276 lines
8.7 KiB
Python
276 lines
8.7 KiB
Python
"""
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This module contains all addons operators
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:author: Autour de Minuit
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:maintainers: Florentin LUCE
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:date: 2024
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"""
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import json
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from pprint import pprint
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from pathlib import Path
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import bpy
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from bpy.props import BoolProperty, EnumProperty
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from bpy.types import Operator
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# from node_kit.core.node_tree import NodeTree
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from .core.dumper import dump_nodes, load_nodes
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from .core.node_utils import remap_node_group_duplicates
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from .core.pack_nodes import combine_objects, extract_objects
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class NODEKIT_OT_copy(Operator):
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bl_idname = "node_kit.copy_node_tree"
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bl_label = "Copy nodes"
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bl_description = "Copy nodes to system clipboard"
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bl_options = {"REGISTER", "UNDO"}
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select_only: BoolProperty(default=True) # TODO: Expose/rework this property properly - No F3 panel in Node Editor - Only F9
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def execute(self, context):
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ntree = context.space_data.edit_tree
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if self.select_only:
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ntree_data = {
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"nodes": dump_nodes(
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[n for n in ntree.nodes if n.select]
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), # [dump(n) for n in ntree.nodes if n.select],
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"links": dump_nodes(
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[l for l in ntree.links if l.from_node.select and l.to_node.select]
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),
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}
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else:
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ntree_data = dump_nodes(ntree)
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pprint(ntree_data)
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context.window_manager.clipboard = json.dumps(ntree_data)
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self.report({"INFO"}, f"Copied 5 selected nodes to system clipboard")
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return {"FINISHED"}
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class NODEKIT_OT_paste(Operator):
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bl_idname = "node_kit.paste_node_tree"
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bl_label = "Paste nodes"
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bl_description = "Paste nodes from system clipboard"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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ntree_data = json.loads(context.window_manager.clipboard)
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load_nodes(ntree_data, context.space_data.edit_tree)
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self.report({"INFO"}, f"5 node(s) pasted from system clipboard")
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return {"FINISHED"}
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class NODEKIT_OT_remap_node_group_duplicates(Operator):
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bl_idname = "node_kit.remap_node_group_duplicates"
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bl_label = "Clean nodes"
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bl_options = {"REGISTER", "UNDO"}
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selection: EnumProperty(
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items=[(s, s.title(), "") for s in ("ALL", "SELECTED", "CURRENT")],
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default="CURRENT",
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name="All Nodes",
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)
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force: BoolProperty(
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default=False,
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description="Remap nodes even if there are different",
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name="Force",
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)
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def execute(self, context):
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nodes = None
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if self.selection == "SELECTED":
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nodes = [
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n.node_tree
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for n in context.space_data.edit_tree.nodes
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if n.type == "GROUP" and n.select
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]
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elif self.selection == "ACTIVE":
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active_node = context.space_data.edit_tree
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nodes = [active_node]
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merged, failed = remap_node_group_duplicates(nodes=nodes, force=self.force)
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if failed and not merged:
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self.report({"ERROR"}, "No duplicates remapped, Node Group are differents")
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return {"CANCELLED"}
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self.report(
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{"INFO"},
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f"{len(merged)} Node Groups Remapped, {len(failed)} Node Groups failed",
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)
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return {"FINISHED"}
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "selection", expand=True)
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layout.prop(self, "force")
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if self.force and self.selection == "CURRENT":
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ntree = context.space_data.edit_tree
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layout.label(text=f"Remap node {ntree.name} to others")
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elif self.force and self.selection == "SELECTED":
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layout.label(text="Selected nodes will override others")
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elif self.selection == "SELECTED":
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layout.label(text="Remap last .*** nodes")
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layout.label(text="Ex: Node.001 will override Node")
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elif self.selection in ("CURRENT", "ALL"):
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layout.label(text="Remap last .*** nodes")
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layout.label(text="Ex: Node.001 will override Node")
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class NODEKIT_OT_update_nodes(Operator):
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bl_idname = "node_kit.update_nodes"
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bl_label = "Update node"
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bl_options = {"REGISTER", "UNDO"}
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selection: EnumProperty(
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items=[(s, s.title(), "") for s in ("ALL", "SELECTED", "ACTIVE")],
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default="ACTIVE",
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name="All Nodes",
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)
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def execute(self, context):
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asset_libraries = context.preferences.filepaths.asset_libraries
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ntree = context.space_data.edit_tree
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ntree_name = ntree.name
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new_ntree = None
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if self.selection == "SELECTED":
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nodes = [
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n.node_tree
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for n in context.space_data.edit_tree.nodes
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if n.type == "GROUP" and n.select
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]
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elif self.selection == "ACTIVE":
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active_node = context.space_data.edit_tree
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nodes = [active_node]
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else:
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nodes = list(bpy.data.node_groups)
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node_names = set(n.name for n in nodes)
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# new_node_groups = []
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# print("node_names", node_names)
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for asset_library in asset_libraries:
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library_path = Path(asset_library.path)
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blend_files = [fp for fp in library_path.glob("**/*.blend") if fp.is_file()]
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node_groups = list(
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bpy.data.node_groups
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) # Storing original node_geoup to compare with imported
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link = asset_library.import_method == "LINK"
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for blend_file in blend_files:
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print(blend_file)
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with bpy.data.libraries.load(
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str(blend_file), assets_only=True, link=link
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) as (data_from, data_to):
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print(data_from.node_groups)
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import_node_groups = [
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n for n in data_from.node_groups if n in node_names
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]
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print("import_node_groups", import_node_groups)
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data_to.node_groups = import_node_groups
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# print(data_from.node_groups)
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# print("data_to.node_groups", data_to.node_groups)
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node_names -= set(import_node_groups) # Store already updated nodes
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# new_ntree = data_to.node_groups[0]
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new_node_groups = [n for n in bpy.data.node_groups if n not in node_groups]
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# break
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# if new_ntree:
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# break
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new_node_groups = list(set(new_node_groups))
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# print(new_node_groups)
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# if new_node_groups:
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for new_node_group in new_node_groups:
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new_node_group_name = new_node_group.library_weak_reference.id_name[2:]
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local_node_group = next(
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(
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n
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for n in bpy.data.node_groups
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if n.name == new_node_group_name and n != new_node_group
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),
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None,
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)
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if not local_node_group:
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print(f"No local node_group {new_node_group_name}")
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continue
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print(f"Merge node {local_node_group.name} into {new_node_group.name}")
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local_node_group.user_remap(new_node_group)
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new_node_group.interface_update(context)
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bpy.data.node_groups.remove(local_node_group)
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new_node_group.name = new_node_group_name
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new_node_group.asset_clear()
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# self.report({"INFO"}, f"Node updated from {blend_file}")
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return {"FINISHED"}
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# else:
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# self.report({"ERROR"}, f'No Node Group named "{ntree_name}" in the library')
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# return {'CANCELLED'}
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "selection", expand=True)
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class NODEKIT_OT_pack_nodes(Operator):
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bl_idname = "node_kit.pack_nodes"
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bl_label = "Update node"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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combine_objects(context.selected_objects)
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return {"FINISHED"}
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class NODEKIT_OT_unpack_nodes(Operator):
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bl_idname = "node_kit.unpack_nodes"
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bl_label = "Update node"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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extract_objects(context.active_object)
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return {"FINISHED"}
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classes = (
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NODEKIT_OT_copy,
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NODEKIT_OT_paste,
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NODEKIT_OT_remap_node_group_duplicates,
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NODEKIT_OT_update_nodes,
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NODEKIT_OT_pack_nodes,
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NODEKIT_OT_unpack_nodes,
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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def unregister():
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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