +139,15 @@ class GPTB_OT_move_material_to_layer(Operator) :
sct += len(stroke_to_delete)
# print('Removing frames') # Dbg
## Remove from source frame (f)
## Remove from source frame (fr)
if not self.copy:
for s in reversed(stroke_to_delete):
f.drawing.strokes.remove(s)
# print('Removing frames') # Dbg
if stroke_to_delete:
fr.drawing.remove_strokes(indices=stroke_to_delete)
## ? Remove frame if layer is empty ? -> probably not, will show previous frame
## ? Remove frame if layer is empty ? -> probably not, otherwise will show previous frame
fct += 1
l.frames.update()
if fct:
+14 -14
View File
@@ -69,19 +69,22 @@ def batch_reproject(obj, proj_type='VIEW', all_strokes=True, restore_frame=False
# matrix = np.array(obj.matrix_world, dtype='float64')
# matrix_inv = np.array(obj.matrix_world.inverted(), dtype='float64')
#mat = src.matrix_world
for l in obj.data.layers:
for layer in obj.data.layers:
if not all_strokes:
if not l.select:
if not layer.select:
continue
if l.hide or l.lock:
if layer.hide or layer.lock:
continue
f = next((f for f in l.frames if f.frame_number == i), None)
if f is None:
# FIXME: some strokes are ingored
# print(f'skip {l.name}, no frame at {i}')
frame = next((f for f in layer.frames if f.frame_number == i), None)
if frame is None:
print(layer.name, 'Not found')
# FIXME: some strokes are ignored
# print(frame'skip {layer.name}, no frame at {i}')
continue
for s in f.drawing.strokes:
# print(l.name, s.material_index)
for s in frame.drawing.strokes:
# print(layer.name, s.material_index)
## Batch matrix apply (Here is slower than list comprehension).
# nb_points = len(s.points)
@@ -96,8 +99,8 @@ def batch_reproject(obj, proj_type='VIEW', all_strokes=True, restore_frame=False
# Basic method (Slower than foreach_set and compatible with GPv3)
## TODO: use low level api with curve offsets...
for i, p in enumerate(s.points):
p.position = matrix_inv @ new_world_co_3d[i]
for pt_index, point in enumerate(s.points):
point.position = matrix_inv @ new_world_co_3d[pt_index]
## GPv2: ravel and use foreach_set
## Ravel new coordinate on the fly
@@ -417,9 +420,6 @@ class GPTB_OT_batch_reproject_all_frames(bpy.types.Operator):
axis = context.scene.tool_settings.gpencil_sculpt.lock_axis
box.label(text=orient[axis][0], icon=orient[axis][1])
def execute(self, context):
t0 = time()
orient = self.type
+2
View File
@@ -281,6 +281,8 @@ class GPTB_PT_anim_manager(Panel):
col.use_property_split = False
text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR')
col.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon)
if context.scene.gptoolprops.cursor_follow:
col.prop(context.scene.gptoolprops, 'cursor_follow_target', text='Target', icon='OBJECT_DATA')
class GPTB_PT_toolbox_playblast(Panel):
+7 -7
View File
@@ -4,7 +4,7 @@ bl_info = {
"name": "GP toolbox",
"description": "Tool set for Grease Pencil in animation production",
"author": "Samuel Bernou, Christophe Seux",
"version": (4, 0, 0),
"version": (4, 0, 3),
"blender": (4, 3, 0),
"location": "Sidebar (N menu) > Gpencil > Toolbox / Gpencil properties",
"warning": "",
@@ -35,7 +35,7 @@ from . import OP_brushes
from . import OP_file_checker
from . import OP_copy_paste
from . import OP_realign
from . import OP_flat_reproject
# from . import OP_flat_reproject # Disabled
from . import OP_depth_move
from . import OP_key_duplicate_send
from . import OP_layer_manager
@@ -336,7 +336,7 @@ class GPTB_prefs(bpy.types.AddonPreferences):
nav_fade_val : FloatProperty(
name='Fade Value',
description='Fade value for other layers when navigating (0=invisible)',
default=0.35, min=0.0, max=0.95, step=1, precision=2)
default=0.1, min=0.0, max=0.95, step=1, precision=2)
nav_limit : FloatProperty(
name='Fade Duration',
@@ -625,9 +625,9 @@ class GPTB_prefs(bpy.types.AddonPreferences):
layout.label(text='Following checks will be made when clicking "Check File" button:')
col = layout.column()
col.use_property_split = True
col.prop(self.fixprops, 'check_only')
col.label(text='If dry run is checked, no modification is done', icon='INFO')
col.label(text='Use Ctrl + Click on "Check File" button to invert the behavior', icon='BLANK1')
# col.prop(self.fixprops, 'check_only')
col.label(text='The Popup list possible fixes, you can then use the "Apply Fixes"', icon='INFO')
# col.label(text='Use Ctrl + Click on "Check File" to abply directly', icon='BLANK1')
col.separator()
col.prop(self.fixprops, 'lock_main_cam')
col.prop(self.fixprops, 'set_scene_res', text=f'Reset Scene Resolution (to {self.render_res_x}x{self.render_res_y})')
@@ -793,7 +793,7 @@ addon_modules = (
OP_brushes,
OP_cursor_snap_canvas,
OP_copy_paste,
OP_flat_reproject,
# OP_flat_reproject # Disabled,
OP_realign,
OP_depth_move,
OP_key_duplicate_send,
+5 -4
View File
@@ -31,10 +31,6 @@ def update_layer_name(self, context):
class GP_PG_FixSettings(PropertyGroup):
check_only : BoolProperty(
name="Dry run mode (Check only)",
description="Do not change anything, just print the messages",
default=False, options={'HIDDEN'})
lock_main_cam : BoolProperty(
name="Lock Main Cam",
@@ -182,6 +178,11 @@ class GP_PG_ToolsSettings(PropertyGroup):
name='Cursor Follow', description="3D cursor follow active object animation when activated",
default=False, update=cursor_follow_update)
cursor_follow_target : bpy.props.PointerProperty(
name='Cursor Follow Target',
description="Optional target object to follow for cursor instead of active object",
type=bpy.types.Object, update=cursor_follow_update)
## gpv3 : no edit line color anymore
# edit_lines_opacity : FloatProperty(
# name="Edit Lines Opacity", description="Change edit lines opacity for all grease pencils",
+172 -117
View File
@@ -10,14 +10,80 @@ from math import sqrt
from mathutils import Vector
from sys import platform
## constants values
""" def get_gp_parent(layer) :
if layer.parent_type == "BONE" and layer.parent_bone :
return layer.parent.pose.bones.get(layer.parent_bone)
else :
return layer.parent
"""
## Default stroke and points attributes
stroke_attr = [
'start_cap',
'end_cap',
'softness',
'material_index',
'fill_opacity',
'fill_color',
'cyclic',
'aspect_ratio',
'time_start',
# 'curve_type', # read-only
]
point_attr = [
'position',
'radius',
'rotation',
'opacity',
'vertex_color',
'delta_time',
# 'select',
]
### Attribute value, types and shape
attribute_value_string = {
'FLOAT': "value",
'INT': "value",
'FLOAT_VECTOR': "vector",
'FLOAT_COLOR': "color",
'BYTE_COLOR': "color",
'STRING': "value",
'BOOLEAN': "value",
'FLOAT2': "value",
'INT8': "value",
'INT32_2D': "value",
'QUATERNION': "value",
'FLOAT4X4': "value",
}
attribute_value_dtype = {
'FLOAT': np.float32,
'INT': np.dtype('int'),
'FLOAT_VECTOR': np.float32,
'FLOAT_COLOR': np.float32,
'BYTE_COLOR': np.int8,
'STRING': np.dtype('str'),
'BOOLEAN': np.dtype('bool'),
'FLOAT2': np.float32,
'INT8': np.int8,
'INT32_2D': np.dtype('int'),
'QUATERNION': np.float32,
'FLOAT4X4': np.float32,
}
attribute_value_shape = {
'FLOAT': (),
'INT': (),
'FLOAT_VECTOR': (3,),
'FLOAT_COLOR': (4,),
'BYTE_COLOR': (4,),
'STRING': (),
'BOOLEAN': (),
'FLOAT2':(2,),
'INT8': (),
'INT32_2D': (2,),
'QUATERNION': (4,),
'FLOAT4X4': (4,4),
}
def translate_range(OldValue, OldMin, OldMax, NewMax, NewMin):
return (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin
@@ -162,6 +228,33 @@ def layer_active_index(gpl):
'''
return next((i for i, l in enumerate(gpl) if l == gpl.active), None)
def get_top_layer_from_group(gp, group):
upper_layer = None
for layer in gp.layers:
if layer.parent_group == group:
upper_layer = layer
return upper_layer
def get_closest_active_layer(gp):
'''Get active layer from GP object, getting upper layer if in group
if a group is active, return the top layer of this group
if group is active but no layer in it, return None
'''
if gp.layers.active:
return gp.layers.active
## No active layer, return active from group (can be None !)
return get_top_layer_from_group(gp, gp.layer_groups.active)
def closest_layer_active_index(gp, fallback_index=0):
'''Get active layer index from GP object, getting upper layer if in group
if a group is active, return index at the top layer of this group
if group is active but no layer in it, return fallback_index (0 by default, stack bottom)'''
closest_active_layer = get_closest_active_layer(gp)
if closest_active_layer:
return next((i for i, l in enumerate(gp.layers) if l == closest_active_layer), fallback_index)
return fallback_index
## Check for nested lock
def is_locked(stack_item):
'''Check if passed stack item (layer or group) is locked
@@ -530,64 +623,30 @@ def copy_stroke_to_frame(s, frame, select=True):
return created stroke
'''
ns = frame.drawing.strokes.new()
## Set strokes attr
stroke_attr = [
'line_width',
'material_index',
'draw_cyclic',
'use_cyclic',
'uv_scale',
'uv_rotation',
'hardness',
'uv_translation',
'vertex_color_fill',
]
frame.drawing.add_strokes([len(s.points)])
ns = frame.drawing.strokes[-1]
# print(len(s.points), 'new:', len(ns.points))
#ns.material_index
## replicate attributes (simple loop)
## TODO : might need to create atribute domain if does not exists in destination
for attr in stroke_attr:
if not hasattr(s, attr):
continue
# print(f'transfer stroke {attr}') # Dbg
setattr(ns, attr, getattr(s, attr))
## create points
point_count = len(s.points)
ns.points.add(len(s.points))
for src_p, dest_p in zip(s.points, ns.points):
for attr in point_attr:
setattr(dest_p, attr, getattr(src_p, attr))
## Define selection
dest_p.select=select
## Set points attr
# for p, np in zip(s.points, ns.points):
flat_list = [0.0] * point_count
flat_uv_fill_list = [0.0, 0.0] * point_count
flat_vector_list = [0.0, 0.0, 0.0] * point_count
flat_color_list = [0.0, 0.0, 0.0, 0.0] * point_count
## Direcly iterate over attribute ?
# src_start = src_dr.curve_offsets[0].value
# src_end = src_start + data_size
# dst_start = dst_dr.curve_offsets[0].value
# dst_end = dst_start + data_size
# for src_idx, dest_idx in zip(range(src_start, src_end),range(dst_start, dst_end)):
# setattr(dest_attr.data[dest_idx], val_type, getattr(source_attr.data[src_idx], val_type))
single_attr = [
'pressure',
'strength',
'uv_factor',
'uv_rotation',
]
for attr in single_attr:
# print(f'transfer point {attr}') # Dbg
s.points.foreach_get(attr, flat_list)
ns.points.foreach_set(attr, flat_list)
# print(f'transfer point co') # Dbg
s.points.foreach_get('co', flat_vector_list)
ns.points.foreach_set('co', flat_vector_list)
# print(f'transfer point uv_fill') # Dbg
s.points.foreach_get('uv_fill', flat_uv_fill_list)
ns.points.foreach_set('uv_fill', flat_uv_fill_list)
# print(f'transfer point vertex_color') # Dbg
s.points.foreach_get('vertex_color', flat_color_list)
ns.points.foreach_set('vertex_color', flat_color_list)
ns.select = select
ns.points.update()
return ns
"""## Works, but do not copy all attributes type (probably ok for GP though)
@@ -630,52 +689,6 @@ def bulk_frame_copy_attributes(source_attr, target_attr):
# setattr(dest_attr.data[dest_idx], val_type, getattr(source_attr.data[src_idx], val_type))
"""
attribute_value_string = {
'FLOAT': "value",
'INT': "value",
'FLOAT_VECTOR': "vector",
'FLOAT_COLOR': "color",
'BYTE_COLOR': "color",
'STRING': "value",
'BOOLEAN': "value",
'FLOAT2': "value",
'INT8': "value",
'INT32_2D': "value",
'QUATERNION': "value",
'FLOAT4X4': "value",
}
attribute_value_dtype = {
'FLOAT': np.float32,
'INT': np.dtype('int'),
'FLOAT_VECTOR': np.float32,
'FLOAT_COLOR': np.float32,
'BYTE_COLOR': np.int8,
'STRING': np.dtype('str'),
'BOOLEAN': np.dtype('bool'),
'FLOAT2': np.float32,
'INT8': np.int8,
'INT32_2D': np.dtype('int'),
'QUATERNION': np.float32,
'FLOAT4X4': np.float32,
}
attribute_value_shape = {
'FLOAT': (),
'INT': (),
'FLOAT_VECTOR': (3,),
'FLOAT_COLOR': (4,),
'BYTE_COLOR': (4,),
'STRING': (),
'BOOLEAN': (),
'FLOAT2':(2,),
'INT8': (),
'INT32_2D': (2,),
'QUATERNION': (4,),
'FLOAT4X4': (4,4),
}
def bulk_copy_attributes(source_attr, target_attr):
'''Get and apply data as flat numpy array based on attribute type'''
value_string = attribute_value_string[source_attr.data_type]
@@ -998,27 +1011,37 @@ def convert_attr(Attr):
def show_message_box(_message = "", _title = "Message Box", _icon = 'INFO'):
'''Show message box with element passed as string or list
if _message if a list of lists:
if first element is "OPERATOR":
List format: ["OPERATOR", operator_id, text, icon, {prop_name: value, ...}]
if sublist have 2 element:
considered a label [text, icon]
if sublist have 3 element:
considered as an operator [ops_id_name, text, icon]
if sublist have 4 element:
considered as a property [object, propname, text, icon]
'''
def draw(self, context):
layout = self.layout
for l in _message:
if isinstance(l, str):
self.layout.label(text=l)
else:
if len(l) == 2: # label with icon
self.layout.label(text=l[0], icon=l[1])
elif len(l) == 3: # ops
self.layout.operator_context = "INVOKE_DEFAULT"
self.layout.operator(l[0], text=l[1], icon=l[2], emboss=False) # <- highligh the entry
layout.label(text=l)
elif l[0] == "OPERATOR": # Special operator case with properties
layout.operator_context = "INVOKE_DEFAULT"
op = layout.operator(l[1], text=l[2], icon=l[3], emboss=False)
if len(l) > 4 and isinstance(l[4], dict):
for prop_name, value in l[4].items():
setattr(op, prop_name, value)
## offset pnale when using row...
# row = self.layout.row()
# row.label(text=l[1])
# row.operator(l[0], icon=l[2])
elif len(l) == 2: # label with icon
layout.label(text=l[0], icon=l[1])
elif len(l) == 3: # ops
layout.operator_context = "INVOKE_DEFAULT"
layout.operator(l[0], text=l[1], icon=l[2], emboss=False) # <- highligh the entry
elif len(l) == 4: # prop
row = layout.row(align=True)
row.label(text=l[2], icon=l[3])
row.prop(l[0], l[1], text='')
if isinstance(_message, str):
_message = [_message]
@@ -1200,6 +1223,38 @@ def iterate_selector(zone, attr, state, info_attr = None, active_access='active'
return info, bottom
def iterate_active_layer(gpd, state):
'''Iterate active GP layer in stack
gpd: Grease Pencil Data
'''
layers = gpd.layers
l_count = len(layers)
if state: # swap
# info = None
# bottom = None
## Get active layer index
active_index = closest_layer_active_index(gpd, fallback_index=None)
if active_index == None:
## fallback to first layer if nothing found
gpd.layers.active = layers[0]
return
target_index = active_index + state
new_index = target_index % l_count
## set active layer
gpd.layers.active = layers[new_index]
if target_index == l_count:
bottom = 1 # bottom reached, cycle to first
elif target_index < 0:
bottom = -1 # up reached, cycle to last
# info = gpd.layers.active.name
# return info, bottom
# -----------------
### Curve handle
# -----------------
@@ -1396,7 +1451,7 @@ def all_object_modifier_enabled(objects) -> bool:
for o in objects:
if o.type != 'GREASEPENCIL':
continue
for m in o.modifier:
for m in o.modifiers:
if m.show_render and not m.show_viewport:
return False
@@ -1500,7 +1555,7 @@ def gp_modifier_status(objects) -> tuple((str, str)):
## Skip hided object
if o.hide_get() and o.hide_render:
continue
for m in o.modifier:
for m in o.modifiers:
if m.show_render and not m.show_viewport:
off_count += 1
else: