add use_simplify toggle in simplify check panel

This commit is contained in:
pullusb 2025-07-22 18:13:04 +02:00
parent d08557a7b7
commit c33eab6f32
2 changed files with 203 additions and 94 deletions

100
operators/scene_checker.py Normal file
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@ -0,0 +1,100 @@
import bpy
from .. import fn
from .simplify_conflicts import list_simplify_affected_objects
## WIP : checker operator to perform all check at once (sometimes a limited version of the check) to expose useful solving operators.
# region Scene check
class RT_OT_scene_checker(Operator):
bl_idname = "rt.scene_checker"
bl_label = "Check Scene "
bl_description = "Check / correct some aspect of the scene and objects, properties, etc. and report"
bl_options = {"REGISTER"}
## List of possible actions calls :
# set scene res
# set scene percentage at 100:
# Disabled animation
# Objects visibility conflict
# Objects modifiers visibility conflict
apply_fixes : bpy.props.BoolProperty(name="Apply Fixes", default=False,
description="Apply possible fixes instead of just listing (pop the list again in fix mode)",
options={'SKIP_SAVE'})
def invoke(self, context, event):
self.ctrl = event.ctrl
return self.execute(context)
def execute(self, context):
problems = []
## Old method : Apply fixes based on pref (inverted by ctrl key)
# # If Ctrl is pressed, invert behavior (invert boolean)
# apply ^= self.ctrl
# apply = self.apply_fixes
# if self.ctrl:
# apply = True
## Object visibility conflict
viz_ct = 0
for o in context.scene.objects:
if not (o.hide_get() == o.hide_viewport == o.hide_render):
hv = 'No' if o.hide_get() else 'Yes'
vp = 'No' if o.hide_viewport else 'Yes'
rd = 'No' if o.hide_render else 'Yes'
viz_ct += 1
print(f'{o.name} : viewlayer {hv} - viewport {vp} - render {rd}')
if viz_ct:
problems.append(['rt.list_object_visibility_conflicts', f'{viz_ct} objects visibility conflicts (details in console)', 'OBJECT_DATAMODE'])
## GP modifiers visibility conflict
mod_viz_ct = 0
for o in context.scene.objects:
for m in o.modifiers:
if m.show_viewport != m.show_render:
vp = 'Yes' if m.show_viewport else 'No'
rd = 'Yes' if m.show_render else 'No'
mod_viz_ct += 1
print(f'{o.name} - modifier {m.name}: viewport {vp} != render {rd}')
if mod_viz_ct:
problems.append(['rt.list_modifier_visibility', f'{mod_viz_ct} modifiers visibility conflicts (details in console)', 'MODIFIER_DATA'])
## Collection
# TODO: add check for collection visibility conflicts
## Simplify affected object
if context.scene.render.use_simplify and list_simplify_affected_objects(context):
problems.append(['rt.list_object_affected_by_simplify', 'Some objects are affected by simplify (details in console)', 'MOD_SIMPLIFY'])
#### --- print fix/problems report
if problems:
print('===File check===')
for p in problems:
if isinstance(p, str):
print(p)
else:
print(p[0])
if not self.apply_fixes:
## button to call the operator again with apply_fixes set to True
problems.append(['OPERATOR', 'gp.file_checker', 'Apply Fixes', 'FORWARD', {'apply_fixes': True}])
# Show in viewport
title = "Changed Settings" if apply else "Checked Settings (nothing changed)"
fn.show_message_box(problems, _title = title, _icon = 'INFO')
else:
self.report({'INFO'}, 'All good')
return {'FINISHED'}
# endregion
# RT_OT_scene_checker,

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@ -7,6 +7,102 @@ from bpy.props import (BoolProperty,
CollectionProperty,
StringProperty)
def list_simplify_affected_objects(context):
ob_list = []
# Get simplify settings
render = context.scene.render
simplify_viewport = render.simplify_subdivision
simplify_render = render.simplify_subdivision_render
max_child_particles = min(render.simplify_child_particles, render.simplify_child_particles_render)
volume_limit_resolution = render.simplify_volumes
for obj in context.scene.objects:
affected_data = []
if hasattr(obj, 'modifiers'):
# Check subdivision surface modifiers
for modifier in obj.modifiers:
if modifier.type == 'SUBSURF':
viewport_limited = modifier.levels > simplify_viewport
render_limited = modifier.render_levels > simplify_render
if viewport_limited or render_limited:
affected_data.append({
'type': 'SUBSURF',
'modifier': modifier,
'viewport_current': modifier.levels,
'viewport_limited': min(modifier.levels, simplify_viewport),
'render_current': modifier.render_levels,
'render_limited': min(modifier.render_levels, simplify_render),
'is_limited': viewport_limited or render_limited
})
# Check multires modifiers
if modifier.type == 'MULTIRES':
viewport_limited = modifier.levels > simplify_viewport
render_limited = modifier.render_levels > simplify_render
if viewport_limited or render_limited:
affected_data.append({
'type': 'MULTIRES',
'modifier': modifier,
'viewport_current': modifier.levels,
'viewport_limited': min(modifier.levels, simplify_viewport),
'render_current': modifier.render_levels,
'render_limited': min(modifier.render_levels, simplify_render),
'is_limited': viewport_limited or render_limited
})
# # Check particle systems
if hasattr(obj, 'particle_systems') and len(obj.particle_systems) > 0 and max_child_particles < 1.0:
for psys in obj.particle_systems:
if psys.settings.type in ['EMITTER', 'HAIR']:
affected_data.append({
'type': 'PARTICLE',
'particle_system': psys,
'particle_type': psys.settings.type,
'count': psys.settings.count
})
# Check materials for subsurface scattering and volumes
# material_affected = False
# if obj.material_slots:
# for slot in obj.material_slots:
# if slot.material and slot.material.node_tree:
# nodes = slot.material.node_tree.nodes
# for node in nodes:
# if node.type == 'BSDF_PRINCIPLED':
# if hasattr(node.inputs['Subsurface'], 'default_value'):
# if node.inputs['Subsurface'].default_value > 0:
# affected_data.append({
# 'type': 'SUBSURFACE',
# 'material': slot.material,
# 'subsurface_value': node.inputs['Subsurface'].default_value
# })
# material_affected = True
# break
# elif node.type == 'VOLUME_PRINCIPLED':
# affected_data.append({
# 'type': 'VOLUME_MAT',
# 'material': slot.material
# })
# material_affected = True
# break
# if material_affected:
# break
# Check for volume objects
if obj.type == 'VOLUME' and volume_limit_resolution < 1.0:
affected_data.append({
'type': 'VOLUME_OBJ'
})
# If object has affected data, add it to the list
if affected_data:
ob_list.append([obj, affected_data, "OUTLINER_OB_" + obj.type])
return ob_list
class RT_OT_list_object_affected_by_simplify(Operator):
bl_idname = "rt.list_object_affected_by_simplify"
bl_label = "List Objects Affected By Simplify"
@ -14,100 +110,8 @@ class RT_OT_list_object_affected_by_simplify(Operator):
bl_options = {"REGISTER"}
def invoke(self, context, event):
self.ob_list = []
# Get simplify settings
render = context.scene.render
simplify_viewport = render.simplify_subdivision
simplify_render = render.simplify_subdivision_render
max_child_particles = min(render.simplify_child_particles, render.simplify_child_particles_render)
volume_limit_resolution = render.simplify_volumes
for obj in context.scene.objects:
affected_data = []
if hasattr(obj, 'modifiers'):
# Check subdivision surface modifiers
for modifier in obj.modifiers:
if modifier.type == 'SUBSURF':
viewport_limited = modifier.levels > simplify_viewport
render_limited = modifier.render_levels > simplify_render
if viewport_limited or render_limited:
affected_data.append({
'type': 'SUBSURF',
'modifier': modifier,
'viewport_current': modifier.levels,
'viewport_limited': min(modifier.levels, simplify_viewport),
'render_current': modifier.render_levels,
'render_limited': min(modifier.render_levels, simplify_render),
'is_limited': viewport_limited or render_limited
})
# Check multires modifiers
if modifier.type == 'MULTIRES':
viewport_limited = modifier.levels > simplify_viewport
render_limited = modifier.render_levels > simplify_render
if viewport_limited or render_limited:
affected_data.append({
'type': 'MULTIRES',
'modifier': modifier,
'viewport_current': modifier.levels,
'viewport_limited': min(modifier.levels, simplify_viewport),
'render_current': modifier.render_levels,
'render_limited': min(modifier.render_levels, simplify_render),
'is_limited': viewport_limited or render_limited
})
# # Check particle systems
if hasattr(obj, 'particle_systems') and len(obj.particle_systems) > 0 and max_child_particles < 1.0:
for psys in obj.particle_systems:
if psys.settings.type in ['EMITTER', 'HAIR']:
affected_data.append({
'type': 'PARTICLE',
'particle_system': psys,
'particle_type': psys.settings.type,
'count': psys.settings.count
})
# Check materials for subsurface scattering and volumes
# material_affected = False
# if obj.material_slots:
# for slot in obj.material_slots:
# if slot.material and slot.material.node_tree:
# nodes = slot.material.node_tree.nodes
# for node in nodes:
# if node.type == 'BSDF_PRINCIPLED':
# if hasattr(node.inputs['Subsurface'], 'default_value'):
# if node.inputs['Subsurface'].default_value > 0:
# affected_data.append({
# 'type': 'SUBSURFACE',
# 'material': slot.material,
# 'subsurface_value': node.inputs['Subsurface'].default_value
# })
# material_affected = True
# break
# elif node.type == 'VOLUME_PRINCIPLED':
# affected_data.append({
# 'type': 'VOLUME_MAT',
# 'material': slot.material
# })
# material_affected = True
# break
# if material_affected:
# break
# Check for volume objects
if obj.type == 'VOLUME' and volume_limit_resolution < 1.0:
affected_data.append({
'type': 'VOLUME_OBJ'
})
# If object has affected data, add it to the list
if affected_data:
self.ob_list.append([obj, affected_data, "OUTLINER_OB_" + obj.type])
# self.ob_list = []
self.ob_list = list_simplify_affected_objects(context)
# Sort by object type, then by name
self.ob_list.sort(key=lambda x: (x[2], x[0].name))
@ -119,6 +123,11 @@ class RT_OT_list_object_affected_by_simplify(Operator):
layout.use_property_split = True
render = context.scene.render
row = layout.row()
row.prop(render, "use_simplify", text="Use Simplify")
if not render.use_simplify:
row.label(text="Simplify is Disabled", icon='INFO')
# Get current simplify settings
simplify_viewport = render.simplify_subdivision
simplify_render = render.simplify_subdivision_render