# Render Toolbox Blender addon for rendering setup and checks ## Development ### Cloning 1. Create a development directory, such as: ```sh /home/<USER>/dev ``` 2. Clone the repository with the following command: ```sh git clone ssh://git@git.autourdeminuit.com:222/autour_de_minuit/git_template.git ``` ### Branches The main branch is **master**. It is a **protected branch** that only user with the `Owner` role can push to. To contribute to this repository, you will have to create you own development branch, and then create a Pull Request. After at least **one validation**, you will be able to merge your changes. Branches should be named in `kebab-case`, and can be grouped using `/`. Examples: `bug/fix-crash-on-startup`, `bug/fix-font`, `feature/new-colors`, `theme-logic-refactor`, etc... <!-- ## TODO: ## Transfer useful and generic render function from gp_render: - mute/unmute all file output nodes - export crop infos to json (hardcoded path in gp_render. make an export dialog instead, with eventually an environnement variable for the path) - Viewlayer list view ## Transfer useful and genereric render stuff from gp_toolbox: - ? Conflict visibility checker ? This also fit other tasks, but more often use to debug at precomp/rendering step. ## Improve existing: - Add a toggle to separate tech passes (always set to 32bit default) - toggle to always create a new node (don't try connect to existing file output node) - optional : only connect to existing file output if node settings are aligned with current ones - Connect to file output node should not remove unlinked output by defaut (should be an option in window) ## Done: - (just added an option "scene + node name socket") - Connect to file output node should have the option to add scene name as output prefix - Connect to file output node should have search and replace options for output names in window -->