bugfix: work on a copy of the object list to prevent error
hiding/unhinding while interating on objects can void an object, giving back None), because Blender's cached object list is invalidated
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@@ -2,7 +2,7 @@ bl_info = {
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"name": "Render Toolbox",
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"description": "Setup outputs and perform cheks for rendering",
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"author": "Samuel Bernou",
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"version": (2, 0, 0),
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"version": (2, 0, 1),
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"blender": (5, 2, 0),
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"location": "View3D",
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"warning": "",
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@@ -805,9 +805,11 @@ def apply_collection_states(collection, context=None):
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return ({'WARNING'}, f"No stored state for '{key}'")
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# return {'CANCELLED'}
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## Collect objects before changing visibility (can invalidate all_objects cache)
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all_objects = {o.name: o for o in collection.all_objects}
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for obj_name, obj_state in state['objects'].items():
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# obj = context.scene.objects.get(obj_name)
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obj = collection.all_objects.get(obj_name)
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obj = all_objects.get(obj_name)
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if obj:
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obj.hide_viewport = obj_state.get('hide_viewport', False)
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obj.hide_render = obj_state.get('hide_render', False)
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@@ -103,7 +103,9 @@ def outliner_conform(apply=False, context=None):
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affected_items['collections'][vlc] = col_attrs
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if affect_target in {'ALL', 'OBJECT'}:
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for obj in ref_collection.all_objects:
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## Iterate on a copy: changing visibility can invalidate all_objects cache while iterating
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## (iteration then yields None and stops early)
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for obj in list(ref_collection.all_objects):
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obj_attrs = []
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if conform_selectability and obj.hide_select != ref_collection.hide_select:
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if apply: obj.hide_select = ref_collection.hide_select
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