Migrate Fileoutput and viewlayer management ops from gp_render

Better overall UI.
Split file output in a separate panel
This commit is contained in:
pullusb 2025-07-30 18:16:32 +02:00
parent 422574f1bf
commit b6b090d4ea
5 changed files with 327 additions and 47 deletions

38
fn.py
View File

@ -6,6 +6,7 @@ import json
from .constant import TECH_PASS_KEYWORDS from .constant import TECH_PASS_KEYWORDS
from pathlib import Path from pathlib import Path
# region Manage nodes # region Manage nodes
def real_loc(n): def real_loc(n):
@ -13,6 +14,43 @@ def real_loc(n):
return n.location return n.location
return n.location + real_loc(n.parent) return n.location + real_loc(n.parent)
def set_scene_output_from_active_fileout_item():
scn = bpy.context.scene
rd = scn.render
ntree = scn.node_tree
fo = ntree.nodes.active
if fo.type != 'OUTPUT_FILE':
return
sl = fo.file_slots[fo.active_input_index]
full_path = os.path.join(fo.base_path, sl.path)
rd.filepath = full_path
fmt = fo.format if sl.use_node_format else sl.format
## set those attr first to avoid error settings other attributes in next loop
rd.image_settings.file_format = fmt.file_format
rd.image_settings.color_mode = fmt.color_mode
rd.image_settings.color_depth = fmt.color_depth if fmt.color_depth else 8 # Force set since Sometimes it's weirdly set to "" (not in enum choice)
excluded = ['file_format', 'color_mode', 'color_depth',
'view_settings', 'views_format']
''' ## all attrs
# 'cineon_black', 'cineon_gamma', 'cineon_white',
# 'color_depth', 'color_mode', 'compression', 'display_settings',
# 'exr_codec', 'file_format', 'jpeg2k_codec', 'quality',
# 'rna_type', 'stereo_3d_format', 'tiff_codec', 'use_cineon_log',
# 'use_jpeg2k_cinema_48', 'use_jpeg2k_cinema_preset', 'use_jpeg2k_ycc',
# 'use_preview', 'use_zbuffer']
'''
for attr in dir(fmt):
if attr.startswith('__') or attr.startswith('bl_') or attr in excluded:
continue
if hasattr(scn.render.image_settings, attr) and not scn.render.image_settings.is_property_readonly(attr):
setattr(scn.render.image_settings, attr, getattr(fmt, attr))
def set_file_output_format(fo): def set_file_output_format(fo):
"""Default fileout format for output file node """Default fileout format for output file node
Get from OUTPUT_RENDER_FILE_FORMAT environment variable Get from OUTPUT_RENDER_FILE_FORMAT environment variable

View File

@ -3,6 +3,7 @@ from . import (
output_search_and_replace, output_search_and_replace,
output_setup, output_setup,
output_management, output_management,
viewlayer_management,
visibility_conflicts, visibility_conflicts,
simplify_conflicts, simplify_conflicts,
store_visibility_states, store_visibility_states,
@ -15,6 +16,7 @@ mods = (
output_setup, output_setup,
output_search_and_replace, output_search_and_replace,
output_management, output_management,
viewlayer_management,
visibility_conflicts, visibility_conflicts,
simplify_conflicts, simplify_conflicts,
store_visibility_states, store_visibility_states,

View File

@ -6,6 +6,7 @@ from bpy.props import (StringProperty,
BoolProperty, BoolProperty,
) )
from .. import fn
# region renumber outputs # region renumber outputs
@ -177,7 +178,7 @@ def renumber_keep_existing(fo, offset=10, invert=True):
if invert: if invert:
reverse_fileout_inputs(fo) reverse_fileout_inputs(fo)
class RT_OT_number_outputs(bpy.types.Operator): class RT_OT_number_outputs(Operator):
bl_idname = "rt.number_outputs" bl_idname = "rt.number_outputs"
bl_label = "Number Outputs" bl_label = "Number Outputs"
bl_description = "(Re)Number the outputs to have ordered file by name in export directories\ bl_description = "(Re)Number the outputs to have ordered file by name in export directories\
@ -225,7 +226,7 @@ class RT_OT_number_outputs(bpy.types.Operator):
# region file output # region file output
class RT_OT_mute_toggle_output_nodes(bpy.types.Operator): class RT_OT_mute_toggle_output_nodes(Operator):
bl_idname = "rt.mute_toggle_output_nodes" bl_idname = "rt.mute_toggle_output_nodes"
bl_label = "Mute Toggle output nodes" bl_label = "Mute Toggle output nodes"
bl_description = "Mute / Unmute all output nodes" bl_description = "Mute / Unmute all output nodes"
@ -246,10 +247,10 @@ class RT_OT_mute_toggle_output_nodes(bpy.types.Operator):
return {"FINISHED"} return {"FINISHED"}
class RT_OT_set_output_node_format(bpy.types.Operator): class RT_OT_set_output_node_format(Operator):
bl_idname = "rt.set_output_node_format" bl_idname = "rt.set_output_node_format"
bl_label = "Set output format from active" bl_label = "Set file output node format from active"
bl_description = "Change all selected output node to match active output node format" bl_description = "Change all selected file output node format to match active"
bl_options = {"REGISTER"} bl_options = {"REGISTER"}
mute : BoolProperty(default=True, options={'SKIP_SAVE'}) mute : BoolProperty(default=True, options={'SKIP_SAVE'})
@ -292,50 +293,94 @@ class RT_OT_set_output_node_format(bpy.types.Operator):
return {"FINISHED"} return {"FINISHED"}
# region view layers class RT_OT_set_active_file_output_slot_to_composite(bpy.types.Operator):
bl_idname = "rt.set_active_file_output_slot_to_composite"
class RT_OT_enable_all_viewlayers(bpy.types.Operator): bl_label = "Set Active File Output Slot To Composite"
bl_idname = "rt.enable_all_viewlayers" bl_description = "Use active slot of active file output node to set scene output settings (swap connection)"
bl_label = "Enable All Viewlayers"
bl_description = "Enable all View layers except those named 'exclude' 'View Layer'"
bl_options = {"REGISTER"} bl_options = {"REGISTER"}
def execute(self, context): @classmethod
scn = context.scene def poll(cls, context):
return context.scene.use_nodes\
and context.scene.node_tree\
and context.scene.node_tree.nodes.active\
and context.scene.node_tree.nodes.active.type == 'OUTPUT_FILE'
vl_list = [vl for vl in scn.view_layers if not vl.use and vl.name not in {'View Layer', 'exclude'}] relink_composite : bpy.props.BoolProperty(
for v in vl_list: name='Relink Composite',
v.use = True default=True,
description='In case file slot is linked, swap link to Composite file',
options={'SKIP_SAVE'},
)
self.report({"INFO"}, f'{len(vl_list)} ViewLayers Reactivated') def invoke(self, context, event):
return {"FINISHED"} self.fo = context.scene.node_tree.nodes.active
if not len(self.fo.file_slots):
self.report({'ERROR'}, 'no slots in active file output')
return {'CANCELLED'}
class RT_OT_activate_only_selected_layers(bpy.types.Operator): # check if active slot has a source
bl_idname = "rt.activate_only_selected_layers" if not self.fo.inputs[self.fo.active_input_index].is_linked:
bl_label = "Activate Only Selected Layers" return self.execute(context)
bl_description = "Activate only selected node view layer , excluding all others"
bl_options = {"REGISTER"} # check if composite linked
out = context.scene.node_tree.nodes.get('Composite')
if not out or not out.inputs[0].is_linked:
self.compo_out_from_link = ''
return self.execute(context)
# compo linked, pop panel to choose replace or not
self.compo_out_from_link = out.inputs[0].links[0].from_node.name
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text=f'Composite node connected to: {self.compo_out_from_link}')
col.label(text=f'Would you like to replace by file output slot source ?')
layout.prop(self, 'relink_composite')
def execute(self, context): def execute(self, context):
scn = context.scene # if comp
fn.set_scene_output_from_active_fileout_item()
idx = self.fo.active_input_index
sl = self.fo.file_slots[idx]
sk = self.fo.inputs[idx]
nodes = scn.node_tree.nodes if not sk.is_linked:
self.report({'INFO'}, f'Outut changed to match {sl.path} (slot was not linked)')
return {'FINISHED'}
rlayers_nodes = [n for n in nodes if n.select and n.type == 'R_LAYERS'] ## If linked replace links to Composite node
vls = [scn.view_layers.get(n.layer) for n in rlayers_nodes if scn.view_layers.get(n.layer)] if not self.relink_composite:
for v in scn.view_layers: return {'FINISHED'}
v.use = v in vls
ntree = context.scene.node_tree
links = context.scene.node_tree.links
nodes = context.scene.node_tree.nodes
out = nodes.get('Composite')
if not out:
out = fn.create_node('COMPOSITE', tree=ntree)
fo_loc = fn.real_loc(self.fo)
out.location = (fo_loc.x, fo_loc.y + 160)
# if out.inputs[0].is_linked:
# self.report({'WARNING'}, f'Outut changed to match {sl.path} (Composite node already linked)')
lnk = sk.links[0]
from_sk = sk.links[0].from_socket
links.remove(lnk)
links.new(from_sk, out.inputs[0])
self.report({"INFO"}, f'Now only {len(vls)} viewlayer active (/{len(scn.view_layers)})')
return {"FINISHED"} return {"FINISHED"}
classes = ( classes = (
RT_OT_number_outputs, RT_OT_number_outputs,
RT_OT_mute_toggle_output_nodes, RT_OT_mute_toggle_output_nodes,
RT_OT_set_output_node_format, RT_OT_set_output_node_format,
RT_OT_enable_all_viewlayers, RT_OT_set_active_file_output_slot_to_composite,
RT_OT_activate_only_selected_layers
) )
def register(): def register():

View File

@ -0,0 +1,54 @@
import bpy
from bpy.types import Operator
from bpy.props import (StringProperty,
BoolProperty,
)
class RT_OT_enable_all_viewlayers(Operator):
bl_idname = "rt.enable_all_viewlayers"
bl_label = "Enable All Viewlayers"
bl_description = "Enable all View layers except those named 'exclude'" # 'View Layer'
bl_options = {"REGISTER"}
def execute(self, context):
scn = context.scene
vl_list = [vl for vl in scn.view_layers if not vl.use and vl.name not in {'exclude',}] # 'View Layer',
for v in vl_list:
v.use = True
self.report({"INFO"}, f'{len(vl_list)} ViewLayers Reactivated')
return {"FINISHED"}
class RT_OT_activate_only_selected_layers(Operator):
bl_idname = "rt.activate_only_selected_layers"
bl_label = "Activate Only Selected Layers"
bl_description = "Activate only selected node view layer , excluding all others"
bl_options = {"REGISTER"}
def execute(self, context):
scn = context.scene
nodes = scn.node_tree.nodes
rlayers_nodes = [n for n in nodes if n.select and n.type == 'R_LAYERS']
vls = [scn.view_layers.get(n.layer) for n in rlayers_nodes if scn.view_layers.get(n.layer)]
for v in scn.view_layers:
v.use = v in vls
self.report({"INFO"}, f'Now only {len(vls)} viewlayer active (/{len(scn.view_layers)})')
return {"FINISHED"}
classes = (
RT_OT_enable_all_viewlayers,
RT_OT_activate_only_selected_layers
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)

169
ui.py
View File

@ -4,6 +4,41 @@ from bpy.types import Panel
from . import fn from . import fn
# region viewlayer layout
def viewlayer_layout(layout, scn):
for vl in scn.view_layers:
row = layout.row()
row.prop(vl, 'use', text=vl.name, icon='RESTRICT_RENDER_OFF' if vl.use else 'RESTRICT_RENDER_ON', emboss=False, toggle=0)
class RT_PT_viewlayers_ui(Panel):
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_label = "View Layers"
def draw(self, context):
layout = self.layout
layout.label(text=f'{context.scene.name} :: View layers')
col = layout.column(align=True)
viewlayer_layout(col, context.scene)
class RT_PT_viewlayers_multi_ui(Panel):
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_label = "Multi View Layers"
def draw(self, context):
layout = self.layout
layout.label(text=f'{len(bpy.data.scenes)} scenes view layers:')
for s in bpy.data.scenes:
col = layout.column()
# col.label(text=f'{s.name}:')
col.label(text=s.name)
viewlayer_layout(col, s)
layout.separator()
# region main panel
class RT_PT_render_toolbox_ui(Panel): class RT_PT_render_toolbox_ui(Panel):
bl_space_type = "NODE_EDITOR" bl_space_type = "NODE_EDITOR"
bl_region_type = "UI" bl_region_type = "UI"
@ -12,10 +47,106 @@ class RT_PT_render_toolbox_ui(Panel):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator("rt.create_output_layers", icon="NODE")
layout.operator("rt.outputs_search_and_replace", text='Search and replace outputs', icon="BORDERMOVE")
# layout.separator() ## Scene infos recap
scn = context.scene
text = f'{scn.render.resolution_x}x{scn.render.resolution_y} @ {scn.render.fps} fps'
cam = context.scene.camera
if cam:
text = f'{cam.name} : {text}'
else:
text = f'No Camera ! : {text}'
box = layout.box()
col = box.column()
col.label(text=text, icon='SCENE_DATA') # VIEW_CAMERA
# col.label(text=f"{scn.render.fps} fps")
if scn.render.resolution_percentage != 100:
col.label(text='Percentage not 100%', icon='INFO')
col.prop(scn.render, 'resolution_percentage', text="Resolution Percentage")
percent = scn.render.resolution_percentage
col.label(text=f"{int(scn.render.resolution_x * percent / 100)}x{int(scn.render.resolution_y * percent / 100)}", icon='INFO')
if cam and cam.data.shift_x != 0 or cam.data.shift_y != 0:
col.label(text='Camera has Shift', icon='INFO')
# col.prop(cam.data, 'shift_x', text="Shift X")
# col.prop(cam.data, 'shift_y', text="Shift Y")
## viewlayer section
layout.label(text='View layers:')
ct = len([n for n in context.scene.node_tree.nodes if n.type == 'R_LAYERS' and n.select])
# col = layout.column(align=True)
# row=col.row(align=True)
col = layout.column(align=False)
row = col.row(align=True)
row.operator("wm.call_panel", text="View layers", icon='RENDERLAYERS').name = "RT_PT_viewlayers_ui"
row.operator("wm.call_panel", text="All View layers", icon='SCENE_DATA').name = "RT_PT_viewlayers_multi_ui"
# row=layout.row(align=True)
row1 = col.row(align=True)
row1.operator('rt.activate_only_selected_layers', text=f'Activate Only {ct} RenderLayer Nodes')
row1.enabled = ct > 0
exclude_count = len([vl for vl in scn.view_layers if not vl.use and vl.name not in {'exclude',}]) # 'View Layer',
if exclude_count:
# layout.label(text=f'{exclude_count} Excluded View Layers !')
layout.operator('rt.enable_all_viewlayers', text=f'Reactivate {exclude_count} Excluded View Layers')
# col = layout.column()
# col.label(text='Clean and updates:')
# col.operator('rt.clean_compo_tree', icon='BRUSHES_ALL', text='Clean Nodes') # NODE_CORNER
# region file output ui
class RT_PT_file_output_ui(bpy.types.Panel):
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_category = "Render"
bl_label = "File Output Manager"
# bl_parent_id = "RT_PT_render_toolbox_ui"
def draw(self, context):
layout = self.layout
col = layout.column()
col.operator("rt.create_output_layers", text='Create File Output', icon="NODE")
col.operator("rt.outputs_search_and_replace", text='Search And Replace Outputs', icon="BORDERMOVE")
col.separator()
col.operator('rt.set_output_node_format', icon='OUTPUT', text='Copy Output Format To Selected')
col.operator('rt.set_active_file_output_slot_to_composite', icon='OUTPUT', text='Active Slot To Composite')
layout.label(text='All Outputs:')
row=layout.row(align=True)
row.operator('rt.mute_toggle_output_nodes', icon='NODE_INSERT_ON', text='Mute').mute = True
row.operator('rt.mute_toggle_output_nodes', icon='NODE_INSERT_OFF', text='Unmute').mute = False
scn = context.scene
disabled_output = [n for n in scn.node_tree.nodes if n.type == 'OUTPUT_FILE' and n.mute]
if disabled_output:
output_ct = len([n for n in scn.node_tree.nodes if n.type == 'OUTPUT_FILE'])
layout.label(text=f'{len(disabled_output)}/{output_ct} Output Muted', icon='INFO')
col = layout.column()
## (re)number exports
ct = len([n for n in context.scene.node_tree.nodes if n.type == 'OUTPUT_FILE' and n.select])
txt = f'Renumber {ct} Selected Outputs'
subcol = col.column()
subcol.enabled = bool(ct)
row = subcol.row(align=True)
row.operator('rt.number_outputs', icon='LINENUMBERS_ON', text=txt).mode = 'SELECTED'
op = row.operator('rt.number_outputs', icon='X', text='')
op.mode = 'SELECTED'
op.clear = True
# region visibility ui
# Base panel for drawing # Base panel for drawing
class RT_PT_visibility_check_ui_base(bpy.types.Panel): class RT_PT_visibility_check_ui_base(bpy.types.Panel):
@ -31,13 +162,14 @@ class RT_PT_visibility_check_ui_base(bpy.types.Panel):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
# layout.label(text="Visibily Checks:")
layout.operator("rt.list_object_visibility_conflicts", icon="OBJECT_DATAMODE") col = layout.column(align=True)
layout.operator("rt.list_viewport_render_visibility", text="List Viewport Vs Render Visibility", icon="OBJECT_DATAMODE") col .label(text="List Visibility Conflicts:") # , icon='HIDE_OFF'
row = col.row(align=True)
layout.operator("rt.list_modifier_visibility", text="List Modifiers Visibility Conflicts", icon="MODIFIER") row.operator("rt.list_object_visibility_conflicts", text="Objects", icon="OBJECT_DATAMODE")
row.operator("rt.list_viewport_render_visibility", text="Viewport Vs Render") # , icon="OBJECT_DATAMODE"
layout.operator("rt.list_collection_visibility_conflicts", text="List Collections Visibility Conflicts", icon="OUTLINER_COLLECTION") col.operator("rt.list_modifier_visibility", text="Modifiers", icon="MODIFIER")
col.operator("rt.list_collection_visibility_conflicts", text="Collections", icon="OUTLINER_COLLECTION")
layout.separator() layout.separator()
layout.operator("rt.list_object_affected_by_simplify", text="List Object Affected By Simplify", icon="MOD_SIMPLIFY") layout.operator("rt.list_object_affected_by_simplify", text="List Object Affected By Simplify", icon="MOD_SIMPLIFY")
@ -53,6 +185,8 @@ class RT_PT_visibility_check_ui_node(RT_PT_visibility_check_ui_base):
bl_region_type = 'UI' bl_region_type = 'UI'
bl_category = "Render" # Wrangler ? bl_category = "Render" # Wrangler ?
# region conformation ui
class RT_PT_conformation_ui(bpy.types.Panel): class RT_PT_conformation_ui(bpy.types.Panel):
bl_space_type = "VIEW_3D" bl_space_type = "VIEW_3D"
bl_region_type = "UI" bl_region_type = "UI"
@ -100,7 +234,9 @@ class RT_PT_conformation_ui(bpy.types.Panel):
# tgt_row = layout.row(align=True) # tgt_row = layout.row(align=True)
# tgt_row.label(text="", icon='TRIA_RIGHT') # tgt_row.label(text="", icon='TRIA_RIGHT')
tgt_row.label(text=ref_collection.name, icon='OUTLINER_COLLECTION') tgt_row.label(text=ref_collection.name, icon='OUTLINER_COLLECTION')
col.operator("rt.store_visibility_states", text='Store target State', icon="DISK_DRIVE")
col = layout.column(align=False)
col.operator("rt.store_visibility_states", text='Store Target Hierarchy State', icon="DISK_DRIVE")
## Show current collection state (behave badly when changed, should be tweaked before) ## Show current collection state (behave badly when changed, should be tweaked before)
# col = layout.column(align=True) # col = layout.column(align=True)
@ -118,7 +254,7 @@ class RT_PT_conformation_ui(bpy.types.Panel):
col = layout.column(align=True) col = layout.column(align=True)
row = col.row(align=True) row = col.row(align=True)
row.label(text="Parameter To Conform:") row.label(text="To Conform:")
## Same order, greyout unused options ## Same order, greyout unused options
collec_row = row.row(align=True) collec_row = row.row(align=True)
collec_row.prop(props, "conform_exclude", text="", icon='CHECKBOX_DEHLT' if ref_vlc.exclude else 'CHECKBOX_HLT') # Exclude from View Layer collec_row.prop(props, "conform_exclude", text="", icon='CHECKBOX_DEHLT' if ref_vlc.exclude else 'CHECKBOX_HLT') # Exclude from View Layer
@ -148,7 +284,7 @@ class RT_PT_conformation_ui(bpy.types.Panel):
tgt_row.label(text=ref_obj.name, icon='OBJECT_DATA') tgt_row.label(text=ref_obj.name, icon='OBJECT_DATA')
if not ref_obj.children_recursive: if not ref_obj.children_recursive:
tgt_row.label(text="Object has no children", icon='ERROR') tgt_row.label(text="No Children", icon='ERROR')
return return
layout.separator() layout.separator()
@ -165,7 +301,7 @@ class RT_PT_conformation_ui(bpy.types.Panel):
layout.separator() layout.separator()
col = layout.column(align=True) col = layout.column(align=True)
row = col.row(align=True) row = col.row(align=True)
row.label(text="Parameter To Conform:") row.label(text="To Conform:")
row.prop(props, "conform_selectability", text="", icon='RESTRICT_SELECT_ON' if ref_obj.hide_select else 'RESTRICT_SELECT_OFF') # Hide Select row.prop(props, "conform_selectability", text="", icon='RESTRICT_SELECT_ON' if ref_obj.hide_select else 'RESTRICT_SELECT_OFF') # Hide Select
row.prop(props, "conform_viewlayer", text="", icon='HIDE_ON' if ref_obj.hide_get() else 'HIDE_OFF') # Hide in current viewlayer (eye) row.prop(props, "conform_viewlayer", text="", icon='HIDE_ON' if ref_obj.hide_get() else 'HIDE_OFF') # Hide in current viewlayer (eye)
row.prop(props, "conform_viewport", text="", icon='RESTRICT_VIEW_ON' if ref_obj.hide_viewport else 'RESTRICT_VIEW_OFF') # Disable in Viewports row.prop(props, "conform_viewport", text="", icon='RESTRICT_VIEW_ON' if ref_obj.hide_viewport else 'RESTRICT_VIEW_OFF') # Disable in Viewports
@ -175,6 +311,8 @@ class RT_PT_conformation_ui(bpy.types.Panel):
layout.operator("rt.conform_collection_hierarchy",text="Conform Hierarchy", icon="CHECKMARK") layout.operator("rt.conform_collection_hierarchy",text="Conform Hierarchy", icon="CHECKMARK")
# region outliner state
class RT_PT_outliner_state_ui(bpy.types.Panel): class RT_PT_outliner_state_ui(bpy.types.Panel):
bl_space_type = "VIEW_3D" bl_space_type = "VIEW_3D"
bl_region_type = "UI" bl_region_type = "UI"
@ -235,7 +373,10 @@ class RT_PT_outliner_state_ui(bpy.types.Panel):
classes = ( classes = (
RT_PT_viewlayers_ui,
RT_PT_viewlayers_multi_ui,
RT_PT_render_toolbox_ui, RT_PT_render_toolbox_ui,
RT_PT_file_output_ui,
RT_PT_visibility_check_ui_viewport, RT_PT_visibility_check_ui_viewport,
RT_PT_visibility_check_ui_node, RT_PT_visibility_check_ui_node,
RT_PT_conformation_ui, RT_PT_conformation_ui,