node_kit/core/_node.py

213 lines
5.8 KiB
Python

import bpy
from mathutils import Color, Vector
from .sockets import Input, Output
class Node:
"""Blender Node abstraction."""
def __init__(self, bl_node, parent):
self.bl_node = bl_node
self.tree = parent
self.id = hex(id(self.bl_node))
self.data = {}
self.parameters = []
self._parent = None
self._scene = None
for prop in self.bl_node.bl_rna.properties:
if prop.is_readonly:
continue
prop_id = prop.identifier
setattr(self, prop_id, getattr(self.bl_node, prop_id))
self.parameters.append(prop_id)
self.inputs = [Input(ipt, self.tree) for ipt in self.bl_node.inputs]
self.outputs = [Output(opt, self.tree) for opt in self.bl_node.outputs]
@property
def parent(self):
"""Get the Node from all the other nodes in the tree checking that the
parent of its blender node is the same as the blender node we are comparing.
Returns:
Node: Node parent.
"""
if self._parent:
return self._parent
# if blender node doesn't have a parent
if not self.bl_node.parent:
self._parent = None
return self._parent
for node in self.tree.nodes:
if node.bl_node == self.bl_node.parent:
self._parent = node
return self._parent
@parent.setter
def parent(self, value):
"""Set the Node parent, using the python object, it's id or the blender node.
Args:
value (Node|str|bpy.types.Node): Node, id or blender node to set as parent.
"""
# Node object case
if isinstance(value, Node):
self._parent = value
# Node id case
elif isinstance(value, str) and value.startswith('0x'):
for node in self.tree.nodes:
if node.id == value:
self._parent = node
else:
print('Cannot find parent')
# blender node case
elif isinstance(value, bpy.types.Node):
for node in self.tree.nodes:
if node.bl_node == value:
self._parent = node
if self._parent:
self.bl_node.parent = self._parent.bl_node
@classmethod
def from_blender_node(cls, bl_node, tree):
"""Instanciate an abstract class based of the blender node idname.
Args:
bl_node (bpy.types.Node): Blender Node To create abstraction from.
tree (NodeTree): Node tree object node belongs to.
Returns:
Node: Node abstract according to the blender node type.
"""
if bl_node.bl_idname == 'CompositorNodeRLayers':
return RenderLayersNode(bl_node, tree)
elif bl_node.bl_idname == 'CompositorNodeValToRGB':
return ColorRampNode(bl_node, tree)
else:
return cls(bl_node, tree)
@classmethod
def from_dict(cls, data, tree):
"""Create all nodes from their dict representation.
Args:
data (dict): dict nodes representation.
tree (Tree): blender node tree abstraction.
Returns:
Node: Create abstract node.
"""
new_bl_node = tree.bl_node_tree.nodes.new(type=data['bl_idname'])
node = cls.from_blender_node(new_bl_node, tree)
node.id = data['id']
for p in node.parameters:
setattr(node, p, data[p])
# set attribute on the blender node only if correct type is retrieve
if p not in ('parent', 'scene'):
setattr(node.bl_node, p, getattr(node, p))
node.inputs = [Input.from_dict(ipt_data, node) for ipt_data in data['inputs'].values()]
node.outputs = [Output.from_dict(opt_data, node) for opt_data in data['outputs'].values()]
return node
def dump(self):
"""Export currrent Node to its dict representation.
Returns:
dict: Node dict representation.
"""
for prop_id in self.parameters:
if not hasattr(self, prop_id):
continue
attr_value = getattr(self, prop_id)
if attr_value is None:
attr_value = None
elif isinstance(attr_value, Node):
attr_value = attr_value.id
elif isinstance(attr_value, (Color, Vector)):
attr_value = list(attr_value)
self.data[prop_id] = attr_value
self.data['id'] = self.id
self.data['inputs'] = {ipt.id: ipt.dump() for ipt in self.inputs}
self.data['outputs'] = {opt.id: opt.dump() for opt in self.outputs}
return self.data
class RenderLayersNode(Node):
"""Blender Render Layers Node abstraction"""
@property
def scene(self):
"""Get the name of the scene used by the node.
Returns:
str: scene name.
"""
if self._scene:
return self._scene.name
@scene.setter
def scene(self, value):
"""Set the blender scene using the bpy Scene object or its name.
Args:
value (str|bpy.types.Scene): scene name or scene object to set the node.
"""
if isinstance(value, str):
self._scene = bpy.data.scenes[value]
elif isinstance(value, bpy.types.Scene):
self._scene = value
if self._scene:
self.bl_node.scene = self._scene
class Link:
"""Blender Link abstraction."""
def __init__(self, bl_link, parent):
self.bl_link = bl_link
self.tree = parent
self.id = hex(id(self.bl_link))
self.input = self.bl_link.to_socket
self.output = self.bl_link.from_socket
self.data = {}
def dump(self):
self.data['id'] = self.id
return self.data