Add menu and some cleanup

Gizmo
ChristopheSeux 2024-02-26 11:26:49 +01:00
parent 917531f59a
commit 150bae5920
13 changed files with 778 additions and 571 deletions

87
area.py
View File

@ -1,5 +1,5 @@
import bpy
from bpy.types import NodeTree, NODE_PT_tools_active, NODE_HT_header
from bpy.types import NodeTree, NODE_PT_tools_active, NODE_HT_header, Menu
from .constants import PICKERS
@ -14,6 +14,69 @@ class RigPickerTree(NodeTree):
bl_icon = 'OUTLINER_DATA_ARMATURE'
class RP_MT_picker(Menu):
"""Picker"""
bl_label = "Picker"
def draw(self, context):
layout = self.layout
scn = context.scene
layout.operator('rigpicker.reload_picker', icon='FILE_REFRESH')
row = layout.row(align=True)
# Has at least one picker collection in the scene
if not [c.rig_picker.enabled for c in scn.collection.children_recursive]:
row.enabled = False
row.prop(scn.rig_picker, 'use_pick_bone', text='Auto Bone Assign')
class RP_MT_animation(Menu):
"""Picker"""
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("rigpicker.toogle_bone_layer", icon="MOUSE_LMB_DRAG")
row = layout.row()
op = row.operator("node.context_menu_picker", icon="MOUSE_RMB")
if not context.active_pose_bone:
row.enabled = False
layout.separator()
op = layout.operator("rigpicker.call_operator", text='Select All')
op.operator = "pose.select_all"
op.arguments = '{"action": "SELECT"}'
op = layout.operator("rigpicker.call_operator", text='Select All')
op.operator = "pose.select_all"
op.arguments = '{"action": "DESELECT"}'
op = layout.operator("rigpicker.call_operator", text='Frame Selected')
op.operator = "view3d.view_selected"
op.view_3d = True
layout.separator()
layout.operator("rigpicker.call_operator", text='Insert Keyframe').operator="animtoolbox.insert_keyframe"
layout.operator("anim.keyframe_delete_v3d", text='Delete Keyframe')
layout.separator()
op = layout.operator("rigpicker.call_operator", text='Move')
op.operator="transform.translate"
op.invoke = True
op.view_3d = True
layout.operator("node.picker_transform", text='Rotate').mode='ROTATE'
layout.operator("node.picker_transform", text='Scale').mode='SCALE'
layout.separator()
layout.operator("rigpicker.call_operator", text='Reset Bone').operator="animtoolbox.reset_bone"
layout.operator("rigpicker.call_operator", text='Clear Location').operator='pose.loc_clear'
layout.operator("rigpicker.call_operator", text='Clear Rotation').operator='pose.rot_clear'
layout.operator("rigpicker.call_operator", text='Clear Scale').operator='pose.scale_clear'
def draw_header(self, context):
if not context.space_data.tree_type == 'RigPickerTree':
self._draw(context)
@ -23,7 +86,6 @@ def draw_header(self, context):
layout = self.layout
layout.template_header()
#layout.separator_spacer()
if not context.space_data.node_tree:
ntree = bpy.data.node_groups.get('.rig_picker')
@ -32,10 +94,10 @@ def draw_header(self, context):
context.space_data.node_tree = ntree
#layout.template_ID(context.space_data, "node_tree", new="node.new_node_tree")
#layout.separator_spacer()
row = layout.row(align=True)
row.menu("RP_MT_picker")
row.menu("RP_MT_animation")
#layout.operator('rigpicker.reload_picker', icon='FILE_REFRESH', text='')
ob = context.object
if not ob or not ob.type == 'ARMATURE':
return
@ -50,23 +112,18 @@ def draw_header(self, context):
layout.prop(scn.rig_picker, 'use_pick_bone', icon='PANEL_CLOSE', text='', emboss=False)
layout.separator_spacer()
layout.label(text=ob.name)
row = layout.row()
row.enabled = False
row.label(text=ob.name)
layout.separator_spacer()
#row.alignment = 'RIGHT'
row = layout.row(align=True)
for i, picker in enumerate(picker_group.pickers):
row.operator('rigpicker.fit_picker', text=f'{i+1}').index=i
#row.separator_spacer()
row.operator('rigpicker.fit_picker', text='', icon='FULLSCREEN_ENTER').index = -1
#layout.prop('rigpicker.reload_picker', icon='FILE_REFRESH', text='')
def tools_from_context(context, mode=None):
sp = context.space_data
@ -92,6 +149,8 @@ def poll(cls, context):
classes = (
RigPickerTree,
RP_MT_picker,
RP_MT_animation
)

View File

@ -1,2 +1,29 @@
import gpu
from pathlib import Path
class LazyDict(dict):
def __getitem__(self, k):
v = super().__getitem__(k)
if callable(v):
v = v()
super().__setitem__(k, v)
return v
def get(self, k, default=None):
if k in self:
return self.__getitem__(k)
return default
PICKERS = {}
MODULE_DIR = Path(__file__).parent
SHADER_DIR = MODULE_DIR / 'shaders'
SHADERS = LazyDict()
vertex_shader = Path(SHADER_DIR, "dash_shader.vert").read_text(encoding='utf-8')
fragment_shader = Path(SHADER_DIR, "dash_shader.frag").read_text(encoding='utf-8')
SHADERS['dashed_line'] = lambda : gpu.types.GPUShader(vertex_shader, fragment_shader)

View File

@ -1,6 +1,21 @@
import bpy
from .bl_utils import get_mat
from .bl_utils import get_mat, get_collection_parents
def get_picker_collection(ob=None):
"""Return the picker collection of an object"""
if not ob:
ob = bpy.context.object
for col in ob.users_collection:
if col.rig_picker.enabled:
return col
if picker_col := next((c for c in get_collection_parents(col) if c.rig_picker.enabled), None):
return picker_col
def is_shape(ob):
scn = bpy.context.scene
@ -15,6 +30,7 @@ def is_shape(ob):
return False
def get_object_color(ob):
if not ob.data.materials:
return
@ -29,6 +45,7 @@ def get_object_color(ob):
return emit_node.inputs['Color'].default_value
def get_operator_from_id(idname):
if not '.' in idname:
return

View File

@ -2,6 +2,34 @@
import bpy
def get_collection_parents(col, root=None, cols=None):
"""Return all direct collection parents
Args:
col (bpy.types.Collection): collection to get parents from
root (bpy.types.Collection, optional): collection to search in (recursive) instead of the scene collection.
Defaults to None.
cols (_type_, optional): for recursivity, store the parent collections.
Defaults to None.
Returns:
list[bpy.types.Collection]: a list of direct parents
"""
if cols is None:
cols = []
if root is None:
root = bpy.context.scene.collection
for sub in root.children:
if sub == col:
cols.append(root)
if len(sub.children):
cols = get_collection_parents(col, root=sub, cols=cols)
return cols
def get_view_3d_override():
windows = bpy.context.window_manager.windows
areas = [a for w in windows for a in w.screen.areas if a.type == 'VIEW_3D']
@ -31,6 +59,12 @@ def link_mat_to_object(ob):
sl.link = 'OBJECT'
sl.material = m
def eval_attr(ob, name):
resolved = ob
for o in name.split("."):
resolved = getattr(resolved, o)
return resolved
def flip_name(name):
if not name:
return
@ -41,6 +75,19 @@ def flip_name(name):
else:
return bpy.utils.flip_name(name)
def split_path(path) :
try :
bone_name = path.split('["')[1].split('"]')[0]
except Exception:
bone_name = None
try :
prop_name = path.split('["')[2].split('"]')[0]
except Exception:
prop_name = None
return bone_name, prop_name
def hide_layers(args):
""" """
ob = bpy.context.object

View File

@ -232,7 +232,7 @@ class BoneShape(Shape):
if self.hide:
return self.draw_hided()
elif self.bone.custom_shape_scale_xyz.length < 0.00001:
elif self.bone and self.bone.custom_shape_scale_xyz.length < 0.00001:
return self.draw_zero_scaled()
# Draw Fill
@ -258,8 +258,9 @@ class BoneShape(Shape):
def assign_bone_event(self):
#print('assign_bone_event', self)
scn = bpy.context.scene
rig = scn.rig_picker.rig
rig = self.picker.rig
source_object = scn.objects.get(self.source_name)
if not source_object:
print(f'Source object {self.source_name} not found')
@ -270,6 +271,9 @@ class BoneShape(Shape):
print('You need to have an active bone')
return
#print(active_bone, source_object)
#print(rig)
source_object.name = rig.data.bones.active.name
source_object.rig_picker.name = rig.data.bones.active.name
def release_event(self, mode='SET'):
@ -452,10 +456,10 @@ class Picker:
def assign_bone_event(self):
for shape in self.shapes:
if shape.type=='bone' and shape.hover:
if shape.type == 'bone' and shape.hover:
shape.assign_bone_event()
bpy.ops.rigpicker.save_picker(index=self.index)
bpy.ops._rigpicker.save_picker(index=self.index)
def press_event(self, mode='SET'):
for shape in self.shapes:
@ -626,11 +630,11 @@ class PickerGroup:
if self.timer:
self.timer.cancel()
self.timer = threading.Timer(0.5, self.tooltip_event)
self.timer = threading.Timer(0.4, self.tooltip_event)
self.timer.start()
def press_event(self, mode='SET'):
self.clear_tooltip()
#self.clear_tooltip()
for picker in self.pickers:
if picker.under_mouse(self.location):
@ -678,7 +682,7 @@ class PickerGroup:
#print(self.hover_shape, self.hover_shape.type)
if self.hover_shape and self.hover_shape.type != 'display':
if self.hover_shape.type == 'bone':
if self.hover_shape.type == 'bone' and self.hover_shape.bone:
self.tooltip = self.hover_shape.bone.name
else:
self.tooltip = self.hover_shape.tooltip
@ -706,28 +710,47 @@ class PickerGroup:
return center
def get_picker_path(rig, start=None):
picker_path = rig.data.get('rig_picker', {}).get('source')
if not picker_path:
return
def load_picker_data(rig):
if 'pickers' in rig.data.rig_picker:
picker_datas = [p.to_dict() for p in rig.rig_picker['pickers']]
else:
picker_datas = []
picker_path = bpy.path.abspath(picker_path, library=rig.data.library, start=start)
for picker in rig.data.rig_picker.sources:
picker_path = Path(bpy.path.abspath(picker.source, library=rig.data.library))
if not picker_path.exists():
print(f'Picker path not exists: {picker_path.resolve()}')
continue
print('Load picker from', picker_path.resolve())
picker_data = json.loads(picker_path.read_text(encoding='utf-8'))
picker_datas.append(picker_data)
PICKERS[rig] = PickerGroup(rig, picker_datas)
def get_picker_path(rig, source, start=None):
picker_path = bpy.path.abspath(source, library=rig.data.library, start=start)
return Path(os.path.abspath(picker_path))
def pack_picker(rig, start=None):
picker_path = get_picker_path(rig, start=start)
if picker_path and picker_path.exists():
if 'rig_picker' not in rig.data.keys():
rig.data['rig_picker'] = {}
pickers = []
for picker_source in rig.data.get('rig_picker', {}).get('sources', {}):
picker_path = get_picker_path(rig, picker_source['source'], start)
if not picker_path.exists():
print(f'{picker_path} not exists')
continue
picker_data = json.loads(picker_path.read_text(encoding='utf-8'))
pickers.append(picker_data)
rig.data['rig_picker']['picker'] = json.loads(picker_path.read_text(encoding='utf-8'))
rig.data['rig_picker']['pickers'] = pickers
def unpack_picker(rig):
if 'rig_picker' not in rig.data.keys():
return
if 'picker' in rig.data['rig_picker'].keys():
del rig.data['rig_picker']['picker']
if 'pickers' in rig.data['rig_picker'].keys():
del rig.data['rig_picker']['pickers']

View File

@ -61,99 +61,119 @@ def contour_loops(bm, vert_index=0, loops=None, vert_indices=None):
return loops
def get_picker_data(objects, canvas, rig):
picker_datas = []
gamma = 1 / 2.2
if canvas.type =='CURVE':
def get_shape_data(ob, matrix=None, depsgraph=None):
if not matrix:
matrix = Matrix()
if not depsgraph:
depsgraph = bpy.context.evaluated_depsgraph_get()
gamma = 1 / 2.2
eval_ob = ob.evaluated_get(depsgraph)
mesh = eval_ob.to_mesh()
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.002)
bmesh.ops.dissolve_limit(bm, angle_limit=0.001745, verts=bm.verts, edges=bm.edges)
bmesh.ops.connect_verts_concave(bm, faces=bm.faces)
bmesh.ops.triangulate(bm, faces=bm.faces)
edges = [[v.index for v in e.verts] for e in bm.edges if len(e.link_faces)<=1]
bm.to_mesh(mesh)
mesh.update()
bm.clear()
points = []
polygons = []
depths = []
for vert in mesh.vertices:
co = matrix @ (ob.matrix_world @ Vector(vert.co))
points.append([round(co[0]), round(co[1])])
depths += [co[2]]
if depths:
depth = max(depths)
else:
print(f'{ob.name} has no vertices')
depth = 0
for face in mesh.polygons:
polygons.append([v for v in face.vertices])
color = get_object_color(ob)
if color:
color = [round(pow(c, gamma), 4) for c in color]
else:
color = [0.5, 0.5, 0.5]
shape = {
'source_name': ob.name,
'tooltip': ob.rig_picker.name,
'depth': depth,
'points': points,
'polygons': polygons,
'edges': edges,
'color': color,
'type': ob.rig_picker.shape_type
}
if shape['type'] =='OPERATOR':
shape['operator'] = ob.rig_picker.operator
shape['shortcut'] = ob.rig_picker.shortcut
elif shape['type'] =='BONE':
shape['bone'] = ob.rig_picker.name
eval_ob.to_mesh_clear()
return shape
def get_picker_data(collection):
picker_data = []
depsgraph = bpy.context.evaluated_depsgraph_get()
canvas = collection.rig_picker.canvas
if canvas.type == 'CURVE':
canvas_points = canvas.data.splines[0].points
else:
canvas_points = canvas.data.vertices
canvas_coords = [canvas.matrix_world@Vector((p.co)) for p in canvas_points]
height = max(canvas_coords).y - min(canvas_coords).y
width = max(canvas_coords).x - min(canvas_coords).x
height = abs(max(canvas_coords).y - min(canvas_coords).y)
width = abs(max(canvas_coords).x - min(canvas_coords).x)
canvas_center = sum(canvas_coords, Vector()) / len(canvas_coords)
canvas_scale_fac = 4096 / max(height, width)# Reference height for the canvas
center = sum(canvas_coords, Vector()) / len(canvas_coords)
scale = 2048 / max(height, width)# Reference height for the canvas
objects.append(canvas)
dg = bpy.context.evaluated_depsgraph_get()
matrix = Matrix.Translation(-center)
matrix = Matrix.Scale(scale, 4) @ matrix
#sorted by their z axes
for ob in sorted(objects, key=lambda x: bound_box_center(x)[2]):
for ob in collection.all_objects:
if ob.instance_collection:
for shape in ob.instance_collection.all_objects:
picker_data.append(get_shape_data(shape, matrix=matrix@ob.matrix_world, depsgraph=depsgraph))
elif ob.type in ('MESH', 'CURVE', 'FONT'):
picker_data.append(get_shape_data(ob, matrix=matrix, depsgraph=depsgraph))
print('Storing shape', ob.name)
mesh = bpy.data.meshes.new_from_object(ob.evaluated_get(dg))
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.002)
bmesh.ops.dissolve_limit(bm, angle_limit=0.001745, verts=bm.verts, edges=bm.edges)
bmesh.ops.connect_verts_concave(bm, faces=bm.faces)
bmesh.ops.triangulate(bm, faces=bm.faces)
#bm_loops = contour_loops(bm)
#loops = [[l.index for l in loop] for loop in bm_loops]
loops = []
edges = [[v.index for v in e.verts] for e in bm.edges if len(e.link_faces)<=1]
bm.to_mesh(mesh)
mesh.update()
bm.clear()
points = []
#edges = []
polygons = []
for p in mesh.vertices:
point = ob.matrix_world@Vector((p.co))
point = (point - canvas_center) * canvas_scale_fac
points.append([round(point[0]), round(point[1])])
for f in mesh.polygons:
polygons.append([v for v in f.vertices])
#for e in mesh.edges:
#
# edges.append([v for v in e.vertices])
color = get_object_color(ob)
if color:
color = [round(pow(c, gamma), 4) for c in color]
else:
color = [0.5, 0.5, 0.5]
#print(f'{ob.name} of type {ob.type} not supported')
continue
shape = {
'source_name': ob.name,
'tooltip': ob.rig_picker.name,
'points': points,
'polygons': polygons,
'edges': edges,
'loops': loops,
'color': color,
'type': 'CANVAS' if ob == canvas else ob.rig_picker.shape_type
}
if shape['type'] =='OPERATOR':
shape['operator'] = ob.rig_picker.operator
#if ob.rig_picker.arguments:
#shape['arguments'] = ob.rig_picker.arguments
#if ob.rig_picker.shortcut:
shape['shortcut'] = ob.rig_picker.shortcut
elif shape['type'] =='BONE':
shape['bone'] = ob.rig_picker.name
picker_datas.append(shape)
picker_data.sort(key=lambda x : x['depth'])
#print(picker_datas)
return picker_datas
return picker_data
#rig.data.rig_picker['shapes'] = picker_datas

View File

@ -5,7 +5,7 @@ from gpu_extras.batch import batch_for_shader
import blf
from pathlib import Path
from .constants import PICKERS
from .core.picker import Picker, PickerGroup
from .core.picker import Picker, PickerGroup, load_picker_data
import json
@ -38,55 +38,27 @@ def draw_rect_2d(position, width, height, color):
def draw_callback_view():
sp = bpy.context.space_data
space_data = bpy.context.space_data
if not sp or not sp.tree_type == 'RigPickerTree':
if not space_data or not space_data.tree_type == 'RigPickerTree':
return
if not sp.pin:
sp.pin = True
sp.show_region_ui = False
# Use the pin to know if this is the first time this picker window in created to hide the n panel
if not space_data.pin:
space_data.pin = True
space_data.show_region_ui = False
ob = bpy.context.object
if not ob or ob.type !='ARMATURE' or not ob.data.rig_picker.sources:
return
if ob not in PICKERS:
if 'pickers' in ob.data.rig_picker:
picker_datas = [s.to_dict() for s in ob.data.rig_picker['pickers']]
else:
picker_datas = []
for picker in ob.data.rig_picker.sources:
picker_path = Path(bpy.path.abspath(picker.source, library=ob.data.library))
load_picker_data(ob)
if not picker_path.exists():
print(f'Picker path not exists: {picker_path.resolve()}')
continue
print('Load picker from', picker_path.resolve())
picker_data = json.loads(picker_path.read_text(encoding='utf-8'))
picker_datas.append(picker_data)
#shapes = [s.to_dict() for s in ob.data.rig_picker['shapes']]
PICKERS[ob] = PickerGroup(ob, picker_datas)#[Picker(ob, shapes=picker_data) for picker_data in picker_datas]
# if 'picker' in ob.data.rig_picker:
# picker_datas = [s.to_dict() for s in ob.data.rig_picker['picker']]
# else:
# picker_path = Path(bpy.path.abspath(ob.data.rig_picker.source, library=ob.data.library))
# if not picker_path.exists():
# print(f'Picker path not exists: {picker_path.resolve()}')
# return
# print('Load picker from', picker_path.resolve())
# picker_datas = json.loads(picker_path.read_text())
# #shapes = [s.to_dict() for s in ob.data.rig_picker['shapes']]
# PICKERS[ob] = Picker(ob, shapes=picker_datas)
picker_group = PICKERS.get(ob)
picker_group = PICKERS[ob]
picker_group.draw()
def draw_callback_px():
sp = bpy.context.space_data
if not sp.tree_type == 'RigPickerTree':
@ -100,23 +72,21 @@ def draw_callback_px():
region = bpy.context.region
text = picker_group.tooltip
mouse = picker_group.tooltip_mouse
ui_scale = bpy.context.preferences.system.ui_scale
#print('Draw text', text)
font_id = 0
blf.size(font_id, int(13 * ui_scale))
margins = [12, 4]
margins = [12, 5]
text_size = blf.dimensions(font_id, text)
#text_pos = (mouse[0] - text_size[0]*0.33, mouse[1] - (34*ui_scale))
text_pos = (region.width - text_size[0]-margins[0], margins[1])
bg_pos = (text_pos[0] - margins[0], text_pos[1] - margins[1]-1)
bg_size = (text_size[0] + 2*margins[0], text_size[1] + 2*margins[1])
gpu.state.blend_set('ALPHA')
draw_rect_2d(bg_pos, *bg_size, (0.1, 0.1, 0.1, 0.75))
draw_rect_2d(bg_pos, *bg_size, (0.1, 0.1, 0.1, 0.66))
gpu.state.blend_set('NONE')
@ -126,7 +96,7 @@ def draw_callback_px():
# BLF drawing routine
blf.position(font_id, round(text_pos[0]), round(text_pos[1]), 0)
blf.color(font_id, 1, 1, 1, 1)
blf.color(font_id, 0.85, 0.85, 0.85, 1)
blf.shadow(font_id , 5, 0.0, 0.0, 0.0, 1)
blf.shadow_offset(font_id, 2, -2)

View File

@ -1,9 +1,11 @@
import bpy
from bpy.props import EnumProperty, IntProperty, BoolProperty
from ..constants import PICKERS
from ..core.bl_utils import get_view_3d_override
from bpy.props import EnumProperty, IntProperty, BoolProperty, StringProperty
from bpy.types import Operator, Menu
from ..constants import PICKERS, SHADERS
from ..core.addon_utils import get_picker_collection
from ..core.bl_utils import get_view_3d_override, split_path, eval_attr
from ..core.geometry_utils import bounding_rect
from ..core.picker import get_picker_path, pack_picker, unpack_picker
from ..core.picker import get_picker_path, pack_picker, unpack_picker, load_picker_data
#from .func_bgl import draw_callback_px
#from .func_bgl import select_bone
#from core.picker import *
@ -16,95 +18,28 @@ import json
import os
vertex_shader = '''
layout (location = 0) in vec2 pos;
flat out vec2 startPos;
out vec2 vertPos;
uniform mat4 viewMatrix;
void main()
{
vec4 outPos = viewMatrix * vec4(pos.x, pos.y, 0.0, 1.0);
gl_Position = outPos;
vertPos = pos.xy / outPos.w;
startPos = vertPos;
}
'''
fragment_shader = '''
flat in vec2 startPos;
in vec2 vertPos;
out vec4 fragColor;
uniform vec4 color;
uniform float dashSize;
uniform float gapSize;
void main()
{
vec2 dir = (vertPos.xy - startPos.xy);
float dist = length(dir);
if (fract(dist / (dashSize + gapSize)) > dashSize/(dashSize + gapSize))
discard;
fragColor = color;
}
'''
def draw_callback(self):
#print('draw callback border')
if not self.draw_border:
return
gpu.state.blend_set('ALPHA')
#print('DRAW BORDER')
self.color_shader.bind()
self.color_shader.uniform_float("color", self.bg_color)
self.bg_batch.draw(self.color_shader)
self.dash_shader.bind()
matrix = gpu.matrix.get_projection_matrix()
self.dash_shader.uniform_float("color", self.border_color)
self.dash_shader.uniform_float("viewMatrix", matrix)
self.dash_shader.uniform_float("dashSize", 5)
self.dash_shader.uniform_float("gapSize", 4)
self.contour_batch.draw(self.dash_shader)
gpu.state.blend_set('NONE')
def is_picker_space(context):
sp = context.space_data
if sp and (sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree'):
def is_picker_space(space_data=None):
if not space_data:
space_data = bpy.context.space_data
if space_data and (space_data.type == 'NODE_EDITOR' and space_data.tree_type == 'RigPickerTree'):
return True
return False
class RP_OT_box_select(bpy.types.Operator):
"""Tooltip"""
class RP_OT_box_select(Operator):
"""Box Select bones in the picker view"""
bl_idname = "node.rp_box_select"
bl_label = "Picker Box Select"
mode: EnumProperty(items=[(i, i.title(), '') for i in ('SET', 'EXTEND', 'SUBSTRACT')])
color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
dash_shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
@classmethod
def poll(cls, context):
if not is_picker_space(context):
if not is_picker_space(context.space_data):
return
ob = context.object
@ -120,6 +55,31 @@ class RP_OT_box_select(bpy.types.Operator):
return 'SET'
'''
def draw_callback(self):
#print('draw callback border')
if not self.draw_border:
return
gpu.state.blend_set('ALPHA')
#print('DRAW BORDER')
self.color_shader.bind()
self.color_shader.uniform_float("color", self.bg_color)
self.bg_batch.draw(self.color_shader)
self.dash_shader.bind()
matrix = gpu.matrix.get_projection_matrix()
self.dash_shader.uniform_float("color", self.border_color)
self.dash_shader.uniform_float("viewMatrix", matrix)
self.dash_shader.uniform_float("dashSize", 5)
self.dash_shader.uniform_float("gapSize", 4)
self.contour_batch.draw(self.dash_shader)
gpu.state.blend_set('NONE')
def invoke(self, context, event):
#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
@ -140,7 +100,9 @@ class RP_OT_box_select(bpy.types.Operator):
self.bg_color = [1, 1, 1, 0.05]
#args = (self, context)
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback, (self,), 'WINDOW', 'POST_PIXEL')
self.color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
self.dash_shader = SHADERS['dashed_line']
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
@ -163,12 +125,12 @@ class RP_OT_box_select(bpy.types.Operator):
self.region.tag_redraw()
if event.value == 'RELEASE':
return self.release_event()
return self.release_event(context)
return {'RUNNING_MODAL'}
def release_event(self):
scn = bpy.context.scene
def release_event(self, context):
scn = context.scene
if scn.rig_picker.use_pick_bone:
self.picker.assign_bone_event()
@ -181,173 +143,246 @@ class RP_OT_box_select(bpy.types.Operator):
bpy.ops.ed.undo_push(message="Box Select")
return self.exit()
def exit(self):
#print('Border Select Finished')
return self.exit(context)
def exit(self, context):
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
self.region.tag_redraw()
context.region.tag_redraw()
return {'FINISHED'}
class RP_OT_picker_transform(bpy.types.Operator):
"""Tooltip"""
class RP_OT_picker_transform(Operator):
"""Transform Bones in the picker view"""
bl_idname = "node.picker_transform"
bl_label = "Move Bone in Picker View"
bl_label = "Transform Bone in Picker View"
mode : EnumProperty(items=[(m, m.title(), '') for m in ('TRANSLATE', 'ROTATE', 'SCALE')])
mode : EnumProperty(items=[(m, m.title(), '') for m in ('ROTATE', 'SCALE')])
@classmethod
def poll(cls, context):
return is_picker_space(context)
return context.selected_pose_bones and is_picker_space(context.space_data)
'''
def execute(self, context):
with context.temp_override(**get_view_3d_override()):
if self.mode == 'TRANSLATE':
bpy.ops.transform.translate("INVOKE_DEFAULT")
elif self.mode == 'ROTATE':
bpy.ops.transform.rotate("INVOKE_DEFAULT")
elif self.mode == 'SCALE':
bpy.ops.transform.resize("INVOKE_DEFAULT")
def draw_callback(self):
gpu.state.blend_set('ALPHA')
gpu.state.line_width_set(2)
return {"FINISHED"}
self.dash_shader.bind()
matrix = gpu.matrix.get_projection_matrix()
self.dash_shader.uniform_float("color", [0, 0, 0, 1])
self.dash_shader.uniform_float("viewMatrix", matrix)
self.dash_shader.uniform_float("dashSize", 5)
self.dash_shader.uniform_float("gapSize", 4)
self.batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": [self.view_center, self.mouse]})
self.batch.draw(self.dash_shader)
gpu.state.line_width_set(1)
gpu.state.blend_set('NONE')
'''
def invoke(self, context, event):
self.override = get_view_3d_override()
if self.mode == 'TRANSLATE':
with context.temp_override(**self.override):
if event.alt:
bpy.ops.pose.loc_clear()
else:
bpy.ops.transform.translate("INVOKE_DEFAULT")
return {"FINISHED"}
elif self.mode == 'ROTATE' and event.alt:
with context.temp_override(**self.override):
bpy.ops.pose.rot_clear()
return {"FINISHED"}
elif self.mode == 'SCALE' and event.alt:
with context.temp_override(**self.override):
bpy.ops.pose.scale_clear()
return {"FINISHED"}
self.mouse = event.mouse_region_x, event.mouse_region_y
self.center = context.active_pose_bone.matrix.translation.copy()
self.view_center = Vector((int(context.region.width / 2), int(context.region.height / 2)))
self.mouse_start = Vector((event.mouse_region_x, event.mouse_region_y))
self.mouse = Vector((0, 0))
transform_type = context.scene.tool_settings.transform_pivot_point
self.center = context.active_pose_bone.matrix.to_translation()
if transform_type == 'MEDIAN_POINT':
origins = [b.matrix.to_translation() for b in context.selected_pose_bones]
self.center = sum(origins, Vector()) / len(context.selected_pose_bones)
# self.bone_data = {}
# for bone in context.selected_pose_bones:
# self.bone_data[bone] = bone.matrix.copy()
self.bone_data = {b: b.matrix.copy() for b in context.selected_pose_bones}
space = self.override['area'].spaces.active
view_matrix = space.region_3d.view_matrix
if space.region_3d.view_perspective == 'CAMERA':
view_matrix = context.scene.camera.matrix_world
context.window.cursor_modal_set('MOVE_X')
self.view_vector = Vector((0, 0, 1))
if self.mode == 'ROTATE':
self.view_vector.rotate(view_matrix)
elif self.mode == 'SCALE':
self.view_vector = Vector((0, 0, 0))
self.transform_type = "VIEW"
self.transform_types = ["VIEW", 'GLOBAL', 'LOCAL']
if context.scene.transform_orientation_slots[0].type == 'LOCAL':
self.transform_types = ["VIEW", 'LOCAL', 'GLOBAL']
self.transform_orientation = context.scene.transform_orientation_slots[0].type
#self.dash_shader = SHADERS['dashed_line']
#self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def change_transform_type(self):
indices = {0: 1, 1:2, 2:1}
index = self.transform_types.index(self.transform_type)
new_index = indices[index]
self.transform_type = self.transform_types[new_index]
def release_event(self, context):
scn = bpy.context.scene
# Insert keyframe
#bpy.ops.ed.undo_push(message="Transform")
if scn.tool_settings.use_keyframe_insert_auto:
try:
bpy.ops.animtoolbox.insert_keyframe()
except Exception:
self.report({"WARNING"}, 'You need animtoolbox addon for inserting keyframe')
self.exit(context)
def exit(self, context):
#bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
context.window.cursor_modal_restore()
#context.region.tag_redraw()
def modal(self, context, event):
delta_x = (event.mouse_region_x - self.mouse[0]) / 100
#delta_y = (event.mouse_region_y - self.mouse[1]) / 1000
#for bone, matrix in self.bone_data.items():
# bone.matrix.#translation = matrix.translation + Vector((delta_x, 0, delta_y))
center = context.active_pose_bone.tail
scn = context.scene
cam = scn.camera
self.mouse = Vector((event.mouse_region_x, event.mouse_region_y))
if self.mode == 'ROTATE':
delta = (event.mouse_region_x - self.mouse_start[0]) / 100
elif self.mode == 'SCALE':
delta = 1 + (event.mouse_region_x - self.mouse_start[0]) / 100
#delta = (self.mouse - self.view_center).length / (self.mouse_start - self.view_center).length
transform_type = self.transform_type
#self.batch = batch_for_shader(self.dash_shader, 'LINE_STRIP', {"pos": [self.mouse_start, self.mouse]})
#context.area.tag_redraw()
#rotation_axis = cam.matrix_world.to_3x3().transposed().col[2]
#rotation_matrix = Matrix.Rotation(delta_x, 4, Vector((0, 0, -1)) @ cam.matrix_world)
view_vec = Vector((0, 0, 1))
view_vec.rotate(cam.matrix_world)
rotation_matrix = Matrix.Rotation(delta_x, 4, view_vec)
#rot_mat = Matrix.Rotation(delta_x, 4, "Z")
#rot_mat = scn.camera.matrix_world.inverted() @ rot_mat
#rot_mat = Matrix.LocRotScale(center, Euler((0, 0, delta_x)), (1, 1, 1))
if event.type == "MOUSEMOVE":
for bone, matrix in self.bone_data.items():
#center =
mat = matrix.copy()
mat.translation -= self.center
mat = rotation_matrix @ mat
mat.translation += self.center
bone.matrix = mat
#rotation_matrix.translation = matrix.translation
#mat = matrix.copy().to_3x3()
#mat.rotate(rotation_matrix)
#mat = mat.to_4x4()
#mat.translation = matrix.translation
#bone.matrix = mat
#bone.matrix = matrix.inverted() @ (rotation_matrix @ bone_mat)
#bone.matrix.translation = 0, 0, 0
#bone.matrix = rotation_matrix @ matrix
#bone.matrix = matrix @ (matrix.inverted() @ rotation_matrix)
#bone.matrix.translation = matrix.translation
#print('Rotate', delta_x)
#with context.temp_override(**get_view_3d_override()):
#for bone, matrix in self.bone_data.items():
# bone.rotation_euler.x = delta_x
#bpy.ops.transform.rotate(value=delta_x)
#print(delta_x, delta_y)
if event.type=="LEFTMOUSE" and event.value == 'RELEASE':
#print(event.type, event.value)
if self.mode == 'ROTATE' and event.type == "R" and event.value == 'PRESS':
with context.temp_override(**self.override):
self.exit(context)
bpy.ops.transform.trackball('INVOKE_DEFAULT')
return {'FINISHED'}
if event.type == "RIGHTMOUSE":
if event.type == "LEFTMOUSE" and event.value == 'RELEASE':
self.release_event(context)
return {'FINISHED'}
if event.type in {"RIGHTMOUSE", "ESC"}:
for bone, matrix in self.bone_data.items():
bone.matrix = matrix
self.exit(context)
return {'CANCELLED'}
elif event.type == "X" and event.value == 'PRESS':
self.change_transform_type()
self.view_vector = Vector((1, 0, 0))
#transform_type = self.transform_orientation
elif event.type == "Y" and event.value == 'PRESS':
self.change_transform_type()
self.view_vector = Vector((0, 1, 0))
#transform_type = self.transform_orientation
elif event.type == "Z" and event.value == 'PRESS':
self.change_transform_type()
self.view_vector = Vector((0, 0, 1))
#transform_type = self.transform_orientation
elif event.type == "MOUSEMOVE":
if self.mode == 'ROTATE':
transform_matrix = Matrix.Rotation(delta, 4, self.view_vector)
elif self.mode == 'SCALE':
if self.view_vector.length:
transform_matrix = Matrix.Scale(delta, 4, self.view_vector)
else:
transform_matrix = Matrix.Scale(delta, 4)
for bone, matrix in self.bone_data.items():
center = self.center
if scn.tool_settings.transform_pivot_point == "INDIVIDUAL_ORIGINS":
center = matrix.to_translation()
if self.mode == 'ROTATE':
if transform_type == 'LOCAL':
view_vector = self.view_vector.copy()
view_vector.rotate(matrix)
transform_matrix = Matrix.Rotation(delta, 4, view_vector)
elif self.mode == 'SCALE':
if transform_type == 'LOCAL':
view_vector = self.view_vector.copy()
view_vector.rotate(matrix)
transform_matrix = Matrix.Scale(delta, 4, view_vector)
mat = matrix.copy()
mat.translation -= center
mat = transform_matrix @ mat
mat.translation += center
bone.matrix = mat
return {'RUNNING_MODAL'}
class RP_OT_function_execute(bpy.types.Operator):
bl_idname = "rigpicker.function_execute"
bl_label = 'Function Execute'
class RP_OT_toogle_property(Operator):
"""Invert a bone custom property"""
shape_index = IntProperty()
bl_idname = "rigpicker.toogle_property"
bl_label = 'Toogle Property'
data_path : StringProperty()
@classmethod
def poll(cls, context):
if not is_picker_space(context):
return
return is_picker_space(context.space_data)
def execute(self,context):
event = self.event
ob = context.object
shape = ob.data.rig_picker['shapes'][self.shape_index]
function = shape['function']
if shape.get('variables'):
variables=shape['variables'].to_dict()
else:
variables={}
try:
value = ob.path_resolve(self.data_path)
except Exception:
return {'CANCELLED'}
variables['event']=event
globals()[function](variables)
data = ob
prop_name = self.data_path
#if '.' in self.data_path:
# data, prop = prop_name.rsplit('.', 1)
value = type(value)(not value)
exec(f'{repr(ob)}.{self.data_path} = {value}')
#setattr(data, prop_name, value)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='POSE')
if context.scene.tool_settings.use_keyframe_insert_auto:
bone_name, _ = split_path(self.data_path)
ob.keyframe_insert(data_path=self.data_path, group=bone_name)
context.area.tag_redraw()
return {'FINISHED'}
def invoke(self,context,event):
self.event = event
return self.execute(context)
class RP_OT_reload_picker(Operator):
"""Reload the picker shapes"""
class RP_OT_reload_picker(bpy.types.Operator):
bl_idname = "rigpicker.reload_picker"
bl_label = 'Reload Picker'
@ -356,22 +391,37 @@ class RP_OT_reload_picker(bpy.types.Operator):
# if not is_picker_space(context):
# return
def execute(self,context):
PICKERS.clear()
def execute(self, context):
#PICKERS.clear()
if context.object.type == 'ARMATURE':
rig = context.object
else:
collection = get_picker_collection(context.object)
rig = collection.rig_picker.rig
for a in context.screen.areas:
a.tag_redraw()
load_picker_data(rig)
'''
for area in context.screen.areas:
#print(area.type, is_picker_space(area.spaces.active))
if is_picker_space(area.spaces.active):
print('Tag Redraw Region', area.type)
area.regions[0].tag_redraw()
area.tag_redraw()
'''
return {"FINISHED"}
class RP_OT_toogle_bone_layer(bpy.types.Operator):
class RP_OT_toogle_bone_layer(Operator):
"""Toogle bone layer visibility when double clicking on a bone"""
bl_idname = "rigpicker.toogle_bone_layer"
bl_label = 'Toogle Bone Layer'
@classmethod
def poll(cls, context):
if not is_picker_space(context):
if not is_picker_space(context.space_data):
return
ob = context.object
@ -396,13 +446,14 @@ class RP_OT_toogle_bone_layer(bpy.types.Operator):
return {"FINISHED"}
class RP_OT_context_menu_picker(bpy.types.Operator):
class RP_OT_context_menu_picker(Operator):
"""Display Menu with the custom properties of the hovered bone if any or the active bone"""
bl_idname = "node.context_menu_picker"
bl_label = 'Context Menu Picker'
@classmethod
def poll(cls, context):
return is_picker_space(context)
return is_picker_space(context.space_data)
def execute(self, context):
bpy.ops.wm.call_menu(name='RP_MT_context_menu')
@ -410,75 +461,91 @@ class RP_OT_context_menu_picker(bpy.types.Operator):
return {"FINISHED"}
class RP_OT_pack_picker(bpy.types.Operator):
class RP_OT_pack_picker(Operator):
"""Pack Unpack the picker on the rig"""
bl_idname = "rigpicker.pack_picker"
bl_label = 'Toogle Bone Layer'
bl_label = 'Pack Picker'
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'ARMATURE' and ob.data.rig_picker.source)
return (ob and ob.type == 'ARMATURE' and ob.data.rig_picker.sources)
def execute(self, context):
print('Pack Picker')
print('Pack Pickers...')
rig = context.object
picker_path = get_picker_path(rig)
if 'picker' in rig.data.rig_picker.keys():
if 'pickers' in rig.data.rig_picker.keys():
unpack_picker(rig)
self.report({"INFO"}, f'The picker is unpacked')
return {"FINISHED"}
if not picker_path.exists():
self.report({"ERROR"}, f'The path of the picker not exist: {picker_path}')
pack_picker(rig)
if not rig.data.rig_picker['pickers']:
self.report({"ERROR"}, f'No picker have been packed')
return {"CANCELLED"}
pack_picker(rig)
elif len(rig.data.rig_picker['pickers']) < len(rig.data.rig_picker.sources):
self.report({"WARNING"}, f'No all pickers have been packed')
return {"FINISHED"}
self.report({"INFO"}, f'The picker is packed')
return {"FINISHED"}
class RP_OT_call_operator(bpy.types.Operator):
class RP_OT_call_operator(Operator):
bl_idname = "rigpicker.call_operator"
bl_label = 'Call operator'
operator : bpy.props.StringProperty()
view_3d : bpy.props.BoolProperty()
operator : StringProperty()
arguments : StringProperty()
invoke: BoolProperty()
view_3d : BoolProperty()
@classmethod
def poll(cls, context):
return is_picker_space(context)
return is_picker_space(context.space_data)
@classmethod
def description(cls, context, properties):
try:
op = eval_attr(bpy.ops, properties.operator).get_rna_type()
return op.description
except AttributeError:
return 'Call operator'
def execute(self, context):
if not self.operator.startswith('bpy.ops'):
print("Operator call_operator can only execute operator")
return {"FINISHED"}
print('CAll Operator')
context.area.tag_redraw()
#context.area.tag_redraw()
override = {}
if self.view_3d:
override = get_view_3d_override()
arguments = json.loads(self.arguments or "{}")
with context.temp_override(**override):
try:
exec(self.operator)
ops = eval_attr(bpy.ops, self.operator)
if self.invoke:
ops('INVOKE_DEFAULT', **arguments)
else:
ops(**arguments)
except Exception as e:
self.report({"ERROR"}, e)
print(e)
self.report({"ERROR"}, f'The operator {self.operator} cannot be called')
return {"CANCELLED"}
context.area.tag_redraw()
return {"FINISHED"}
class RP_MT_context_menu(bpy.types.Menu):
class RP_MT_context_menu(Menu):
bl_label = "Context Menu"
#bl_idname = "RP_MT_context_menu"
# Set the menu operators and draw functions
def draw(self, context):
@ -491,7 +558,10 @@ class RP_MT_context_menu(bpy.types.Menu):
if picker.hover_shape and picker.hover_shape.type == 'bone':
bone = picker.hover_shape.bone
else:
bone = context.active_pose_bone
if bone:
for key in bone.keys():
layout.prop(bone,f'["{key}"]', slider=True)
@ -499,7 +569,51 @@ class RP_MT_context_menu(bpy.types.Menu):
#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
class RP_OT_add_picker_source(bpy.types.Operator):
class RP_OT_add_picker_collection(Operator):
bl_idname = "rigpicker.add_picker_collection"
bl_label = "Add a Picker Collection"
bl_description = "Add a Picker Collection"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'ARMATURE')
def execute(self, context):
scn = context.scene
ob = context.object
name = ob.name
if name.endswith('_rig'):
name = name[:-4]
canvas_name = f'canevas_{name}'
canvas_points = [(-0.5, 0.5, 0), (0.5, 0.5, 0), (0.5, -0.5, 0), (-0.5, -0.5, 0)]
canvas_faces = [(0, 1, 2, 3)]
canvas_mesh = bpy.data.meshes.new(canvas_name)
canvas_mesh.from_pydata(canvas_points, [], canvas_faces)
canvas_mesh.update(calc_edges=True)
canvas_ob = bpy.data.objects.new(canvas_name, canvas_mesh)
canvas_ob.rig_picker.shape_type = 'DISPLAY'
col = bpy.data.collections.new(f'Picker {name}')
col.rig_picker.enabled = True
col.rig_picker.rig = ob
col.rig_picker.canvas = canvas_ob
col.objects.link(canvas_ob)
scn.collection.children.link(col)
self.report({"INFO"}, f"New Picker Collection {col.name} Created")
return {'FINISHED'}
class RP_OT_add_picker_source(Operator):
bl_idname = "rigpicker.add_picker_source"
bl_label = "Add a Picker source"
bl_description = "Add a Picker source"
@ -512,7 +626,7 @@ class RP_OT_add_picker_source(bpy.types.Operator):
return {'FINISHED'}
class RP_OT_remove_picker_source(bpy.types.Operator):
class RP_OT_remove_picker_source(Operator):
bl_idname = "rigpicker.remove_picker_source"
bl_label = "Delete a Picker source"
bl_description = "Delete a Picker source"
@ -527,7 +641,7 @@ class RP_OT_remove_picker_source(bpy.types.Operator):
return {'FINISHED'}
class RP_OT_fit_picker(bpy.types.Operator):
class RP_OT_fit_picker(Operator):
bl_idname = "rigpicker.fit_picker"
bl_label = "Fit Picker"
bl_description = "Fit Picker in 2d view"
@ -537,7 +651,7 @@ class RP_OT_fit_picker(bpy.types.Operator):
@classmethod
def poll(cls, context):
return is_picker_space(context) and PICKERS.get(context.object)
return is_picker_space(context.space_data) and PICKERS.get(context.object)
def execute(self, context):
ob = context.object
@ -585,43 +699,58 @@ def register_keymaps():
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="NUMPAD_PERIOD", value="PRESS")
kmi.properties.operator = "bpy.ops.view3d.view_selected()"
kmi.properties.operator = "view3d.view_selected"
kmi.properties.view_3d = True
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS")
kmi.properties.operator = "bpy.ops.pose.select_all(action='SELECT')"
kmi.properties.operator = "pose.select_all"
kmi.properties.arguments = '{"action": "SELECT"}'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS", alt=True)
kmi.properties.operator = "bpy.ops.pose.select_all(action='DESELECT')"
kmi.properties.operator = "pose.select_all"
kmi.properties.arguments = '{"action": "DESELECT"}'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.toogle_bone_layer", type="LEFTMOUSE", value="DOUBLE_CLICK")
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="G", value="PRESS")
kmi.properties.mode = 'TRANSLATE'
kmi = km.keymap_items.new("rigpicker.call_operator", type="X", value="PRESS")
kmi.properties.operator = "animtoolbox.reset_bone"
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="G", value="PRESS", alt=True)
kmi.properties.mode = 'TRANSLATE'
kmi = km.keymap_items.new("rigpicker.call_operator", type="K", value="PRESS")
kmi.properties.operator = "animtoolbox.insert_keyframe"
keymaps.append((km, kmi))
kmi = km.keymap_items.new("anim.keyframe_delete_v3d", type="K", value="PRESS", alt=True)
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="G", value="PRESS")
kmi.properties.operator = 'transform.translate'
kmi.properties.view_3d = True
kmi.properties.invoke = True
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="G", value="PRESS", alt=True)
kmi.properties.operator = 'pose.loc_clear'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="R", value="PRESS")
kmi.properties.mode = 'ROTATE'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="R", value="PRESS", alt=True)
kmi.properties.mode = 'ROTATE'
kmi = km.keymap_items.new("rigpicker.call_operator", type="R", value="PRESS", alt=True)
kmi.properties.operator = 'pose.rot_clear'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="S", value="PRESS")
kmi.properties.mode = 'SCALE'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.picker_transform", type="S", value="PRESS", alt=True)
kmi.properties.mode = 'SCALE'
kmi = km.keymap_items.new("rigpicker.call_operator", type="S", value="PRESS", alt=True)
kmi.properties.operator = 'pose.scale_clear'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.context_menu_picker", type="RIGHTMOUSE", value="PRESS")
@ -641,9 +770,9 @@ def register_keymaps():
keymaps.append((km, kmi))
#km = wm.keyconfigs.addon.keymaps.new(name="View2D")
kmi = km.keymap_items.new("rigpicker.call_operator", type="MIDDLEMOUSE", value="PRESS")
kmi.properties.operator = "bpy.ops.view2d.pan('INVOKE_DEFAULT')"
keymaps.append((km, kmi))
#kmi = km.keymap_items.new("rigpicker.call_operator", type="MIDDLEMOUSE", value="PRESS")
#kmi.properties.operator = "bpy.ops.view2d.pan('INVOKE_DEFAULT')"
#keymaps.append((km, kmi))
def unregister_keymaps():
@ -653,7 +782,7 @@ def unregister_keymaps():
classes = (
RP_OT_box_select,
RP_OT_function_execute,
RP_OT_toogle_property,
RP_OT_reload_picker,
RP_OT_toogle_bone_layer,
RP_OT_call_operator,
@ -663,7 +792,8 @@ classes = (
RP_OT_pack_picker,
RP_OT_add_picker_source,
RP_OT_remove_picker_source,
RP_OT_fit_picker
RP_OT_fit_picker,
RP_OT_add_picker_collection
#RP_OT_ui_draw
)
@ -674,6 +804,7 @@ def register():
register_keymaps()
def unregister():
unregister_keymaps()
for cls in reversed(classes):

View File

@ -8,7 +8,7 @@ from bpy.props import IntProperty
from mathutils import Matrix
from ..core.shape import get_picker_data
from ..core.addon_utils import is_shape
from ..core.addon_utils import is_shape, get_picker_collection
from ..core.bl_utils import link_mat_to_object, flip_name
@ -77,7 +77,7 @@ class RP_OT_name_from_bone(Operator):
class RP_OT_mirror_shape(Operator):
bl_label = 'Mirror UI shape'
bl_idname = 'rigpicker.mirror_shape'
#bl_options = {'REGISTER', 'UNDO'}
#bl_options = g
@classmethod
def poll(cls, context):
@ -86,7 +86,7 @@ class RP_OT_mirror_shape(Operator):
def execute(self,context):
scn = context.scene
ob = context.object
collection = next((c for c in ob.users_collection if c.rig_picker.enabled), None)
collection = get_picker_collection(ob)
objects = context.selected_objects
# Remove mirror object:
@ -192,39 +192,33 @@ class RP_OT_save_picker(Operator):
scn = context.scene
ob = context.object
print('SAve Picker', self.index)
if self.index == -1:
collection = next((c for c in ob.users_collection if c.rig_picker.enabled), None)
collection = get_picker_collection(ob)
else:
source = context.active_object.data.rig_picker.sources[self.index].source
source = Path(bpy.path.abspath(source, library=ob.data.library)).resolve()
collection = next((c for c in set(scn.collection.children_recursive) if c.rig_picker.enabled
and Path(bpy.path.abspath(c.rig_picker.destination)).resolve() == source), None)
print('source', source)
print('colleciton', collection)
if not collection:
self.report({"ERROR"}, 'No Picker found')
return {'CANCELLED'}
canvas = collection.rig_picker.canvas
rig = collection.rig_picker.rig
#rig = collection.rig_picker.rig
shapes = [o for o in collection.all_objects if o != canvas and o.type in ('MESH', 'CURVE', 'FONT')]
if not rig:
self.report({'ERROR'}, 'Choose a Rig')
return {'CANCELLED'}
if not canvas:
self.report({'ERROR'}, 'Choose a Canvas')
return {'CANCELLED'}
data = get_picker_data(shapes, canvas, rig)
picker_data = get_picker_data(collection)
picker_path = Path(bpy.path.abspath(collection.rig_picker.destination))
picker_path.write_text(json.dumps(data))
print(f'Save Picker to {picker_path}')
picker_path.write_text(json.dumps(picker_data))
bpy.ops.rigpicker.reload_picker()

117
panels.py
View File

@ -1,117 +0,0 @@
import bpy
#import collections
#import inspect
from .core.addon_utils import get_operator_from_id
from .core.bl_utils import get_mat
import re
class RP_PT_picker_maker_panel(bpy.types.Panel):
bl_label = 'Rig Picker'
bl_category = 'Rigging'
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@classmethod
def poll(cls, context):
return context.object
def draw(self, context):
ob = context.object
scn = context.scene
layout = self.layout
col = layout.column(align=False)
col.prop_search(scn.rig_picker, 'rig', scn, 'objects', text='Rig ')
col.prop_search(scn.rig_picker, 'canvas', scn, 'objects', text='Canvas ')
col.prop_search(scn.rig_picker, 'symmetry', scn, 'objects', text='Symmetry ')
if ob.type == 'ARMATURE':
row = layout.row(align=True)
is_packed = ('picker' in ob.data.rig_picker.keys())
sub_row = row.row(align=True)
sub_row.prop(ob.data.rig_picker, 'source', text='Picker')
sub_row.enabled = not is_packed
row.operator('rigpicker.pack_picker', icon='PACKAGE' if is_packed else 'UGLYPACKAGE', text='')
col = layout.column(align=True)
row = col.row(align=True)
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create shape')
row.operator('rigpicker.mirror_shape', icon='ARROW_LEFTRIGHT', text='Mirror shape')
col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name from bones')
col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto bone assign')
if ob.type !='ARMATURE':
box = layout.box()
col = box.column(align=False)
material_row = col.row(align=True)
material_row.operator('rigpicker.remove_mat', icon='REMOVE', text='')
material_row.operator('rigpicker.add_mat', icon='ADD', text='')
mat = False
if ob.type in ('MESH', 'CURVE', 'FONT') and ob.data.materials:
mat = get_mat(ob)
if mat and mat.node_tree:
emission_nodes = [n for n in mat.node_tree.nodes if n.type =='EMISSION']
if emission_nodes:
material_row.prop(emission_nodes[0].inputs[0], 'default_value', text='')
mat = True
if not mat:
material_row.label(text='No Material')
material_row.operator('rigpicker.eyedropper_mat', icon='EYEDROPPER', text='')
shape_type_row = col.row(align=True)
shape_type_row.prop(ob.rig_picker,'shape_type',expand = True)
shape_type_row.operator('rigpicker.select_shape_type', text='', icon='RESTRICT_SELECT_OFF')
if ob.rig_picker.shape_type == 'OPERATOR':
op_row = col.row(align=True)
op_row.prop(ob.rig_picker, 'operator', text='')
op_row.operator('rigpicker.operator_selector', text='', icon='COLLAPSEMENU')
if ob.rig_picker.operator:
col.prop(ob.rig_picker, 'name', text='Tooltip')
col.prop(ob.rig_picker,'shortcut', text='Shortcut')
else:
col.prop(ob.rig_picker, 'name', text='Tooltip')
'''
if ob.rig_picker.operator:
op = get_operator_from_id(ob.rig_picker.idname)
if op:
doc = re.findall(r'\(([^\)]+)\)', op.__doc__)[0]
else:
doc = 'Operator not found'
col.prop(ob.rig_picker,'name', text='Tooltip')
if op:
col.prop(ob.rig_picker,'shortcut', text='Shortcut')
col.prop(ob.rig_picker,'arguments', text='')
col.label(text=doc)
else:
col.label(text=doc)
'''
if ob.rig_picker.shape_type == 'BONE':
if scn.rig_picker.rig:
col.prop_search(ob.rig_picker, 'name', scn.rig_picker.rig.pose, 'bones', text='Bone')
#layout.separator()
layout.prop(scn.rig_picker, 'destination', text='Filepath')
layout.operator('rigpicker.save_picker', icon='PASTEDOWN', text='Save Picker')
classes = (
RP_PT_picker_maker_panel,
)
register, unregister = bpy.utils.register_classes_factory(classes)

19
shaders/dash_shader.frag Normal file
View File

@ -0,0 +1,19 @@
flat in vec2 startPos;
in vec2 vertPos;
out vec4 fragColor;
uniform vec4 color;
uniform float dashSize;
uniform float gapSize;
void main()
{
vec2 dir = (vertPos.xy - startPos.xy);
float dist = length(dir);
if (fract(dist / (dashSize + gapSize)) > dashSize/(dashSize + gapSize))
discard;
fragColor = color;
}

15
shaders/dash_shader.vert Normal file
View File

@ -0,0 +1,15 @@
layout (location = 0) in vec2 pos;
flat out vec2 startPos;
out vec2 vertPos;
uniform mat4 viewMatrix;
void main()
{
vec4 outPos = viewMatrix * vec4(pos.x, pos.y, 0.0, 1.0);
gl_Position = outPos;
vertPos = pos.xy / outPos.w;
startPos = vertPos;
}

66
ui.py
View File

@ -2,7 +2,7 @@ import bpy
from bpy.types import UIList
#import collections
#import inspect
from .core.addon_utils import get_operator_from_id
from .core.addon_utils import get_operator_from_id, get_picker_collection
from .core.bl_utils import get_mat
import re
@ -29,10 +29,13 @@ class RP_PT_picker_maker_panel(bpy.types.Panel):
def poll(cls, context):
return context.object
def draw_header_preset(self, context):
self.layout.operator('rigpicker.add_picker_collection', text="", icon='ADD', emboss=False)
def draw(self, context):
ob = context.object
scn = context.scene
collection = next((c for c in ob.users_collection if c.rig_picker.enabled), None)
collection = get_picker_collection(ob)
layout = self.layout
col = layout.column(align=False)
@ -51,24 +54,45 @@ class RP_PT_picker_maker_panel(bpy.types.Panel):
row.separator(factor=0.5)
row.label(text="Sources")
is_packed = ('picker' in ob.data.rig_picker.keys())
is_packed = ('pickers' in ob.data.rig_picker.keys())
row.operator('rigpicker.pack_picker', icon='PACKAGE' if is_packed else 'UGLYPACKAGE', text='', emboss=False)
row.operator("rigpicker.add_picker_source", icon ='ADD', text="", emboss=False)
for i, item in enumerate(ob.data.rig_picker.sources):
row = col.row(align=True)
is_packed = ('pickers' in ob.data.rig_picker.keys())
row.enabled = not is_packed
row.prop(item, 'source', text='')
row.operator("rigpicker.remove_picker_source", icon ='PANEL_CLOSE', text="", emboss=False).index=i
if collection:
#layout.separator()
layout.prop(collection.rig_picker, 'destination', text='Filepath')
layout.operator('rigpicker.save_picker', icon='PASTEDOWN', text='Save Picker')
class RP_PT_shape(bpy.types.Panel):
bl_label = 'Shape'
bl_category = 'Rigging'
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = "RP_PT_picker_maker_panel"
def draw(self, context):
ob = context.object
scn = context.scene
collection = get_picker_collection(ob)
layout = self.layout
col = layout.column(align=False)
if collection:
#if context.collection and context.collection.rig_picker.enabled:
col = layout.column(align=True)
row = col.row(align=True)
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create shape')
row.operator('rigpicker.mirror_shape', icon='MOD_MIRROR', text='Mirror shape')
col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name from bones')
col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto bone assign')
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
row.operator('rigpicker.mirror_shape', icon='MOD_MIRROR', text='Mirror Shape')
col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name From Bones')
col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto Bone Assign')
if ob.type != 'ARMATURE':
box = layout.box()
@ -107,36 +131,14 @@ class RP_PT_picker_maker_panel(bpy.types.Panel):
else:
col.prop(ob.rig_picker, 'name', text='Tooltip')
'''
if ob.rig_picker.operator:
op = get_operator_from_id(ob.rig_picker.idname)
if op:
doc = re.findall(r'\(([^\)]+)\)', op.__doc__)[0]
else:
doc = 'Operator not found'
col.prop(ob.rig_picker,'name', text='Tooltip')
if op:
col.prop(ob.rig_picker,'shortcut', text='Shortcut')
col.prop(ob.rig_picker,'arguments', text='')
col.label(text=doc)
else:
col.label(text=doc)
'''
if ob.rig_picker.shape_type == 'BONE':
elif ob.rig_picker.shape_type == 'BONE':
if collection and collection.rig_picker.rig:
col.prop_search(ob.rig_picker, 'name', collection.rig_picker.rig.pose, 'bones', text='Bone')
#layout.separator()
layout.prop(collection.rig_picker, 'destination', text='Filepath')
layout.operator('rigpicker.save_picker', icon='PASTEDOWN', text='Save Picker')
classes = (
#RP_UL_picker_source,
RP_PT_picker_maker_panel,
RP_PT_shape
)
register, unregister = bpy.utils.register_classes_factory(classes)