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2 Commits
Author | SHA1 | Date |
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pullusb | cca9494ae4 | |
pullusb | e51cc474d6 |
10
CHANGELOG.md
10
CHANGELOG.md
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@ -1,5 +1,15 @@
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# Changelog
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3.3.2
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- added: fix cursor follow and add optional target object (backported from gpv3)
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3.3.1
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- added: improve file checker and visibility conflict feature (backported from gpv3)
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-- GPv2 code - Above this line, version is separated from 4.3+ version (using GPv3) --
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3.3.0
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- added: `Move Material To Layer` has now option to copy instead of moving in pop-up menu.
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@ -3,6 +3,7 @@ import bpy
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import mathutils
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from bpy_extras import view3d_utils
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from .utils import get_gp_draw_plane, region_to_location, get_view_origin_position
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from bpy.app.handlers import persistent
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## override all sursor snap shortcut with this in keymap
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class GPTB_OT_cusor_snap(bpy.types.Operator):
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@ -110,15 +111,20 @@ prev_matrix = None
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# @call_once(bpy.app.handlers.frame_change_post)
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def cursor_follow_update(self,context):
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## used in properties file to register in boolprop update
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def cursor_follow_update(self, context):
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'''append or remove cursor_follow handler according a boolean'''
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ob = bpy.context.object
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if bpy.context.scene.gptoolprops.cursor_follow_target:
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## override with target object is specified
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ob = bpy.context.scene.gptoolprops.cursor_follow_target
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global prev_matrix
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# imported in properties to register in boolprop update
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if self.cursor_follow:#True
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if ob:
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# out of below condition to be called when setting target as well
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prev_matrix = ob.matrix_world.copy()
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if not cursor_follow.__name__ in [hand.__name__ for hand in bpy.app.handlers.frame_change_post]:
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if context.object:
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prev_matrix = context.object.matrix_world
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bpy.app.handlers.frame_change_post.append(cursor_follow)
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else:#False
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@ -129,11 +135,13 @@ def cursor_follow_update(self,context):
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def cursor_follow(scene):
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'''Handler to make the cursor follow active object matrix changes on frame change'''
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## TODO update global prev_matrix to equal current_matrix on selection change (need another handler)...
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if not bpy.context.object:
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ob = bpy.context.object
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if bpy.context.scene.gptoolprops.cursor_follow_target:
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## override with target object is specified
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ob = bpy.context.scene.gptoolprops.cursor_follow_target
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if not ob:
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return
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global prev_matrix
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ob = bpy.context.object
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current_matrix = ob.matrix_world
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if not prev_matrix:
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prev_matrix = current_matrix.copy()
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@ -146,9 +154,7 @@ def cursor_follow(scene):
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## translation only
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# scene.cursor.location += (current_matrix - prev_matrix).to_translation()
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# print('offset:', (current_matrix - prev_matrix).to_translation())
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## full
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scene.cursor.location = current_matrix @ (prev_matrix.inverted() @ scene.cursor.location)
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@ -156,6 +162,38 @@ def cursor_follow(scene):
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prev_matrix = current_matrix.copy()
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prev_active_obj = None
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## Add check for object selection change
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def selection_changed():
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"""Callback function for selection changes"""
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if not bpy.context.scene.gptoolprops.cursor_follow:
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return
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if bpy.context.scene.gptoolprops.cursor_follow_target:
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# we are following a target, nothing to update on selection change
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return
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global prev_matrix, prev_active_obj
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if prev_active_obj != bpy.context.object:
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## Set stored matrix to active object
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prev_matrix = bpy.context.object.matrix_world.copy()
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prev_active_obj = bpy.context.object
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## Note: Same owner as layer manager (will be removed as well)
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def subscribe_object_change():
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subscribe_to = (bpy.types.LayerObjects, 'active')
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bpy.msgbus.subscribe_rna(
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key=subscribe_to,
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# owner of msgbus subcribe (for clearing later)
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owner=bpy.types.GreasePencil, # <-- attach to ID during it's lifetime.
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args=(),
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notify=selection_changed,
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options={'PERSISTENT'},
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)
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@persistent
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def subscribe_object_change_handler(dummy):
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subscribe_object_change()
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classes = (
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GPTB_OT_cusor_snap,
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)
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@ -163,14 +201,18 @@ GPTB_OT_cusor_snap,
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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# swap_keymap_by_id('view3d.cursor3d','view3d.cursor_snap')#auto swap to custom GP snap wrap
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## Follow cursor matrix update on object change
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bpy.app.handlers.load_post.append(subscribe_object_change_handler) # select_change
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## Directly set msgbus to work at first addon activation # select_change
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bpy.app.timers.register(subscribe_object_change, first_interval=1) # select_change
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# bpy.app.handlers.frame_change_post.append(cursor_follow)
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## No need to frame_change_post.append(cursor_follow). Added by property update, when activating 'cursor follow'
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def unregister():
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# bpy.app.handlers.frame_change_post.remove(cursor_follow)
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bpy.app.handlers.load_post.remove(subscribe_object_change_handler) # select_change
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# swap_keymap_by_id('view3d.cursor_snap','view3d.cursor3d')#Restore normal snap
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@ -179,4 +221,6 @@ def unregister():
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# force remove handler if it's there at unregister
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if cursor_follow.__name__ in [hand.__name__ for hand in bpy.app.handlers.frame_change_post]:
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bpy.app.handlers.frame_change_post.remove(cursor_follow)
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bpy.app.handlers.frame_change_post.remove(cursor_follow)
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bpy.msgbus.clear_by_owner(bpy.types.GreasePencil)
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@ -4,6 +4,11 @@ from pathlib import Path
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import numpy as np
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from . import utils
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from bpy.props import (BoolProperty,
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PointerProperty,
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CollectionProperty,
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StringProperty)
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def remove_stroke_exact_duplications(apply=True):
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'''Remove accidental stroke duplication (points exactly in the same place)
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:apply: Remove the duplication instead of just listing dupes
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@ -53,6 +58,10 @@ class GPTB_OT_file_checker(bpy.types.Operator):
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# Disable use light on all object
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# Remove redundant strokes in frames
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apply_fixes : bpy.props.BoolProperty(name="Apply Fixes", default=False,
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description="Apply possible fixes instead of just listing (pop the list again in fix mode)",
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options={'SKIP_SAVE'})
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def invoke(self, context, event):
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# need some self-control (I had to...)
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self.ctrl = event.ctrl
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@ -63,10 +72,14 @@ class GPTB_OT_file_checker(bpy.types.Operator):
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fix = prefs.fixprops
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problems = []
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apply = not fix.check_only
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## Old method : Apply fixes based on pref (inverted by ctrl key)
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# apply = not fix.check_only
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# # If Ctrl is pressed, invert behavior (invert boolean)
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# apply ^= self.ctrl
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# If Ctrl is pressed, invert behavior (invert boolean)
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apply ^= self.ctrl
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apply = self.apply_fixes
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if self.ctrl:
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apply = True
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## Lock main cam:
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if fix.lock_main_cam:
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@ -169,13 +182,14 @@ class GPTB_OT_file_checker(bpy.types.Operator):
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if fix.list_obj_vis_conflict:
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viz_ct = 0
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for o in context.scene.objects:
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if o.hide_viewport != o.hide_render:
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if not (o.hide_get() == o.hide_viewport == o.hide_render):
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hv = 'No' if o.hide_get() else 'Yes'
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vp = 'No' if o.hide_viewport else 'Yes'
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rd = 'No' if o.hide_render else 'Yes'
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viz_ct += 1
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print(f'{o.name} : viewport {vp} != render {rd}')
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print(f'{o.name} : viewlayer {hv} - viewport {vp} - render {rd}')
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if viz_ct:
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problems.append(['gp.list_object_visibility', f'{viz_ct} objects visibility conflicts (details in console)', 'OBJECT_DATAMODE'])
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problems.append(['gp.list_object_visibility_conflicts', f'{viz_ct} objects visibility conflicts (details in console)', 'OBJECT_DATAMODE'])
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## GP modifiers visibility conflict
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if fix.list_gp_mod_vis_conflict:
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@ -289,8 +303,12 @@ class GPTB_OT_file_checker(bpy.types.Operator):
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else:
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print(p[0])
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if not self.apply_fixes:
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## button to call the operator again with apply_fixes set to True
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problems.append(['OPERATOR', 'gp.file_checker', 'Apply Fixes', 'FORWARD', {'apply_fixes': True}])
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# Show in viewport
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title = "Changed Settings" if apply else "Checked Settings (dry run, nothing changed)"
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title = "Changed Settings" if apply else "Checked Settings (nothing changed)"
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utils.show_message_box(problems, _title = title, _icon = 'INFO')
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else:
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self.report({'INFO'}, 'All good')
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@ -489,49 +507,12 @@ class GPTB_OT_links_checker(bpy.types.Operator):
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self.proj = os.environ.get('PROJECT_ROOT')
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return context.window_manager.invoke_props_dialog(self, width=popup_width)
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""" OLD links checker with show_message_box
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class GPTB_OT_links_checker(bpy.types.Operator):
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bl_idname = "gp.links_checker"
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bl_label = "Links check"
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bl_description = "Check states of file direct links"
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bl_options = {"REGISTER"}
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def execute(self, context):
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all_lnks = []
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has_broken_link = False
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## check for broken links
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for current, lib in zip(bpy.utils.blend_paths(local=True), bpy.utils.blend_paths(absolute=True, local=True)):
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lfp = Path(lib)
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realib = Path(current)
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if not lfp.exists():
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has_broken_link = True
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all_lnks.append( (f"Broken link: {realib.as_posix()}", 'LIBRARY_DATA_BROKEN') )#lfp.as_posix()
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else:
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if realib.as_posix().startswith('//'):
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all_lnks.append( (f"Link: {realib.as_posix()}", 'LINKED') )#lfp.as_posix()
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else:
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all_lnks.append( (f"Link: {realib.as_posix()}", 'LIBRARY_DATA_INDIRECT') )#lfp.as_posix()
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all_lnks.sort(key=lambda x: x[1], reverse=True)
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if all_lnks:
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print('===File check===')
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for p in all_lnks:
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if isinstance(p, str):
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print(p)
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else:
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print(p[0])
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# Show in viewport
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utils.show_message_box(all_lnks, _title = "Links", _icon = 'INFO')
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return {"FINISHED"} """
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class GPTB_OT_list_object_visibility(bpy.types.Operator):
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bl_idname = "gp.list_object_visibility"
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bl_label = "List Object Visibility Conflicts"
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class GPTB_OT_list_viewport_render_visibility(bpy.types.Operator):
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bl_idname = "gp.list_viewport_render_visibility"
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bl_label = "List Viewport And Render Visibility Conflicts"
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bl_description = "List objects visibility conflicts, when viewport and render have different values"
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bl_options = {"REGISTER"}
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def invoke(self, context, event):
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self.ob_list = [o for o in context.scene.objects if o.hide_viewport != o.hide_render]
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return context.window_manager.invoke_props_dialog(self, width=250)
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@ -547,60 +528,143 @@ class GPTB_OT_list_object_visibility(bpy.types.Operator):
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def execute(self, context):
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return {'FINISHED'}
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## basic listing as message box # all in invoke now
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# li = []
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# viz_ct = 0
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# for o in context.scene.objects:
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# if o.hide_viewport != o.hide_render:
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# vp = 'No' if o.hide_viewport else 'Yes'
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# rd = 'No' if o.hide_render else 'Yes'
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# viz_ct += 1
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# li.append(f'{o.name} : viewport {vp} != render {rd}')
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# if li:
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# utils.show_message_box(_message=li, _title=f'{viz_ct} visibility conflicts found')
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# else:
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# self.report({'INFO'}, f"No Object visibility conflict on current scene")
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# return {'FINISHED'}
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### -- Sync visibility ops (Could be fused in one ops, but having 3 different operators allow to call from search menu)
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class GPTB_OT_sync_visibility_from_viewlayer(bpy.types.Operator):
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bl_idname = "gp.sync_visibility_from_viewlayer"
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bl_label = "Sync Visibility From Viewlayer"
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bl_description = "Set viewport and render visibility to match viewlayer visibility"
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bl_options = {"REGISTER", "UNDO"}
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## Only GP modifier
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'''
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class GPTB_OT_list_modifier_visibility(bpy.types.Operator):
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bl_idname = "gp.list_modifier_visibility"
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bl_label = "List GP Modifiers Visibility Conflicts"
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bl_description = "List Modifier visibility conflicts, when viewport and render have different values"
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def execute(self, context):
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for obj in context.scene.objects:
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is_hidden = obj.hide_get() # Get viewlayer visibility
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obj.hide_viewport = is_hidden
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obj.hide_render = is_hidden
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return {'FINISHED'}
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class GPTB_OT_sync_visibility_from_viewport(bpy.types.Operator):
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bl_idname = "gp.sync_visibility_from_viewport"
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bl_label = "Sync Visibility From Viewport"
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bl_description = "Set viewlayer and render visibility to match viewport visibility"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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for obj in context.scene.objects:
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is_hidden = obj.hide_viewport
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obj.hide_set(is_hidden)
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obj.hide_render = is_hidden
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return {'FINISHED'}
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class GPTB_OT_sync_visibility_from_render(bpy.types.Operator):
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bl_idname = "gp.sync_visibility_from_render"
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bl_label = "Sync Visibility From Render"
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bl_description = "Set viewlayer and viewport visibility to match render visibility"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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for obj in context.scene.objects:
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is_hidden = obj.hide_render
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obj.hide_set(is_hidden)
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obj.hide_viewport = is_hidden
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return {'FINISHED'}
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class GPTB_OT_sync_visibible_to_render(bpy.types.Operator):
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bl_idname = "gp.sync_visibible_to_render"
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bl_label = "Sync Overall Viewport Visibility To Render"
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bl_description = "Set render visibility from"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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for obj in context.scene.objects:
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## visible_get is the current visibility status combination of hide_viewport and viewlayer hide (eye)
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obj.hide_render = not obj.visible_get()
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return {'FINISHED'}
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class GPTB_PG_object_visibility(bpy.types.PropertyGroup):
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"""Property group to handle object visibility"""
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is_hidden: BoolProperty(
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name="Hide in Viewport",
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description="Toggle object visibility in viewport",
|
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get=lambda self: self.get("is_hidden", False),
|
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set=lambda self, value: self.set_visibility(value)
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)
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object_name: StringProperty(name="Object Name")
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def set_visibility(self, value):
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"""Set the visibility using hide_set()"""
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obj = bpy.context.view_layer.objects.get(self.object_name)
|
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if obj:
|
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obj.hide_set(value)
|
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self["is_hidden"] = value
|
||||
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class GPTB_OT_list_object_visibility_conflicts(bpy.types.Operator):
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bl_idname = "gp.list_object_visibility_conflicts"
|
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bl_label = "List Object Visibility Conflicts"
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bl_description = "List objects visibility conflicts, when viewport and render have different values"
|
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bl_options = {"REGISTER"}
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def invoke(self, context, event):
|
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self.ob_list = []
|
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for o in context.scene.objects:
|
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if o.type != 'GPENCIL':
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continue
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if not len(o.grease_pencil_modifiers):
|
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continue
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visibility_items: CollectionProperty(type=GPTB_PG_object_visibility) # type: ignore[valid-type]
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mods = []
|
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for m in o.grease_pencil_modifiers:
|
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if m.show_viewport != m.show_render:
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if not mods:
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self.ob_list.append([o, mods])
|
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mods.append(m)
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## options:
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# check_viewlayer : BoolProperty(name="Check Viewlayer", default=False, description="Compare viewlayer (eye) visibility")
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# check_viewport : BoolProperty(name="Check Viewport", default=False, description="Compare Viewport (screen icon) visibility")
|
||||
# check_render : BoolProperty(name="Check Viewport", default=False, description="Compare Render visibility")
|
||||
|
||||
def invoke(self, context, event):
|
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# Clear and rebuild both collections
|
||||
self.visibility_items.clear()
|
||||
|
||||
# Store objects with conflicts
|
||||
objects_with_conflicts = [o for o in context.scene.objects if not (o.hide_get() == o.hide_viewport == o.hide_render)]
|
||||
|
||||
|
||||
# Create visibility items
|
||||
for obj in objects_with_conflicts:
|
||||
item = self.visibility_items.add()
|
||||
item.object_name = obj.name
|
||||
item["is_hidden"] = obj.hide_get()
|
||||
|
||||
return context.window_manager.invoke_props_dialog(self, width=250)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for o in self.ob_list:
|
||||
layout.label(text=o[0].name, icon='OUTLINER_OB_GREASEPENCIL')
|
||||
for m in o[1]:
|
||||
row = layout.row()
|
||||
row.label(text='')
|
||||
row.label(text=m.name, icon='MODIFIER_ON')
|
||||
row.prop(m, 'show_viewport', text='', emboss=False) # invert_checkbox=True
|
||||
row.prop(m, 'show_render', text='', emboss=False) # invert_checkbox=True
|
||||
# row.prop(self, "check_viewlayer")
|
||||
# row.prop(self, "check_viewport")
|
||||
# row.prop(self, "check_render")
|
||||
## If filtered by prop, displayed list will resize while applying changes ! (not good)
|
||||
|
||||
# Add sync buttons at the top
|
||||
row = layout.row(align=False)
|
||||
row.label(text="Sync All Visibility From:")
|
||||
row.operator("gp.sync_visibility_from_viewlayer", text="", icon='HIDE_OFF')
|
||||
row.operator("gp.sync_visibility_from_viewport", text="", icon='RESTRICT_VIEW_OFF')
|
||||
row.operator("gp.sync_visibility_from_render", text="", icon='RESTRICT_RENDER_OFF')
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
# We can safely iterate over visibility_items since objects are stored in same order
|
||||
for vis_item in self.visibility_items:
|
||||
obj = context.view_layer.objects.get(vis_item.object_name)
|
||||
if not obj:
|
||||
continue
|
||||
|
||||
row = col.row(align=False)
|
||||
row.label(text=obj.name)
|
||||
|
||||
## Viewlayer visibility "as prop" to allow slide toggle
|
||||
# hide_icon='HIDE_ON' if vis_item.is_hidden else 'HIDE_OFF'
|
||||
hide_icon='HIDE_ON' if obj.hide_get() else 'HIDE_OFF'
|
||||
row.prop(vis_item, "is_hidden", text="", icon=hide_icon, emboss=False)
|
||||
|
||||
# Direct object properties
|
||||
row.prop(obj, 'hide_viewport', text='', emboss=False)
|
||||
row.prop(obj, 'hide_render', text='', emboss=False)
|
||||
|
||||
def execute(self, context):
|
||||
return {'FINISHED'}
|
||||
'''
|
||||
|
||||
|
||||
## not exposed in UI, Check is performed in Check file (can be called in popped menu)
|
||||
class GPTB_OT_list_modifier_visibility(bpy.types.Operator):
|
||||
|
@ -652,7 +716,13 @@ class GPTB_OT_list_modifier_visibility(bpy.types.Operator):
|
|||
return {'FINISHED'}
|
||||
|
||||
classes = (
|
||||
GPTB_OT_list_object_visibility,
|
||||
GPTB_OT_list_viewport_render_visibility, # Only viewport and render
|
||||
GPTB_OT_sync_visibility_from_viewlayer,
|
||||
GPTB_OT_sync_visibility_from_viewport,
|
||||
GPTB_OT_sync_visibility_from_render,
|
||||
GPTB_OT_sync_visibible_to_render,
|
||||
GPTB_PG_object_visibility,
|
||||
GPTB_OT_list_object_visibility_conflicts,
|
||||
GPTB_OT_list_modifier_visibility,
|
||||
GPTB_OT_copy_string_to_clipboard,
|
||||
GPTB_OT_copy_multipath_clipboard,
|
||||
|
|
|
@ -279,7 +279,8 @@ class GPTB_PT_anim_manager(Panel):
|
|||
col.use_property_split = False
|
||||
text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR')
|
||||
col.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon)
|
||||
|
||||
if context.scene.gptoolprops.cursor_follow:
|
||||
col.prop(context.scene.gptoolprops, 'cursor_follow_target', text='Target', icon='OBJECT_DATA')
|
||||
|
||||
class GPTB_PT_toolbox_playblast(Panel):
|
||||
bl_label = "Playblast"
|
||||
|
|
|
@ -4,7 +4,7 @@ bl_info = {
|
|||
"name": "GP toolbox",
|
||||
"description": "Tool set for Grease Pencil in animation production",
|
||||
"author": "Samuel Bernou, Christophe Seux",
|
||||
"version": (3, 3, 0),
|
||||
"version": (3, 3, 2),
|
||||
"blender": (4, 0, 0),
|
||||
"location": "Sidebar (N menu) > Gpencil > Toolbox / Gpencil properties",
|
||||
"warning": "",
|
||||
|
@ -625,9 +625,8 @@ class GPTB_prefs(bpy.types.AddonPreferences):
|
|||
layout.label(text='Following checks will be made when clicking "Check File" button:')
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.prop(self.fixprops, 'check_only')
|
||||
col.label(text='If dry run is checked, no modification is done', icon='INFO')
|
||||
col.label(text='Use Ctrl + Click on "Check File" button to invert the behavior', icon='BLANK1')
|
||||
col.label(text='The popup list possible fixes, you can then use "Apply Fixes"', icon='INFO')
|
||||
# col.label(text='(preferences for tool changes are directly applied)', icon='BLANK1')
|
||||
col.separator()
|
||||
col.prop(self.fixprops, 'lock_main_cam')
|
||||
col.prop(self.fixprops, 'set_scene_res', text=f'Reset Scene Resolution (to {self.render_res_x}x{self.render_res_y})')
|
||||
|
|
|
@ -31,11 +31,6 @@ def update_layer_name(self, context):
|
|||
|
||||
class GP_PG_FixSettings(PropertyGroup):
|
||||
|
||||
check_only : BoolProperty(
|
||||
name="Dry run mode (Check only)",
|
||||
description="Do not change anything, just print the messages",
|
||||
default=False, options={'HIDDEN'})
|
||||
|
||||
lock_main_cam : BoolProperty(
|
||||
name="Lock Main Cam",
|
||||
description="Lock the main camera (works only if 'layout' is not in name)",
|
||||
|
@ -182,6 +177,11 @@ class GP_PG_ToolsSettings(PropertyGroup):
|
|||
name='Cursor Follow', description="3D cursor follow active object animation when activated",
|
||||
default=False, update=cursor_follow_update)
|
||||
|
||||
cursor_follow_target : bpy.props.PointerProperty(
|
||||
name='Cursor Follow Target',
|
||||
description="Optional target object to follow for cursor instead of active object",
|
||||
type=bpy.types.Object, update=cursor_follow_update)
|
||||
|
||||
edit_lines_opacity : FloatProperty(
|
||||
name="Edit Lines Opacity", description="Change edit lines opacity for all grease pencils",
|
||||
default=0.5, min=0.0, max=1.0, step=3, precision=2, update=change_edit_lines_opacity)
|
||||
|
|
37
utils.py
37
utils.py
|
@ -823,28 +823,37 @@ def convert_attr(Attr):
|
|||
def show_message_box(_message = "", _title = "Message Box", _icon = 'INFO'):
|
||||
'''Show message box with element passed as string or list
|
||||
if _message if a list of lists:
|
||||
if first element is "OPERATOR":
|
||||
List format: ["OPERATOR", operator_id, text, icon, {prop_name: value, ...}]
|
||||
if sublist have 2 element:
|
||||
considered a label [text,icon]
|
||||
considered a label [text, icon]
|
||||
if sublist have 3 element:
|
||||
considered as an operator [ops_id_name, text, icon]
|
||||
if sublist have 4 element:
|
||||
considered as a property [object, propname, text, icon]
|
||||
'''
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for l in _message:
|
||||
if isinstance(l, str):
|
||||
self.layout.label(text=l)
|
||||
else:
|
||||
if len(l) == 2: # label with icon
|
||||
self.layout.label(text=l[0], icon=l[1])
|
||||
elif len(l) == 3: # ops
|
||||
self.layout.operator_context = "INVOKE_DEFAULT"
|
||||
self.layout.operator(l[0], text=l[1], icon=l[2], emboss=False) # <- highligh the entry
|
||||
|
||||
## offset pnale when using row...
|
||||
# row = self.layout.row()
|
||||
# row.label(text=l[1])
|
||||
# row.operator(l[0], icon=l[2])
|
||||
|
||||
layout.label(text=l)
|
||||
elif l[0] == "OPERATOR": # Special operator case with properties
|
||||
layout.operator_context = "INVOKE_DEFAULT"
|
||||
op = layout.operator(l[1], text=l[2], icon=l[3], emboss=False)
|
||||
if len(l) > 4 and isinstance(l[4], dict):
|
||||
for prop_name, value in l[4].items():
|
||||
setattr(op, prop_name, value)
|
||||
|
||||
elif len(l) == 2: # label with icon
|
||||
layout.label(text=l[0], icon=l[1])
|
||||
elif len(l) == 3: # ops
|
||||
layout.operator_context = "INVOKE_DEFAULT"
|
||||
layout.operator(l[0], text=l[1], icon=l[2], emboss=False) # <- highligh the entry
|
||||
elif len(l) == 4: # prop
|
||||
row = layout.row(align=True)
|
||||
row.label(text=l[2], icon=l[3])
|
||||
row.prop(l[0], l[1], text='')
|
||||
if isinstance(_message, str):
|
||||
_message = [_message]
|
||||
bpy.context.window_manager.popup_menu(draw, title = _title, icon = _icon)
|
||||
|
|
Loading…
Reference in New Issue