Compare commits

..
18 Commits
Author SHA1 Message Date
jonas.holzman 510de4253d Swap serialize/sub-serialize, always solve which Serializer class to use 2025-05-27 12:10:07 +02:00
jonas.holzman cf5095202b Clean-up previous implementation from dumper.py 2025-05-22 11:01:53 +02:00
jonas.holzman dc253425f8 Reorganize Serializer class layout 2025-05-20 16:41:53 +02:00
jonas.holzman 7af137867b Progress on deserialization 2025-05-20 16:27:41 +02:00
jonas.holzman 8f4d7d5684 Improve node serialization interface functions and logic 2025-05-20 16:09:48 +02:00
jonas.holzman 2f75f7492d Initial Serializer class refactor, very WIP, partial serialization working 2025-05-19 12:45:00 +02:00
jonas.holzman 90aa72a767 Cleanup: Dumper comments 2025-03-24 16:27:56 +01:00
jonas.holzman fb1caf9174 Cleanup: Move Blender utility functions from dumper.py to utils.py 2025-03-24 16:11:59 +01:00
jonas.holzman fc34669af7 Cleanup: Remove unused geonode tree lookup if load_nodes node_tree was None 2025-03-24 16:07:31 +01:00
jonas.holzman 0ab4ffc098 Cleanup: Move files out of core/ 2025-03-24 15:57:29 +01:00
jonas.holzman 876511c435 Cleanup: Remove old Blender abstraction class files 2025-03-24 15:49:27 +01:00
jonas.holzman cbf1ea64e6 Cleanup: Better perator names and description, moved format logic to its own file 2025-03-24 15:48:52 +01:00
jonas.holzman 94627debc6 MRO based Dumper resolution system 2025-03-20 16:59:45 +01:00
jonas.holzman e4ca202608 Debugging code cleanup 2025-03-20 15:30:40 +01:00
jonas.holzman e65d6d8a75 Added a magic token to ensure only plugin data can be parsed from the clipboard 2025-03-20 15:25:39 +01:00
jonas.holzman 18f75eed25 Initial Dumper static functions cleanup 2025-03-20 15:12:18 +01:00
jonas.holzman b251a3b122 Add Preferences class, empty for now 2025-03-20 11:49:26 +01:00
jonas.holzman 698ace38fd Further Operators / UI Improvements 2025-03-20 11:34:21 +01:00
14 changed files with 485 additions and 1253 deletions
+2 -1
View File
@@ -10,11 +10,12 @@ bl_info = {
} }
from . import ui, operators from . import ui, operators, preferences
modules = ( modules = (
ui, ui,
operators, operators,
preferences
) )
View File
-211
View File
@@ -1,211 +0,0 @@
import bpy
from mathutils import Color, Vector
from .sockets import Input, Output
class Node:
"""Blender Node abstraction."""
def __init__(self, bl_node, parent):
self.bl_node = bl_node
self.tree = parent
self.id = hex(id(self.bl_node))
self.data = {}
self.parameters = []
self._parent = None
self._scene = None
for prop in self.bl_node.bl_rna.properties:
if prop.is_readonly:
continue
prop_id = prop.identifier
setattr(self, prop_id, getattr(self.bl_node, prop_id))
self.parameters.append(prop_id)
self.inputs = [Input(ipt, self.tree) for ipt in self.bl_node.inputs]
self.outputs = [Output(opt, self.tree) for opt in self.bl_node.outputs]
@property
def parent(self):
"""Get the Node from all the other nodes in the tree checking that the
parent of its blender node is the same as the blender node we are comparing.
Returns:
Node: Node parent.
"""
if self._parent:
return self._parent
# if blender node doesn't have a parent
if not self.bl_node.parent:
self._parent = None
return self._parent
for node in self.tree.nodes:
if node.bl_node == self.bl_node.parent:
self._parent = node
return self._parent
@parent.setter
def parent(self, value):
"""Set the Node parent, using the python object, it's id or the blender node.
Args:
value (Node|str|bpy.types.Node): Node, id or blender node to set as parent.
"""
# Node object case
if isinstance(value, Node):
self._parent = value
# Node id case
elif isinstance(value, str) and value.startswith("0x"):
for node in self.tree.nodes:
if node.id == value:
self._parent = node
else:
print("Cannot find parent")
# blender node case
elif isinstance(value, bpy.types.Node):
for node in self.tree.nodes:
if node.bl_node == value:
self._parent = node
if self._parent:
self.bl_node.parent = self._parent.bl_node
@classmethod
def from_blender_node(cls, bl_node, tree):
"""Instanciate an abstract class based of the blender node idname.
Args:
bl_node (bpy.types.Node): Blender Node To create abstraction from.
tree (NodeTree): Node tree object node belongs to.
Returns:
Node: Node abstract according to the blender node type.
"""
if bl_node.bl_idname == "CompositorNodeRLayers":
return RenderLayersNode(bl_node, tree)
elif bl_node.bl_idname == "CompositorNodeValToRGB":
return ColorRampNode(bl_node, tree)
else:
return cls(bl_node, tree)
@classmethod
def from_dict(cls, data, tree):
"""Create all nodes from their dict representation.
Args:
data (dict): dict nodes representation.
tree (Tree): blender node tree abstraction.
Returns:
Node: Create abstract node.
"""
new_bl_node = tree.bl_node_tree.nodes.new(type=data["bl_idname"])
node = cls.from_blender_node(new_bl_node, tree)
node.id = data["id"]
for p in node.parameters:
setattr(node, p, data[p])
# set attribute on the blender node only if correct type is retrieve
if p not in ("parent", "scene"):
setattr(node.bl_node, p, getattr(node, p))
node.inputs = [
Input.from_dict(ipt_data, node) for ipt_data in data["inputs"].values()
]
node.outputs = [
Output.from_dict(opt_data, node) for opt_data in data["outputs"].values()
]
return node
def dump(self):
"""Export currrent Node to its dict representation.
Returns:
dict: Node dict representation.
"""
for prop_id in self.parameters:
if not hasattr(self, prop_id):
continue
attr_value = getattr(self, prop_id)
if attr_value is None:
attr_value = None
elif isinstance(attr_value, Node):
attr_value = attr_value.id
elif isinstance(attr_value, (Color, Vector)):
attr_value = list(attr_value)
self.data[prop_id] = attr_value
self.data["id"] = self.id
self.data["inputs"] = {ipt.id: ipt.dump() for ipt in self.inputs}
self.data["outputs"] = {opt.id: opt.dump() for opt in self.outputs}
return self.data
class RenderLayersNode(Node):
"""Blender Render Layers Node abstraction"""
@property
def scene(self):
"""Get the name of the scene used by the node.
Returns:
str: scene name.
"""
if self._scene:
return self._scene.name
@scene.setter
def scene(self, value):
"""Set the blender scene using the bpy Scene object or its name.
Args:
value (str|bpy.types.Scene): scene name or scene object to set the node.
"""
if isinstance(value, str):
self._scene = bpy.data.scenes[value]
elif isinstance(value, bpy.types.Scene):
self._scene = value
if self._scene:
self.bl_node.scene = self._scene
class Link:
"""Blender Link abstraction."""
def __init__(self, bl_link, parent):
self.bl_link = bl_link
self.tree = parent
self.id = hex(id(self.bl_link))
self.input = self.bl_link.to_socket
self.output = self.bl_link.from_socket
self.data = {}
def dump(self):
self.data["id"] = self.id
return self.data
-71
View File
@@ -1,71 +0,0 @@
import json
from pathlib import Path
from .node import Node, Link
class NodeTree:
"""Blender node tree abstraction."""
def __init__(self, bl_node_tree):
self.bl_node_tree = bl_node_tree
self.data = {}
self.links = [Link(lnk, parent=self) for lnk in self.bl_node_tree.links]
self.nodes = []
for n in self.bl_node_tree.nodes:
self.nodes.append(Node.from_blender_node(n, self))
def dump(self, select_only=False):
"""Convert all blender nodes and links inside the tree into a dictionnary.
Args:
select_only (bool, optional): True to convert only selected nodes.
Defaults to False.
Returns:
dict: Nodes and links as dict.
"""
self.data["nodes"] = {
n.id: n.dump()
for n in self.nodes
if not select_only or (select_only and n.select)
}
self.data["links"] = [l.id for l in self.links]
return self.data
def load(self, data):
"""From a Tree dict representation, create new nodes with their attributes.
Then create a connection dict by comparing link id from inputs and outputs of each nodes.
Use this dict to link nodes between each others.
Args:
data (dict): Tree dict representation to generate nodes and links from.
"""
connections = {}
self.data = data
for node_id, node_data in self.data["nodes"].items():
new_node = Node.from_dict(node_data, self)
self.nodes.append(new_node)
new_node.bl_node.select = True
for ipt in new_node.inputs:
if ipt.is_linked:
connections.setdefault(ipt.link, {})["input"] = ipt.bl_input
for opt in new_node.outputs:
if opt.is_linked:
for link in opt.link:
connections.setdefault(link, {})["output"] = opt.bl_output
for link_id in self.data["links"]:
ipt = connections[link_id]["input"]
opt = connections[link_id]["output"]
self.bl_node_tree.links.new(ipt, opt)
-97
View File
@@ -1,97 +0,0 @@
class Socket:
def __init__(self, bl_socket, tree):
self.tree = tree
self.bl_socket = bl_socket
self.data = {}
self.id = hex(id(bl_socket))
self.identifier = bl_socket.identifier
self.is_linked = bl_socket.is_linked
self._value = None
if hasattr(bl_socket, "default_value"):
self._value = bl_socket.default_value
@property
def value(self):
if not isinstance(self._value, (str, int, float, bool)):
self._value = [v for v in self._value]
return self._value
@value.setter
def value(self, v):
self.bl_socket.default_value = v
self._value = v
return self._value
def to_dict(self):
self.data["id"] = self.id
self.data["value"] = self.value
self.data["identifier"] = self.identifier
self.data["is_linked"] = self.is_linked
self.data["link"] = self.get_link()
return self.data
class Input(Socket):
def __init__(self, bl_input, tree):
super().__init__(bl_input, tree)
self.bl_input = bl_input
@classmethod
def from_dict(cls, data, node):
for bl_ipt in node.bl_node.inputs:
if bl_ipt.identifier != data["identifier"]:
continue
new_ipt = cls(bl_ipt, node.tree)
for k, v in data.items():
setattr(new_ipt, k, v)
return new_ipt
def get_link(self):
if not self.is_linked:
return None
for ipt_link in self.bl_input.links:
for tree_link in self.tree.links:
if ipt_link == tree_link.bl_link:
return tree_link.id
class Output(Socket):
def __init__(self, bl_output, tree):
super().__init__(bl_output, tree)
self.bl_output = bl_output
@classmethod
def from_dict(cls, data, node):
for bl_opt in node.bl_node.outputs:
if bl_opt.identifier != data["identifier"]:
continue
new_opt = cls(bl_opt, node.tree)
for k, v in data.items():
setattr(new_opt, k, v)
return new_opt
def get_link(self):
links = []
if not self.is_linked:
return None
for opt_link in self.bl_output.links:
for tree_link in self.tree.links:
if opt_link == tree_link.bl_link:
links.append(tree_link.id)
return links
-824
View File
@@ -1,824 +0,0 @@
import bpy
import mathutils
from pprint import pprint
import json
import itertools
from copy import copy
from os.path import abspath
def get_default(prop):
"""Get the default value of a bl property"""
if getattr(prop, "is_array", False):
return list(prop.default_array)
elif hasattr(prop, "default"):
return prop.default
def get_dumper(bl_object, fallback=None):
"""Find the right dumper type by checking inheritance"""
for dp in dumpers:
if isinstance(bl_object, dp.bl_type):
return dp
return fallback or Dumper
def get_bl_object(data):
"""Find the bl object for loading data into it depending on the type and the context"""
if data.get("_new", {}).get("type") == "GeometryNodeTree":
return bpy.context.object.modifiers.active.node_group
def dump_nodes(ob):
"""Generic Recursive Dump, convert any object into a dict"""
Dumper.pointers.clear()
if isinstance(ob, (list, tuple)):
data = [get_dumper(o).dump(o) for o in ob]
else:
data = get_dumper(ob).dump(ob)
Dumper.pointers.clear()
return data
def load_nodes(data, bl_object=None):
"""Generic Load to create an object from a dict"""
Dumper.pointers.clear()
# print(Dumper.pointers)
if bl_object is None:
bl_object = get_bl_object(data)
dumper = get_dumper(bl_object)
dumper.load(data, bl_object)
Dumper.pointers.clear()
def set_attribute(bl_object, attr, value):
try:
setattr(bl_object, attr, value)
except Exception as e:
print(e)
class Dumper:
pointers = {}
includes = []
excludes = ["rna_type", "bl_rna", "id_data", "depsgraph"]
@classmethod
def properties(cls, bl_object):
if cls.includes and not cls.excludes:
return [bl_object.bl_rna.properties[p] for p in cls.includes]
else:
return [
p
for p in bl_object.bl_rna.properties
if not p.identifier.startswith("bl_")
and p.identifier not in cls.excludes
]
@classmethod
def new(cls, data):
print(f"New not implemented for data {data}")
@classmethod
def load(cls, data, bl_object=None):
if bl_object is None:
bl_object = cls.new(data)
if bl_object is None:
return
# pprint(data)
if bl_pointer := data.get("bl_pointer"):
cls.pointers[bl_pointer] = bl_object
props = cls.properties(bl_object)
for key, value in sorted(
data.items(), key=lambda x: props.index(x[0]) if x[0] in props else 0
):
if key.startswith("_") or key not in bl_object.bl_rna.properties:
continue
prop = bl_object.bl_rna.properties[key]
attr = getattr(bl_object, key)
if prop.type == "COLLECTION":
dumper = PropCollection
if hasattr(attr, "bl_rna"):
bl_type = attr.bl_rna.type_recast()
dumper = get_dumper(bl_type, fallback=PropCollection)
dumper.load(value, attr)
continue
elif prop.type == "POINTER":
# if key == 'node_tree':
# print('--------------')
# print(bl_object, value)
# print(cls.pointers)
if isinstance(value, int): # It's a pointer
if value not in cls.pointers:
print(bl_object, "not loaded yet", prop)
value = cls.pointers[value]
elif value is None:
set_attribute(bl_object, key, value)
else:
bl_type = prop.fixed_type.bl_rna.type_recast()
dumper = get_dumper(bl_type)
# If the pointer exist register the pointer then load data
# print('-----', value)
# pointer =
if attr is None:
attr = dumper.new(value)
dumper.load(value, attr)
# attr = getattr(bl_object, key)
# if not attr:
cls.pointers[value["bl_pointer"]] = attr
if hasattr(attr, "update"):
attr.update()
value = attr
if not prop.is_readonly:
set_attribute(bl_object, key, value)
# Some coll needs a manual update like curve mapping
if hasattr(attr, "update"):
attr.update()
elif not prop.is_readonly:
# print(key, value)
set_attribute(bl_object, key, value)
continue
# return bl_object
@classmethod
def dump(cls, bl_object):
if isinstance(bl_object, (str, int, float, dict, list, type(None))):
return bl_object
# print('Dumping object', bl_object)
data = {"bl_pointer": bl_object.as_pointer()}
cls.pointers[bl_object.as_pointer()] = bl_object
for prop in cls.properties(bl_object):
if not hasattr(bl_object, prop.identifier):
print(f"{bl_object} has no attribute {prop.identifier}")
continue
# print(prop.identifier)
value = getattr(bl_object, prop.identifier)
# Not storing default value
if prop.identifier not in cls.includes:
if (array := getattr(prop, "default_array", None)) and value == array:
continue
if isinstance(value, (str, int, float)) and value == prop.default:
continue
if getattr(prop, "is_array", False):
value = PropArray.dump(value)
elif prop.type == "COLLECTION":
value = PropCollection.dump(value)
elif prop.type == "POINTER" and value:
# if prop.identifier == 'image':
# print(bl_object, cls.pointers)
if value.as_pointer() in cls.pointers:
value = value.as_pointer()
else:
# print('Register Pointer', value.as_pointer(), value)
cls.pointers[value.as_pointer()] = value
# print(cls.pointers)
# print()
dumper = get_dumper(value)
value = dumper.dump(value)
elif bl_object.is_property_readonly(prop.identifier):
continue
else:
dumper = get_dumper(value)
value = dumper.dump(value)
data[prop.identifier] = value
return data
class PropCollection(Dumper):
bl_type = bpy.types.bpy_prop_collection
@classmethod
def dump(cls, coll):
if not len(coll):
return []
dumper = get_dumper(coll[0])
values = [dumper.dump(e) for e in coll]
# Value cannot be None
return [v for v in values if v is not None]
@classmethod
def load(cls, values, coll):
if not values:
return
dumper = None
if not hasattr(coll, "new"): # Static collection
for item, value in zip(coll, values):
dumper = dumper or get_dumper(item)
dumper.load(value, item)
return
new_func = coll.bl_rna.functions["new"]
for i, value in enumerate(values):
if value.get("_new"):
params = value["_new"]
else:
params = {
k: value.get(k, get_default(v))
for k, v in new_func.parameters.items()[:-1]
}
# Replace arg pointer with bl object
valid_pointers = True
for param in coll.bl_rna.functions["new"].parameters:
if param.identifier not in params or param.type != "POINTER":
continue
pointer_id = params[param.identifier]
if bl_object := cls.pointers.get(pointer_id):
params[param.identifier] = bl_object
else:
print(f"No Pointer found for param {param.identifier} of {coll}")
valid_pointers = False
if not valid_pointers:
continue
# print(param.identifier, cls.pointers[pointer_id])
try:
item = coll.new(**params)
except RuntimeError as e:
# print(e, coll.data)
# print()
try:
item = coll[i]
except IndexError as e:
# print(e, coll.data)
break
dumper = get_dumper(item)
dumper.load(value, item) # (item, value)
class PropArray(Dumper):
bl_type = bpy.types.bpy_prop_array
@classmethod
def dump(cls, array):
flat_array = []
for item in array:
if isinstance(item, (int, float)):
flat_array.append(item)
else:
flat_array.extend(cls.dump(item))
return flat_array
class NodeSocket(Dumper):
bl_type = bpy.types.NodeSocket
excludes = Dumper.excludes + [
"node",
"links",
"display_shape",
"rna_type",
"link_limit",
]
@classmethod
def dump(cls, socket):
if socket.is_unavailable:
return None
# cls.pointers[socket.as_pointer()] = socket
data = super().dump(socket)
# data["_id"] = socket.as_pointer()
# data.pop('name', '')
return data
class NodeGeometryRepeatOutputItems(PropCollection):
bl_type = bpy.types.NodeGeometryRepeatOutputItems
@classmethod
def load(cls, values, coll):
coll.clear()
super().load(values, coll)
class NodeLink(Dumper):
bl_type = bpy.types.NodeLink
@classmethod
def dump(cls, link):
return {
"_new": {
"input": link.from_socket.as_pointer(),
"output": link.to_socket.as_pointer(),
}
}
class NodeTreeInterfaceSocket(Dumper):
bl_type = bpy.types.NodeTreeInterfaceSocket
excludes = Dumper.excludes + ["parent", "interface_items"]
@classmethod
def dump(cls, socket):
# cls.pointers[socket.as_pointer()] = socket
data = super().dump(socket)
# data["_id"] = socket.as_pointer()
data["_new"] = {"name": data.get("name", "")}
if socket.item_type == "SOCKET":
data["_new"]["in_out"] = socket.in_out
# It's a real panel not the interface root
if socket.parent.parent:
data["parent"] = socket.parent.as_pointer()
return data
class NodeSockets(PropCollection):
@classmethod
def load(cls, values, coll):
# return
node_sockets = [s for s in coll if not s.is_unavailable]
for socket, value in zip(node_sockets, values):
cls.pointers[value["bl_pointer"]] = socket
Dumper.load(value, socket)
# for k, v in value.items():
# if k not in socket.bl_rna.properties:
# continue
# setattr(socket, k, v)
"""
# Match Inputs Pointers
node_sockets = [s for s in coll if not s.is_unavailable]
if len(node_sockets) == len(inputs): # Match by index
super().load({"inputs": inputs}, node)
for socket, value in zip(node_sockets, coll):
cls.pointers[value['_id']] = socket
else: # Match by name
print(f'Match Inputs by Name for node {node}')
for socket in node_sockets:
index = next((i for i, v in enumerate(inputs) if v['name'] == socket.name), None)
if index is None:
continue
value = inputs[index]
print(socket, value)
cls.pointers[value['_id']] = socket
Dumper.load(value, socket)
del inputs[index]
"""
class NodeInputs(NodeSockets):
bl_type = bpy.types.NodeInputs
class NodeOutputs(NodeSockets):
bl_type = bpy.types.NodeOutputs
class Node(Dumper):
bl_type = bpy.types.Node
excludes = Dumper.excludes + [
"dimensions",
"height",
"internal_links",
"paired_output",
]
@classmethod
def dump(cls, node=None):
# cls.pointers[node.as_pointer()] = node
data = super().dump(node)
# data["_id"] = node.as_pointer()
data["_new"] = {
"type": node.bl_rna.identifier
} # 'node_tree': node.id_data.as_pointer()
if paired_output := getattr(node, "paired_output", None):
data["_pair_with_output"] = paired_output.as_pointer()
# if node.parent:
# data['location'] -= Vector()node.parent.location
return data
@classmethod
def load(cls, data, node):
if node is None:
return
# cls.pointers[data['bl_pointer']] = node
inputs = copy(data.pop("inputs", []))
outputs = copy(data.pop("outputs", []))
super().load(data, node)
data["inputs"] = inputs
data["outputs"] = outputs
# Loading input and outputs after the properties
super().load({"inputs": inputs, "outputs": outputs}, node)
if node.parent:
node.location += node.parent.location
# if node.type != 'FRAME':
# node.location.y -= 500
class CompositorNodeGlare(Node):
bl_type = bpy.types.CompositorNodeGlare
includes = ["quality"]
class NodeTreeInterface(Dumper):
bl_type = bpy.types.NodeTreeInterface
@classmethod
def load(cls, data, interface):
print("Load Interface")
for value in data.get("items_tree", []):
item_type = value.get("item_type", "SOCKET")
if item_type == "SOCKET":
item = interface.new_socket(**value["_new"])
elif item_type == "PANEL":
# print(value['_new'])
item = interface.new_panel(**value["_new"])
NodeTreeInterfaceSocket.load(value, item)
interface.active_index = data.get("active_index", 0)
class Nodes(PropCollection):
bl_type = bpy.types.Nodes
@classmethod
def load(cls, values, coll):
super().load(values, coll)
# Pair zone input and output
for node_data in values:
if paired_output_id := node_data.get("_pair_with_output", None):
node = cls.pointers[node_data["bl_pointer"]]
node.pair_with_output(cls.pointers[paired_output_id])
# print(node, node_data['outputs'])
Dumper.load(
{"inputs": node_data["inputs"], "outputs": node_data["outputs"]},
node,
)
class NodeTree(Dumper):
bl_type = bpy.types.NodeTree
excludes = []
includes = ["name", "interface", "nodes", "links"]
@classmethod
def new(cls, data):
if link := data.get("_link"):
with bpy.data.libraries.load(link["filepath"], link=True) as (
data_from,
data_to,
):
setattr(data_to, link["data_type"], [link["name"]])
return getattr(data_to, link["data_type"])[0]
return bpy.data.node_groups.new(**data["_new"])
@classmethod
def dump(cls, node_tree):
if node_tree.library:
data = {"bl_pointer": node_tree.as_pointer()}
filepath = abspath(
bpy.path.abspath(
node_tree.library.filepath, library=node_tree.library.library
)
)
data["_link"] = {
"filepath": filepath,
"data_type": "node_groups",
"name": node_tree.name,
}
else:
data = super().dump(node_tree)
data["_new"] = {"type": node_tree.bl_rna.identifier, "name": node_tree.name}
return data
class Points(PropCollection):
@classmethod
def load(cls, values, coll):
new_func = coll.bl_rna.functions["new"]
params = {k: get_default(v) + 1.1 for k, v in new_func.parameters.items()[:-1]}
# Match the same number of elements in collection
if len(values) > len(coll):
for _ in range(len(values) - len(coll)):
coll.new(**params)
for i, value in enumerate(values):
Dumper.load(value, coll[i])
# for k, v in value.items():
# setattr(coll[i], k, v)
class CurveMapPoints(Points):
bl_type = bpy.types.CurveMapPoints
class ColorRampElements(Points):
bl_type = bpy.types.ColorRampElements
class CompositorNodeOutputFileLayerSlots(PropCollection):
bl_type = bpy.types.CompositorNodeOutputFileLayerSlots
@classmethod
def load(cls, values, coll):
coll.clear()
super().load(values, coll)
class CompositorNodeOutputFileFileSlots(PropCollection):
@classmethod
def load(cls, values, coll):
coll.clear()
super().load(values, coll)
class AOVs(PropCollection):
bl_type = bpy.types.AOVs
@classmethod
def load(cls, values, coll):
for value in values:
aov = coll.get(value["name"])
if not aov:
aov = coll.add()
Dumper.load(value, aov)
class Image(Dumper):
bl_type = bpy.types.Image
excludes = []
includes = ["name", "filepath"]
@classmethod
def new(cls, data):
# image = next(( img for img in bpy.data.images if not img.library
# and img.filepath == data['filepath']), None)
# if image is None:
# image = bpy.data.images.load(data['filepath'])
return bpy.data.images.load(data["filepath"], check_existing=True)
class Material(Dumper):
bl_type = bpy.types.Material
excludes = Dumper.excludes + ["preview", "original"]
@classmethod
def new(cls, data):
material = bpy.data.materials.get(data.get("name", ""))
if material is None:
material = bpy.data.materials.new(data["name"])
return material
class Object(Dumper):
bl_type = bpy.types.Object
excludes = []
includes = ["name"]
@classmethod
def new(cls, data):
if name := data.get("name"):
return bpy.data.objects.get(name)
class Scene(Dumper):
bl_type = bpy.types.Scene
excludes = []
includes = ["name"]
@classmethod
def new(cls, data):
if scene := bpy.data.scenes.get(data.get("name", "")):
return scene
return bpy.data.scenes.new(name=data.get("name", ""))
"""
@classmethod
def dump(cls, scene):
view_layer = scene.view_layers[node.layer]
view_layer_data = ViewLayer.dump(view_layer)
return {
'bl_pointer': scene.as_pointer(),
'name': scene.name,
'render' : {'bl_pointer': scene.render.as_pointer(), "engine": scene.render.engine},
'view_layers': [view_layer_data]
}
"""
class Collection(Dumper):
bl_type = bpy.types.Collection
includes = ["name"]
excludes = []
@classmethod
def new(cls, data):
if name := data.get("name"):
return bpy.data.collections.get(name)
# @classmethod
# def dump(cls, data):
# data = super().dump(data)
# data['render'] = {"engine": scene.render.engine}
# return data
class CompositorNodeRLayers(Node):
bl_type = bpy.types.CompositorNodeRLayers
excludes = Dumper.excludes + ["scene"]
@classmethod
def load(cls, data, node):
# print('load CompositorNodeRLayers')
scene_data = data.pop("scene")
# print(scene_data)
layer = data.pop("layer")
scene = Scene.new(scene_data)
Scene.load(scene_data, scene)
node.scene = scene
node.layer = layer
super().load(data, node)
# Resetter the view_layer because it might have been created
# with the scene attr in the dictionnary and nor available yet
# print(bpy.)
@classmethod
def dump(cls, node):
# Add scene and viewlayer passes
data = super().dump(node)
# if
view_layer = node.scene.view_layers[node.layer]
view_layer_data = ViewLayer.dump(view_layer)
"""
view_layer_data = {
"name": view_layer.name}
properties = {p.name: p for p in view_layer.bl_rna.properties}
for prop in view_layer.bl_rna:
if prop.identifier.startswith('use_pass'):
view_layer_data[prop.identifier]
"""
# cls.pointers[bl_object.as_pointer()] = bl_object
data["scene"] = {
"bl_pointer": node.scene.as_pointer(),
"name": node.scene.name,
"render": {
"bl_pointer": node.scene.render.as_pointer(),
"engine": node.scene.render.engine,
},
"view_layers": [view_layer_data],
}
return data
class ViewLayer(Dumper):
bl_type = bpy.types.ViewLayer
excludes = Dumper.excludes + [
"freestyle_settings",
"eevee",
"cycles",
"active_layer_collection",
"active_aov",
"active_lightgroup_index",
"active_lightgroup",
]
# includes = ['name']
class ViewLayers(PropCollection):
bl_type = bpy.types.ViewLayers
@classmethod
def load(cls, values, coll):
# print('LOAD VIEWLAYERS', values)
for value in values:
view_layer = coll.get(value["name"])
if view_layer is None:
view_layer = coll.new(value["name"])
Dumper.load(value, view_layer)
dumpers = [
CompositorNodeRLayers,
CompositorNodeGlare,
Node,
NodeSocket,
NodeTree,
NodeLink,
NodeTreeInterface,
NodeTreeInterfaceSocket,
NodeGeometryRepeatOutputItems,
Image,
Material,
Object,
Scene,
Collection,
ViewLayer,
CurveMapPoints,
ColorRampElements,
NodeInputs,
NodeOutputs,
Nodes,
ViewLayers,
PropCollection,
AOVs,
PropArray,
CompositorNodeOutputFileLayerSlots,
CompositorNodeOutputFileFileSlots,
]
+349
View File
@@ -0,0 +1,349 @@
from __future__ import annotations
from abc import ABC, abstractmethod
from copy import copy
from dataclasses import dataclass
from os.path import abspath
from typing import Any
import bpy
from . import utils
from . utils import BlenderProperty
def serialize_selected_nodes_from_node_tree(node_tree: bpy.types.NodeTree):
"""Serialize the selected nodes from a node tree"""
selected_nodes = [node for node in node_tree.nodes if node.select]
selected_links = [link for link in node_tree.links if link.from_node.select
and link.to_node.select]
bl_pointers = {}
nodes_data = [Serializer.serialize(node, bl_pointers) for node in selected_nodes]
links_data = [Serializer.serialize(link, bl_pointers) for link in selected_links]
# Only serialize selected nodes and their links
# Data format corresponds to the bpy.types.NodeTree properties that we want to (de)serialize
ntree_data = {
"nodes": nodes_data,
"links": links_data,
}
return ntree_data
def deserialize_nodes_into_node_tree(data: dict, node_tree: bpy.types.NodeTree):
"""Deserialize node data into a specific node tree"""
bl_pointers = {}
Serializer.deserialize(data, node_tree, bl_pointers)
# TODO: Sub serialize function where the isinstance is set to the default number of things.
# TODO: Collection is not handled as a class anymore, handle it manually
class Serializer(ABC):
"""
Base Serializer class.
`bl_pointers_ref` corresponds to a mutable dict passed through serialize/deserialize
functions, containing a map of Blender pointers IDs and their corresponding objects.
"""
# Whitelisted properties, applied after the blacklist
prop_whitelist = None
# Properties that are excluded from (de)serialization, in addition to any bl_* properties
prop_blacklist = ("rna_type", "id_data", "depsgraph")
serializer_map = {}
@classmethod
@abstractmethod
def construct_bl_object(cls, data: dict):
"""Abstract method to construct a Serializer's specific Blender Object"""
print("DEBUG: construct_bl_object called on Base Serializer, shouldn't happen")
return None
# --- Serialization ---
@classmethod
def serialize(cls, obj: bpy.types.bpy_struct | Any, bl_pointers_ref: dict) -> Any:
if not isinstance(obj, bpy.types.bpy_struct):
# Primitive type, return directly
return obj
"""Resolve which Serializer class to use"""
serializer = cls.get_serializer(obj)
return serializer.serialize_obj(obj, bl_pointers_ref)
@classmethod
@abstractmethod
def serialize_obj(cls, obj: bpy.types.bpy_struct | Any, bl_pointers_ref: dict) -> dict:
"""Base serialization method, overridden by subclasses"""
# Early recursive return case
# TODO: Ported as is, check the heuristics, (if there are more or attributes type to add)
if isinstance(obj, (str, int, float, dict, list, type(None))):
return obj
# Returned data, tracks the pointer for later re-assignments during deserialization
data = {"_kit_ptr": obj.as_pointer()}
bl_pointers_ref[obj.as_pointer()] = obj
# Iterate over all *filtered* properties found in the object
for bl_prop in cls.get_serialized_properties(obj):
# Do not store default values nor read-only properties
if (array := getattr(bl_prop.rep, "default_array", None)) and bl_prop.attr == array:
continue
if isinstance(bl_prop.attr, (str, int, float)) and bl_prop.attr == bl_prop.rep.default:
continue
if obj.is_property_readonly(bl_prop.rep.identifier):
continue
print(type(bl_prop.attr))
# Serialize each property
data[bl_prop.rep.identifier] = cls.serialize_property(bl_prop, bl_pointers_ref)
return data
@classmethod
def serialize_property(cls, bl_prop: BlenderProperty, bl_pointers_ref: dict) -> Any:
"""Serialize Blender property, special cases for arrays/collections/pointers"""
# Property array case
if getattr(bl_prop.rep, "is_array", False):
# Contained in BoolProperty, IntProperty and FloatProperty
prop_array = []
for item in bl_prop.attr:
assert isinstance(item, (bool, int, float)) # TODO: For development, replace by list comprehension later
prop_array.append(item)
return prop_array
# Collection case
if isinstance(bl_prop.attr, bpy.types.bpy_prop_collection):
collection = bl_prop.attr
if not collection:
return []
values = [cls.serialize(sub_prop) for sub_prop in collection]
# TODO: Check why the original code has a None check
return [v for v in values if v is not None]
# Pointer case
if bl_prop.rep.type == "POINTER" and bl_prop.attr:
# Property points to another object, stores it ptr/deref value in our pointer table
ptr = bl_prop.attr.as_pointer()
if ptr in bl_pointers_ref:
return ptr
bl_pointers_ref[ptr] = bl_prop.attr
return cls.serialize(bl_prop.rep, bl_pointers_ref)
# --- Deserialization ---
@classmethod
@abstractmethod
def deserialize(cls, data: dict, target_obj: bpy.types.bpy_struct, bl_pointers_ref: dict):
"""
Base deserialization method.
Deserialize data into a specific Blender object, creating sub-objects as needed.
Partial data may be provided, in which case, fields not specified will be left to default.
"""
if (kit_ptr := data.get("_kit_ptr", None)):
bl_pointers_ref[kit_ptr] = target_obj
data_to_deserialize = cls.get_data_to_deserialize(data, target_obj)
for stored_key, stored_value in data_to_deserialize:
if stored_key.startswith("_kit") or stored_key not in target_obj.bl_rna.properties:
continue
target_bl_prop = BlenderProperty(rep=target_obj.bl_rna.properties[stored_key],
attr=getattr(target_obj, stored_key))
# Collection case
# Unlike serialization, there's no property array case, as they are just directly assigned
if isinstance(target_bl_prop.attr, bpy.types.bpy_prop_collection):
cls.deserialize_collection(stored_value, target_bl_prop.attr, bl_pointers_ref)
continue
value_to_set = stored_value
# Pointer case
# Dereference the value if its already present in the pointers_ref map
if target_bl_prop.rep.type == "POINTER":
value_to_set = cls.deserialize_pointer(stored_value, target_bl_prop.attr, bl_pointers_ref)
# Skip setting the property if it's read-only
if target_bl_prop.rep.is_readonly:
continue
# Assign the property
setattr(target_obj, stored_key, value_to_set)
# If supported, update the Blender property after setting it
if hasattr(target_bl_prop.attr, "update"):
target_bl_prop.attr.update()
@classmethod
def deserialize_collection(cls, stored_value: Any, bl_coll: bpy.types.bpy_prop_collection, bl_pointers_ref: dict):
# Static collection case
if not hasattr(bl_coll, "new"):
cls.sub_deserialize(stored_value, bl_coll, bl_pointers_ref)
return
# We need to call the collection "new" function, parse and construct its parameters
new_func = bl_coll.bl_rna.functions["new"]
for i, value in enumerate(stored_value):
# Using a dictionary of {parameter: parameter_value}
default_new_func_params = {
k: value.get(k, utils.get_bl_default(v))
for k, v in new_func.parameters.items()[:-1]
}
new_func_params = value.get("_kit_new_params", default_new_func_params)
solved_all_pointers = True
for param in bl_coll.bl_rna.functions["new"].parameters:
if param.identifier not in new_func_params or param.type != "POINTER":
continue
pointer_id = param[param.identifier]
if bl_object := bl_pointers_ref.get(pointer_id):
new_func_params[param.identifier] = bl_object
else:
print(f"No pointer found for param {param.identifier} of new function of {bl_coll}")
solved_all_pointers = False
# Bail out if we fail to solve all pointers (TODO: I'm guessing this causes a runtimerror, but double check)
if not solved_all_pointers:
continue
print("Calling BL collection new with the following parameters")
print(new_func_params)
# Creates a collection item, type from the collection type, no need to manually construct
collection_item = bl_coll.new(**new_func_params)
deserializer = cls.get_serializer(collection_item)
# Recursively deserialize into the newly constructured object
cls.deserialize(value, collection_item, bl_pointers_ref)
# Old code guarded by a RuntimeError before, investigate later
# Static collection case, would need to check how to detect this.
collection_item = bl_coll[i]
# TODO: The target_bl_prop_attr terminology is unclear
@classmethod
def deserialize_pointer(cls, stored_value: Any, target_bl_prop_attr: bpy.types.bpy_struct, bl_pointers_ref: dict):
if stored_value is None:
return None
# Actual existing pointer, dereference and return
if isinstance(stored_value, int):
if stored_value not in bl_pointers_ref:
print("DEBUG: Pointer reference hasn't been loaded yet")
# Obtain a reference to a previously dereferenced object
return bl_pointers_ref[stored_value]
# Pointer doesn't exist yet, create it if it doesn't exist yet, store it, and return its object
deserializer = cls.get_serializer(target_bl_prop_attr)
# Create the Blender object if it doesn't exist yet
if target_bl_prop_attr is None:
target_bl_prop_attr = cls.construct_bl_object(stored_value)
# Recursively deserialize into the target object
deserializer.deserialize(stored_value, target_bl_prop_attr, bl_pointers_ref)
bl_pointers_ref[stored_value["_kit_ptr"]] = target_bl_prop_attr
return target_bl_prop_attr
@classmethod
def get_data_to_deserialize(cls, data: dict, target_obj: bpy.types.bpy_struct=None):
props_to_deserialize = cls.get_serialized_properties(target_obj)
sorted_data = sorted(
data.items(), key=lambda x: props_to_deserialize.index(x[0]) if x[0] in props_to_deserialize else 0
)
return sorted_data
# --- Getters for sub-serializers ---
@classmethod
def get_serializer_map(cls) -> dict[type[bpy.types.bpy_struct], type[Serializer]]:
"""Get the serializer map, stored in a class variable for simple caching"""
if not cls.serializer_map:
for subclass in utils.all_subclasses(Serializer):
assert hasattr(subclass, "bl_type")
cls.serializer_map[subclass.bl_type] = subclass
return cls.serializer_map
@classmethod
def get_serializer(cls, bl_object: bpy.types.bpy_struct) -> type[Serializer]:
"""Get the closest corresponding serializer for a given Blender object using its MRO"""
serializer_map = cls.get_serializer_map()
bl_type = type(bl_object.bl_rna.type_recast())
for bl_parents in bl_type.mro():
if bl_parents in serializer_map:
return serializer_map[bl_parents]
# Fallback to base Serializer if no matches are found
return Serializer
# --- Properties to (de)serialize ---
@classmethod
def get_serialized_properties(cls, obj: bpy.types.bpy_struct | Any):
serialized_properties: list[BlenderProperty] = [
BlenderProperty(rep=prop, attr=getattr(obj, prop.identifier))
for prop in obj.bl_rna.properties
if not prop.identifier.startswith("bl_") # Exclude internal Blender properties
and prop.identifier not in cls.prop_blacklist # Additional blacklist filtering
]
if cls.prop_whitelist: # Additional whitelist, applied after the blacklist
serialized_properties: list[BlenderProperty] = [
prop for prop in serialized_properties
if prop.rep.identifier in cls.prop_whitelist
]
return serialized_properties
# class NodeSocket(Serializer):
# bl_type = bpy.types.NodeSocket
# prop_blacklist = Serializer.prop_blacklist + (
# "node",
# "links",
# "display_shape",
# "link_limit",
# )
# @classmethod
# def serialize(cls, socket_obj: bpy.types.NodeSocket, _: dict) -> dict:
# if socket_obj.is_unavailable:
# return None
# return super().serialize(socket_obj)
class NodeSerializer(Serializer):
bl_type = bpy.types.Node
@classmethod
def construct_bl_object(cls, data: dict):
return super().construct_bl_object(data)
@classmethod
def serialize(cls, obj, bl_pointers_ref):
return super().serialize(obj, bl_pointers_ref)
+17
View File
@@ -0,0 +1,17 @@
import json
format_token = "#FMT:NODE_KIT#"
def dump_nkit_format(data: str) -> str:
return format_token + json.dumps(data)
def parse_nkit_format(data: str) -> str | None:
if data.startswith(format_token):
print(data[len(format_token):])
return json.loads(data[len(format_token):])
return None
+41 -32
View File
@@ -1,5 +1,5 @@
""" """
This module contains all addons operators Node Kit Operators
:author: Autour de Minuit :author: Autour de Minuit
:maintainers: Florentin LUCE :maintainers: Florentin LUCE
@@ -14,59 +14,64 @@ import bpy
from bpy.props import BoolProperty, EnumProperty from bpy.props import BoolProperty, EnumProperty
from bpy.types import Operator from bpy.types import Operator
# from node_kit.core.node_tree import NodeTree from .dumper import serialize_selected_nodes_from_node_tree, deserialize_nodes_into_node_tree
from .core.dumper import dump_nodes, load_nodes from .node_utils import remap_node_group_duplicates
from .core.node_utils import remap_node_group_duplicates from .pack_nodes import combine_objects, extract_objects
from .core.pack_nodes import combine_objects, extract_objects from .formats import dump_nkit_format, parse_nkit_format
class NODEKIT_OT_copy(Operator): class NODEKIT_OT_copy(Operator):
bl_idname = "node_kit.copy_node_tree" bl_idname = "node_kit.copy_nodes"
bl_label = "Copy nodes" bl_label = "Copy Nodes"
bl_description = "Copy nodes to system clipboard" bl_description = "Copy nodes to system clipboard"
bl_options = {"REGISTER", "UNDO"} bl_options = {"REGISTER", "UNDO"}
select_only: BoolProperty(default=True) # TODO: Expose/rework this property properly - No F3 panel in Node Editor - Only F9 def execute(self, context):
ntree = context.space_data.edit_tree
serialized_nodes_data = serialize_selected_nodes_from_node_tree(ntree)
context.window_manager.clipboard = dump_nkit_format(serialized_nodes_data)
num_selected_nodes = len([n for n in ntree.nodes if n.select])
self.report({"INFO"}, f"Copied {num_selected_nodes} selected nodes to system clipboard")
return {"FINISHED"}
class NODEKIT_OT_copy_tree(Operator):
bl_idname = "node_kit.copy_node_tree"
bl_label = "Copy Node Tree"
bl_description = "Copy node tree to system clipboard"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context): def execute(self, context):
ntree = context.space_data.edit_tree ntree = context.space_data.edit_tree
if self.select_only: ntree_data = dict(ntree)
ntree_data = {
"nodes": dump_nodes(
[n for n in ntree.nodes if n.select]
), # [dump(n) for n in ntree.nodes if n.select],
"links": dump_nodes(
[l for l in ntree.links if l.from_node.select and l.to_node.select]
),
}
else:
ntree_data = dump_nodes(ntree)
pprint(ntree_data) context.window_manager.clipboard = dump_nkit_format(ntree_data)
context.window_manager.clipboard = json.dumps(ntree_data) num_nodes = len(ntree.nodes)
self.report({"INFO"}, f"Copied {num_nodes} selected nodes to system clipboard")
self.report({"INFO"}, f"Copied 5 selected nodes to system clipboard")
return {"FINISHED"} return {"FINISHED"}
class NODEKIT_OT_paste(Operator): class NODEKIT_OT_paste(Operator):
bl_idname = "node_kit.paste_node_tree" bl_idname = "node_kit.paste_nodes"
bl_label = "Paste nodes" bl_label = "Paste Nodes"
bl_description = "Paste nodes from system clipboard" bl_description = "Paste nodes from system clipboard"
bl_options = {"REGISTER", "UNDO"} bl_options = {"REGISTER", "UNDO"}
def execute(self, context): def execute(self, context):
ntree_data = json.loads(context.window_manager.clipboard) ntree_data = parse_nkit_format(context.window_manager.clipboard)
load_nodes(ntree_data, context.space_data.edit_tree) deserialize_nodes_into_node_tree(ntree_data, context.space_data.edit_tree)
self.report({"INFO"}, f"5 node(s) pasted from system clipboard") self.report({"INFO"}, f"X node(s) pasted from system clipboard") # TODO: Ge the number of parsed nodes returned
return {"FINISHED"} return {"FINISHED"}
class NODEKIT_OT_remap_node_group_duplicates(Operator): class NODEKIT_OT_remap_node_group_duplicates(Operator):
bl_idname = "node_kit.remap_node_group_duplicates" bl_idname = "node_kit.remap_node_group_duplicates"
bl_label = "Clean nodes" bl_label = "Clean Node Groups Duplicates"
bl_description = "Remap Node Groups duplicates to the latest imported version"
bl_options = {"REGISTER", "UNDO"} bl_options = {"REGISTER", "UNDO"}
selection: EnumProperty( selection: EnumProperty(
@@ -127,7 +132,8 @@ class NODEKIT_OT_remap_node_group_duplicates(Operator):
class NODEKIT_OT_update_nodes(Operator): class NODEKIT_OT_update_nodes(Operator):
bl_idname = "node_kit.update_nodes" bl_idname = "node_kit.update_nodes"
bl_label = "Update node" bl_label = "Update Nodes from Library"
bl_description = "Overrides node group using the latest version from Asset Library"
bl_options = {"REGISTER", "UNDO"} bl_options = {"REGISTER", "UNDO"}
selection: EnumProperty( selection: EnumProperty(
@@ -237,7 +243,8 @@ class NODEKIT_OT_update_nodes(Operator):
class NODEKIT_OT_pack_nodes(Operator): class NODEKIT_OT_pack_nodes(Operator):
bl_idname = "node_kit.pack_nodes" bl_idname = "node_kit.pack_nodes"
bl_label = "Update node" bl_label = "Pack Modifiers as Nodes"
bl_description = "Pack Geometry Nodes modifiers stack as a single node tree"
bl_options = {"REGISTER", "UNDO"} bl_options = {"REGISTER", "UNDO"}
def execute(self, context): def execute(self, context):
@@ -247,7 +254,8 @@ class NODEKIT_OT_pack_nodes(Operator):
class NODEKIT_OT_unpack_nodes(Operator): class NODEKIT_OT_unpack_nodes(Operator):
bl_idname = "node_kit.unpack_nodes" bl_idname = "node_kit.unpack_nodes"
bl_label = "Update node" bl_label = "Unpack Nodes as Modifiers"
bl_description = "Unpack node tree as Geometry Nodes modifiers"
bl_options = {"REGISTER", "UNDO"} bl_options = {"REGISTER", "UNDO"}
def execute(self, context): def execute(self, context):
@@ -257,6 +265,7 @@ class NODEKIT_OT_unpack_nodes(Operator):
classes = ( classes = (
NODEKIT_OT_copy, NODEKIT_OT_copy,
NODEKIT_OT_copy_tree,
NODEKIT_OT_paste, NODEKIT_OT_paste,
NODEKIT_OT_remap_node_group_duplicates, NODEKIT_OT_remap_node_group_duplicates,
NODEKIT_OT_update_nodes, NODEKIT_OT_update_nodes,
+22
View File
@@ -0,0 +1,22 @@
import bpy
from bpy.types import AddonPreferences
from bpy.props import BoolProperty
class NodeKitPreferences(AddonPreferences):
bl_idname = __package__
classes = (
NodeKitPreferences,
)
def register():
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)
+17 -17
View File
@@ -1,5 +1,5 @@
""" """
This module contains blender UI elements Node Kit UI elements and menus.
:author: Autour de Minuit :author: Autour de Minuit
:maintainers: Florentin LUCE :maintainers: Florentin LUCE
@@ -15,22 +15,22 @@ class NODEKIT_MT_node_kit(bpy.types.Menu):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator("node_kit.copy_node_tree", text="Copy Nodes", icon="COPYDOWN") layout.operator("node_kit.copy_nodes", icon="COPYDOWN")
layout.operator( layout.operator("node_kit.paste_nodes", icon="PASTEDOWN")
"node_kit.paste_node_tree", text="Paste Nodes", icon="PASTEDOWN"
)
layout.separator() layout.separator()
layout.operator(
"node_kit.remap_node_group_duplicates", layout.operator("node_kit.copy_node_tree", icon="NODETREE")
text="Remap Node Groups Duplicates",
icon="NODE_INSERT_OFF",
)
layout.operator("node_kit.update_nodes", text="Update Nodes", icon="IMPORT")
layout.separator() layout.separator()
layout.operator("node_kit.pack_nodes", text="Pack Nodes", icon="PACKAGE")
layout.operator( layout.operator("node_kit.remap_node_group_duplicates",icon="NODE_INSERT_OFF")
"node_kit.unpack_nodes", text="UnPack Nodes", icon="UGLYPACKAGE" layout.operator("node_kit.update_nodes", icon="IMPORT")
)
layout.separator()
layout.operator("node_kit.pack_nodes", icon="PACKAGE")
layout.operator("node_kit.unpack_nodes", icon="UGLYPACKAGE")
classes = (NODEKIT_MT_node_kit,) classes = (NODEKIT_MT_node_kit,)
@@ -48,7 +48,7 @@ def register():
def unregister(): def unregister():
bpy.types.NODE_MT_editor_menus.remove(draw_menu)
for c in reversed(classes): for c in reversed(classes):
bpy.utils.unregister_class(c) bpy.utils.unregister_class(c)
bpy.types.NODE_MT_editor_menus.remove(draw_menu)
+37
View File
@@ -0,0 +1,37 @@
from dataclasses import dataclass
from typing import Any
import bpy
@dataclass
class BlenderProperty:
"""
Blender Property abstraction, used since a Blender property value isn't
directly accessible from its Property object representation
NOTE: Do not rely on value being up-to-date, data will get stall
"""
rep: bpy.types.Property
attr: Any
def all_subclasses(cls):
return set(cls.__subclasses__()).union(
[s for c in cls.__subclasses__() for s in all_subclasses(c)]
)
def get_bl_default(prop: bpy.types.Property):
"""Get the default value of a Blender property"""
if getattr(prop, "is_array", False):
return list(prop.default_array)
elif hasattr(prop, "default"):
return prop.default
def set_bl_attribute(bl_object, attr, value):
try:
setattr(bl_object, attr, value)
except Exception as e:
print(e)