pullusb 0c6523049f Change conform behavior, now show individual items.
Add store/restore visibility  for items
2025-07-29 15:05:44 +02:00

250 lines
11 KiB
Python
Executable File

import bpy
from bpy.types import Panel
from . import fn
class RT_PT_render_toolbox_ui(Panel):
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_category = "Render" # Wrangler
bl_label = "Render Toolbox"
def draw(self, context):
layout = self.layout
layout.operator("rt.create_output_layers", icon="NODE")
layout.operator("rt.outputs_search_and_replace", text='Search and replace outputs', icon="BORDERMOVE")
# Base panel for drawing
class RT_PT_visibility_check_ui_base(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "View"
bl_label = "Visibility Checks"
bl_options = {'DEFAULT_CLOSED'}
def draw_header_preset(self, context):
layout = self.layout
layout.operator('rt.scene_checker', text="", icon='CHECKMARK') #, depress=True
def draw(self, context):
layout = self.layout
# layout.label(text="Visibily Checks:")
layout.operator("rt.list_object_visibility_conflicts", icon="OBJECT_DATAMODE")
layout.operator("rt.list_viewport_render_visibility", text="List Viewport Vs Render Visibility", icon="OBJECT_DATAMODE")
layout.operator("rt.list_modifier_visibility", text="List Modifiers Visibility Conflicts", icon="MODIFIER")
layout.operator("rt.list_collection_visibility_conflicts", text="List Collections Visibility Conflicts", icon="OUTLINER_COLLECTION")
layout.separator()
layout.operator("rt.list_object_affected_by_simplify", text="List Object Affected By Simplify", icon="MOD_SIMPLIFY")
class RT_PT_visibility_check_ui_viewport(RT_PT_visibility_check_ui_base):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "View"
class RT_PT_visibility_check_ui_node(RT_PT_visibility_check_ui_base):
bl_space_type = 'NODE_EDITOR'
# bl_parent_id = "RT_PT_render_toolbox_ui"
bl_region_type = 'UI'
bl_category = "Render" # Wrangler ?
class RT_PT_conformation_ui(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "View"
bl_label = "Conformation"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
## Show properties for outliner conformation
layout.use_property_split = True
layout.use_property_decorate = False
# props = context.scene.render_toolbox_conform
props = context.view_layer.render_toolbox_conform
col = layout.column(align=True)
col.prop(props, "hierarchy_type", text="Work On") # , expand=True
# col.separator()
col.prop(props, "target_name", text="Search") # (Optional)
## Show current target
box = layout.box()
tgt_row = box.row()
if props.hierarchy_type == 'COLLECTION':
ref_collection = fn.get_target_collection(props.target_name, context)
if not ref_collection or ref_collection == context.scene.collection:
layout.label(text="Select a collection or search by name", icon='INFO')
if ref_collection == context.scene.collection:
layout.label(text="Cannot use the scene collection", icon='ERROR')
layout.label(text="An excluded collection collection cannot be active (use search)")
return
if not ref_collection:
layout.label(text=f"Error: Collection '{ref_collection.name}' not found", icon='ERROR')
return
ref_vlc = fn.get_view_layer_collection(ref_collection)
if not ref_vlc:
layout.label(text=f"Error: Viewlayer Collection '{ref_collection.name}' not found", icon='ERROR')
return
# tgt_row = layout.row(align=True)
# tgt_row.label(text="", icon='TRIA_RIGHT')
tgt_row.label(text=ref_collection.name, icon='OUTLINER_COLLECTION')
col.operator("rt.store_visibility_states", text='Store target State', icon="DISK_DRIVE")
## Show current collection state (behave badly when changed, should be tweaked before)
# col = layout.column(align=True)
row = tgt_row.row(align=True)
row.prop(ref_vlc, "exclude", text="", emboss=False)
row.prop(ref_collection, "hide_select", text="", emboss=False)
row.prop(ref_vlc, "hide_viewport", text="", emboss=False)
row.prop(ref_collection, "hide_viewport", text="", emboss=False)
row.prop(ref_collection, "hide_render", text="", emboss=False)
row.prop(ref_vlc, "holdout", text="", emboss=False)
row.prop(ref_vlc, "indirect_only", text="", emboss=False)
layout.prop(props, "affect_target", text="Target Items")
layout.separator()
col = layout.column(align=True)
row = col.row(align=True)
row.label(text="Parameter To Conform:")
## Same order, greyout unused options
collec_row = row.row(align=True)
collec_row.prop(props, "conform_exclude", text="", icon='CHECKBOX_DEHLT' if ref_vlc.exclude else 'CHECKBOX_HLT') # Exclude from View Layer
collec_row.active = props.affect_target != 'OBJECT'
## Object and collections
row.prop(props, "conform_selectability", text="", icon='RESTRICT_SELECT_ON' if ref_collection.hide_select else 'RESTRICT_SELECT_OFF') # Hide Select
row.prop(props, "conform_viewlayer", text="", icon='HIDE_ON' if ref_vlc.hide_viewport else 'HIDE_OFF') # Hide in current viewlayer (eye)
row.prop(props, "conform_viewport", text="", icon='RESTRICT_VIEW_ON' if ref_collection.hide_viewport else 'RESTRICT_VIEW_OFF') # Disable in Viewports
row.prop(props, "conform_render", text="", icon='RESTRICT_RENDER_ON' if ref_collection.hide_render else 'RESTRICT_RENDER_OFF') # Disable in Renders
## Specific to collections
collec_row = row.row(align=True)
collec_row.prop(props, "conform_holdout", text="", icon='HOLDOUT_OFF') # Holdout
collec_row.prop(props, "conform_use_indirect", text="", icon='INDIRECT_ONLY_OFF') # Indirect Only
collec_row.active = props.affect_target != 'OBJECT'
else:
ref_obj = fn.get_target_object(props.target_name, context)
if not ref_obj:
layout.label(text="Make object active or search by name", icon='INFO')
return
# tgt_row = layout.row(align=True)
# tgt_row.label(text="", icon='TRIA_RIGHT')
tgt_row.label(text=ref_obj.name, icon='OBJECT_DATA')
if not ref_obj.children_recursive:
tgt_row.label(text="Object has no children", icon='ERROR')
return
layout.separator()
## Show current collection state (can behave badly when changed, should be tweaked before)
# col = layout.column(align=True)
row = tgt_row.row(align=True)
# row.label(text="Reference Object State:")
row.prop(ref_obj, "hide_select", text="", emboss=False)
# row.prop(props, "active_object_viewlayer_hide", text="", icon='HIDE_ON' if ref_obj.hide_get() else 'HIDE_OFF', emboss=False) # hack
row.label(text="", icon='HIDE_ON' if ref_obj.hide_get() else 'HIDE_OFF') # hack
row.prop(ref_obj, "hide_viewport", text="", emboss=False)
row.prop(ref_obj, "hide_render", text="", emboss=False)
layout.separator()
col = layout.column(align=True)
row = col.row(align=True)
row.label(text="Parameter To Conform:")
row.prop(props, "conform_selectability", text="", icon='RESTRICT_SELECT_ON' if ref_obj.hide_select else 'RESTRICT_SELECT_OFF') # Hide Select
row.prop(props, "conform_viewlayer", text="", icon='HIDE_ON' if ref_obj.hide_get() else 'HIDE_OFF') # Hide in current viewlayer (eye)
row.prop(props, "conform_viewport", text="", icon='RESTRICT_VIEW_ON' if ref_obj.hide_viewport else 'RESTRICT_VIEW_OFF') # Disable in Viewports
row.prop(props, "conform_render", text="", icon='RESTRICT_RENDER_ON' if ref_obj.hide_render else 'RESTRICT_RENDER_OFF') # Disable in Renders
layout.operator("rt.conform_collection_hierarchy",text="Conform Hierarchy", icon="CHECKMARK")
class RT_PT_outliner_state_ui(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "View"
bl_label = "Outliner State"
bl_options = {'DEFAULT_CLOSED'}
bl_parent_id = "RT_PT_conformation_ui"
def draw(self, context):
layout = self.layout
## Outliner state
## Scene
col = layout.column()
col.operator("rt.store_visibility_states", text='Store Whole Viewlayer State', icon="DISK_DRIVE").collection_name = "ALL-SCENE-COLLECTION"
stored_keys = context.scene.get('outliner_state', {}).keys()
if stored_keys and 'ALL' in stored_keys:
row = col.row(align=True)
row.operator("rt.apply_visibility_states", text=f"Restore Viewlayer State", icon="OUTLINER").collection_name = "ALL-SCENE-COLLECTION"
row.operator("rt.delete_visibility_states", text="", icon="TRASH").collection_name = 'ALL'
col = layout.column()
## Specific collection
if stored_keys:
col.label(text="Collections State:")
for key in stored_keys:
if key == 'ALL':
continue
row = col.row(align=True)
row.operator("rt.apply_visibility_states", text=f"Restore: {key}", icon="OUTLINER").collection_name = key
row.operator("rt.delete_visibility_states", text="", icon="TRASH").collection_name = key
## Unused, only exposed in Create output panel
# class RT_PT_output_template(Panel):
# bl_space_type = "3D_VIEW"
# bl_region_type = "UI"
# bl_category = "Render" # Wrangler
# bl_label = "File Output Templates"
# bl_parent_id = "RT_PT_render_toolbox_ui"
# # bl_options = {'DEFAULT_CLOSED'}
# def draw(self, context):
# layout = self.layout
# settings = context.scene.render_toolbox
# col = layout.column(align=True)
# col.label(text='Single file:')
# col.prop(settings, "default_base_path", text="Base Path")
# col.prop(settings, "default_file_slot", text="File Slot")
# col.separator()
# col = layout.column(align=True)
# col.label(text='Multilayers:')
# col.prop(settings, "default_multilayer_base_path", text="Base Path")
# col.prop(settings, "default_multilayer_name", text="Layer Name")
# ## Handle separate tech passes names ?
classes = (
RT_PT_render_toolbox_ui,
RT_PT_visibility_check_ui_viewport,
RT_PT_visibility_check_ui_node,
RT_PT_conformation_ui,
RT_PT_outliner_state_ui,
# RT_PT_output_template,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)