import bpy from mathutils import Vector#, Matrix from pathlib import Path from math import radians from .utils import get_gp_objects, set_collection, show_message_box class GPTB_OT_copy_text(bpy.types.Operator): bl_idname = "wm.copytext" bl_label = "Copy to clipboard" bl_description = "Insert passed text to clipboard" bl_options = {"REGISTER", "INTERNAL"} text : bpy.props.StringProperty(name="cliptext", description="text to clip", default="") def execute(self, context): context.window_manager.clipboard = self.text mess = f'Clipboard: {context.window_manager.clipboard}' self.report({'INFO'}, mess) return {"FINISHED"} class GPTB_OT_flipx_view(bpy.types.Operator): bl_idname = "gp.mirror_flipx" bl_label = "cam mirror flipx" bl_description = "Invert X scale on camera to flip image horizontally" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.region_data.view_perspective == 'CAMERA' def execute(self, context): context.scene.camera.scale.x *= -1 return {"FINISHED"} class GPTB_OT_rename_data_from_obj(bpy.types.Operator): bl_idname = "gp.rename_data_from_obj" bl_label = "Rename GP from object" bl_description = "Rename the GP datablock with the same name as the object" bl_options = {"REGISTER"} rename_all : bpy.props.BoolProperty(default=False) @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' def execute(self, context): if not self.rename_all: obj = context.object if obj.name == obj.data.name: self.report({'WARNING'}, 'Nothing to rename') return {"FINISHED"} old = obj.data.name obj.data.name = obj.name self.report({'INFO'}, f'GP data renamed: {old} -> {obj.data.name}') else: oblist = [] for o in context.scene.objects: if o.type == 'GPENCIL': if o.name == o.data.name: continue oblist.append(f'{o.data.name} -> {o.name}') o.data.name = o.name print('\nrenamed GP datablock:') for i in oblist: print(i) self.report({'INFO'}, f'{len(oblist)} data renamed (see console for detail)') return {"FINISHED"} # TODO make secondary cam # 2 solution : # - parenting to main cam except for roll axis (drivers or simple parents) # - Facing current "peg" (object) and parented to it to keep distance # --> reset roll means aligning to object again (to main camera if one) or maybe align to global Z (as possible). # other solution, button to disable all object Fcu evaluation (fix object movement while moving in timeline) # 1 ops to enter in manip/draw Cam (create if not exists) # 1 ops to reset rotation # 1 ops to swap between cam follow or object follow (toggle or two button), maybe accessible only when drawcam is active # hide camera that isn't used (playblast should always get main camera) def get_gp_alignement_vector(context): #SETTINGS settings = context.scene.tool_settings orient = settings.gpencil_sculpt.lock_axis#'VIEW', 'AXIS_Y', 'AXIS_X', 'AXIS_Z', 'CURSOR' loc = settings.gpencil_stroke_placement_view3d#'ORIGIN', 'CURSOR', 'SURFACE', 'STROKE' ### CHOOSE HOW TO PROJECT """ # -> placement if loc == "CURSOR": plane_co = scn.cursor.location else:#ORIGIN (also on origin if set to 'SURFACE', 'STROKE') plane_co = obj.location """ # -> orientation if orient == 'VIEW': #only depth is important, no need to get view vector return None elif orient == 'AXIS_Y':#front (X-Z) return Vector((0,1,0)) elif orient == 'AXIS_X':#side (Y-Z) return Vector((1,0,0)) elif orient == 'AXIS_Z':#top (X-Y) return Vector((0,0,1)) elif orient == 'CURSOR': return Vector((0,0,1))#.rotate(context.scene.cursor.matrix) class GPTB_OT_draw_cam(bpy.types.Operator): bl_idname = "gp.draw_cam_switch" bl_label = "Draw cam switch" bl_description = "switch between main camera and draw (manipulate) camera" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.scene.camera # return context.region_data.view_perspective == 'CAMERA'# check if in camera cam_mode : bpy.props.StringProperty() def execute(self, context): created=False if self.cam_mode == 'draw': dcam_name = 'draw_cam' else: dcam_name = 'obj_cam' act = context.object if not act: self.report({'ERROR'}, "No active object to lock on") return {"CANCELLED"} if context.region_data.view_perspective == 'ORTHO': self.report({'ERROR'}, "Can't be set in othographic view, swith to persp (numpad 5)") return {"CANCELLED"} camcol_name = 'manip_cams' if not context.scene.camera: self.report({'ERROR'}, "No camera to return to") return {"CANCELLED"} ## if already in draw_cam BACK to main camera if context.scene.camera.name in ('draw_cam', 'obj_cam'): drawcam = context.scene.camera # get main cam and error if not available if drawcam.name == 'draw_cam': maincam = drawcam.parent else: maincam = None main_name = drawcam.get('maincam_name')# Custom prop with previous avtive cam. if main_name: maincam = context.scene.objects.get(main_name) if not maincam: cams = [ob for ob in context.scene.objects if ob.type == 'CAMERA' and not ob.name in ("draw_cam", "obj_cam")] if not cams: self.report({'ERROR'}, "Can't find any other camera to switch to...") return {"CANCELLED"} maincam = cams[0] # dcam_col = bpy.data.collections.get(camcol_name) # if not dcam_col: set_collection(drawcam, camcol_name) # Swap to it, unhide if necessary and hide previous context.scene.camera = maincam ## hide cam object drawcam.hide_viewport = True maincam.hide_viewport = False ## if in main camera GO to drawcam elif context.scene.camera.name not in ('draw_cam', 'obj_cam'): # use current cam as main cam (more flexible than naming convention) maincam = context.scene.camera drawcam = context.scene.objects.get(dcam_name) if not drawcam: created=True drawcam = bpy.data.objects.new(dcam_name, context.scene.camera.data) drawcam.show_name = True set_collection(drawcam, 'manip_cams') if dcam_name == 'draw_cam': drawcam.parent = maincam if created:#set to main at creation time drawcam.matrix_world = maincam.matrix_world drawcam.lock_location = (True,True,True) else: if created: drawcam['maincam_name'] = context.scene.camera.name drawcam.parent = act drawcam.matrix_world = context.space_data.region_3d.view_matrix.inverted() # Place cam from current view ''' drawcam.parent = act vec = Vector((0,1,0)) if act.type == 'GPENCIL': #change vector according to alignement vec = get_gp_alignement_vector(context) vec = None #!# FORCE creation of cam at current viewpoint if vec: # Place drawcam at distance at standard distance from the object facing it drawcam.location = act.matrix_world @ (vec * -6) drawcam.rotation_euler = act.rotation_euler drawcam.rotation_euler.x -= radians(-90) else: #Create cam at view point drawcam.matrix_world = context.space_data.region_3d.view_matrix.inverted() ''' ## hide cam object context.scene.camera = drawcam drawcam.hide_viewport = False maincam.hide_viewport = True if created and drawcam.name == 'obj_cam':#Go in camera view context.region_data.view_perspective = 'CAMERA' # ## make active # bpy.context.view_layer.objects.active = ob return {"FINISHED"} class GPTB_OT_set_view_as_cam(bpy.types.Operator): bl_idname = "gp.set_view_as_cam" bl_label = "Cam at view" bl_description = "Place the active camera at current viewpoint, parent to active object. (need to be out of camera)" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.region_data.view_perspective != 'CAMERA'# need to be out of camera # return context.scene.camera and not context.scene.camera.name.startswith('Cam') def execute(self, context): if context.region_data.view_perspective == 'ORTHO': self.report({'ERROR'}, "Can't be set in othographic view") return {"CANCELLED"} ## switching to persp work in 2 times, but need update before... #context.area.tag_redraw() #context.region_data.view_perspective = 'PERSP' cam = context.scene.camera if not cam: self.report({'ERROR'}, "No camera to set") return {"CANCELLED"} obj = context.object if obj and obj.type != 'CAMERA':# parent to object cam.parent = obj if not cam.parent: self.report({'WARNING'}, "No parents...") # set view cam.matrix_world = context.space_data.region_3d.view_matrix.inverted() # Enter in cam view #https://blender.stackexchange.com/questions/30643/how-to-toggle-to-camera-view-via-python context.region_data.view_perspective = 'CAMERA' return {"FINISHED"} class GPTB_OT_reset_cam_rot(bpy.types.Operator): bl_idname = "gp.reset_cam_rot" bl_label = "Reset rotation" bl_description = "Reset rotation of the draw manipulation camera" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return context.scene.camera and not context.scene.camera.name.startswith('Cam') # return context.region_data.view_perspective == 'CAMERA'# check if in camera def execute(self, context): # dcam_name = 'draw_cam' # camcol_name = 'manip_cams' drawcam = context.scene.camera if drawcam.parent.type == 'CAMERA': ## align to parent camera drawcam.matrix_world = drawcam.parent.matrix_world#wrong, get the parent rotation offset # drawcam.rotation_euler = drawcam.parent.rotation_euler#wrong, get the parent rotation offset elif drawcam.parent: ## there is a parent, so align the Y of the camera to object's Z # drawcam.rotation_euler.rotate(drawcam.parent.matrix_world)# wrong pass else: self.report({'ERROR'}, "No parents to refer to for rotation reset") return {"CANCELLED"} return {"FINISHED"} class GPTB_OT_toggle_mute_animation(bpy.types.Operator): bl_idname = "gp.toggle_mute_animation" bl_label = "Toggle animation mute" bl_description = "Enable/Disable animation evaluation\n(shift+clic to affect selection only)" bl_options = {"REGISTER"} mute : bpy.props.BoolProperty(default=False) skip_gp : bpy.props.BoolProperty(default=False) skip_obj : bpy.props.BoolProperty(default=False) def invoke(self, context, event): self.selection = event.shift return self.execute(context) def execute(self, context): if self.selection: pool = context.selected_objects else: pool = context.scene.objects for o in pool: if self.skip_gp and o.type == 'GPENCIL': continue if self.skip_obj and o.type != 'GPENCIL': continue if not o.animation_data: continue act = o.animation_data.action if not act: continue for i, fcu in enumerate(act.fcurves): print(i, fcu.data_path, fcu.array_index) fcu.mute = self.mute return {'FINISHED'} class GPTB_OT_list_disabled_anims(bpy.types.Operator): bl_idname = "gp.list_disabled_anims" bl_label = "List disabled anims" bl_description = "List disabled animations channels in scene. (shit+clic to list only on seleciton)" bl_options = {"REGISTER"} mute : bpy.props.BoolProperty(default=False) # skip_gp : bpy.props.BoolProperty(default=False) # skip_obj : bpy.props.BoolProperty(default=False) def invoke(self, context, event): self.selection = event.shift return self.execute(context) def execute(self, context): li = [] oblist = [] if self.selection: pool = context.selected_objects else: pool = context.scene.objects for o in pool: # if self.skip_gp and o.type == 'GPENCIL': # continue # if self.skip_obj and o.type != 'GPENCIL': # continue if not o.animation_data: continue act = o.animation_data.action if not act: continue for i, fcu in enumerate(act.fcurves): # print(i, fcu.data_path, fcu.array_index) if fcu.mute: if o not in oblist: oblist.append(o) li.append(f'{o.name} : {fcu.data_path} {fcu.array_index}') else: li.append(f'{" "*len(o.name)} - {fcu.data_path} {fcu.array_index}') if li: show_message_box(li) else: self.report({'INFO'}, f"No animation disabled on {'selection' if self.selection else 'scene'}") return {'FINISHED'} ## TODO presets are still not used... need to make a custom preset save/remove/quickload manager to be efficient (UIlist ?) class GPTB_OT_overlay_presets(bpy.types.Operator): bl_idname = "gp.overlay_presets" bl_label = "Overlay presets" bl_description = "Overlay save/load presets for showing only whats needed" bl_options = {"REGISTER"} # @classmethod # def poll(cls, context): # return context.region_data.view_perspective == 'CAMERA' val_dic = {} def execute(self, context): self.zones = [bpy.context.space_data.overlay] exclude = ( ### add lines here to exclude specific attribute 'bl_rna', 'identifier','name_property','rna_type','properties', 'compare', 'to_string',#basic ) if not self.val_dic: ## store attribute of data_path in self.zones list. for data_path in self.zones: self.val_dic[data_path] = {} for attr in dir(data_path):#iterate in attribute of given datapath if attr not in exclude and not attr.startswith('__') and not callable(getattr(data_path, attr)) and not data_path.is_property_readonly(attr): self.val_dic[data_path][attr] = getattr(data_path, attr) # Do tomething with the dic (backup to a json ?) else: ## restore attribute from self.zones list for data_path, prop_dic in self.val_dic.items(): for attr, val in prop_dic.items(): try: setattr(data_path, attr, val) except Exception as e: print(f"/!\ Impossible to re-assign: {attr} = {val}") print(e) ''' overlay = context.space_data.overlay # still need ref overlay.show_extras = not val overlay.show_outline_selected = val overlay.show_object_origins = val overlay.show_motion_paths = val overlay.show_relationship_lines = val overlay.show_bones = val overlay.show_annotation = val overlay.show_text = val overlay.show_cursor = val overlay.show_floor = val overlay.show_axis_y = val overlay.show_axis_x = val ''' return {'FINISHED'} classes = ( GPTB_OT_copy_text, GPTB_OT_flipx_view, GPTB_OT_rename_data_from_obj, GPTB_OT_draw_cam, GPTB_OT_set_view_as_cam, GPTB_OT_reset_cam_rot, GPTB_OT_toggle_mute_animation, GPTB_OT_list_disabled_anims, ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)