# Changelog 1.6.4 - fix: disable multi-selection for layer naming manager - the dopesheet selection sometimes still consider layer as selected 1.6.3 - add buttons to load manually environnement namespace 1.6.2 - disable keymap register for breakdowner on background 1.6.1 - removed: Auto Updater that was failing since 2.93 - prefs: add a checkbox to disable the "load base palette button" in UI. 1.6.0 - feat: Namespace upgrade - support pseudo group naming - add group and indent button - feat: Fill tool shortcut for material color picker (from closest visible stroke) - `S` : get material closest *fill* stroke - `Àlt+S` : get closest stroke (fill or stroke) 1.5.8 - feat: Namespace improvement: - new suffixes list that generate suffix buttons - dynamic layer name field that show active (msgbus) - possible to disable the panel with an option 1.5.7 - feat: check list, specify in addon pref if you prefer a dry run (check without set) - feat: check file can change the lock object mode state (do nothing by default) 1.5.6 - feat: layer drop-down menu include an operator for batch find/replace GP layers (idname: `gp.rename_gp_layers`) 1.5.5 - feat: check file: add check for filepath mapping (if all relative or all absolute) - change: check file: disable resolution set by default 1.5.4 - feat: Layer manager - select/set layer prefix - select/set layer color - code: refactor name builder function 1.5.3 - feat: layer aquick-prefix for layer using pref separator - list editable in addon pref - add interface button above layers - code: added environnement variable for prefix and separator: - `PREFIXES` : list of prefix (comma separated uppercase letters between 1 and 6 character, ex: 'AN,SP,L') - `SEPARATOR` : Separator character to determine prefixes, default is '_' (should not be a special regex character) - UI: add addon prefs namespace ui-box in project settings 1.5.2 - add environnement variables to set addon preferences project settings at register through `os.getenv('KEY')`: - `RENDER_WIDTH` : resolution x - `RENDER_HEIGHT` : resolution y - `FPS` : project frame rate - `PALETTES` : path to the blends (or json) containing materials palettes - `BRUSHES` : path to the blend containing brushes to load 1.5.1 - fix: eraser brush - change: check file has custom check list in addon prefs 1.5.0 - feat: Eraser Brush Tool (Need to be enable in the preferences) 1.4.3 - feat: load brushes from blend - ui: add load brushes within tool brush dropdown panel and in the top bar in drawmode - pref: Set project brushes folder in addon preferences 1.4.2 - feat: new material cleaner in GP layer menu with 3 options - clean material duplication (with sub option to not clear if color settings are different) - fuse material slots that have the same materials - remove empty slots 1.4.1 - fix: custom passepartout size limit when dezooming in camera 1.4.0 - feat: Passepartout displayed in main cam (permanent draw handler) - UI: add Straight stroke operator button in Toolbox if GP tools official addon is on - UI: placed Toolbox Playblast in a subpanel - UI: removed Onion skin and Autolock layer checkbox (not often used) - UI: sent rarely `cursor follow` to bottom of the panel 1.3.3 - feat: show main cam frame when in draw_cam 1.3.2: - change: disable manip cam name drawing - code: add initial support for main cam frame draw within camera view 1.3.1: - fix: native refresh error that rarely happen that doesn't completely refresh the scene on keyframe jump. - Use a double frame change to ensure refresh. 1.3.0: - feat: new duplicate send to layer feaure - `ctrl + shift + D` in GP dopesheet 1.2.2: - fix: realign anim return error 1.2.1: - fix: Breakdowner initial error check 1.2.0: - feat: New depth move operator that handle both perspective and orthographic cam - feat: Realign, added drawing plane checkbox to autoset to Front after realign - UI: Reorganised realign panel - UI: Switched part of the sidebar items to columns intead of basic layout to gain space - doc: Added changelog file (moved list from readme) - doc: relative link to changelog and FR_readme in main readme 1.1.0: - Important change : Remap relative is now disabled by default in addon preferences - feat: Add realign operator in sidebar with reproject as true by default - UI: Batch reproject all frames is now in menus. Same places as native reproject 1.0.9: - feat: Reproject all frames operator 1.0.8: - feat: Keyframe jump filter added in UI to change general behavior. Keymap own jump filter can override this new global settings if specified 1.0.7: - feat: Keyframe jump filter by type. User can now choose if the shortcut should jump on a specific keyframe type (All by default) 1.0.5: - GP copy-paste : Pasted stroke are now selected (allow to use it to quickly rip/split strokes with cut/paste on the same layer) 1.0.4: - UI: Better cam ref exposition in Toolbox panel - Access to opacity - merge activation bool with source type icon - feat: Added a clear active frame operator (`gp.clear_active_frame` to add manually in keymaps) 1.0.3: - feat: add "Append Materials To Selected" to material submenu. Append materials to other selected GP objects if there aren't there. 1.0.2: - pref: Added option to disable always remap relative on save in addon-preference 1.0.1: - fix: copy paste problems - Get points uv_properties (used for brushed points) - Trigger an update on each pasted strokes, recalculate badly drawn uv and fills (works in 2.93+) 1.0.0: - Compatible with official grease pencil tools - removed box deform and rotate canvas that existed in other 0.9.3: - feat: keyframe jump keys are now auto-binded - UI: added keyframe jump customisation in addon pref - code: split keyframe jump in a separate file with his new key updater 0.9.2: - doc: Correct download link (important, bugged the addon install) + update - code: added tracker url - updater: remove updater temp file, reset minimum version, turn off verbose mode 0.9.1: - Public release - prefs: added fps as part of project settings - check file use pref fps value (previously used harcoded 24fps value) - cleanup: Remove wip GMIC-bridge tools that need to be done separately (if needed) - update: apply changes in integrated copy-paste from the last version of standalone addon - doc: Added fully-detailed french readme 0.8.0: - feat: Added background_rendering playblast, derivating from Tonton's playblaster - stripped associated properties from properties.py and passed as wm props. 0.7.2: - fix: Palette importer bug 0.7.0: - feat: auto create empty frame on color layer 0.6.3: - shortcut: added 1,2,3 to change sculpt mask mode (like native edit mode shortcut) 0.6.2: - feat: colorisation, Option to change stop lines length - Change behavior of `cursor_snap` ops when a non-GP object is selected to mode: `surface project` - Minor refactor for submodule register 0.6.1: - feat: render objects grouped, one anim render with all ticked object using manual output name 0.6.0: - feat: Include GP clipoard's "In place" custom cut/copy/paste using OS clipboard 0.5.9: - feat: render exporter - Render a selection of GP object isolated from the rest - added exclusions names for GP object listing - setup settings and output according to a name - open render folder - check file: set onion skin keyframe filter to 'All_type' on all GP datablock - check file: set scene resolution to settings in prefs (default 2048x1080) 0.5.8: - feat: GP material append on active object from single blend file 0.5.7: - Added warning message for cursor snapping 0.5.5 - 0.5.6: - check file: added check for placement an projection mode for Gpencil. - add a slider to change edit_lines_opacity globally for all GP data at once - check file: auto-check additive drawing (to avoid empty frame with "only selected channel" in Dopesheet) 0.5.4: - feat: anim manager in his own GP_toolbox submenu: - button to list disabled anim (allow to quickly check state of the scene) - disable/enable all fcurve in for GP object or other object separately to paint - shift clic to target selection only - check file: added disabled fcurved counter alert with detail in console 0.5.3: - fix: broken obj cam (add custom prop on objcam to track wich was main cam) - check file option: change select active tool (choice added in addon preferences) 0.5.2: - Revert back obj_cam operator for following object (native lock view follow only translation) - Changed method for canvas rotation to more robust rotate axis. - Add operators on link checker to open containing folder/file of link - Refactor: file checkers in their own file 0.5.1: - fix: error when empty material slot on GP object. - fix: cursor snap on GP canvas when GP is parented - change: Deleted obj cam (and related set view) operator - change: blacker note background for playblast (stamp_background) - feat: Always playblast from main camera (if in draw_cam) - feat: Handler added to Remap relative on save (pre) - ops: Check for broken links with porposition to find missing files - ops: Added basic hardcoded file checker - Lock main cam - set scene percentage at 100 - set show slider and sync range - set fps to 24 0.4.6: - feat: basic Palette manager with base material check and warning 0.4.5: - open blender config folder from addon preference - fix: obj cam parent on selected object - added wip rotate canvas axis file. still not ready to replace current canvas rotate: - freeview : bug when rotating free viewfrom cardianl views - camview: potential bug when cam is parented with some specific angle (could not reproduce) 0.4.4: - feat: added cursor follow handlers and UI toggle 0.4.3: - change playblast out to 'images' and add playblast as name prefix 0.4.2: - feat: GP canvas cursor snap wiht new `view3d.cusor_snap` operator - fix: canvas rotate works with parented camera ! - wip: added an attmpt to replicate camera rotate modal with view matrix but no luck. 0.4.1: - feat: Alternative cameras: parent to main cam (roll without affecting main cam), parent to active object at current view (follow current Grease pencil object) 0.4.0: - Added a standalone working version of box_deform (stripped preferences keeping only best configuration with autoswap) 0.3.8: - UI: expose onion skin in interface - UI: expose autolock in interface - UI : putted tint layers in a submenu - code: refactor, pushed most of class register in their owner file - tool: tool to rename current or all grease pencil datablock with different name than container object 0.3.7: - UI: new interface with tabs for addon preferences - UI: possible to disable color panel from preference (might be deleted if unusable) - docs: change readme changelog format and correct doc 0.3.6: - UI: Stoplines : add a button for quickly set stoplines visibility. 0.3.5: - Fix : No more camera rotation undo when ctrl+Z on next stroke (canvas rotate push and undo) - Fix: Enter key added to valid object-breakdown modal. 0.3.3: - version 1 beta (stable) of line gap closing tools for better bucket fill tool performance with UI 0.3.3: - version 1 beta of gmic colorize - variant of `screen.gp_keyframe_jump` through keymap seetings 0.3.0: - new homemade [breakdowner operator for object](https://blenderartists.org/t/pose-mode-animation-tools-for-object-mode/1221322) mode with auto keymap : Shift + E - GP cutter shortcut ops to map with `wm.temp_cutter` (with "Any" as press mode) or `wm.sticky_cutter` (Modal sticky-key version) 0.2.3: - add operator to `screen.gp_keyframe_jump` - add shortcut to rotate canvas - fix duplicate class 0.2.2: - separated props resolution_percentage parameter - playblast options for launching folder and opening folder 0.2.1: - playblast feature - Button to go zoom 100% or fit screen - display scene resolution with res indicator - Fix reference panel : works with video and display in a box layout. - close pseudo-color panel by default (plan to move it to Gpencil tab) 0.2.0: - UI: Toggle camera background images from Toolbox panel - UI: quick access to passepartout - Feature: option to use namespace for pseudo color 0.1.5: - added CGC-auto-updater 0.1.3: - flip cam x - inital stage of overlay toggle (need pref/multiple pref) 0.1.2: - subpanel of GP data (instead of direct append) - initial commit with GP pseudo color