567 lines
21 KiB
Python
567 lines
21 KiB
Python
from time import ctime
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import bpy
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from mathutils import Vector#, Matrix
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from pathlib import Path
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from math import radians
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from . import utils
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class GPTB_OT_copy_text(bpy.types.Operator):
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bl_idname = "wm.copytext"
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bl_label = "Copy to clipboard"
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bl_description = "Insert passed text to clipboard"
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bl_options = {"REGISTER", "INTERNAL"}
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text : bpy.props.StringProperty(name="cliptext", description="text to clip", default="")
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def execute(self, context):
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context.window_manager.clipboard = self.text
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mess = f'Clipboard: {context.window_manager.clipboard}'
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self.report({'INFO'}, mess)
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return {"FINISHED"}
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class GPTB_OT_flipx_view(bpy.types.Operator):
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bl_idname = "gp.mirror_flipx"
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bl_label = "cam mirror flipx"
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bl_description = "Invert X scale on camera to flip image horizontally"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return context.region_data.view_perspective == 'CAMERA'
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def execute(self, context):
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context.scene.camera.scale.x *= -1
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return {"FINISHED"}
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class GPTB_OT_rename_data_from_obj(bpy.types.Operator):
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bl_idname = "gp.rename_data_from_obj"
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bl_label = "Rename GP from object"
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bl_description = "Rename the GP datablock with the same name as the object"
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bl_options = {"REGISTER"}
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rename_all : bpy.props.BoolProperty(default=False)
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'GPENCIL'
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def execute(self, context):
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if not self.rename_all:
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obj = context.object
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if obj.name == obj.data.name:
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self.report({'WARNING'}, 'Nothing to rename')
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return {"FINISHED"}
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old = obj.data.name
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obj.data.name = obj.name
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self.report({'INFO'}, f'GP data renamed: {old} -> {obj.data.name}')
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else:
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oblist = []
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for o in context.scene.objects:
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if o.type == 'GPENCIL':
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if o.name == o.data.name:
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continue
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oblist.append(f'{o.data.name} -> {o.name}')
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o.data.name = o.name
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print('\nrenamed GP datablock:')
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for i in oblist:
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print(i)
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self.report({'INFO'}, f'{len(oblist)} data renamed (see console for detail)')
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return {"FINISHED"}
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# TODO make secondary cam
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# 2 solution :
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# - parenting to main cam except for roll axis (drivers or simple parents)
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# - Facing current "peg" (object) and parented to it to keep distance
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# --> reset roll means aligning to object again (to main camera if one) or maybe align to global Z (as possible).
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# other solution, button to disable all object Fcu evaluation (fix object movement while moving in timeline)
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# 1 ops to enter in manip/draw Cam (create if not exists)
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# 1 ops to reset rotation
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# 1 ops to swap between cam follow or object follow (toggle or two button), maybe accessible only when drawcam is active
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# hide camera that isn't used (playblast should always get main camera)
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def get_gp_alignement_vector(context):
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#SETTINGS
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settings = context.scene.tool_settings
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orient = settings.gpencil_sculpt.lock_axis#'VIEW', 'AXIS_Y', 'AXIS_X', 'AXIS_Z', 'CURSOR'
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loc = settings.gpencil_stroke_placement_view3d#'ORIGIN', 'CURSOR', 'SURFACE', 'STROKE'
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### CHOOSE HOW TO PROJECT
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""" # -> placement
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if loc == "CURSOR":
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plane_co = scn.cursor.location
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else:#ORIGIN (also on origin if set to 'SURFACE', 'STROKE')
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plane_co = obj.location """
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# -> orientation
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if orient == 'VIEW':
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#only depth is important, no need to get view vector
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return None
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elif orient == 'AXIS_Y':#front (X-Z)
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return Vector((0,1,0))
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elif orient == 'AXIS_X':#side (Y-Z)
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return Vector((1,0,0))
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elif orient == 'AXIS_Z':#top (X-Y)
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return Vector((0,0,1))
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elif orient == 'CURSOR':
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return Vector((0,0,1))#.rotate(context.scene.cursor.matrix)
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class GPTB_OT_draw_cam(bpy.types.Operator):
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bl_idname = "gp.draw_cam_switch"
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bl_label = "Draw cam switch"
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bl_description = "switch between main camera and draw (manipulate) camera"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return context.scene.camera
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# return context.region_data.view_perspective == 'CAMERA'# check if in camera
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cam_mode : bpy.props.StringProperty()
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def execute(self, context):
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created=False
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if self.cam_mode == 'draw':
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dcam_name = 'draw_cam'
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else:
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dcam_name = 'obj_cam'
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act = context.object
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if not act:
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self.report({'ERROR'}, "No active object to lock on")
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return {"CANCELLED"}
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if context.region_data.view_perspective == 'ORTHO':
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self.report({'ERROR'}, "Can't be set in othographic view, swith to persp (numpad 5)")
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return {"CANCELLED"}
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camcol_name = 'manip_cams'
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if not context.scene.camera:
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self.report({'ERROR'}, "No camera to return to")
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return {"CANCELLED"}
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## if already in draw_cam BACK to main camera
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if context.scene.camera.name in ('draw_cam', 'obj_cam'):
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drawcam = context.scene.camera
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# get main cam and error if not available
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if drawcam.name == 'draw_cam':
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maincam = drawcam.parent
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maincam.data.show_passepartout = context.scene.gptoolprops.drawcam_passepartout
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else:
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maincam = None
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main_name = drawcam.get('maincam_name')# Custom prop with previous active cam.
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if main_name:
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maincam = context.scene.objects.get(main_name)
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if not maincam:
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cams = [ob for ob in context.scene.objects if ob.type == 'CAMERA' and not ob.name in ("draw_cam", "obj_cam")]
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if not cams:
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self.report({'ERROR'}, "Can't find any other camera to switch to...")
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return {"CANCELLED"}
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maincam = cams[0]
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# dcam_col = bpy.data.collections.get(camcol_name)
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# if not dcam_col:
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utils.set_collection(drawcam, camcol_name)
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# Swap to it, unhide if necessary and hide previous
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context.scene.camera = maincam
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## hide cam object
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drawcam.hide_viewport = True
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maincam.hide_viewport = False
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## if in main camera GO to drawcam
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elif context.scene.camera.name not in ('draw_cam', 'obj_cam'):
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# use current cam as main cam (more flexible than naming convention)
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maincam = context.scene.camera
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drawcam = context.scene.objects.get(dcam_name)
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if not drawcam:
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created=True
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drawcam = bpy.data.objects.new(dcam_name, context.scene.camera.data)
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utils.set_collection(drawcam, 'manip_cams')
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if dcam_name == 'draw_cam':
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drawcam.parent = maincam
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if created: # set to main at creation time
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drawcam.matrix_world = maincam.matrix_world
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drawcam.lock_location = (True,True,True)
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# drawcam.hide_viewport = True
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context.scene.gptoolprops.drawcam_passepartout = maincam.data.show_passepartout
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maincam.data.show_passepartout = False
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else:
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if created:
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drawcam['maincam_name'] = context.scene.camera.name
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drawcam.parent = act
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drawcam.matrix_world = context.space_data.region_3d.view_matrix.inverted()
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# Place cam from current view
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'''
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drawcam.parent = act
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vec = Vector((0,1,0))
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if act.type == 'GPENCIL':
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#change vector according to alignement
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vec = get_gp_alignement_vector(context)
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vec = None #!# FORCE creation of cam at current viewpoint
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if vec:
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# Place drawcam at distance at standard distance from the object facing it
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drawcam.location = act.matrix_world @ (vec * -6)
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drawcam.rotation_euler = act.rotation_euler
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drawcam.rotation_euler.x -= radians(-90)
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else:
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#Create cam at view point
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drawcam.matrix_world = context.space_data.region_3d.view_matrix.inverted()
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'''
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## hide cam object
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context.scene.camera = drawcam
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drawcam.hide_viewport = False
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maincam.hide_viewport = True
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if created and drawcam.name == 'obj_cam': # Go in camera view
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context.region_data.view_perspective = 'CAMERA'
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# ## make active
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# bpy.context.view_layer.objects.active = ob
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return {"FINISHED"}
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class GPTB_OT_set_view_as_cam(bpy.types.Operator):
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bl_idname = "gp.set_view_as_cam"
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bl_label = "Cam at view"
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bl_description = "Place the active camera at current viewpoint, parent to active object. (need to be out of camera)"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return context.region_data.view_perspective != 'CAMERA'# need to be out of camera
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# return context.scene.camera and not context.scene.camera.name.startswith('Cam')
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def execute(self, context):
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if context.region_data.view_perspective == 'ORTHO':
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self.report({'ERROR'}, "Can't be set in othographic view")
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return {"CANCELLED"}
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## switching to persp work in 2 times, but need update before...
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#context.area.tag_redraw()
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#context.region_data.view_perspective = 'PERSP'
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cam = context.scene.camera
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if not cam:
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self.report({'ERROR'}, "No camera to set")
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return {"CANCELLED"}
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obj = context.object
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if obj and obj.type != 'CAMERA':# parent to object
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cam.parent = obj
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if not cam.parent:
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self.report({'WARNING'}, "No parents...")
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# set view
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cam.matrix_world = context.space_data.region_3d.view_matrix.inverted()
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# Enter in cam view
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#https://blender.stackexchange.com/questions/30643/how-to-toggle-to-camera-view-via-python
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context.region_data.view_perspective = 'CAMERA'
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return {"FINISHED"}
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class GPTB_OT_reset_cam_rot(bpy.types.Operator):
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bl_idname = "gp.reset_cam_rot"
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bl_label = "Reset rotation"
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bl_description = "Reset rotation of the draw manipulation camera"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return context.scene.camera and not context.scene.camera.name.startswith('Cam')
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# return context.region_data.view_perspective == 'CAMERA'# check if in camera
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def execute(self, context):
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# dcam_name = 'draw_cam'
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# camcol_name = 'manip_cams'
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drawcam = context.scene.camera
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if drawcam.parent.type == 'CAMERA':
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## align to parent camera
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drawcam.matrix_world = drawcam.parent.matrix_world#wrong, get the parent rotation offset
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# drawcam.rotation_euler = drawcam.parent.rotation_euler#wrong, get the parent rotation offset
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elif drawcam.parent:
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## there is a parent, so align the Y of the camera to object's Z
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# drawcam.rotation_euler.rotate(drawcam.parent.matrix_world)# wrong
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pass
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else:
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self.report({'ERROR'}, "No parents to refer to for rotation reset")
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return {"CANCELLED"}
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return {"FINISHED"}
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class GPTB_OT_toggle_mute_animation(bpy.types.Operator):
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bl_idname = "gp.toggle_mute_animation"
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bl_label = "Toggle Animation Mute"
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bl_description = "Enable/Disable animation evaluation\n(shift+clic to affect selection only)"
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bl_options = {"REGISTER"}
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mute : bpy.props.BoolProperty(default=False)
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skip_gp : bpy.props.BoolProperty(default=False)
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skip_obj : bpy.props.BoolProperty(default=False)
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def invoke(self, context, event):
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self.selection = event.shift
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return self.execute(context)
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def execute(self, context):
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if self.selection:
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pool = context.selected_objects
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else:
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pool = context.scene.objects
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for o in pool:
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if self.skip_gp and o.type == 'GPENCIL':
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continue
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if self.skip_obj and o.type != 'GPENCIL':
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continue
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if not o.animation_data:
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continue
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act = o.animation_data.action
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if not act:
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continue
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for i, fcu in enumerate(act.fcurves):
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print(i, fcu.data_path, fcu.array_index)
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fcu.mute = self.mute
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return {'FINISHED'}
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class GPTB_OT_toggle_hide_gp_modifier(bpy.types.Operator):
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bl_idname = "gp.toggle_hide_gp_modifier"
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bl_label = "Toggle Modifier Hide"
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bl_description = "Show/Hide gp objects modifier (only touch modifier that are showed in render)\n(shift+clic to affect selection only)"
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bl_options = {"REGISTER"}
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show : bpy.props.BoolProperty(default=True, options={'SKIP_SAVE'})
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def invoke(self, context, event):
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self.selection = event.shift
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return self.execute(context)
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def execute(self, context):
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if self.selection:
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pool = context.selected_objects
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else:
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pool = context.scene.objects
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for o in pool:
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if o.type != 'GPENCIL':
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continue
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for m in o.grease_pencil_modifiers:
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# skip modifier that are not visible in render
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if not m.show_render:
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continue
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m.show_viewport = self.show
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return {'FINISHED'}
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class GPTB_OT_list_disabled_anims(bpy.types.Operator):
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bl_idname = "gp.list_disabled_anims"
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bl_label = "List Disabled Anims"
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bl_description = "List disabled animations channels in scene. (shit+clic to list only on seleciton)"
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bl_options = {"REGISTER"}
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mute : bpy.props.BoolProperty(default=False)
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# skip_gp : bpy.props.BoolProperty(default=False)
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# skip_obj : bpy.props.BoolProperty(default=False)
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def invoke(self, context, event):
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self.selection = event.shift
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return self.execute(context)
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def execute(self, context):
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li = []
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oblist = []
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if self.selection:
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pool = context.selected_objects
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else:
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pool = context.scene.objects
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for o in pool:
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# if self.skip_gp and o.type == 'GPENCIL':
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# continue
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# if self.skip_obj and o.type != 'GPENCIL':
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# continue
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if not o.animation_data:
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continue
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act = o.animation_data.action
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if not act:
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continue
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for i, fcu in enumerate(act.fcurves):
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# print(i, fcu.data_path, fcu.array_index)
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if fcu.mute:
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if o not in oblist:
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oblist.append(o)
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li.append(f'{o.name} : {fcu.data_path} {fcu.array_index}')
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else:
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li.append(f'{" "*len(o.name)} - {fcu.data_path} {fcu.array_index}')
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if li:
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utils.show_message_box(li)
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else:
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self.report({'INFO'}, f"No animation disabled on {'selection' if self.selection else 'scene'}")
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return {'FINISHED'}
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## TODO presets are still not used... need to make a custom preset save/remove/quickload manager to be efficient (UIlist ?)
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class GPTB_OT_overlay_presets(bpy.types.Operator):
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bl_idname = "gp.overlay_presets"
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bl_label = "Overlay presets"
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bl_description = "Overlay save/load presets for showing only whats needed"
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bl_options = {"REGISTER"}
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# @classmethod
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# def poll(cls, context):
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# return context.region_data.view_perspective == 'CAMERA'
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val_dic = {}
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def execute(self, context):
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self.zones = [bpy.context.space_data.overlay]
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exclude = (
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### add lines here to exclude specific attribute
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'bl_rna', 'identifier','name_property','rna_type','properties', 'compare', 'to_string',#basic
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)
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if not self.val_dic:
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## store attribute of data_path in self.zones list.
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for data_path in self.zones:
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self.val_dic[data_path] = {}
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for attr in dir(data_path):#iterate in attribute of given datapath
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if attr not in exclude and not attr.startswith('__') and not callable(getattr(data_path, attr)) and not data_path.is_property_readonly(attr):
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self.val_dic[data_path][attr] = getattr(data_path, attr)
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# Do tomething with the dic (backup to a json ?)
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else:
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## restore attribute from self.zones list
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for data_path, prop_dic in self.val_dic.items():
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for attr, val in prop_dic.items():
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try:
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setattr(data_path, attr, val)
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except Exception as e:
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print(f"/!\ Impossible to re-assign: {attr} = {val}")
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print(e)
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'''
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overlay = context.space_data.overlay
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# still need ref
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overlay.show_extras = not val
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overlay.show_outline_selected = val
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overlay.show_object_origins = val
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overlay.show_motion_paths = val
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overlay.show_relationship_lines = val
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overlay.show_bones = val
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overlay.show_annotation = val
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overlay.show_text = val
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overlay.show_cursor = val
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overlay.show_floor = val
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overlay.show_axis_y = val
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overlay.show_axis_x = val
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'''
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return {'FINISHED'}
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class GPTB_OT_clear_active_frame(bpy.types.Operator):
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bl_idname = "gp.clear_active_frame"
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bl_label = "Clear Active Frame"
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bl_description = "Delete all strokes in active frames"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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|
return context.object and context.object.type == 'GPENCIL'
|
|
|
|
def execute(self, context):
|
|
obj = context.object
|
|
l = obj.data.layers.active
|
|
if not l:
|
|
self.report({'ERROR'}, 'No layers')
|
|
return {'CANCELLED'}
|
|
f = l.active_frame
|
|
if not f:
|
|
self.report({'ERROR'}, 'No active frame')
|
|
return {'CANCELLED'}
|
|
|
|
ct = len(f.strokes)
|
|
if not ct:
|
|
self.report({'ERROR'}, 'Active frame already empty')
|
|
return {'CANCELLED'}
|
|
|
|
for s in reversed(f.strokes):
|
|
f.strokes.remove(s)
|
|
self.report({'INFO'}, f'Cleared active frame ({ct} strokes removed)')
|
|
|
|
return {'FINISHED'}
|
|
|
|
class GPTB_OT_check_canvas_alignement(bpy.types.Operator):
|
|
bl_idname = "gp.check_canvas_alignement"
|
|
bl_label = "Check Canvas Alignement"
|
|
bl_description = "Check if view is aligned to canvas\nWarn if the drawing angle to surface is too high\nThere can be some error margin"
|
|
bl_options = {"REGISTER"}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
# if lock_axis is 'VIEW' then the draw axis is always aligned
|
|
return context.object and context.object.type == 'GPENCIL'# and context.scene.tool_settings.gpencil_sculpt.lock_axis != 'VIEW'
|
|
|
|
def execute(self, context):
|
|
if context.scene.tool_settings.gpencil_sculpt.lock_axis == 'VIEW':
|
|
self.report({'INFO'}, 'Drawing plane use "View" (always aligned)')
|
|
return {'FINISHED'}
|
|
|
|
_angle, ret, message = utils.check_angle_from_view(obj=context.object, context=context)
|
|
if not ret or not message:
|
|
self.report({'ERROR'}, 'Could not get view angle infos')
|
|
return {'CANCELLED'}
|
|
|
|
title = 'Aligned \o/' if ret == 'INFO' else "Not aligned !"
|
|
|
|
if context.region_data.view_perspective != 'CAMERA':
|
|
title = title + ' ( not in camera view)'
|
|
|
|
utils.show_message_box(_message=message, _title=title, _icon=ret)
|
|
# self.report({ret}, message)
|
|
return {'FINISHED'}
|
|
|
|
classes = (
|
|
GPTB_OT_copy_text,
|
|
GPTB_OT_flipx_view,
|
|
GPTB_OT_rename_data_from_obj,
|
|
GPTB_OT_draw_cam,
|
|
GPTB_OT_set_view_as_cam,
|
|
GPTB_OT_reset_cam_rot,
|
|
GPTB_OT_toggle_mute_animation,
|
|
GPTB_OT_toggle_hide_gp_modifier,
|
|
GPTB_OT_list_disabled_anims,
|
|
GPTB_OT_clear_active_frame,
|
|
GPTB_OT_check_canvas_alignement,
|
|
)
|
|
|
|
def register():
|
|
for cls in classes:
|
|
bpy.utils.register_class(cls)
|
|
|
|
def unregister():
|
|
for cls in reversed(classes):
|
|
bpy.utils.unregister_class(cls) |