gp_toolbox/UI_tools.py

815 lines
32 KiB
Python

# from . import addon_updater_ops
from .utils import (get_addon_prefs,
anim_status,
gp_modifier_status,
)
import bpy
from pathlib import Path
from bpy.types import Panel
## UI in properties
### dataprop_panel not used --> transferred to sidebar
"""
class GPTB_PT_dataprop_panel(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
# bl_space_type = 'VIEW_3D'
# bl_region_type = 'UI'
# bl_category = "Tool"
# bl_idname = "ADDONID_PT_panel_name"# identifier, if ommited, takes the name of the class.
bl_label = "Pseudo color"# title
bl_parent_id = "DATA_PT_grease_pencil_layers"#subpanel of this ID
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
settings = context.scene.gptoolprops
col = layout.column(align = True)
row = col.split(align=False, factor=0.63)
row.prop(settings, 'autotint_offset')
row.prop(settings, 'autotint_namespace')
col.operator("gp.auto_tint_gp_layers", icon = "COLOR").reset = False
col.operator("gp.auto_tint_gp_layers", text = "Reset tint", icon = "COLOR").reset = True
"""
## UI in Gpencil sidebar menu
class GPTB_PT_sidebar_panel(Panel):
bl_label = "GP Toolbox"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
def draw(self, context):
layout = self.layout
# layout.use_property_split = True
prefs = get_addon_prefs()
rd = context.scene.render
# check for update
# addon_updater_ops.check_for_update_background()
# layout.label(text='View options:')
col = layout.column()
## flip X cam
# layout.label(text='! Flipped !')
row = col.row(align=True)
row.prop(context.scene.tool_settings, 'gpencil_stroke_placement_view3d', text='')
row.prop(context.scene.tool_settings.gpencil_sculpt, 'lock_axis', text='')
row = col.row(align=True)
row.operator('view3d.camera_mirror_flipx', text = 'Mirror Flip', icon = 'MOD_MIRROR')# ARROW_LEFTRIGHT
if context.scene.camera and context.scene.camera.scale.x < 0:
row.label(text='',icon='LOOP_BACK')
## draw/manipulation camera
if context.scene.camera and context.scene.camera.name.startswith(('draw', 'obj')):
row = col.row(align=True)
row.operator('gp.draw_cam_switch', text = 'Main cam', icon = 'OUTLINER_OB_CAMERA')
row.label(text='',icon='LOOP_BACK')
if context.scene.camera.name.startswith('draw'):
col.operator('gp.reset_cam_rot', text='reset rotation')#.swapmethod ? = CAM
else:
col.operator('gp.set_view_as_cam', text='set view')#.swapmethod ? = CAM
else:
row = col.row(align=True)
row.operator('gp.draw_cam_switch', text = 'Draw cam', icon = 'CON_CAMERASOLVER').cam_mode = 'draw'
row.operator('gp.draw_cam_switch', text = 'Object cam', icon = 'CON_CAMERASOLVER').cam_mode = 'object'
col.label(text='In main camera', icon = 'OUTLINER_OB_CAMERA')
# layout.operator('gp.overlay_presets', text = 'Toggle overlays', icon = 'OVERLAY')
if context.scene.camera:
row = layout.row(align=True)# .split(factor=0.5)
row.label(text='Passepartout')
if context.scene.camera.name == 'draw_cam':
row.prop(context.scene.gptoolprops, 'drawcam_passepartout', text='', icon ='OBJECT_HIDDEN')
else:
row.prop(context.scene.camera.data, 'show_passepartout', text='', icon ='OBJECT_HIDDEN')
row.prop(context.scene.camera.data, 'passepartout_alpha', text='')
# row = layout.row(align=True)
# row.operator('view3d.view_camera_frame_fit', text = 'Custom fit', icon = 'ZOOM_PREVIOUS') # FULLSCREEN_EXIT
row = layout.row(align=True)
row.operator('view3d.zoom_camera_1_to_1', text = 'Zoom 1:1', icon = 'ZOOM_PREVIOUS') # FULLSCREEN_EXIT
row.operator('view3d.view_center_camera', text = 'Zoom fit', icon = 'FULLSCREEN_ENTER')
## background images/videos
if context.scene.camera.data.background_images:
layout.separator()
icon_bg = 'RESTRICT_VIEW_OFF' if context.scene.camera.data.show_background_images else 'RESTRICT_VIEW_ON'# IMAGE_BACKGROUND#IMAGE_PLANE
# icon_bg = 'TRIA_DOWN' if context.scene.camera.data.show_background_images else 'IMAGE_BACKGROUND'
box = layout.box()
box.prop(context.scene.camera.data, 'show_background_images', text='Ref in cam', icon=icon_bg)
if context.scene.camera.data.show_background_images:
# box = layout.box()
for bg_img in context.scene.camera.data.background_images:
if bg_img.source == 'IMAGE' and bg_img.image:
row = box.row(align=True)
row.prop(bg_img, 'show_background_image', text='', icon='IMAGE_RGB')
row.prop(bg_img, 'alpha', text=bg_img.image.name) # options={'HIDDEN'}
# row.label(icon='IMAGE_RGB')
# icon = 'HIDE_OFF' if bg_img.show_background_image else 'HIDE_ON'
# row.prop(bg_img, 'show_background_image', text='', icon=icon)
if bg_img.source == 'MOVIE_CLIP' and bg_img.clip:
row = box.row(align=True)
row.prop(bg_img, 'show_background_image', text='', icon='FILE_MOVIE')
row.prop(bg_img, 'alpha', text=bg_img.clip.name) # options={'HIDDEN'}
# row.label(icon='FILE_MOVIE')
# icon = 'HIDE_OFF' if bg_img.show_background_image else 'HIDE_ON'
# row.prop(bg_img, 'show_background_image', text='', icon=icon)
else:
layout.label(text='No camera !', icon = 'ERROR')
## Straight line ops from official greasepencil_tools addon if enabled.
# if any(x in context.preferences.addons.keys() for x in ('greasepencil_tools', 'greasepencil-addon')): # check enabled addons
if hasattr(bpy.types, 'GP_OT_straight_stroke'): # check if operator exists : bpy.ops.gp.straight_stroke.idname()
layout.operator(bpy.types.GP_OT_straight_stroke.bl_idname, icon ="CURVE_PATH")
## Options
col = layout.column()
col.label(text = 'Options:')
## Kf Jump filter
col.prop(context.scene.gptoolprops, 'keyframe_type', text='Jump On') # Keyframe Jump
# col.prop(context.space_data.overlay, 'use_gpencil_onion_skin') # not often used
if context.object and context.object.type == 'GREASEPENCIL':
# col.prop(context.object.data, 'use_autolock_layers') # not often used
col.prop(context.object, 'show_in_front') # text='In Front'
## rename datablock temporary layout
if context.object.name != context.object.data.name:
box = col.box()
box.label(text='different name for object and data:', icon='INFO')
row = box.row(align=False)
row.operator('gp.rename_data_from_obj').rename_all = False
row.operator('gp.rename_data_from_obj', text='Rename all').rename_all = True
## Check base palette
if prefs.warn_base_palette and prefs.palette_path:
if not all(x in [m.name for m in context.object.data.materials if m] for x in ("line", "invisible")):
box = col.box()
box.label(text='Missing base material setup', icon='INFO')
box.operator('gp.load_default_palette')
else:
col.label(text='No GP object selected')
## Gpv3: not more edit line (use Curve lines)
# col.prop(context.scene.gptoolprops, 'edit_lines_opacity')
# Mention update as notice
# addon_updater_ops.update_notice_box_ui(self, context)
# row = layout.row(align=False)
# row.label(text='arrow choice')
# row.operator("my_operator.multi_op", text='', icon='TRIA_LEFT').left = 1
# row.operator("my_operator.multi_op", text='', icon='TRIA_RIGHT').left = 0
class GPTB_PT_anim_manager(Panel):
bl_label = "Animation Manager"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
bl_options = {'DEFAULT_CLOSED'}
# def draw_header(self,context):
# self.layout.prop(context.scene.camera.data, "show_background_images", text="")
def get_object_by_types(self, context) -> dict:
# import time
# t0 = time.perf_counter()
# objs = [o for o in context.scene.objects if o.type not in ('GREASEPENCIL', 'CAMERA')]
# gps = [o for o in context.scene.objects if o.type == 'GREASEPENCIL']
# cams = [o for o in context.scene.objects if o.type == 'CAMERA']
objs = []
gps = []
cams = []
for o in context.scene.objects:
if o.type not in ('GREASEPENCIL', 'CAMERA'):
objs.append(o)
elif o.type == 'GREASEPENCIL':
gps.append(o)
elif o.type == 'CAMERA':
cams.append(o)
# print(f'{time.perf_counter() - t0:.8f}s')
return {'OBJECT': objs, 'GREASEPENCIL': gps, 'CAMERA': cams}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
col = layout.column()
## Animation enable disable anim (shift click to select) OP_helpers.GPTB_OT_toggle_mute_animation
obj_types = self.get_object_by_types(context)
col.operator('gp.list_disabled_anims')
## Show Enable / Disable anims
for cat, cat_type in [('Obj anims:', 'OBJECT'), ('Cam anims:', 'CAMERA'), ('Gp anims:', 'GREASEPENCIL')]:
on_icon, off_icon = anim_status(obj_types[cat_type])
subcol = col.column()
# subcol.alert = off_icon == 'LAYER_ACTIVE' # Turn red
row = subcol.row(align=True)
row.label(text=cat)
ops = row.operator('gp.toggle_mute_animation', text='ON', icon=on_icon)
ops.mode = cat_type
ops.mute = False
ops = row.operator('gp.toggle_mute_animation', text='OFF', icon=off_icon)
ops.mode = cat_type
ops.mute = True
## GP modifiers
subcol = col.column()
row = subcol.row(align=True)
row.label(text='Gp modifiers:')
on_icon, off_icon = gp_modifier_status(obj_types['GREASEPENCIL'])
# subcol.alert = off_icon == 'LAYER_ACTIVE' # Turn red
row.operator('gp.toggle_hide_gp_modifier', text='ON', icon=on_icon).show = True
row.operator('gp.toggle_hide_gp_modifier', text='OFF', icon=off_icon).show = False
## Step Select Frames
col.operator('gptb.step_select_frames')
## Follow curve path
col = col.column()
row = col.row(align=True)
if context.object:
if context.object.type == 'CURVE' and context.mode in ('OBJECT', 'EDIT_CURVE'):
row.operator('object.object_from_curve', text='Back To Object', icon='LOOP_BACK')
elif (follow_const := context.object.constraints.get('Follow Path')) and follow_const.target:
row.operator('object.edit_curve', text='Edit Curve', icon='OUTLINER_DATA_CURVE')
row.operator('object.remove_follow_path', text='', icon='X')
col.label(text=f'{context.object.name} -> {follow_const.target.name}', icon='CON_FOLLOWPATH')
if follow_const.use_fixed_location:
col.prop(follow_const, 'offset_factor')
else:
col.prop(follow_const, 'offset')
if context.object.location.length != 0: # context.object.location[:] != (0,0,0):
col.operator('object.location_clear', text='Offseted Location! Reset', icon='ERROR')
# ? Check if object location is animated ? (can be intentional...)
else:
col.operator('object.create_follow_path_curve', text='Create Follow Curve', icon='CURVE_BEZCURVE')
## This can go in an extra category...
col = layout.column()
col.use_property_split = False
text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR')
col.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon)
class GPTB_PT_toolbox_playblast(Panel):
bl_label = "Playblast"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row(align=False) # split(factor=0.6)
percent = context.scene.gptoolprops.resolution_percentage
row.label(text = f'{rd.resolution_x * percent // 100} x {rd.resolution_y * percent // 100}')
row.prop(context.scene.gptoolprops, 'resolution_percentage', text='')
# row.prop(rd, 'resolution_percentage', text='') # real percent scene percentage
row = layout.row(align=True)
row.operator('render.thread_playblast', text = 'Playblast', icon = 'RENDER_ANIMATION')# non blocking background render playblast
# row.operator('render.playblast_anim', text = 'Playblast', icon = 'RENDER_ANIMATION').use_view = False # old (but robust) blocking playblast
row.operator('render.playblast_anim', text = 'Viewport').use_view = True
class GPTB_PT_tint_layers(Panel):
bl_label = "Tint Layers"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
bl_options = {'DEFAULT_CLOSED'}
# def draw_header(self,context):
# self.layout.prop(context.scene.camera.data, "show_background_images", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
## pseudo color layers
# layout.separator()
col = layout.column(align = True)
# row = col.split(align=False, factor=0.63)
# row = col.row()
col.prop(context.scene.gptoolprops, 'autotint_offset', text='Hue Offset')
col.prop(context.scene.gptoolprops, 'autotint_namespace')
col.operator("gp.auto_tint_gp_layers", icon = "COLOR").reset = False
col.operator("gp.auto_tint_gp_layers", text = "Reset tint", icon = "COLOR").reset = True
class GPTB_PT_checker(Panel):
bl_label = "Checker"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
bl_options = {'DEFAULT_CLOSED'}
# def draw_header(self,context):
# self.layout.prop(context.scene.camera.data, "show_background_images", text="")
def draw(self, context):
layout = self.layout
col = layout.column()
row = col.row(align=True)
## realign / reproject
row.operator('gp.realign', icon='AXIS_FRONT')
## move in depth
row.operator('object.depth_proportional_move', text='Depth move', icon='TRANSFORM_ORIGINS')
## col.operator('gp.batch_reproject_all_frames') # text=Batch Reproject # added to context menu
## check drawing alignement
col.operator('gp.check_canvas_alignement', icon='DRIVER_ROTATIONAL_DIFFERENCE')
## File checker
row = col.row(align=True)
row.operator('gp.file_checker', text = 'Check file', icon = 'SCENE_DATA')
row.operator('gp.links_checker', text = 'Check links', icon = 'UNLINKED')
class GPTB_PT_color(Panel):
bl_label = "Color"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
col = layout.column()
## Create empty frame on layer
# Material panel as a pop-up (would work if palette dir is separated)
# col.operator("wm.call_panel", text="Link Materials Palette", icon='COLOR').name = "GPTB_PT_palettes_linker_ui"
col.operator('gp.create_empty_frames', icon='DECORATE_KEYFRAME')
# col.operator("wm.call_panel", text="Link Material Palette", icon='COLOR').name = "GPTB_PT_palettes_list_popup"
""" # unused : added in Animation Manager
class GPTB_PT_extra(Panel):
bl_label = "Extra"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
col = layout.column()
text, icon = ('Cursor Follow On', 'PIVOT_CURSOR') if context.scene.gptoolprops.cursor_follow else ('Cursor Follow Off', 'CURSOR')
col.prop(context.scene.gptoolprops, 'cursor_follow', text=text, icon=icon)
"""
"""
## unused -- (integrated in sidebar_panel)
class GPTB_PT_cam_ref_panel(Panel):
bl_label = "Background imgs"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_parent_id = "GPTB_PT_sidebar_panel"
@classmethod
def poll(cls, context):
return context.scene.camera
def draw_header(self,context):
self.layout.prop(context.scene.camera.data, "show_background_images", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
if context.scene.camera.data.show_background_images:
for bg_img in context.scene.camera.data.background_images:
if bg_img.image:
row = layout.row(align=False)
row.label(text=bg_img.image.name, icon='IMAGE_RGB')
row.prop(bg_img, 'show_background_image', text='')# options={'HIDDEN'}
"""
def palette_manager_menu(self, context):
"""Palette menu to append in existing menu"""
# GPENCIL_MT_material_context_menu
layout = self.layout
# {'EDIT_GREASE_PENCIL', 'PAINT_GREASE_PENCIL','SCULPT_GREASE_PENCIL','WEIGHT_GREASE_PENCIL', 'VERTEX_GPENCIL'}
layout.separator()
prefs = get_addon_prefs()
layout.operator("gp.copy_active_to_selected_palette", text='Append Materials To Selected', icon='MATERIAL')
layout.operator("gp.clean_material_stack", text='Clean material Stack', icon='NODE_MATERIAL')
layout.separator()
layout.operator("wm.call_panel", text="Pop Palette Linker", icon='COLOR').name = "GPTB_PT_palettes_list_popup"
layout.operator("gp.load_blend_palette", text='Load Mats From Single Blend', icon='RESTRICT_COLOR_ON').filepath = prefs.palette_path
layout.separator()
layout.operator("gp.load_palette", text='Load json Palette', icon='IMPORT').filepath = prefs.palette_path
layout.operator("gp.save_palette", text='Save json Palette', icon='EXPORT').filepath = prefs.palette_path
layout.separator()
layout.operator("gp.move_material_to_layer", text='Move Material To Layer', icon='MATERIAL')
def expose_use_channel_color_pref(self, context):
# add in GreasePencilLayerDisplayPanel (gp dopesheet View > Display)
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.label(text='Use Channel Colors (User preferences):')
layout.prop(context.preferences.edit, 'use_anim_channel_group_colors')
#--- Palette Linker Panels
def palettes_path_ui(self, context):
layout = self.layout
scn = bpy.context.scene
pl_prop = scn.bl_palettes_props
col= layout.column()
prefs = get_addon_prefs()
## Here put the path thing (only to use a non-library)
# maybe in submenu...
row = col.row()
# expand_icon = 'TRIA_DOWN' if pl_prop.show_path else 'TRIA_RIGHT'
# row.prop(pl_prop, 'show_path', text='', icon=expand_icon, emboss=False)
row.prop(pl_prop, 'use_project_path', text='Use Project Palettes')
# row.operator("gp.palettes_reload_blends", icon="FILE_REFRESH", text="")
if pl_prop.use_project_path:
## gp toolbox addon prefs path
if not prefs.palette_path:
col.label(text='GP toolbox Palette Directory Needed', icon='INFO')
col.operator('gptb.open_addon_prefs', icon='PREFERENCES')
# if not prefs.palette_path: # or pl_prop.show_path
# col.prop(prefs, 'palette_path', text='Project Dir')
#col.label(text='(saved with preferences)')
else:
## local path
if not pl_prop.custom_dir:
col.label(text='Need to specify directory')
col.prop(pl_prop, 'custom_dir', text='Custom Dir')
# if not pl_prop.custom_dir or pl_prop.show_path:
# col.prop(pl_prop, 'custom_dir', text='Custom Dir')
# col.operator('gptb.palette_version_update', text='Update Palette Version') # when update is ready
def palettes_lists_ui(self, context, popup=False):
layout = self.layout
scn = bpy.context.scene
pl_prop = scn.bl_palettes_props
col= layout.column()
row=col.row()
# refresh button
txt = 'Project Palettes' if pl_prop.use_project_path else 'Custom Palettes'
row.label(text=txt)
row.operator("gp.palettes_reload_blends", icon="FILE_REFRESH", text="")
col= layout.column()
row = col.row()
if popup:
blends_minimum_row = 5
objects_minimum_row = 25
else:
blends_minimum_row = 2
objects_minimum_row = 4
row.template_list("GPTB_UL_blend_list", "", pl_prop, "blends", pl_prop, "bl_idx",
rows=blends_minimum_row)
# side panel
# subcol = row.column(align=True)
# subcol.operator("gp.palettes_reload_blends", icon="FILE_REFRESH", text="")
## Show object UI list only once blend Uilist is filled ?
if not len(pl_prop.blends) or (len(pl_prop.blends) == 1 and not bool(pl_prop.blends[0].blend_path)):
col.label(text='Select blend refresh available objects')
row = col.row()
row.template_list("GPTB_UL_object_list", "", pl_prop, "objects", pl_prop, "ob_idx",
rows=objects_minimum_row)
## Show link button in the border of the UI list ?
# col.prop(pl_prop, 'import_type')
split = col.split(align=True, factor=0.4)
split.prop(pl_prop, 'import_type', text='')
split.enabled = len(pl_prop.objects) and bool(pl_prop.objects[pl_prop.ob_idx].path)
split.operator('gp.import_obj_palette', text='Palette')
# button to launch link with combined props (active only if the two items are valids)
# str(Path(self.blends) / 'Object' / self.objects
class GPTB_PT_palettes_linker_main_ui(Panel):
bl_space_type = 'TOPBAR' # dummy
bl_region_type = 'HEADER'
# bl_space_type = "VIEW_3D"
# bl_region_type = "UI"
# bl_category = "Gpencil"
bl_label = "Palettes Mat Linker"
def draw(self, context):
layout = self.layout
## link button for tests
# layout.operator('gp.import_obj_palette', text='Palette')
# Subpanel are appended to this main UI
## Or just as One fat panel
# palettes_path_ui(self, context)
# palettes_lists_ui(self, context)
class GPTB_PT_palettes_path_ui(Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_label = "Palettes Source" # Source Path
# bl_parent_id = "GPTB_PT_palettes_linker_main_ui"
bl_parent_id = "GPTB_PT_color"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
palettes_path_ui(self, context)
# layout.label()
# pop-up version of object lists
class GPTB_PT_palettes_list_popup(Panel):
bl_space_type = 'TOPBAR' # dummy
bl_region_type = 'HEADER'
bl_category = "Gpencil"
bl_label = "Palettes Lists"
bl_ui_units_x = 18
def draw(self, context):
palettes_lists_ui(self, context, popup=True)
class GPTB_PT_palettes_list_ui(Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Gpencil"
bl_label = "Palettes Lists"
bl_parent_id = "GPTB_PT_color"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
# layout.label(text="My Select Panel")
layout.operator("wm.call_panel", text="", icon='COLOR').name = "GPTB_PT_palettes_list_popup"
def draw(self, context):
palettes_lists_ui(self, context, popup=False)
## bl 3+ UI
def asset_browser_ui(self, context):
'''Only shows in blender >= 3.0.0'''
layout = self.layout
asset_file_handle = context.asset_file_handle
if asset_file_handle is None:
# layout.label(text="No asset selected", icon='INFO')
layout.label(text='No object/material selected', icon='INFO')
return
if asset_file_handle.id_type not in ('OBJECT', 'MATERIAL'):
layout.label(text='No object/material selected', icon='INFO')
return
layout.use_property_split = True
layout.use_property_decorate = False
asset_library_ref = context.asset_library_ref
## Path to blend
asset_lib_path = bpy.types.AssetHandle.get_full_library_path(asset_file_handle, asset_library_ref)
path_to_obj = Path(asset_lib_path) / 'Objects' / asset_file_handle.name
## respect header choice ?
## import_type in (LINK, APPEND, APPEND_REUSE)
imp_type = context.space_data.params.import_type
if imp_type == 'APPEND':
imp_txt = 'Append'
elif imp_type == 'APPEND_REUSE':
imp_txt = 'Append (Reuse)'
else:
imp_txt = 'Link'
if asset_file_handle.id_type == 'MATERIAL':
layout.label(text=f'From Mat: {asset_file_handle.name}')
if asset_file_handle.id_type == 'OBJECT':
layout.label(text=f'From Obj: {asset_file_handle.name}')
layout.label(text=f'{imp_txt} Materials To GP Object')
layout.operator('gp.palette_linker', text=f'{imp_txt} Materials To GP Object') ## ops
# layout.label(text='Link Materials to GP Object')
# Put back pop-over UI for Grease Pencil stroke interpolation tools native pop hover panel from 2.92
class GPTB_PT_tools_grease_pencil_interpolate(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Interpolate"
@classmethod
def poll(cls, context):
if context.gpencil_data is None:
return False
gpd = context.gpencil_data
valid_mode = bool(gpd.use_stroke_edit_mode or gpd.is_stroke_paint_mode)
return bool(context.editable_gpencil_strokes) and valid_mode
def draw(self, context):
layout = self.layout
layout.use_property_split = True
# settings = context.tool_settings.gpencil_interpolate # old 2.92 global settings
## access active tool settings
# settings = context.workspace.tools[0].operator_properties('gpencil.interpolate')
settings = context.workspace.tools.from_space_view3d_mode('PAINT_GREASE_PENCIL').operator_properties('gpencil.interpolate')
## custom curve access (still in gp interpolate tools)
interpolate_settings = context.tool_settings.gpencil_interpolate
# ex : interpolate_settings.interpolation_curve.curves[0].points[1].location
col = layout.column(align=True)
col.label(text="Interpolate Strokes")
col.operator("gpencil.interpolate", text="Interpolate")
col.operator("gpencil.interpolate_sequence", text="Sequence")
col.operator("gpencil.interpolate_reverse", text="Remove Breakdowns")
col = layout.column(align=True)
col.label(text="Options:")
# col.prop(settings, "interpolate_all_layers") # now the enum "layers"
gpd = context.gpencil_data
if gpd.use_stroke_edit_mode:
col.prop(settings, "interpolate_selected_only")
col.prop(settings, "layers")
col.prop(settings, "flip")
col.prop(settings, "smooth_factor")
col.prop(settings, "smooth_steps")
'''## Sequence Options
seq_settings = context.window_manager.operators.get('GPENCIL_OT_interpolate_sequence')
col = layout.column(align=True)
col.label(text="Sequence Options:")
if not seq_settings:
# col.label(text='Launch Interpolate Sequence Once')
# col.operator('gpencil.interpolate_sequence',text='Interpolate Sequence Once')
col.label(text='Interpolate sequence', icon='INFO')
col.label(text='must be launched')
col.label(text="once per session")
col.label(text="to expose it's properties")
return
col.prop(seq_settings, "step")
col.prop(seq_settings, "layers")
col.prop(seq_settings, "interpolate_selected_only")
col.prop(seq_settings, "flip")
col.prop(seq_settings, "smooth_factor")
col.prop(seq_settings, "smooth_steps")
col.prop(seq_settings, "type")
if seq_settings.type == 'CUSTOM':
# TODO: Options for loading/saving curve presets?
col.template_curve_mapping(interpolate_settings, "interpolation_curve", brush=True,
use_negative_slope=True)
elif seq_settings.type != 'LINEAR':
col.prop(seq_settings, "easing")
if seq_settings.type == 'BACK':
layout.prop(seq_settings, "back")
elif seq_settings.type == 'ELASTIC':
sub = layout.column(align=True)
sub.prop(seq_settings, "amplitude")
sub.prop(seq_settings, "period")
'''
## recreate property group from operator options
# inspect context.window_manager.operators['GPENCIL_OT_interpolate_sequence']
# separate options from single interpolation and sequence interpolation
# class GPTB_PG_interpolate_sequence_prop(bpy.types.PropertyGroup):
# interpolate_selected_only : BoolProperty(
# name="Selected Only",
# description="",
# default=True,
# options={'HIDDEN'})
def interpolate_header_ui(self, context):
layout = self.layout
obj = context.active_object
if obj and obj.type == 'GREASEPENCIL' and context.gpencil_data:
gpd = context.gpencil_data
else:
return
if gpd.use_stroke_edit_mode or gpd.is_stroke_paint_mode:
row = layout.row(align=True)
row.popover(
panel="GPTB_PT_tools_grease_pencil_interpolate",
text="Interpolate",
)
classes = (
GPTB_PT_sidebar_panel,
GPTB_PT_checker,
GPTB_PT_anim_manager,
GPTB_PT_color,
GPTB_PT_tint_layers,
GPTB_PT_toolbox_playblast,
# GPTB_PT_tools_grease_pencil_interpolate, # WIP
# palettes linker
GPTB_PT_palettes_linker_main_ui, # main panel
GPTB_PT_palettes_list_popup, # popup (dummy region)
GPTB_PT_palettes_path_ui, # subpanels
GPTB_PT_palettes_list_ui, # subpanels
# GPTB_PT_extra,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.GPENCIL_MT_material_context_menu.append(palette_manager_menu)
bpy.types.DOPESHEET_PT_grease_pencil_mode.append(expose_use_channel_color_pref)
# bpy.types.GPENCIL_MT_material_context_menu.append(palette_manager_menu)
# bpy.types.DOPESHEET_PT_gpencil_layer_display.append(expose_use_channel_color_pref)
# bpy.types.VIEW3D_HT_header.append(interpolate_header_ui) # WIP
# if bpy.app.version >= (3,0,0):
# bpy.types.ASSETBROWSER_PT_metadata.append(asset_browser_ui)
def unregister():
# bpy.types.VIEW3D_HT_header.remove(interpolate_header_ui) # WIP
bpy.types.DOPESHEET_PT_grease_pencil_mode.remove(expose_use_channel_color_pref)
bpy.types.GPENCIL_MT_material_context_menu.remove(palette_manager_menu)
# bpy.types.DOPESHEET_PT_gpencil_layer_display.remove(expose_use_channel_color_pref)
# bpy.types.GPENCIL_MT_material_context_menu.remove(palette_manager_menu)
# if bpy.app.version >= (3,0,0):
# bpy.types.ASSETBROWSER_PT_metadata.remove(asset_browser_ui)
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
"""
## direct panel def append (no submenu with arrow)
## need to use append and remove in register/unregister
# bpy.types.DATA_PT_gpencil_layers.append(UI_tools.GPdata_toolbox_panel)
# bpy.types.DATA_PT_gpencil_layers.remove(UI_tools.GPdata_toolbox_panel)
def GPdata_toolbox_panel(self, context):
layout = self.layout
layout.use_property_split = True
settings = context.scene.gptoolprops
col = layout.column(align = True)
col.prop(settings, 'autotint_offset')
col.operator("gp.auto_tint_gp_layers", icon = "COLOR").reset = False
col.operator("gp.auto_tint_gp_layers", text = "Reset tint", icon = "COLOR").reset = True
"""